home *** CD-ROM | disk | FTP | other *** search
- ╫ELCOME TO ═.╧.┬ ╠┴┬
-
- ╔ SHALL TRY IN THIS DOCUMENT TO GIVE SOME HELPS TO UNDERSTANDING THE ABOVE
- MENTIONED SPRITE EDITOR.
- ╠OAD THE EDITOR WITH;
- ╠OAD''═.╧.┬. ╠┴┬'',8,1.╘HIS IS AN AUTOBOOT WHICH WILL LOAD AND RUN
- SUBSEQUENT FILES.
- ┴FTER VIEWING THE INTRO SCREEN THE MAIN PROGRAM WILL LOAD.┘OU WILL BE ASKED
- IF YOU WISH TO USE THE KEYBOARD,MOUSE,OR JOYSTICK.┴FTER MAKING YOUR CHOICE THE
- PROPER DRIVER WILL LOAD INTO PLACE AND YOU WILL ENTER THE MAIN EDITOR SCREEN.
- ╘HE PARTICULAR DRIVER THAT YOU ARE USING FUNCTIONS AS FOLLOWS.
- ╦┼┘┬╧┴╥─:
- ├╥╙╥(LEFT OR RIGHT)TO MOVE LEFT OR RIGHT.
- ├╥╙╥(UP OR DOWN)TO MOVE UP OR DOWN.
- ╥┼╘╒╥╬ TO PLOT BITS ╧╬ IN EDIT SQUARE.┴LSO TO PICK OR CHOOSE ITEMS.
- ╙╨┴├┼ TO PLOT BITS ╧╞╞ IN EDIT SQUARE.
- ╩╧┘╙╘╔├╦:
- ═OVE STICK IN THE RESPECTIVE DIRECTION YOU WISH TO MOVE YOUR INDICATOR
- ARROW.
- ╞╔╥┼ ┬╒╘╘╧╬ WILL PICK OR CHOOSE ITEM,WILL ALSO PLOT BITS ╧╬ IN THE EDIT
- SQUARE.
- (┘OU MAY ALSO PLOT BITS ╧╞╞ IN THE EDIT SQUARE WITH THE FIRE BUTTON,IF YOU
- MOVE YOUR ARROW OUT OF THE EDIT SQUARE AND CHOOSE THE COLORED BLOCK IN THE
- LOWER RIGHT OF THE SCREEN WHICH IS SCREEN COLOR,(IT WILL BE BY THE
- WHITE # 0) MOVE BACK INTO THE EDIT SQUARE AND CLICK FIRE BUTTON OVER THE
- BIT YOU WISH TO ERASE).
- ═╧╒╙┼:
- ═OVE MOUSE IN THE RESPECTIVE DIRECTION YOU WISH TO MOVE THE INDICATOR
- ARROW.
- ╠┼╞╘ ┬╒╘╘╧╬ PLOTS BITS ╧╬ IN EDIT SQUARE,ALSO WILL PICK OR CHOOSE ITEM.
- ╥╔╟╚╘ ┬╒╘╘╧╬ PLOTS BITS ╧╞╞ IN EDIT SQUARE,ALSO WILL PICK OR CHOOSE ITEM.
-
- ╘HE EDIT SCREEN APPEARS WITH THE EDIT SQUARE IN THE UPPER LEFT,THE 3 EXPANDED
- AND 1 UNEXPANDED SPRITES IN THE UPPER RIGHT,AND A SQUARE WITH THE WORDS
- ├╧╨┘,═┼╥╟┼,AND ╒╬─╧ WITHIN IT.═ORE ON THAT LATER.
- ╘HE EDIT SCREEN YOU WILL NOTE HAS MANY WORDS DISPLAYED IN WHITE SUCH AS
- CLEAR,SPIN,FLIP^,EXPAND,SHRINK ETC...╘HESE ARE FUNCTION ITEMS WHICH MAY BE
- CHOSEN,AND AFFECT THE DISPLAYED SPRITE IN THE EDIT SQUARE.
- ┼XPERIMENTATION WITH THESE IS PROBABLY THE BEST TEACHER BUT A BRIEF
- DESCRIPTION OF THEIR FUNCTION FOLLOWS;
-
- ╠╧┴─: WILL LOAD A DISK DIRECTORY FROM WHICH YOU MAY CHOOSE YOUR CREATED AND
- SAVED SPRITE DEFINITIONS.
