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.IF DSK1.C3
.CE 2
*IMPACT/99*
by Jack Sughrue
^^^GOOD OLD DAYS
^^^^PART I: DARK AGES
.IF DSK1.C2
"Long, long ago in a world far
away...."
In the computer world, the "Good
Old Days" are measured in minutes,
not in decades (as with real life).
So in a real-life decade, the
computer world has lived eons.
Public broadcasting ran an
hour-long program called "Computer
Graphics" a few months ago. It
assaulted the senses; it was so
mind-boggling. These incredible
graphics were used for media,
manufacturing, medicine, mere fun,
and MIT (the Massachusetts Institute
of Technology), where some of the
most advanced computer activities in
the world are going on, including a
64x64x64-foot total computer
environment which is simply called
The Cube. But the research on
Artificial Intelligence performed by
some of these most creative
scientific geniuses on Earth is where
the limits of imagination cease to
exist. There are other technical
institutes in America and worldwide
(particularly in Japan) that are
investing large amounts of time and
money in AI development. The world
is already a completely different one
for us than it is for these unusual
folk. Reading about the fascinating
AI future is the most flabergasting
reading I've ever done. (And it gave
me an oppurtunity to finally use
"flabergasting" in a sentence.)
There is nothing in our lives today
that doesn't have a computer
relationship. There will be nothing
in our future that will not contact
computers in some way. All "things"
such as books, beds, bowling balls,
and bananas have to be shipped and
stored and sold and bought.
Computers. Optimum growing and
harvesting time (bananas and the wood
for beds and books) are computerized.
Computers help design books and
bowling balls and beds and help in
the manufacturing.
A walk in the country? Well,
unless you live next to the place of
the walk (in a house with VCRs, TVs,
microwaves), you have to drive in a
car (with computerized engineering)
to even get to it. Then you'll
probably wear clothes and shoes.
I really tried to think of
something in my life that is not
affected by computers. I have a
library of old P.G.^Wodehouse books
written, I'm certain, on mechanical
typewriters and set by typesetting
machines and printed on mechanical
presses and bound by mechanical
equipment - all from the 50s and
60s.
Now, if I read any of these books
at night at home, I realize some
computer is sending me electric
energy and keeping tabs of how much I
use.
But, if I squeeze into an old
pair of dungarees from my middle-age
(pre-computer manufacture) and,
barefoot and barechested, go lie on
our lawn in the sun to read as humans
were intended to, I have the nagging
sensation that I'm not fully out of
the computer world yet. I try to
ignore the cars driving by, the
planes flying overhead, the sounds of
some silly teenyboppers bopping down
the street blaring their silly noises
through a boom box.
And, eventually, Wodehouse
captures me, and I am computer-free
for a few hours.
Maybe.
If the phone doesn't ring; if the
neighbor doesn't start up the
thundering smoke machine he calls a
lawn mower; if nobody offers me a
cool, refreshing beer (grown,
harvested, processed, canned,
delivered, advertised, and sold by
our friend, the computer).
Maybe then.
But all this sounds like I don't
love my computers. I do. I DO! If
they are taking over the world, as
I'm certain they are after reading
some of the latest AI books, then I
want them to know I am
ontheirside!
All this thinking about how
quickly and completely computers
invaded our lives began at the last
meeting of our M.U.N.C.H. User Group.
One of our new members (Yes, we are
getting new members!) asked what life
was like in the old days of the club.
Well, the 4/A hasn't existed for a
"real life" decade yet, so I didn't
have any trouble recalling.
Before the 4/A existed, TI
generously loaned me a chicklet-key
99-4 to use for a year in my
5th-grade classroom. We probably had
the first computer in an elementary
classroom in America. It was great!
The kids and I learned to have the
computer do calculations. (The 4 had
a calculator built in as one of the
original screen options.) We learned
how to make the computer fill up the
screen with our names. We learned to
delay with FOR/NEXT. Things like
that. There was no software at all
and only a xeroxed attempt at a
manual.
But it was fun. And very
difficult! (I hear the chuckles out
there. Think for a minute. NOBODY
had a computer. No library. No
small business. No stores. No
schools. No homes. Making your name
come up on the screen was no easy
task at first. Still, it was better
than watching the test pattern on TV
for hours when TVs first came out,
but that is another story.) I think
it was a 4K prototype. Black and
white TV. I can't recall sound.
When I finally bought my first
TI, I was floored by the features and
by the wonderful keyboard. As a
touch-typist I found it much more
convenient than the chicklets or the
membranes on those early computers
(though it still took me an awfully
long time to master the peculiarities
of it).
