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- Blue Bastards From Outer Space
- (C) 1992 Steve Goldsmith
- All Rights Reserved
-
-
-
- Blue Bastards From Outer Space may be copied and distributed freely
- providing that all files are kept intact, no fee is charged and it
- is not part of a package for which a charge is made.
-
-
- * OVERVIEW
-
- This is the first (that I know of) "Arcade" style game for 80
- column C128 CP/M mode! It features digitized voice, guitar (played
- by me of course), joy stick control, page flipped animation and a
- custom VDC font!
-
- This release includes the latest version of BLUE.COM for 16K or 64K
- VDCs. BLUEINT.COM is a NEW version designed for 64K VDCs and video
- displays capable of interlace mode! If this is the BLUEINTU update
- archive then copy all files in BLUEINTU to the disk containing the
- original files from the BLUE archive.
-
- * REQUIREMENTS
-
- + BLUE archive if this is the BLUEINTU update archive
- + A C128 or C128D
- + 64K VDC for BLUEINT.COM
- + 80 column monitor (preferably color) with sound output
- + At least one 1541, 1541 compatible or better disk drive
- + Joy stick in port 2
- + CP/M 3.0
-
-
- * THE BLUE BASTARD'S STORY
-
- The great Blue Metal Gods sought to be enlightened by Earth's neo
- classical metal bands. They sent their friendly messengers to
- investigate this earthly phenomena. On the way from Metalis they
- ran into a patch of space weed (and inhaled it unlike "Slick
- Willie" Clinton?) which caused them to freak out and turn into real
- Blue Bastards! Now having forgot their original mission they are
- bent on destroying your home base on Earth and turning it into a
- "Death Metal" recording studio. You must protect your base or
- Earth will be forced to listen to Morbid Angle (barf!) forever!
-
-
- * GAME PLAY
-
- First, log into the drive with all the game files. Second, enter
- BLUE or BLUEINT at a CP/M command prompt to execute the game.
- After all the supporting files are loaded the title screen will
- appear. You will then hear the title voice and original music
- until you hold down [Return] to start or [Esc] to exit. It may
- take a few seconds to catch the key because interrupts are disabled
- during digitized output. Once the screen starts fading you can
- release the key. A joy stick in port 2 allows you to control six
- laser turrets. All joy stick directions are used except up and
- down, so make sure your joy stick has quarter angles. Use the fire
- button to shoot the lasers as the Blue Bastards descend. Blue
- Bastards can destroy your lasers by hitting them or the power cells
- located at the bottom of the base. A repair ship appears once in
- a while to repair fried lasers, but don't count on them! Every 100
- points the difficulty level increases until the highest level which
- has 10 Bastards attacking you at the same time! The Bastards can
- make it between laser bursts, so holding the fire button will not
- always work. If you want to exit the game during play press [Esc].
- Good luck!
-
- * GAME BACKGROUND
-
- The idea for Blue Bastards came from a commercial VIC 20 game I
- bought back in 1981 called "Blue Meanies From Outer Space". I
- think the author's name is Duane Later. He's the one who wrote all
- the games in back of the VIC 20 computer guide. I'm indebted to
- him because that game taught me my first real BASIC game
- programming techniques.
-
- All coding was done with Turbo Pascal 3.1 and in-line Z80
- Assembler. I used Parsec's SG Tools and my SG Tools Pro tools for
- application support. The font was edited with my CHED 80 VDC
- character editor. All voice and guitar chords were digitized with
- a Covox Voice Master and my Z Blaster Kit. I used a cheap
- Stratocaster style guitar with a BOSS DS-1 distortion petal at 50%
- distortion. I recorded the chord sequences with the Covox head set
- positioned about one inch from my Venom GA-12 practice amplifier.
-
-
- * SG TOOLS
-
- If you want to make programming on the C128 easy then check out SG
- Tools Programmer's tool box for Turbo Pascal 2.0+. SG Tools gives
- you the capability to develop truly great programs like Blue
- Bastards From Outer Space. Turbo Pascal offers better
- productivity, portability and maintainability than GEOS or C128
- native mode languages. Take it from a Commodore programmer with 12
- years experience, Turbo Pascal and SG Tools are an unbeatable
- combination. To get a copy of SG Tools contact:
-
- Parsec, Inc.
- PO Box 111
- Salem, MA 01970-0111
- (508) 745-9125
-
- On-line on GEnie as C128.JBEE
-
-
- * PAYMENT
-
- Any contribution (even a buck is nice) towards the development of
- professional C128 CP/M products is greatly appreciated.
-
-
- * HOW TO CONTACT ME
-
- Please report any problems, suggestions, etc. to me via GEnie as
- S.GOLDSMITH2, voice phone (813) 925-1064 or mail to:
-
- Steve Goldsmith
- 2805 Jamaica Street
- Sarasota, FL 34231
-
-
- * CHECK OUT THESE OTHER GREAT C128 CP/M FILES ON GENIE'S FLAGSHIP
-
-
- No. File Name Type Address YYMMDD Bytes Access Lib
- ----- ------------------------ - ------------ ------ ------- ------ ---
-
- 10187 IBMFONT.LBR X S.GOLDSMITH2 921007 15104 9 9
- Desc: IBM font for C128, VDC & CP/M!
- 10224 INTLACE.LBR X S.GOLDSMITH2 921010 15744 16 23
- Desc: Interlace 80X50 text for 128 & CP/M
- 10487 JOYSTICK.LBR X S.GOLDSMITH2 921119 14848 10 9
- Desc: Use joy stick in CP/M with TP source
- 10511 MDRAW.LBR X S.GOLDSMITH2 921127 20736 11 9
- Desc: CP/M 1351 Mouse Draw with TP source
- 10498 MOUSE.LBR X S.GOLDSMITH2 921122 30464 10 9
- Desc: Use 1351 mouse in CP/M with TP sourc
- 10088 ZBDEMO10.LBR X S.GOLDSMITH2 920911 67072 8 22
- Desc: C128 CP/M digitized music & voice!
- 10123 ZBKIT.LBR X S.GOLDSMITH2 920920 111104 20 21
- Desc: Make DIGITIZED sound files for 128!
- 10134 ZMMEDIA.LBR X S.GOLDSMITH2 920925 155136 21 21
- Desc: Multimedia for the C128, CP/M, VDC!