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-
- ╟O!
-
- ╘HE ULTIMATE STRATEGY GAME FROM THE ╧RIENT. ┴LTHOUGH THE RULES ARE
- SIMPLE, ╟╧ PROVIDES FOR STRATEGY THAT IS EVERY BIT AS CHALLENGING AS
- OCCIDENTAL CHESS. ╒NLIKE WESTERN CHESS, WHERE AN EARLY CAPTURE CAN USUALLY
- DECIDE THE GAME, THE ADVANTAGE IN ╟╧ OFTEN CHANGES SEVERAL TIMES DURING A
- SINGLE GAME.
-
- ╘HE OBJECT OF ╟╧ IS TO CONQUER THE MOST OPEN TERRITORY, WHILE LOSING THE
- FEWEST STONES.
-
- ┴ FORMAL HANDICAP SYSTEM ALLOWS PLAYERS WITH GREATLY DIFFERING SKILL TO
- ENJOY A CHALLENGING GAME OF ╟╧ TOGETHER. ╔N THIS VERSION, THE HANDICAP CAN BE
- UP TO 17 STONES.
-
-
- ╥╒╠┼╙ ╧╞ ╟╧
-
- 1. ╨LAYERS ALTERNATE TURNS, WITH ┬LACK PLAYING FIRST.
-
- 2. ╙TONES ARE PLAYED ON THE INTERSECTIONS OF THE LINES, RATHER THAN ON THE
- SQUARES CREATED BY THE LINES (┴ FULL SIZED ╟╧ BOARD IS 19X19, ALTHOUGH SMALLER
- BOARDS ARE OFTEN USED BY BEGINNERS).
-
- 3. ╧NCE A STONE IS PLAYED, IT IS NEVER MOVED.
-
- 4. ┴ STONE (OR GROUP OF STONES) IS CAPTURED IF THERE IS NO OPEN SPACE TO PLAY
- ON IMMEDIATELY ABOVE, BELOW OR BESIDE THE STONE (OR STONES) IN QUESTION.
-
- 5. ╫HEN A STONE (OR GROUP OF STONES) IS CAPTURED IT IS IMMEDIATELY REMOVED
- FROM THE BOARD.
-
- 6. ╙TONES MAY BE ABANDONED AS DEAD WITHOUT ACTUALLY BEING CAPTURED.
-
- 7. ╙UICIDE (KILLING YOUR OWN STONES) IS PROHIBITED.
-
- 8. ╬O PREVIOUS BOARD POSITION MAY BE REPEATED, AS THIS COULD LEAD TO AN
- ENDLESS CYCLE WITH THE GAME NEVER FINISHED (IE. A SINGLE STONE MAY NOT BE
- TAKEN IMMEDIATELY AFTER IT HAS TAKEN ANOTHER SINGLE STONE SINCE THIS WOULD
- REPEAT THE PREVIOUS BOARD POSITION).
-
- 9. ┴ PLAYER MAY PASS HIS TURN AT ANY TIME. ╔F BOTH PLAYERS PASS AT THE SAME
- TIME, THE GAME IS OVER.
-
- 10. ╘HE GAME IS OVER WHEN THE OPPOSING BORDERS ARE IN ABSOLUTE CONTACT. ┴T
- THIS TIME ALL ABANDONED STONES ARE REMOVED FROM THE BOARD.
-
- 11. ╘HE PLAYER HOLDING THE MOST OPEN TERRITORY, AFTER SUBTRACTING THE STONES
- LOST, IS THE WINNER.
-
- ╠╧┴─╔╬╟ ╘╚┼ ╨╥╧╟╥┴═
-
- ╘HIS PROGRAM IS DESIGNED TO RUN ON THE ├OMMODORE 64 (OR 128) COMPUTER.
