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-
- ¢╙TAR ╞RONTIER ├ONSTRUCTION ╙ET ╓ER. 1.0
- ---------------------------------------
-
- ╘HIS IS IT! ╘HE PROGRAM THAT
- ALLOWS ┘╧╒ TO DESIGN YOUR OWN/MODIFY
- EXISTING ╙TAR ╞RONTIER ╙AVED ╟AMES!
-
- ╘HESE INSTRUCTIONS ARE STRAIGHT
- AND TO-THE-POINT; ╘HE PROGRAM IS
- PRACTICALLY SELF-EXPLANATORY ALREADY.
-
-
- ü ═┴╔╬á═┼╬╒
-
- ₧╠╧┴─á┴á╟┴═┼Ü ALLOWS YOU TO LOAD UP
- A SAVED ╙TAR ╞RONTIER ╟AME (FROM
- DRIVE 8 ONLY).
- ₧├╥┼┴╘┼á╥┴╬─╧═á╙┘╙╘┼═Ü WILL GENERATE
- A STAR SYSTEM MUCH LIKE ╙TAR ╞RONTIER,
- ACCEPT MUCH FASTER. (SEE BELOW)
- ₧═┴╦┼á├╒╙╘╧═á╙┘╙╘┼═Ü WILL START YOU
- WITH A BLANK MAP. ┘OU WILL HAVE TO
- PUT UP EVERYTHING, INCLUDING PLAYERS
- AND THEIR HOMEWORLDS. ╞OR THIS
- REASON, ╔ SUGGEST THAT THIS OPTION
- BE USED ONLY BY THOSE WHO ARE FAMILIAR
- WITH THE GAME & HOW IT WORKS.
- ₧╙╧╒╬─á╘┼╙╘Ü ╘HIS IS SELF EXPLANATORY.
-
- ü╥┴╬─╧═á╙┘╙╘┼═╙:
-
- Ü┘OU WILL BE ASKED HOW MANY ¢PLAYER
- HOMEWORLDSÜ TO PUT UP. ┼ACH WILL HAVE
- A PLAYER WITH IT (₧EXAMPLE: 6 HOMEWORLDS
- WOULD BE A 6-PLAYER GAMEÜ). ┼ACH PLAYER
- WORLD HAS A PRODUCTION OF 10, AND A
- RANDOM NUMBER OF SHIPS, WHICH DEPENDS
- ON HOW MANY WORLDS THERE ARE.
- Ö╘HE NUMBER OF ├╨╒ EMPIRES USEDÜ IS THE
- THE SAME AS ╙TAR ╞RONTIER. ┼NTERING
- Ö0Ü MAKES EVERY NEUTRAL WORLD BE OWNED
- BY ₧├╧═╨╒╘┼╥.
- Ö╨RODUCTION ╠EVELÜ: ┴T LEVEL 0, THE
- NEUTRAL WORLDS HAVE A PROODUCTION
- OF 0 TO 9. ┼ACH EXTRA LEVEL ADDS
- 0 TO 5 PRODUCTION POINTS TO EACH
- ╬╧╬-╨╠┴┘┼╥ WORLD.
- Ö├╨╒ ╚OMEWORLDSÜ, IF YOU ANSWER YES TO
- THIS, EACH ├╨╒ ┼MPIRE WILL HAVE A
- WORLD WITH 10 PRODUCTION AND A
- RANDOM NUMBER OF SHIPS, LIKE PLAYERS.
- ¢╬╧╘┼: ├╨╒ ╚OMEWORLDS ╫╔╠╠ INCREASE
- IF YOU ADD ╨RODUCTION ╠EVELS.
-
- ü ═┴╙╘┼╥ ═┼╬╒:
-
- ╬╧╘┼: ┘OU CAN ONLY ENTER THE OPTIONS
- MENU (BY PRESSING ?) FROM THE MASTER
- MENU. ┴LL SUBMENUS WILL HAVE £═ENU
- WHICH WILL TAKE YOU TO THE PREVIOUS
- MENU ╧╥ ENTER THE ═ASTER ═ENU.