- ╙┴╓┼: WILL SAVE YOUR CREATIONS TO DISK (SORRY NO TAPE).┴T THE PROMPTS,SPECIFY
- THE BEGINNING AND ENDING BLOCKS SO THE COMPUTER KNOWS WHAT TO SAVE.
- ─╥╓#: CHANGES THE ACTIVE DRIVE TO ANOTHER YOU MAY WISH TO USE.
- (IF YOU HAVE NO OTHER DRIVE CONNECTED,THIS OPTION WILL NOT CHANGE).
- ╘HE LOADING AND SAVING WILL THEN TAKE PLACE ON THE DRIVE SPECIFIED.
- (!!╘HIS SOFTWARE WAS DESIGNED SO THAT IT MAY LOAD FROM ANY DRIVE)
- (#8 - #11 !!).
- (!! ╘HIS INCLUDES AUTOBOOT AND INTRO SCREEN !!)
- ╨╥┼╓╫'< >':WILL DISPLAY IN THE EDIT SQUARE THE BLOCK OF DATA IN ╥┴═ SPECIFIED
- AFTER THE ╨╥┼╓╫ STATEMENT.
- ╘HE < AND > OPTIONS STEP THROUGH THE BLOCKS BACKWARD AND FOREWARD
- RESPECTIVELY.
- ┴ SPRITE MUST BE STORED BEFORE IT IS PREVIEWED.
- ╙╘╧╥┼'< >':WILL STORE THE EDIT SQUARE INTO THE SPECIFIED DATA BLOCK IN ╥┴═.
- ╬OTE THE < AND > OPTIONS WORK SIMILAR TO THE PREVIOUS ONES.
- ╞OR PROGRAMMING INFORMATION THE FIRST DATA BLOCK BEGINS AT MEM. 16384.
- ═╒╠╘╔-┴╬╔═.:WILL BRING UP THE ANIMATION SCREEN FROM WHICH YOU MAY ANIMATE 8
- SPRITES SIMULTANEOUSLY.
- ╞OLLOW PROMPTS SETTING PERAMETERS AS DIRECTED VIA KEYBOARD,EXCEPT IN
- THE CASE OF PLACEMENT (FOR THAT OPTION YOU HAVE THE USE OF MOUSE OR
- JOYSTICK).
- ╫HEN SETTING COLOR INFO,WHEN IT ASKS FOR MULTICOLORS 0 AND 1,THESE ARE
- THE COLORS FROM THE MAIN DISPLAY #1 AND #3 RESPECTIVELY(SEE ╚/╠╥┼╙ FOR
- FOR FURTHER EXPLANATION).
- ╞OR BEGINNERS ╔ SUGGEST USING THE SIMPLE ┴╬╔═ OPTION UNTIL YOU
- FAMILIARIZE YOURSELF BETTER WITH SPRITE ANIMATION.
- ├╠┼┴╥:WILL CLEAR THE EDIT SQUARE.
-
- ╥╓╙: WILL REVERSE THE GRAPHICS DISPLAYED IN THE EDIT SQUARE.
-
- ╙╨╔╬: WILL SPIN THE GRAPHICS DISPLAYED.
- ╘HIS OPTION ALONG WITH ╥╙╨╔╬ IS BY FAR IMPERFECT,BUT THE SPRITE WILL
- MAINTAIN A REASONABLE DEFINITION THROUGH ONE SHIFT.
- ╥╙╨╔╬:SAME AS ABOVE BUT REVERSE.
-
- ╞╠╔╨^:WILL DO A VERTICLE FLIP.
-
- ╞╠╔╨<:WILL DO A LATERAL FLIP.
-
- ╙╚╥╔╬╦^:WILL DO A VERTICLE SHRINK.
-
- ╙╚╥╔╬╦<:WILL DO A LATERAL SHRINK.
-
- ┼╪╨┴╬─^:WILL DO A VERTICLE EXPANSION.
-
- ┼╪╨┴╬─<:WILL DO A LATERAL EXPANSION.
-
- ┴╬╔═.:WILL ANIMATE 1 SPRITE.╘HIS IS A QUICKY AND ONLY INVOLVES SETTING THE
- PERAMETERS FOR 1ST BLOCK,LAST BLOCK,X EXPANSION,Y EXPANSION,AND SPEED.
