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-
- Mega Media Player 1.1
- (C) 1992, 1993 Steve Goldsmith
- All Rights Reserved
-
-
- * NOTICE
-
- THIS IS NOT FREE SOFTWARE! If you paid a public domain vendor or
- communications service for this product, you paid for the service
- of copying or transferring the product, and not for the product
- itself. I guarantee you that nothing ever gets to the originator
- of this product from such a sale. You may evaluate this product,
- but if you make use of it, you must register your copy.
-
- I offer several incentives for you to register. First of all,
- you receive the most up-to-date copy of the program that I have
- which is updated on a regular basis. You also receive support for
- Mega Media Player which can be quite valuable. Finally, you get an
- assortment of professionally recorded ZBF sound files and late
- breaking information on new developments such as the Z Blaster
- Developer's package not included in this evaluation package.
-
-
- * REGISTRATION INFORMATION
-
- The non-commercial registration fee for Mega Media Player 1.0 is
- $10.00 plus $3.00 for shipping in US funds.
-
- Send a check or money order for the appropriate amount to:
-
- Steve Goldsmith
- 2805 Jamaica Street
- Sarasota, FL 34231
-
- Please indicate what product you are ordering and if you have a
- requirement for 3.5" media. I normally ship 5.25" Commodore GCR
- format diskettes, but will furnish 3.5" media upon request.
- Customers outside of the United States and Canada should include an
- extra $5.00 for airmail.
-
- If you are a registered user of this product and desire an update,
- please send $6.00 for handling and I will ship you an up-to-date
- copy.
-
-
- * DISTRIBUTION NOTICE
-
- This is "user-supported" software. You are hereby granted a
- license by Steve Goldsmith to distribute this evaluation copy of
- Mega Media Player and its documentation, subject to the following
- conditions:
-
- 1. Mega Media Player may be distributed freely without charge in
- evaluation form only.
-
- 2. Mega Media Player may not be sold, licensed, or a fee charged
- for its use. If a fee is charged in connection with Mega
- Media Player, it must cover the cost of copying or
- dissemination only. Such charges must be clearly identified
- as such by the originating party. Under no circumstances may
- the purchaser be given the impression that he is buying Mega
- Media Player itself.
-
- 3. Mega Media Player must be presented as a complete unit,
- including this documentation. Neither Mega Media Player nor
- its documentation may be amended or altered in any way.
-
- 4. By granting you the right to distribute the evaluation form of
- Mega Media Player, you do not become the owner of Mega Media
- Player in any form. Any other use, distribution or
- representation of Mega Media Player is expressly forbidden
- without the written consent of Steve Goldsmith.
-
- Commodore 128 is a trademark of Commodore Business Machines. CP/M
- and CP/M 3.0 are trademarks of Digital Research.
-
-
- * OVERVIEW
-
- Mega Media Player allows you to create multimedia shows on a C128
- running CP/M 3.0 or compatible operating system! Mega Media Player
- uses a simple script file to combine graphics and digitized sound
- sequences into a awesome show for the eyes and ears! Best of all
- you can get graphics and sound files from existing sources or you
- can create your own.
-
-
- * REQUIREMENTS
-
- + A C128 or C128D running CP/M 3.0 or compatible OS
- + At least one 1541 or 100% compatible drive.
- + external amplified sound output such as a stereo is recommended
- + 64K VDC and 80 column monitor for viewing PCX images only
- + Z Blaster Kit 2.0 or later for making your own ZBF files
-
-
- * WHAT'S NEW WITH VERSION 1.1
-
- Fixed false out of memory problem causing .ZBF files to be skipped.
- Now you can use all of the available heap space!
-
- No strange video display when setting the VDC to 64K.
-
- PCX viewer is now overlaid in MMPLAY.000. You need to include this
- with MMPLAY.COM in the same drive and user.
-
- MMPLAY.DOC with version 1.0 incorrectly stated that is was for
- version 2.0. When you run MMPLAY.COM it correctly states which
- version it is.