-
- ╫ORLDS IN REVERSEÆ VIDEO ARE THOSE
- WHICH ARE VISIBLE TO THE PLAYERS IN
- THE GAME. ╘HEY ├┴╬╬╧╘ BE USED BY THE
- COMPUTER FOR ├╨╒ ╞LEETS. ┴LL "NORMAL"
- WORLDS ╫╔╠╠ BE USED BY THE COMPUTER
- FOR ├╨╒ ╞LEETS IF ├╨╒ ╞LEETS ARE TURNED
- ON AND THE WORLD HAS AT LEAST 10 SHIPS.
-
- Ö╫¢ORLD ═ENUÜ ENTERS THE WORLD SUBMENU,
- WHICH ALLOWS YOU TO CHANGE PRODUCTION,
- OWNERSHIP, ORBITERS, ECT.
- Ö╞¢LEET ═ENUÜ ENTERS THE FLEET SUBMENU
- WHICH ALLOWS YOU TO ALTER FLEETS AND
- SEND NORMAL AND ├╒╙╘╧═ FLEETS.
- Ö╥¢EMOVE WORLDÜ WILL REMOVE THE ╠┴╙╘
- WORLD ON THE CURRENT MAP. ╙ORRY,
- BUT REMOVING A SPECIFIC WORLD
- WOULD CAUSE TOO MUCH TROUBLE....
- ═AYBE IN A FUTURE RELEASE OF THIS IF
- ╔ GET ENOUGH ╙HARE╫ARE RESPONSE.
- Ö┴¢DD WORLDÜ WILL PUT A NEW WORLD IN
- A RANDOM PLACE ON THE MAP, ITS
- PRODUCTION/SHIPS WILL BE RANDOMLY
- GENERATED OR WILL BE EQUAL TO
- THE VALUES IT HAD WHEN IT WAS REMOVED.
- Ö═¢OVE WORLDÜ WILL ALLOW YOU TO RE-
- POSITION A WORLD ANYWHERE ON THE
- MAP. ╙ORRY, BUT YOU CAN'T PUT WORLDS
- OFF THE MAP (YET).
- Ö╨¢LAYER MENUÜ ENTERS THE PLAYER MENU
- WHERE YOU CAN CHANGE PLAYER COLORS,
- NAMES, ECT... ┴╬─á├╚┴╬╟┼á├╨╒á┼═╨╔╥┼
- ╬┴═┼╙.
- ╞INALLY, Ö?Ü ENTERS THE ╧╨╘╔╧╬╙á═┼╬╒,
- WHICH IS MUCH LIKE THE ╙TAR ╞RONTIER
- HELP MENU.
-
- ü╔═╨╧╥╘┴╬╘á╬╧╘┼:
-
- ┴ WORLDS/FLEETS ├╧╠╧╥ IS WHAT TELLS
- WHO IT BELONGS TO. ┼╪┴═╨╠┼: ╨LAYER
- 1'S COLOR IS 3. ╫ORLD ┴ AND ┬ HAVE
- ╨LAYER 1 AS THEIR OWNER-NAME. ╫ORLD
- ┴ IS COLOR 1 AND WORLD ┬ IS COLOR 3.
- ╔N TRUTH, ╨LAYER 1 OWNES ONLY WORLD
- ┬. ╫ORLD ┴ IS OWNED BY WHOEVER HAS
- COLOR #1, PROBABLY THE COMPUTER
- UNLESS YOU HAVE SET A PLAYER TO
- COLOR #1.
-
- ü╫╧╥╠─ ═┼╬╒
-
- Ö╫¢ORLDÜ SELECTS WHICH WORLD THIS MENU
- WILL EFFECT.
- Ö╔¢NFOÜ WILL SHOW ┴╠╠ WORLDS, THEIR
- ORBITERS, OWNERS, SHIPS, PRODUCTION,
- LETTERS, AND COLOR.
- Ö╬¢AMEÜ WILL LET YOU CHANGE THE WORLD'S
- OWNER-NAME.
- Ö├¢OLORÜ WILL LET YOU CHANGE THE
- COLOR (ALLEGANCE) OF A WORLD.
- Ö╓¢ISIBILITYÜ CONTROLS WHETHER OR NOT
- THE PLAYER'S CAN SEE THE WORLD.
- Ö╨¢RODUCTION ÜANDÖ ╙¢HIPSÜ ARE SELF-
- EXPLANATORY...
- Ö╠¢ETTERÜ IS SELF-EXPLANATORY.