- ╬OTE THIS IS FAIRLY FAST SO USE A SPEED OF AROUND 150.
- ┴LSO NOTE THAT YOU MAY ANIMATE IN REVERSE BY SETTING THE FIRST BLOCK
- HIGHER THAN THE SECOND.(┴LSO TRUE OF ═╒╠╘╔ ┴╬╔═.).
- ├╧╨┘: ╘HIS AND THE NEXT TWO FOLLOWING OPTIONS ARE A SPECIAL SET OF FUNCTIONS.
- ╘HE SQUARE IN WHICH IT RESIDES IS A SPECIAL SET ASIDE PORTION OF MEMORY
- IN WHICH YOU MAY PLACE THE EDIT SQUARE UNTIL YOU MAY NEED IT LATER.
- ╔'VE FOUND THIS HANDY WHEN MAKING CHANGES TO A SPRITE THAT ╔ DIDN'T
- KNOW WOULD TURN OUT WELL.
- ├╧╨┘ RECORDS THE EDIT SQUARE INTO THIS PORTION OF MEMORY.
- ═┼╥╟┼:(╥EAD ├╧╨┘).═ERGE WILL BRING THE DATA PLACED IN THIS SECTION BACK INTO
- THE EDIT SQUARE,BUT WITH A DIFFERENCE THAN UNDO (╥EAD ╒╬─╧).╘HE
- DIFFERENCE IS THAT IT WILL MERGE IT ONTO THE GRAPHICS THAT ARE ALREADY
- THERE.
- ╒╬─╧: (╥EAD ├╧╨┘).╒╬─╧ WILL REPLACE THE DATA IN THE EDIT SQUARE,WITH THE DATA
- IN THIS SECTION.
- ╚/╠╥┼╙:WILL TOGGLE FROM ╚IGH TO ╠O RESOLUTION (AND BACK IF CHOSEN AGAIN).
- ╘HERE IS THE POSSIBILITY OF CONFUSION WITH THIS OPTION IF YOU DON'T
- UNDERSTAND THESE FACTS;
- 1.╧N THE 64,HIGH RESOLUTION SPRITES MAY BE DISPLAYED IN 1 COLOR PLUS THE
- BACKGROUND.╔N THIS PROGRAM THAT ONE COLOR IS COLOR #2.╘HIS IS IT'S
- OWN INDIVIDUAL COLOR,AND IS NOT SHARED AMONG SPRITES.
- 2.╧N THE 64.LO RESOLUTION SPRITES TAKE 2 BITS TO DEFINE IT'S COLOR,
- HENCE THE SPRITE APPEARS ONLY 12 ELONGATED PIXELS WIDE,BUT IT MAY
- CONTAIN ANY COMBINATION OF 3 COLORS PLUS THE BACKGROUND.
- 3.╧N THE 64,IN LO RESOLUTION,ALL SPRITES SHARE TWO COMMON COLORS.
- ╔N THIS PROGRAM THOSE TWO COLORS ARE COLORS #1 AND #3.
- ├OLOR #2 IS EACH INDIVIDUAL SPRITES OWN AND IS NOT SHARED.
- 4.╞OR TECHNICAL INFO.,THE BIT PATTERNS FOR THE COLORS ARE;
- COLOR #0 - 00 BACKGROUND
- COLOR #1 - 01 MULTICO.0
- COLOR #2 - 10 SPRITE COLOR
- COLOR #3 - 11 MULTICO.1
- 0-3 :WILL CHANGE THE COLOR OF THE DISPLAYED PIXELS WHICH WERE CREATED WITH
- THAT BIT PATTERN.╔T WILL ALSO CYCLE THROUGH THE COLOR BLOCKS DIRECTLY
- BESIDE THEM.╘HE COLOR BLOCKS CAN THEN BE CHOSEN AND SUBSEQUENTLY THAT
- COLOR CAN BE USED IN THE EDIT SQUARE.
- (╬╧╘┼:ONLY COLORS #2 & #0 MAY BE USED IN HI RESOLUTION.╙EE ╚/╠╥┼╙).
- ─┴╘┴ :┴FTER SETTING THE FIRST AND LAST BLOCKS,THIS OPTION WILL PLACE YOUR
- SPRITE CREATIONS INTO DATA STATEMENTS IN BASIC,FROM WHICH YOU MAY SAVE
- THEM AS A BASIC PROGRAM OR SEND THEM TO THE PRINTER.
