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risk.txt
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2006-10-19
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.CO Einzelblatt: PL 62
.PL 62
.HE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^PAGE^%
.FO ^^^^^^^&RISK^V1.02^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^(c)^1994^O.^Arnold
RISK
RISK is a strategy game for two to six players. The object of
this game is a war of liberation. The aim is reached by luck
and tactical maneuvers. If you have success both will destroy
the other armies.
RISK is a fairware program for the TI-99/4A. It is written in
assembly language and needs 32k memoryexpansion, a diskdrive, a
programfileloader and two joysticks. If you like this game
please send a contribution to the following adress. If you have
new ideas or some questions please feel free to write me.
╔══════════════════════════╗
║ Oliver Arnold ║
║ Hauptstra~e 44 ║
║ 69517 Gorxheimertal ║
║ Germany ║
║ or via E-Mail ║
║ oliver@@thorin.swb.de ║
╚══════════════════════════╝
Please note: On the disk is also the German version called
RISIKO of this game in an archieved format.
Start of the program:
You start the program from disk number one. After loading the
title screen the program asks you to input the player names.
The sequence of the players is mixed by the program itself. If
you have typed all names in correctly the program loads the next
screen. Than you will see a world map with colourd frontiers
and numbers. These numbers represent how many armies are in the
country. All input on this screen is done by joysticks. You
enter numbers by pressing the joystick forward (increasing) and
backwards (decreasing). With the fire button you complete the
input. The music can be turned off by moving the arrow on the
small circle in the gramophone and pressing the fire button.
But this is only possible in the beginning of every round.
A game consists of the following parts:
A) New armies
The first player gains new armies. The number of the armies
depends on the number of the occupied countries. This number
is divided to three plus continental bonus. You get a
continental bonus if you have occupied a whole continent.
B) Rescue other countries
A neighbouring country can be rescued by the player if he has
a minimum of two armies in his country. The number of the
attack dices (maximum 3) depends on the number of your
armies. Due to the fact that one army must stay in your
country you can only attack with one dice if you have two
armies. The defender player can use the number of his armies
(maximum 2) to defend the attack.
You end this point if you want to attack your own country.
C) Moving your armies
On the end of a round you can move your armies to the
neighbour country.
You end this point if you want to move to a foreign country.
End of game:
The aim is reached if one player has occupied all countries.
Pressing QUIT leaves the game and goes back to the TI title
screen.
Closing words:
This game is developped on a TI-99/4A with Horizon Ramdisks,
80-Collumn-Card from Mechatronic and the Funnelweb package from
Tony McGovern. Many thanks to him for his great work.
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