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JPHILLIP.TXT
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ORIGINALLY PUBLISHED IN LIMA NEWSLETTER APRIL 1993
JOHN PHILLIPS
by Bill Gaskill
I would venture a guess that most people who have owned a TI-99 for
more than a couple of years have run across the name John Phillips
before. He is a near legend in the TI-99/4A cartridge and assembly
language programming community and can claim authorship, co-authorship
or significant involvement in over a dozen cartridge programs produced
for the 99/4A, not to mention numerous articles written about the inner
workings of the 4A's architecture.
Phillips will be 32 years old this year (1993) but he was only 21 when
he was hired by Texas Instruments in 1982 right after graduating from
Illinois State University. He started his career with TI in Dallas
doing COBAL programming for business applications but it took him only
6 months to get a requested transfer to Lubbock where the "real" action
was. John had purchased a 99/4 during his senior year in college and
was already familiar with the Home Computer's architecture and he had
wanted to program video games since purchasing his first cartridge,
which was Munchman. Phillips didn't know TMS9900 assembly language but
it didn't take him long to learn it.
His first project at Lubbock was Moonmine, followed by Hopper, which he
co-authored with Michael Archulata. Hopper was followed by Word Radar,
which he wrote in 2 weeks, for Developmental Learning Materials (DLM),
the firm started by Bill Maxwell and Jerry Chaffin.
After completing Word Radar TI sent Phillips to Japan where he met with
several companies who were being recruited to write software for the
99/4A. Following his return from Japan he became involved in almost
every piece of software that was slated for production or that was
actually produced for the 99/4A. When TI announced the end of the Home
Computer Division Phillips was offered several incentives to stay at TI
but turned them all down because none involved work with the 99/4A.
Instead, he and fellow employee Michael Archuleta went to work for DLM,
which had continued to work on products for the TI-99/4A even though it
was no longer being produced.
In December 1983 John Phillips announced to the TI Community that he
was available to any User Group for seminars, demonstrations and
question and answer sessions related to the TI-99/4A. He would travel
to virtually any location if the User Group would pay round trip
airfare from Dallas, Texas plus lodging? While he could only make
himself available on weekends, it was a pretty generous offer.
Both Phillips and Archuleta eventually left DLM (probably because the
work there dried up too) and started their own firm in February 1984
called Video Magic. Video Magic also came to an end in too short a
time, I suspect because it was becoming painfully obvious that one
could not make a living trying to write software for the 99/4A.
At Texas Instruments Michael Archuleta was responsible for the 99/4A
Technical Hotline and for 99/4A software quality assurance. Phillips
was a third-party software development consultant and programmer in the
education/entertainment section of the Consumer Products Division. Both
men would get together again in 1986 to collaborate on the 4A FLYER
game cartridge that was commissioned by Triton Products. To date, that
is the last time we've heard from the John Phillips/Michael Archulata
team.
Archuleta and Phillips were involved in, or responsible for such TI-99
favorites as:
ANGLER DANGLER - Phillips worked on this project as the debugger of the
final code, but the project never reached completion before the bailout
so Angler Dangler was never officially released. It does exist in GRAM
file format however, so it probably was not too far from being a real
product when someone at TI made the decision to pull the plug. If you
look at the October 23, 1983 IUG price list you will see Angler Dangler
listed as being available.
BEYOND PARSEC - This cartridge, which Bill Moseid's DataBiotics firm
released for the 99/4A during the third quarter of 1988, started life
in early 1984 as one of two game cartridges John Phillips was writing
for CorComp's new CCI-99/64 (aka Phoenix) computer. The other game was
Star Wars. Both efforts came to a screaching halt however, when TI
objected to the use of the Parsec name, and George Lucas' company
apparently objected to the use of the trademarked Star Wars name. The
Star Wars code must have actually been finished at the time though,
because I have the game on disk as a GPL file. It was ultimately
renamed Star Trap and released in cartridge form by Exceltec in 1985
and then by DataBiotics during the third quarter of 1988.
BEYOND SPACE - This is a John Phillips creation that was completed in
May 1984, but not released until the first quarter of 1985 when
Exceltec/Sunware marketed it. It was picked up by Unisource Electronics
for their catalog/encyclopedia but pretty much floundered and then just
disappeared. It has never resurfaced since both Unisource and Sunware
went out of business in 1986.
The game involved two players with each having a ship of equal firing
power. The area in space where the two ships confront each other is
littered with asteroids which may be moved by firing the ship's laser.
The object of the game was to push asteriods into your opponent's space
ship to crush and destroy it. The only review I've ever seen written on
the program claimed that its speed was too fast to play the game very
long, so that may be why it has slipped into oblivion?
BURGERTIME - Phillips provided the final debugging for Burgertime.
D STATION - This John Phillips creation has the distinction of being
the only program ever released by the International 99/4 User Group on
the Romox ECPC cartridge. You may recall that during the fourth quarter
of 1983, Charles LaFara promised "a library" of programs from the IUG
on the Romox ECPC (Edge Connector Programmable Cartridge). D Station
was just the first, but it also turned out to be the last.
When the IUG ECPC library failed Exceltec (aka Sunware) picked up the
program and marketed it for a short time in 1985. Triton finally
introduced D Station in their Fall 1988 catalog along with a brand new
D Station II game, also written by John Phillips.
D STATION II - See D Station.
FACEMAKER - Phillips collaborated with Intersoft's Jerry Spacek on this
project. Spacek you may recall wrote Defend the Cities, which was the
first commercial Mini-Memory assembly language game ever written. In
the Facemaker project Spacek translated Spinnaker's source code to
TMS9900 assembly language and Phillips ported it to cartridge format.
HOPPER - Michael Archuleta and John Phillips co-wrote Hopper, which was
the only cartridge developed entirely on the TI-99/4A Home Computer,
using the Editor/Assembler cartridge for all of the programming. All of
the other TI-99 cartridge software programs were developed on a TI
Mini, not the 99/4 or 4A.
JAWBREAKER II - Phillips converted the original Sierra On-Line source
code to TI-99/4A code.
MINI MEMORY'S LINE-BY-LINE ASSEMBLER - Phillips claims responsibility
for its development, but I am not sure exactly what that means.
MOONMINE - Programmed by John Phillips from a design by Bob Hendren.
You may remember that Hendren was also the project engineer behind
Parsec and the person who recruited Aubree Anderson to do the voice for
the Parsec game.
PETER PAN'S SPACE ODYSSEY - Phillips and Archuleta collaborated on this
program while employed at DLM. It was never officially released but is
available as a GRAM file that can be run from P-Gram, Gramulator or the
GramKracker.
SLYMOIDS - Slymoids was written by James R. Von Ehr II. The cartridge
conversion was accomplished by John Phillips.
STAR TRAP - See Beyond Parsec.
SUPER DEMON ATTACK - Phillips worked on this project, but I have no
information on the specific contributions he made to its completion
other than possible debugging of the final code. I do know that he
actually worked on Demon Attack, not Super Demon Attack, but they are
probably the same project with the actual marketed product just having
a slightly different name.
THE GREAT WORD RACE- John Phillips authored.
TREASURE ISLAND - Phillips provided the final debugging for this game
cartridge, which had apparently become stalled by a bug that no one
could find.
WORD RADAR - John Phillips authored.
.PL 1