The features! For one, it had
great things built into it that I
didn't recall or learn from the 4:
NUM, RES, all those sub calls (SOUND,
COLOR, etc.) thatstillmake the 4/A
one of the easiest programming
computers ever to be made (though its
unique BASIC caused many translation
problems). It's biggest feature for
me (as I still had a black and white
TV and hadn't yet received my
synthesizer free for buying six
cartridges) was the ability to save
the programs. A tape recorder. We
lost everything on the 4 when we shut
it off, but now everything could be
saved. The manual even had programs
we could type in free.
The manual, "Beginner's BASIC,
was, to me, one of the most lucid,
exciting tutorials I have ever seen.
I can still recall the sense of
accomplishment and wonder and awe I
felt when I was able to create the
stick figure and make it move. It
was called "Mr.^Bojangles," crude
block graphics that alternated to
create the illusion of movement. To
me it was a crowning achievement of
some kind.
I called my family in to see what
I had done. The four kids looked and
smiled and left. They were used to
being called in to "look what your
father did on the computer!" My wife
appeared incredulous.
"Don't you like it?" I asked.
"You paid over $500 and have been
up here every night for three months
for THIS?"
She missed the point, I think.
She was never one to understand
compulsive/obsessive behavior. It
doesn't run inherfamily.
Ah, well.
And I saved the program. I still
have it. I just got up and pulled it
out of the box of tapes in the corner
of my computer room. It's called
"Dancing Man," but I don't think I'll
load it and run it. I'd rather
remember things my own way.
I wonder if most of the young
techie-whiz types who started off at
the same time I did with the TI ever
went through those infant and
pre-school stages or if they just
leaped into techiehood.
One of those types - a young man
by the name of Bernie Miller - and I
were in M.U.N.C.H. way back when. We
both had our B&&W TVs and tape
recorders and we both had typed in
the manual. He had been a charter
subscriber to the old "99er"
magazine, and I had bought an early
book of programs by C.W.Engel, called
"Stimulating Simulations for the
TI-99/4A." Just seeing my computer's
name on the cover of a book gave me a
thrill the way we VW Beetle owners
used to feel when a fellow Beetle
driver would pass and toot in the
early days of very few Beetles. A
fellowship was being formed.
This was long before the big
1983-4 publishing boom for TI, when
about 90% of all the 100-plus TI
books were published. This is before
Extended BASIC.
Bernie said he would type in some
of the programs from "99er" and we
could both try them out. I said I'd
do the same for the Engel book. It
was a great learning experience for
both of us, as the listings were not
always very accurate. (Engel had
done translations, so many BASIC
terms were inaccurate.) Typing,
trying to figure out what the weird
stuff meant, looking up examples in
the manual and reference book that
came with the console, discussing the
problems, and SOLVING the problems to
create a finished, working program,
was a fine thing to do. (Bernie did
most of the solving, but I did a lot
of the learning which he seemed to
absorb from the air without effort.)
I don't think this is a process
most home-computer owners go through
anymore. Too bad. It was a
wonderful way to discover the depths
of the computer and of oneself.
One day, almost a year after
Bernie and I started working as a
team during our M.U.N.C.H. meetings
and at each other's houses a couple
times, Bernie announced that we had
"over 100 programs!" Granted, a lot
of them were simple screen graphics
or variations of The Dancing Man,
Guess The Computer's Number, and How
To Amortize A Loan, but we did it! We
had over 100 files and were
thrilled.
And we had begun to put our own
stamp on those programs. The flashes
and whistles, as we learned how to
use the techniques of animation and
music and color (though I hadn't yet
gotten a color TV).
I brought the computer back and
forth to school and started to write
flashcard programs for my class.
With lots of glitter. My kids at
home and at school began to take to
it.
My two sons helped me debug
programs. They began to see things I
missed. I saw things as an
Enlish-major proofreader. They saw
things as computer programmers would
see them: symbols or patterns that
didn't make sense; even electronic
punctuation, which was so different
from English.
Then I realized (this is in
1982/3 - and I had bought a second
computer "for the kids" at home and a
third for my classroom -) that I was
of a different age, maybe an entirely
different species. These youngsters
had no awe of the computer. It did
not fill them with wonder. And,
though they would all do so much more
with the computer than I could dream
of doing, they wouldn't have as much
fun doing it. To them, Neil
Armstrong's stepping on the moon
while I watched it live in my bedroom
on another world in the wee hours,
was no big deal. Neither is a
computer.
To them.
It still fillsmewith awe and
wonder.
(This is the first of three
personal recollections about the
4/A's "Good Old Days" as seen through
the eyes of a honest-to-goodness
non-techie.)
[Jack Sughrue, Box 459, E.Douglas
MA 01516]
If any newsletter editor prints
these IMPACT/99 articles, please put
me on your mailing list. Thanks - JS
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