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ORIGINALLY PUBLISHED IN
LIMA NEWSLETTER -- 1993
~~~~~ TI-101 ~~~~~
OUR 4/A UNIVERSITY
by Jack Sughrue
Box 459
E.Douglas MA 01516
#8 EUNICE AND THE KIDS
^^^^^^^^^^^^^^^or
LIFE AMONG THE LOGOPHILES
In this last session, Class, I
wanted to spend some time explaining
why the TI is still the best
educational tool you can have in your
homes or classrooms for young and old
children. And everyone in between.
By old, I mean in the 90's. Sister
Pat Taylor's learners even include
Centenarians! To learn more about
this extraordinary woman and her
extraordinary group of elderly
computer buffs, write to her at 1050
Carmel Drive #456, Dubuque, Iowa,
52001. I don't know if Sister Pat
calls her very active TI devotees an
official user group, but they are.
And they are probably the only All
Nun User Group in America (The ANUGA
Group of Iowa?).
And, yes, Class, I checked our
map here at the university and there
really is a place called Iowa.
Sister Pat is one of the two most
active TIers with whom I have ever
had the opportunity to correspond.
The other does officially operate
the only All Kids TI User Group in
America. No, not AKTIUGA,
Mr.^Shakespeare. It is the Oakland
UG from Maine. And the enegetic and
ingenious leader is Eunice Spooner
(Webb Road, Box 3720, Waterville ME
04901). Though the group puts out a
newsletter that includes delightful
programs written by the students and
though the kids take field trips to
the Computer Museum in Boston and
though there is a highly developed TI
computing program in the schools as
well, I am not going to discuss any
of those achievements by
Mrs.^Spooner. Except to say they and
others are considerable.
Instead, I want to focus this
particular class on a particular
specialty of that remarkable woman:
LOGO.
Now, don't shake your heads and
shut down, as if LOGO were beneath
you. Especially you, Ms.^Bronte, who
keep pestering me about adult stuff.
I can guarantee all of you - those
with little kids somewhere,
including inside of you, and those
who were born elderly - that LOGO can
fit everybody's need to learn, to
discover, to create, to explore, to
develop the intellectual discipline
of logical reasoning. There just is
not another tool like it.
The computer is the perfect tool
for the learning that only LOGO can
provide. The TI LOGO II, as you will
see, is our perfect educational
tool.
I'd like to begin our last
session together by reading a recent
review (ah, nice alliteration there)
from NEW-AGE/99 about Eunice's video
tape package:
"There is a great video now
available to TI owners: the
full-length LOGO video done by Eunice
Spooner (RFD 1, Box 3720, Webb Road,
Waterville, ME 04901). It is
wonderful! It also comes with a disk
full of lots of the items she demos
and a hardcopy listing of the items
and footage for easy tape locations.
"Eunice is a certified elementary
teacher and it is obvious on this
tape. She's terrific: kind, patient,
step-by-step logical, no panic; and
she makes everything seem easy and
fun. Which it is, if you do the
things she suggests.
"I always liked LOGO. Then I put
it away for a long time. After
viewing this tape and trying her
programs, I discovered I LOGO.
"If you own LOGO, get this package
instantly. At $10 it is a total
steal. And it is used as a
fundraiser to support the only ALL
KIDS TI USER GROUP IN THE WORLD! If
you don't own LOGO, buy it instantly.
(It's on sale everywhere CHEAP! Years
ago I paid $119 for my first,and
recently bought an unopened boxed one
for $15.) But, new or used, pick one
up for this video/disk set alone.
You'll rediscover the joys of
computing and the real fun (and
learning, which is why it is fun) of
your remarkable 4A. Don't delay."
But before I discuss
Mrs.^Spooner's extraordinary LOGO
adventures, I'd like to give you a
bit of LOGO's history.
A few years before the 4A was
born, MIT Professor Seymour Papert
formed a team to create a powerful,
high-level computer language
specifically designed for educational
purposes involving some of the ideas
from the field of Artificial
Intelligence. Papert was a disciple
of (and worked with) noted Swiss
pyschologist Jean Piaget, the Father
of Developmental Learning (creating
learning environments in which
learners learn naturally in the same
way we all learned to walk and talk).
Papert's classic book, MINDSTORMS,
defines these ideas and explains the
computer/learner relationship that
led to his creating LOGO, still the
most effective educational language -
tool, if you will - that has ever
been created. The book is still in
paperback print. It should be in
every computer buff's library, along
with THE SECRET GUIDE TO COMPUTERS,
which we mentioned a few sessions
ago.