- ╘O LOAD THE PROGRAM TYPE:
-
- ╠╧┴─"╟╧",8 (PRESS ╥┼╘╒╥╬)
-
- ╥╒╬ (PRESS ╥┼╘╒╥╬)
-
- ╫HEN YOU RUN THE PROGRAM, THE FIRST THING THAT YOU WILL SEE IS AN
- INTRODUCTORY SCREEN. ╘HEN YOU WILL SEE 2 SCREENS SUMMARIZING THE RULES OF ╟╧,
- AND ONE SCREEN LISTING THE VARIOUS COMPUTER COMMANDS FOR THIS VERSION OF ╟╧.
- ╚IT ANY KEY TO GO ON TO THE NEXT SCREEN.
-
- ╘HE BOARD WILL NOW BE SET UP AND THE COMPUTER MEMORY WILL BE CLEARED OF
- ANY PREVIOUS BOARD POSITIONS.
-
- ╘HE COMPUTER WILL ASK "╬┼╫ ╟┴═┼ (┘/╬)?".
-
- ╔F YOU ANSWER NO, YOU WILL BE ABLE TO LOAD AND REPLAY A GAME PREVIOUSLY
- SAVED ON DISK. ┘OU WILL BE ASKED "╠╧┴─ ╞╔╠┼ ╬┴═┼?". ╘YPE "╟┴═┼╪╪" WHERE ╪╪
- IS A 2 DIGIT NUMBER (SUCH AS 01,06,12 ETC.) OR ANY FILE NAME THAT YOU HAVE
- SAVED. ╘HIS PROGRAM COMES WITH 10 SAMPLE GAMES.
-
- ╔F YOU START A NEW GAME, THE FOLLOWING QUESTIONS WILL BE ASKED.
-
- ╫╚╧ ╨╠┴┘╙ ┬╠┴├╦?
-
- ┼NTER THE NAME (10 CHARACTERS MAXIMUM OR THE BOARD WILL BE OFFSET FOR
- PLAY)
-
- ╫╚╔╘┼?
-
- ┴GAIN ENTER THE NAME (10 CHARACTERS MAXIMUM).
-
- ─┴╘┼ ╨╠┴┘┼─?
-
- ┼NTER THE DATE (11 CHARACTERS MAXIMUM). ╔ SUGGEST USING THE FORMAT "──
- ═╧╬ ┘┘┘┘" (EG. 23 ╩╒╬ 1879).
-
- ╙┴╓┼ ╞╔╠┼ ╬┴═┼?
-
- ┼NTER ANY NAME THAT YOU WANT TO CALL YOUR GAME FOR LATER REPLAY. ╔
- SUGGEST THAT YOU USE "╟┴═┼╪╪", WHERE ╪╪ IS A CONSECUTIVE 2 DIGIT NUMBER. ╘HIS
- WILL ALLOW YOU TO INCLUDE THE GAME IN THE AUTO REPLAY PROGRAM (OTHER FORMAT
- NAMES WILL NOT BE ACCEPTED).
-
- ╚┴╬─╔├┴╨ (┘/╬)?
-
- ┼NTER ┘ES OR ╬O FOR WHETHER A HANDICAP WILL BE GIVEN.
-
- ╚╧╫ ═┴╬┘ ╙╘╧╬┼╙ (1-17)?
-
- ╧NLY IF A HANDICAP IS GIVEN. ┼NTER THE NUMBER OF STONES TO BE GIVEN,
- THEN PRESS ╥┼╘╒╥╬.
-
-
- ╘HE INFORMATION SECTION OF THE SCREEN WILL NOW DISPLAY THE MOVE NUMBER AT
- THE TOP OF THE SCREEN, AND THE PLAYER INFORMATION AT THE BOTTOM. ╔T WILL ALSO
- SAY WHOSE TURN IT IS AND ASK FOR A MOVE (├╧╠╒═╬?).