- (╬╧╘┼:┘OU WILL NOT BE ABLE TO REENTER THE SPRITE EDITOR WITHOUT
- RELOADING).
- ╤╒╔╘ :WILL GIVE YOU A CHOICE OF QUITTING TO BASIC OR ═┼╬╒1.
- ╘HE LAST CHOICE WILL SIMPLY BOOT A PROGRAM CALLED ═┼╬╒1 (NOT INCLUDED)
- AND RUN IT.─ON'T CHOOSE ═┼╬╒1 UNLESS YOU HAVE A PROGRAM WITH THAT NAME
- ON YOUR DISK.
- ╠ASTLY YOU WILL SEE ABOVE THE ├╠┼┴╥ OPTION 4 ARROWS POINTING 4 DIRECTIONS.
- ╘HEY,AS MAY BE EXPECTED BY NOW,SHIFT THE DISPLAY IN THE 4 DIRECTIONS INDICATED.
- ═OST OF THIS PROGRAM IS SIMPLY POINT AND CLICK.╬O COMMANDS TO REMEMBER
- (OR FORGET).┼ASY TO USE AND UNDERSTAND.╞AST ═/╠ RUTINES.├LEAN RUNNING.
- ╔ HOPE ╫E'LL SEE A LOT OF GOOD SPRITE DEMOS FROM THIS.
-
- ╘HIS SOFTWARE IS DISTRIBUTED TO YOU AS ╞╥┼┼╫┴╥┼.
- ╔F YOU FIND IT USEFUL SEND A DONATION TO;
- ╨ERRY ═ILLER
- 5433 ┬AHIA ╓ISTA ╙T.
- ╙ARASOTA, ╞L. 34232
-
-
-
- ╫ELCOME TO THE ├╥╙╥ ╒╘╔╠.
-
- ╘HIS FILE WAS CREATED FOR THE EXPRESS PURPOSE OF CONVERTING A SINGLE BLOCK
- SPRITE DEFINITION,INTO A CRSR (ARROW POINTER) THAT ═.╧.┬. ╠┴┬ CAN USE.
- ╠╧┴─'├╥╙╥ ╒╘╔╠.',8 AND ╥╒╬.
- ╞OLLOW THE PROMPTS SETTING THE PERAMETERS AS DIRECTED.
- ┴ PERAMETER SOME OF YOU MAY BE UNFAMILIAR WITH IS 'HOTPOINT'.╘HIS IS THE
- PARTICULAR PIXEL OF THE SPRITE AT WHICH THE ACTION TAKES PLACE.
- ├OPY THE MODIFIED SPRITE DEFINITION TO THE MASTER DISK (THE ONE WITH
- ═.╧.┬. ╠┴┬ ON IT) AND REBOOT ═.╧.┬. ╠┴┬.╫HEN YOU SEE THE MAIN EDIT SCREEN,
- CHOOSE THE LOAD OPTION.┘OU WILL SEE A MENU WITH YOUR SPRITE DEFINITION ON IT.
- ╫HEN YOU PICK IT,IT WILL LOAD AND THE CRSR WILL CHANGE TO YOUR DEFINITION.
- ╘HATS IT.╙IMPLE.
- ╔F SOME OF YOU ARE VAIN ENOUGH THAT YOU WOULD WANT YOUR OWN DEFINITION TO
- DISPLAY WHEN ═.╧.┬. ╠┴┬ BOOTS UP,FOLLOW THESE STEPS.
- ╥ENAME THE FILE ON THE DISK CALLED '╙/├╥╙╥1' TO A NAME SUCH AS '╙/├╥╙╥6'.
- (!!─╧╬'╘ ┼╥┴╙┼ ╔╘,╘╚┴╘'╙ ═┘ ╫╧╥╦!!)
- ╥ENAME YOUR OWN FILE TO '╙/├╥╙╥1',AND THAT SHOULD DO IT.
- ╘HE FOLLOWING ARE GIVEN FOR PROGRAMMING INFO.;
- ╘HE CRSR LOADS INTO MEMORY AT 960 - 1023.
- ═EM.1023 CONTAINS THIS IMPORTANT INFO.
- BITS 0-3 SPRITE COLOR
- BITS 4,5 HOT POINT INFO
- BIT 6 MULTICO. 1=YES
- BIT 7 ALWAYS SET 1
-
- ╘HAT'S IT.
-