When TI asked Papert to create an
enhanced version (with music,
sprites, and the like, peculiar to
the TI), the field testing and the
results thereof made TI history. It
is a singular module in that it, in
effect, allows each user to create
his/her own PERSONALIZED computer
language.
What can LOGO do?
Well, you can write programs with
it. You can write text with it that
can rewrite itself in poetic ways.
You can draw with it, including
making animated films. You can use
it for math activities, for
problem-solving, for puzzles, games,
logic activities, for creating
musical scores. It does use all the
various built-ins we take for granted
on our TI's. For example, you can
create a unique design in the turtle
drawing mode and animate it; then
create a pile of new sprites (beyond
the few that are built in); then
create bigger piles of new "tiles"
which make up the character sets.
Now, with your newly created animated
design as background (with instant
colors of your choice for back and
foreground), you may now set those
sprites you created loose. Each of
the 32 sprites can be set in motion
at different speeds, in four
different directions at the same time
(using word terms like "EAST" or
directional numbers), and each can be
color defined from the TI's 16 color
palette. All this, Class, can be
done easier than in any other
computer language. As a matter of
fact, the learner takes him/herself
through the stages needed to achieve
these very complex routines.
According to the philosophy of the
LOGO developers, "LOGO has no
threshold, no ceiling." The beginner
can immediately do meaningful,
exciting things with the program,
while the most adept can do some very
advanced things.
And now we come back to
Mrs.^Spooner's tapes. There are two:
the one described earlier in the
NEW-AGE/99 review and a second done
at the recent Lima faire and part of
Tape #2 (which can be ordered from
Charles Good, Box 647, Venedocia OH
45894 for only $5). This latter tape
is a gem. Mrs.^Spooner teaches
Dr.^Good's first-grade daughter how
to experience LOGO. Meaghan had
never dealt with LOGO before, but she
sits down confidently at the console,
while Mrs.^Spooner, in her wheelchair
behind her, begins the lesson.
It's the perfect teacher doing a
perfect job (with a perfect student,
I might add). Step by step she works
Meaghan from the opening "TELL
TURTLE" through some very
sophisticated LOGO-ing that I
wouldn't have believed a six-year-old
was capable of handling. And each
mini-lesson builds upon the previous
in such a way that Meaghan
anticipates most of what would be
happening after a very short time.
For all of you teachers in the
room here, I can only say that
watching such a pro at work is
certainly inspirational. I only wish
the people who made the tape had been
able to keep the room noises down and
had been able to get the camera
closer and in better light. In spite
of these preventable problems (which
I hope they cure next year by finding
a small, quiet room to tape
Mrs.^Spooner's teaching activities),
the tape is one you'll watch again
and again.
The tutorial tape and software
Mrs.^Spooner made for her club's
release, however, is easy on the eyes
and ears. Everything about the
package is exceptional, including the
price. I can't even begin to imagine
anyone not leaping into LOGO after
watching just a few minutes of it.
Don't worry, Ms.^Bronte, you'll
have a chance to see both of these
tapes at the end of class. Then
we'll all head for the lab, where we
will all have more than enough time
to get onto LOGO and play with some
of the ideas we've learned.
That's why I save LOGO for our
last class. One third of your mark
will be based on how well you can
program your turtle to create a
flower.
Mrs.^Spooner, by the way, begins
her lesson with Meaghan and her tape
tutorial by introducing the turtle
and explaining how it has to take
steps forward or back, how it needs
to be told to move its head in the
direction it is about to go, how it
can be made to repeat its little
learned activities in such a way that
its expertise allows it to perform
like no other turtle has ever
performed.
Other LOGOphiles, however, think
it's best to introduce this
educational program through its
Sprites and its Makeshape options.
Still others feel its safest to start
with the text and math PRINT options.
Musically oriented types would
probably feel the music learning
should come first.
Having watched many teachers
introduce LOGO in many different
ways, including the ultimate
mind-killer of learning all the terms
first, I have to concur with
Mrs.^Spooner. The turtle seems the
most logical, the easiest, the most
fun. The turtle immediately allows
the learner control of his/her
environment with minimum instruction.
There is so much written about
LOGO, so many manuals, so many
tutorials.
After watching the tapes, look
through the manuals which come with
LOGO II and, after playing with the
program a bit, load some of the
samples that come with LOGO (disk and
cassette come with the package,
which, by the way, can still be
purchased from TEXCOMP, at fairs,
from clubs, and from vendors listed
in newsletters and MICROpendium) and
just enjoy and marvel. Call up the
program and admire its efficiency.