-
- ┴T THIS POINT YOU CAN ENTER A COLUMN (┴-╘), OR YOU CAN USE A COMPUTER
- COMMAND. ├OMPUTER COMMANDS AVAILABLE ARE:
-
- ╞1 ╙AVE GAME. ╘HIS WILL SAVE THE GAME TO DISK AT THE CURRENT
- POSITION. ╔T'S A GOOD IDEA TO SAVE THE GAME SEVERAL TIMES WHILE
- YOU ARE ENTERING A GAME FROM A MAGAZINE OR BOOK.
-
- ╞2 ╙TART NEW GAME. ╘HE BOARD WILL BE RESET AND THE COMPUTER MEMORY
- CLEARED OF ALL INFORMATION ABOUT THE CURRENT GAME.
-
- ╞4 ┼ND GAME RESULTS. ╘O USE THIS COMMAND THE GAME MUST ALREADY BE
- PLAYED TO COMPLETION. ┴LL BORDERS MUST BE TOUCHING AND ALL
- ABANDONED STONES REMOVED FROM THE BOARD.
-
- ╞6 ╠IST GAME TO PRINTER. ╘HIS WILL LIST ALL MOVES OF THE CURRENT
- GAME TO THE PRINTER.
-
- ╞7 ╙WITCH PLAYER TURN. ╘HIS WOULD BE USED FOR A PLAYER TO PASS
- HIS TURN AT ANY TIME DURING THE GAME.
-
- ╞8 ╥ESIGN FROM GAME. ╘HIS WILL END THE GAME, SAVE THE ENTIRE GAME
- TO DISK AND REFLECT THE RESIGNATION.
-
- ┴╥╥╧╫ ╟O TO START OF CURRENT GAME. ╘HIS WILL RESET THE BOARD BUT
- WILL NOT ERASE THE MOVES OF THE CURRENT GAME FROM MEMORY. ╬OW
- THE CURRENT GAME CAN BE REPLAYED.
-
- ╙╨┴├┼ ╥EMOVE A STONE OR CANCEL REMOVE. ╘HIS IS USED TO TAKE STONES
- OFF THE BOARD AT THE END OF THE GAME PRIOR TO USING THE ╞4
- COMMAND.
-
- ╨╠┴┘╔╬╟ ╘╚┼ ╟┴═┼
-
- ╘O PLAY ╟╧ SIMPLY ENTER THE COLUMN (┴-╘) AND ROW (1-19) WHERE YOU WISH TO
- PLACE A STONE. ╔T IS NOT NECESSARY TO PRESS ╥┼╘╒╥╬ AFTER ENTERING THE COLUMN,
- BUT YOU NEED TO HIT ╥┼╘╒╥╬ AFTER ENTERING EACH ROW.
-
- ╔F YOU MAKE AN INVALID MOVE, THE COMPUTER WILL TELL YOU AND ASK FOR A NEW
- MOVE. ╘HIS IS HELPFUL IF YOU MAKE A MISTAKE PLACING A STONE. ╘O CORRECT
- THIS, SIMPLY ENTER THE POSITION OF AN EXISTING STONE AND YOU WILL BE ASKED TO
- REENTER YOUR MOVE. ╧THERWISE YOU CAN REMOVE THE MISPLACED STONE USING THE
- SPACE BAR, BUT THEN THE STONE WILL BE COUNTED AS CAPTURED.
-
- ┴NY TIME A STONE (OR GROUP OF STONES) IS CAPTURED, IT WILL AUTOMATICALLY
- BE TAKEN OFF THE BOARD AND PLACED AT THE MARGIN OF THE SCREEN.
-
- ╥┼╨╠┴┘╔╬╟ ┴ ╟┴═┼
-
- ┴NY TIME THAT A GAME IS IN MEMORY, AND YOU ARE NOT AT THE END OF THE GAME
- IN MEMORY, THEN YOU CAN USE THE ╥┼╨╠┴┘ COMMANDS. ╘HE GAME COULD BE LOADED
- FROM DISK, OR YOU CAN GO TO THE START OF THE CURRENT GAME. ┘OU CAN SWITCH
- BETWEEN THE THREE SPEEDS AT ANY TIME DURING THE REPLAY MODE.
