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- ─OCS FILE FOR ─IGITAL ╘ALKER 128:
- └└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└└
-
- ╘HIS FILE IS INTENDED FOR USE IN RECORDING DIGITAL SOUND SAMPLES TO BE USED IN
- BASIC GAME PROGRAMS. ╥EQUIRES THE USE OF THE SOUND DIGITIZER CIRCUIT AS
- DESCRIBED IN THE ╬OV-─EC. 1988 ISSUES OF ├OMMODORE MAGAZINE. ╙OUND SAMPLES
- ARE STORED IN BANK 0 FROM LOCATIONS $4200 TO $╞400 (16896 - 62464 DECIMAL).
- ╨LAYBACK M/L CODE EXISTS IN BANK 15 $1300 - $1430 (4864 - 5168 DECIMAL).
- ╙TART AND END ADDRESS OF THE SAMPLE CAN BE CHANGED TO PLAYBACK DIFFERENT PARTS
- OF THE SOUND SAMPLE. ╘HEREFORE, BEFORE YOU CREATE A SOUND SAMPLE FILE YOU
- SHOULD DO THE FOLLOWING:
-
- 1) ├REATE YOUR GAME PROGRAM FIRST; ADD '╥┼═' PROGRAM LINES WHEN DIGITAL PLAY-
- BACK IS DESIRED.
-
- 2) ─ETERMINE END ADDRESS OF YOUR GAME PROGRAM IN MEMORY. ╘HIS WILL BE NECESSARY
- TO PREVENT OVERWRITING OF YOUR GAME WITH SAMPLE DATA. ╠OCATIONS $┴┼ AND
- $┴╞ CONTAIN THE ╠╙┬ AND ═╙┬ OF THE HIGHEST ╥┴═ ADDRESS USED IN BASIC.
- ╨┼┼╦ AT THESE LOCATIONS TO FIND THE ADDRESS.
-
- 3) ╥ECORD YOUR SOUND SAMPLE, KEEPING THE START ADDRESS OF THE SAMPLE ABOVE THE
- END ADDRESS OF YOUR GAME PROGRAM. ╔T'S BEST TO RECORD ALL SOUNDS IN ONE
- SEQUENTIAL SAMPLE FILE AND THEN CHANGE START/END ADDRESSES WHILE GAME IS
- RUNNING.
-
- ╚ERE ARE THE COMMANDS NEEDED TO ADD DIGITAL PLAYBACK TO YOUR GAME PROGRAM:
- ┬╠╧┴─'─╘╟╠.╙╬─.═╠',┬15:┬╠╧┴─'(YOUR SAMPLE FILENAME)',┬0
- ╨╧╦┼56579,255:╨╧╦┼253,0:╨╧╦┼5121,16
-
- ╙ET PITCH OF PLAYBACK:
-
- ╨╧╦┼5019,╨╘:╨╧╦┼5154,╨╘:╨╧╦┼5160,╨╘
-
- ╬╧╘┼: ╨ITCH VALUES VARY WITH PROCESSOR SPEED (╞┴╙╘ OR ╙╠╧╫ MODE) AND REQUIRE
- SELECTION DURING PLAYBACK OPTION IN ─IGITAL ╘ALKER/128 FOR BEST RESULTS.
- ╥ECORDING TIME IN ╞┴╙╘ MODE (USING ALL MEMORY AND DEFAULT PITCH) AVERAGES
- ABOUT 10 SECS. ╔N ╙╠╧╫ MODE, ABOUT 21 SECS (BUT SOUND QUALITY SUFFERS).
-
- ╙ET HIBYTE START ADDRESS:
- ╨╧╦┼254,(START HIBYTE):╨╧╦┼5013,(START HIBYTE)
-
- ╙ET HIGHBYTE END ADDRESS:
- ╨╧╦┼5009,(END HIBYTE)
-
- ╨LAYBACK:
- ╙┘╙4941
-
- ┼ACH TIME A DIFFERENT SECTION OF SAMPLE PLAYBACK IS DESIRED, THE START/END
- ADDRESSES WILL NEED TO BE CHANGED. ╘HAT'S NOT VERY DIFFICULT TO DO; THREE
- POKES IS ALL THAT'S NEEDED. ┘OU WILL NEED TO MAKE A LIST OF THESE START/END
- ADDRESSES BY CHANGING VALUES IN THE PLAYBACK OPTION OF ─IGITAL ╘ALKER/128.
- ╘HEN GO BACK TO YOUR BASIC GAME AND ADD THE START/END POKES AS ABOVE, AND THE
- SYS COMMAND, AND YOUR GAME WILL MERRILY CHATTER AWAY.
-
- ╔F YOUR GAME HAS BASIC 'PLAY' STATEMENTS MIXED IN FOR MUSIC, YOU WILL NEED TO
- RECONFIGURE ALL CHANNELS AFTER RETURN FROM THE DIGITAL PLAYBACK. ╘HAT CAN BE
- DONE WITH A GOSUB TO A PROGRAM LINE ('╓1 ╧4 ╪0' ETC FOR EXAMPLE) TO RETURN ALL
- CHANNELS TO NORMAL. ╘HEN RETURN TO GAME PLAY.
-
- ╧NE FINAL SUGGESTION: TO UPGRADE THE QUALITY OF SOUND SAMPLES, ╔ WOULD SUGGEST
- YOU OBTAIN A BACK ISSUE OF '╨OPULAR ┼LECTRONICS' ┴PRIL 1990 MAGAZINE. ╘HIS
- ISSUE CONTAINS AN ARTICLE ON MAKING YOUR OWN 'DITHERIZER' CIRCUIT TO CONNECT
- BETWEEN THE MICROPHONE AMP AND THE DIGITIZER'S INPUT. '─ITHERING' IS USED BY
- SOFTWARE COMPANIES TO IMPROVE FIDELITY IN SOUND SAMPLE DATA. ╔T'S AN EASY CIR-
- CUIT TO BUILD AND WORKS WONDERS IN IMPROVING PLAYBACK SOUND QUALITY.
-
- ╠EE ├. ─ICKINSON - ╠EE─7 ON ╤LINK -
-