Then modify it and play some more.
For the TI? Yes,
Mr.^Shakespeare, there's a lot
written on LOGO for the TI. The BEST
OF 99er has some good articles, but
they're a bit techie and are best
read after you've used LOGO for a
long time.
Look over your book list from
your notes a couple sessions ago. In
there I mentioned THE LAST WHOLE
TI99/4A BOOK by Paul Garrison,
ACADEMIC TI by Mowe and Mummaw, and
Russ Walter's immense SECRET GUIDE.
These are all excellent sources for
LOGO-ing and lots of other
educational and informational items.
Don't confuse Garrison LAST book with
THE LAST WORD ON THE TI-99/4A by
Linda and Allen Schreiber, which is
really lousy.
There are many, many other good
LOGO books, though, some of which
devote the entire book to LOGO.
But there are four LOGO books you
should beg, borrow, or steal for, if
you come across them:
TI's PROGRAMMING DISCOVERY IN TI
LOGO STUDENT GUIDE. This was part of
Texas Instruments Computer Advantage
Club program. This 32-page 8X11
workbook is a quick tutorial and
extremely handy quick reference
guide, along with a presentation of
all kinds of neato and peachy-keen
Procedures (the term LOGO uses for
Programs).
Scholastic's LOGO FUN by Pat
Parker and Teresa Kennedy first shows
you how one can easily convert Apple,
Atari, Krell, Terrapin LOGOs to and
from TI's. It's 112 pages (8X11)
have large type, lots of pictures,
lots and lots and lots of procedures
and ideas. It's a super book, but it
doesn't explore all the unique
aspects of TI LOGO II.
A book that goes a lot farther
along the LOGO line is Donna
Bearden's A BIT OF LOGO MAGIC:
Adventures for Intermediate
Programmers. This is one of the most
creative books ever written for any
computer. (Actually, there are many
versions out there.) The "TI"
identification is on the front cover.
Reston published our version in hard
and paper (8X11). Donna also wrote
1,2,3, MY COMPUTER AND ME: a LOGO
Funbook for Kids, which I would also
highly recommend. This one, though,
is a bit more advanced and is unique.
It's written as a novel about
Aristotle, a wise old wizard, and
Little Bit, a mischievous dragon.
Brad Foster's delightfully detailed
drawings don't just enhance this
"novel," but become an integral part.
The chapter titles should give you an
idea about how different this book is
from any like it. Come to think of
it, there aren't any like it. Here
are some of the chapter titles:
Elaborate Designs with Simple Shapes;
Patterns, Tessellations, and Optical
Illusions; Spider Webs and Other
Magnificent Designs; Fractured Fables
and Customized Cliches; An Adventure
in the Dark Forest.
This book even teaches you how to
create quizzes. This is the one book
on LOGO I wish I had written. Ah,
well.
And the last book is certainly
not the least book. SPRITES, A
TURTLE, AND TI LOGO by Jim Conlan and
Don Inman (one of the original 4A
manual writers) is the best (in the
sense of complete) LOGO source you
can buy. This is also published by
Reston (which competed successfully
with Hayden and COMPUTE! and SAMS to
publish the most and best TI books on
the market in our 4A's heyday.
This book, though, is unequalled,
as far as anything I have seen, to
make the best use of LOGO. Nothing
touches its sections on math, tiles,
sprites, and the use of joysticks
with LOGO. Its 228 pages (6X9) in
small type are jampacked with
detailed tutorials on almost all
phases of LOGO (nothing on music).
If you could couple some of these
books with the LOGO manual, you would
have a whole world to explore with
your TI, still the best educational
computer on or off the market.
Anyway, Class, time is drawing
nigh. You've been a good group.
We'll be watching the Spooner videos
next before we move to the lab for
our final session.
Review all your notes and all
your cassettes and disks and
cartridges and texts and magazines
and newsletters for our final next
week.
What? Yes, Mr.^Shakespeare,
there was a LOGO I. Lots of people
are still using it. But II has many
more enhancements. It's a better
tool and toy.
Although your projects are
important and your lab work and, of
course, your paper and your final,
Class, THE most important thing you
can take from this course is sharing
your wisdom and newly-gained
knowledge with some learners in your
lives. Bring someone new to the TI:
a spouce, friend, teacher,
grandchild, grandparent, seventh
cousin three times removed, Dan
Quayle. Somebody. They are your
next generation of 99ers. They and
YOU are essential for our future.
The 4A, itself, of course, is
indestructable.
You've been a good class. Hope
we meet again.
Adios.