-
- ╞3 ╠IGHTNING REPLAY. ╘HIS WILL REPLAY THE GAME AT THE RATE OF
- ABOUT 150 MOVES PER MINUTE.
-
- ╞5 ╙LOW REPLAY. ╘HIS WILL REPLAY THE GAME AT THE RATE OF ABOUT 12
- MOVES PER MINUTE.
-
- ╙╨┴├┼ ─EMAND REPLAY. ╘HIS WILL REPLAY THE GAME ONE MOVE AT A TIME
- WHEN YOU HIT ANY KEY. ╘HIS ALLOWS YOU TO CONTROL THE TIME
- BETWEEN MOVES EXACTLY. ┘OU CAN SPEED THROUGH PORTIONS OF A
- GAME WHILE ANALYZING OTHER PARTS IN GREAT DETAIL.
-
-
- ├╧╬╘╔╬╒┴╠ ╥┼╨╠┴┘
-
- ╘HIS DISK ALSO CONTAINS A PROGRAM WHICH WILL REPLAY ALL OF THE GAMES ON
- THE DISK CONTINUALLY. ╘HE PROGRAM IS CALLED ┴╒╘╧╨╠┴┘, AND IS LOADED IN THE
- SAME MANNER AS ╟O! ╘HIS PROGRAM IS GOOD FOR DEMONSTRATIONS, SINCE ONCE IT IS
- STARTED IT CAN CONTINUE TO RUN BY ITSELF. ╘HERE ARE 4 PLAYING SPEEDS TO
- CHOOSE FROM. "╧╬ ─┼═┴╬─" MEANS THAT THE NEXT MOVE WILL BE PLAYED WHEN YOU HIT
- ANY KEY. ┘OU CAN MOVE BETWEEN THE VARIOUS SPEEDS AT ANY TIME.
-
- ┴DDITIONAL INFORMATION ABOUT ╟╧ IS AVAILABLE FROM:
-
- ┴MERICAN ╟╧ ┴SSOCIATION
- ╨╧ ┬OX 397
- ╧LD ├HELSEA ╙TATION
- ╬EW ┘ORK, ╬┘ 10113
-
-
-
- ┬OOKS ABOUT ╟╧ AND ╟╧ SUPPLIES (TO INCLUDE BOARDS, STONES AND BOWLS) ARE
- AVAILABLE FROM THE FOLLOWING:
-
- ╙ABAKI ╟╧ ├OMPANY ╬ATIONAL ╟╧ ╙OCIETY
- ╨╧ ┬OX 23 4 ╥AMSEY ╥OAD
- ├ARLISLE, ╨┴ 17013 ┼DISON, ╬╩ 08817
-
- ╘HE ╔SHI ╨RESS, ╔NC. ├HARLES ┼ ╘UTTLE ├O.,╔NC.
- ├╨╧ ┬OX 2126 ╥UTLAND, ╓╘ 05701-0410
- ╘OKYO, ╩┴╨┴╬
-
- ╙HIBUMI ╘RADING
- ╨╧ ┬OX 1-╞, ─EPT. ╟
- ┼UGENE, ╧╥ 97440
-
-
-
- ╨LEASE SEND A DONATION OF $10.00, OR WHATEVER YOU FEEL IS FAIR TO:
-
- ╨ETER ┴. ╥UDMAN
- 3745 ╫OODVALE ╥D.
- ┬IRMINGHAM, ┴╠ 35223
-
-
-
- ╔ HOPE THAT THIS PROGRAM WILL BE OF SOME HELP IN YOUR STUDY AND ENJOYMENT OF
- THIS FASCINATING GAME OF ╟O!
-
- ╙INCERELY,
-
- ╨ETER ┴. ╥UDMAN
-
-