- ╬╧╘┼: ├ERTAIN LETTERS (SUCH AS ├=
- CHARACTERS) CANNOT BE TYPED IN FROM
- ╙TAR ╞RONTIER, GIVING A WORLD THESE
- LETTERS WILL MAKE IT INACCESSABLE
- TO THE PLAYERS. ╘HE PROGRAM WILL
- WARN YOU IF YOU USE THESE LETTERS.
- Ö┴¢LLÜ IS A ╟╥┼┴╘á╘╔═┼á╙┴╓┼╥. ╔T
- PUTS ╬AME, ├OLOR, ╙HIPS, ╠ETTER,
- ╨RODUCTION, AND ╓ISIBILITY IN ONE
- FUNCTION.
- Ö╧¢RBITSÜ ALLOWS YOU TO EDIT THE
- ORBITERS AROUND A WORLD.
- ╬╧╘┼: ╧NLY ╨LAYERS CAN HAVE
- ORBITERS. ╘HE COMPUTER DOESN'T
- KNOW HOW TO USE ORBITERS. ╧NLY
- ORBITERS WITH ╨╠┴┘┼╥á├╧╠╧╥╙ WILL
- BE SAVED.
-
- ü╞╠┼┼╘á═┼╬╒
-
- Ö╙¢END ╞LEETÜ WILL SEND A FLEET
- JUST LIKE THE GAME WOULD, IT WILL
- HAVE THE ORIGIN WORLD'S COLOR AND
- OWNER NAME, AND TAKE SHIPS FROM
- THE ORIGIN WORLD.
- Ö├¢USTOM ╞LEETÜ LETS YOU SEND A
- CUSTOMIZED FLEET. ┘OU PROVIDE
- COLOR, NAME, SHIPS, AND ARRIVAL
- YEAR. ┴ ╥┼┴╠╠┘á─╔╥╘┘á╘╥╔├╦ IS
- TO SEND A FLEET TO A WORLD WITH
- THE PLAYER'S COLOR AND NAME;
- ┬╒╘á╫╔╘╚á╬┼╟┴╘╔╓┼á╙╚╔╨╙. ╘HEN,
- THE PLAYER LANDS IT, THINKING IT
- IS REINFORCEMENTS, AND SHIPS ARE
- TAKEN AWAY FROM HIS WORLD!!
- Ö╞¢LEETSÜ WILL SHOW ALL FLEETS,
- COLOR, NAME AND OTHER FLEET
- INFORMATION. ╞╠# IS FLEET
- NUMBER, ╧ IS ORIGIN WORLD, ─ IS
- DESTINATION WORLD, ┴╥╓ IS THE
- YEAR THE FLEET ARRIVES, ╙╚╨╙
- IS THE FLEET'S SIZE, ├┴ IS
- THE FLEET'S COLOR/ALLIANCE.
- Ö┼¢DITÜ ENTERS FLEET-EDITING SUBMENU
- Ö╔¢NFOÜ DISPLAYS ALL INFORMATION
- ABOUT A SPECIFIED FLEET, HIT ANY KEY
- TO RETURN TO THE MENU.
-
- ü┼─╔╘á═┼╬╒
-
- Ö╥¢EMOVE FLEETÜ ╫ILL REMOVE ANY FLEET
- OF YOUR CHOOSING. ╘HE OTHER FLEETS
- WILL BE "MOVED-UP" TO TAKE
- IT'S PLACE.
- Ö┴LL OTHER OPTIONSÜ SHOULD BE SELF
- EXPLANATORY BY NOW.
-
- ü╨╠┴┘┼╥á═┼╬╒
-
-
- Ö┴¢DD ╨LAYERÜ IS SELF-EXPLANATORY.
- ┘OU WILL NEED TO SUPPLY A NAME
- AND COLOR.
- Ö╥¢EMOVE ╨LAYERÜ IS SELF-EXPLANATORY.
- ┘OU WILL NEED TO KNOW THE PLAYER'S
- NUMBER. ╧THER PLAYERS WILL BE
- MOVED TO FILL IN THE GAP LEFT BY
- THE REMOVED PLAYER.
- Ö┼¢MPIRESÜ ALLOWS YOU TO CHANGE THE
- NAME OF ONEáOF THE 11 ├╨╒á┼MPIRES.