-
-
- * MEGA MEDIA PLAYER
-
- Mega Media Player MMPLAY.COM is a command line driven .MMF file
- player. To play a file:
-
- [D:]MMPLAY [D:]FILENAME
-
- FILENAME = standard 1 to 8 character CP/M file name without .MMF
- extension.
-
- MMPLAY will play a Multi Media File (.MMF) you create with your
- favorite text file editor or word processor. Some error recovery
- is automatic, but there are fatal errors which will be reported
- after processing the .MMF file is complete.
-
-
- * MMF FILE FORMAT
-
- The .MMF file format is straight forward and flexible. What
- follows is a sample .MMF file.
-
- ;This is a comment. Blank lines are allowed too!
-
- Chain chainfil ;chain will execute chainfil.mmf after playing
- ;zbf sequences
-
- ViewPCX pcxfile ;viewpcx will view 1 bit pcx file pcxfile.pcx
- ;before playing sound sequences
-
- LoadZBF ;load zbf files file1, file2 and file3 into memory
-
- file1 file2 file3
-
- End ;end of load block
-
- PlayZBF ;play zbf sequences
-
- file1 file1 file1
- file2 file2 file2
- file3 file3 file3
-
- End ;end of play block
-
-
- * MMF COMMANDS
-
- MMPLAY reads a .MMF line, strips comments and converts it to upper
- case, so .MMF text is not case sensitive. The first pass on the
- .MMF file is used to collect information about how many files and
- sequences to process. The second pass processes the commands if
- the .MMF completes the first pass without any errors. Below is a
- detailed description of each command.
-
- CHAIN FILENAME
-
- CHAIN (not required) is used to allow you to run multiple .MMF
- files in sequence. FILENAME is the .MMF file you want to run next.
- Do not use the .MMF extension because it is added automatically.
-
- VIEWPCX FILENAME
-
- VIEWPCX (not required) displays a 1 bit .PCX file on the VDC screen
- before .ZBF files are loaded and played. FILENAME is the .PCX file
- you want to display. Do not use the .PCX extension because it is
- added automatically.
-
- If the .PCX is greater than 640 X 200 then only the top left 640 X
- 200 is displayed. If a error occurs such as file not found then
- VIEWPCX is skipped, no image is displayed and processing resumes.
- A 64K VDC and 80 column monitor is required to use VIEWPCX. If the
- VDC is not set for 64K then MMPLAY moves the character sets to a
- buffer, sets the VDC to use 64K and restores the character sets.
-
- LOADZBF FILENAME END
-
- LOADZBF (required) loads the .ZBF file(s) you want to play.
- FILENAME is the .ZBF to load. Multiple file names are separated by
- at least one space (FILE1 FILE2 FILE3 ...). END (required) tells
- MMPLAY that there are no more files to load. Do not use the .ZBF
- extension because it is added automatically.
-
- You are limited to about a 36K work area, so keep an eye on the
- size of the .ZBFs. If there is not enough memory to hold the .ZBF
- then it is skipped.
-
- PLAYZBF FILENAME END
-
- PLAYZBF (required) plays the .ZBF files loaded in memory. FILENAME
- is the .ZBF to play. Multiple file names are separated by at least
- one space (FILE1 FILE2 FILE3 ...). END (required) tells MMPLAY
- that there are no more files to play. Do not use the .ZBF
- extension because it is added automatically.
-
- REST FILENAME
-
- REST (not required) is used inside a PLAYZBF block to silence the
- SID for the duration of FILENAME. The first file in the LOADZBF
- block cannot be RESTed. Do not use the .ZBF extension because it
- is added automatically.
-
- Each PlayZBF sequence is assigned a two byte index that points to
- the .ZBF in memory. REST causes a negative index to be stored.
- There must be enough memory to hold all the .ZBFs and two byte
- indexes in memory at the same time.
-
-
- * HOW TO CONTACT ME
-
- Please report any support questions (for registered users only),
- problems, suggestions, etc. to me via GEnie as
- S.GOLDSMITH2, voice phone (813) 925-1064 or mail to:
-
- Steve Goldsmith
- 2805 Jamaica Street
- Sarasota, FL 34231
-