- ╟O BACK TO THE MAIN MENU AFTER
- CHANGING AND HIT Ö╥ÜANDOM ╙YSTEM,
- AND YOU'LL GET A STAR SYSTEM WITH
- ┘╧╒╥áEMPIRE NAMES.
- Ö╙¢PECIAL ├OMMANDSÜ ARE BASICALLY
- SELF-EXPLANATORY. ╙OLID GREEN LINES
- ( ÆÜ) INDICATE INPUTS YOU WILL
- BE ASKED TO ISSUE THE COMMAND. ╘HESE
- COMMANDS WILL BE ESPECIALLY VALUABLE
- TO THOSE LOWLIFE SCUM WHO CAN'T PLAY
- A GAME WITHOUT ├╚┼┴╘╔╬╟.....
-
- ü╧╨╘╔╧╬╙á═┼╬╒
-
- ╨ERHAPS THE MOST IMPORTANT MENU IN
- THE CONSTRUCTION SET, THIS SETS THE
- GAME CONFIGURATIONS.
- Ü═OST OF THE COMMANDS WORK THE SAME
- AS ╙TAR ╞RONTIER, AND ARE SELF-
- EXPLANATORY, EXCEPT:
- Ö┼¢NTER ═AIN ═ENUÜ ╘HIS WILL GO BACK
- TO THE ═┴╔╬ MENU; THE ENTIRE
- STAR SYSTEM YOU ARE WORKING ON WILL
- BE LOST. ╘HE COMPUTER WILL ASK IF
- YOU ARE SURE FIRST.
- Ö├¢HANGE ┘EARSÜ ALLOWS YOU TO SET
- CURRENT AND MAXIMUM YEARS, AND ADD
- PRODUCTION TO THE WORLDS AS IF A
- YEAR HAD PASSED.
- Ö╟¢AME ╟OALÜ DEFINES HOW THE GAME
- WILL BE WON.
- ¢┴LL OTHER OPTIONSÜ ARE THE SAME AS
- ╙TAR ╞RONTIER.
-
- ü┴┬╧╒╘á╘╚┼á┴╒╘╚╧╥: (AS OF ╙EP, 1990)
-
- ¢╙ETH ╚OPKINSON, NOW 18 YRS OLD,
- HAS BEEN INTO PROGRAMMING EVER
- SINCE AGE 12. ╔T ALL STARTED WITH
- A ╓IC 20, THEN AN ┴TARI 800╪╠, THEN
- A ├64, AND NOW A ├128─.
- ╚E ENJOYS ╥OLE-╨LAYING ╟AMES- ╨AST
- (FANTASY), ╨RESENT, AND ╞UTURISTIC,
- ┼LECTRONICS, ├OMPUTERS OF ANY TYPE,
- AND ╙CIENCES.
- ├URRENTLY TAKING ┼LECTRONICS AND
- ╨ROGRAMMING COURSES AT A LOCAL
- COLLEGE.
-
- ü ┴ ╬╧╘┼á╞╥╧═á╘╚┼á┴╒╘╚╧╥:
-
- ¢ ╔F YOU EVER RUN INTO ERRORS
- WHILE USING THIS, JUST TYPE
- û╟╧╘╧ 8000¢ TO RESUME THE PROGRAM.
-
- ╔ SUGGEST YOU SAVE THE GAME OFTEN
- BECAUSE THE PROGRAM CAN GOBBLE MEMORY
- UP VERY FAST AND THE COMPUTER MAY RUN
- ╧╒╘ ╧╞á═┼═╧╥┘¢. ╔ WILL WORK ON A MORE
- COMPACT VERSION OF THIS PROGRAM WITH
- MORE FEATURES IF ╔ GET ENOUGH
- ╙HARE╫ARE ╥ESPONSE.
-
- ╔ CAN BE CONTACTED ON ╤╠INK¢ UNDER THE
- NAME û╙ETH╚15¢, OR JUST MAIL ME A
- LETTER USING THE ╙HARE╫ARE ┴DDRESS.
-
- ₧╨LEASE INFORM ME OF ANY ERRORS/BUGS,
- AND LET ME KNOW ANY COMMENTS/IDEAS YOU
- HAVE ABOUT THIS PROGRAM. ╘HANKS.
-
-
-
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