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2006-10-19
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.IF DSK1.C3
.CE 6
~~~~~~~~~~~~~~~~~~~
^W-AGE/99 * NEW-AGE/
^99 *NEW-AGE/99* N
^EW-AGE/99 * NEW-AGE
^/99 *NEW-AGE/99*
^~~~~~~~~~~~~~~~~~~~
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^*by JACK SUGHRUE, Box
459, East Douglas, MA 01516*
^^^^^^^^^^^^^^^^^^^^^^^^^^^^#2
There's a new (I think) company
making software for the TI: Arcade
Action, Program Innovators, 4122
Glenway, Wawatosa, WI 53222
They have a nice version of TETRIS.
They also have the usual space shoot
'ems. They have a program called
Snowmobile which is yet another
version of the Regena-style
skiing/river-travel manuevering. And
they have a bunch of other stuff, all
of which is detailed in their free
catalog.
But what they have that is
WONDERFUL and a true first for the TI
Community is a superb cribbage game!
It's perfect in the sense that it
is completely playable. It is
reasonably fast. It is intelligent
and colorful and extremely well
designed and in Extended Basic for
people who like to add their own
little touches, though you won't need
to add little touches to this game at
all. The unknown author even offers
simple suggestions for reducing 11 of
its 60 sectors.
There have never been any good,
playable TI cribbage games, but this
game, called CUTTHROAT CRIBBAGE, is
something else entirely. This game
not only lets you play against an
intelligent computer but allows some
interesting inputs. During the game,
for example, if you wish to question
the computer's judgment (or would
like to test out some odd card
combos) you simply type "C" for Count
Check at the end of a hand (instead
of the default "P" for continuing
Play). You may then set up a hand,
including play card. The computer
will score it, explaining each
detail. For example, you must type
each card with the pip value first
and the suit (S,H,D,C) second. A
Five of Hearts would be 5H; a Queen
of Clubs, QC; an Ace of Diamonds, AD.
You get the picture. So take a hand
like 5H, JD, 5S, 5C, with the play
card the 5D. Any cribbage players
recognize the Grand Hand when they
see it and know it equals 29, the
highest score in cribbage. The
computer will tell you this when you
type in that hand. It will also
break down all of the patterns by
individual scores (15s, Quadruplets,
His Nobs) to show you exactly how the
hand is scored. You can create any
legitimate hand you'd like for
detailed analysis by the computer.
This is a superb help feature,
particularly for the novice. The pro
will have a good time with this game,
too.
On-screen graphics are equal to
the best I've seen for ANY card game.
The board on the right side runs hand
totals to their new mark before
filling in the peg area up to that
point. There are three rows of 40
instead of the up-down 30/30 of
normal cribbage boards; more like
the continuous steeplechase boards
which are becoming popular.
But what kind of game does it
play? It is a very good opponent that
knows the rules perfectly. And you
better not make an error in scoring
or it will call "Muggins" on you and
take the points; thus, the name
"Cutthroat".
The only cheating I was able to
do (and get away with) was to call a
Go after a 23 when I had a three left
in my hand. I got a point for last
card at 23. The computer called Go.
I returned Go, though I could have
played. It played a four; I played
my three and got another point I
certainly did not deserve. But I
assume the author did not anticipate
sneaky little buggers like myself
trying to sleaze through a game
instead of playing properly.
Except for the ability to cheat
at the Go and the inability (on the
computer's part) to note a Skunk or
Lurch, this is a fantastic game in
every way. NEW-AGE/99 rates this an
A+! It is user-friendly; it is fast
(though giving you time to make your
crib-throw decisions); it is nice to
look at; it is cheap ($7 gets you
this and a couple other programs
thrown in; $10 gets you twice as many
games, including AA's TETRIS). The
playing field is great. Your six
cards are dealt at the bottom of the
screen nearest you; the computer's
opposite near the top. As you
discard by pressing C,D,E,F,G,or H
(letters assigned to your cards), the
crib will be placed near your cards
ifyoudealt or near the computer's
ifitdealt. You always know whose
crib it is. The play is done card by
card in the area between you and your
opponent. Just like the real thing.
Play scores (15, Run, Go, 31, Pairs,
etc.) are all announced and scored
during play. In addition to the
multi-colored pegging "board" on the
right, individual totals are kept in
boxes next to each player. There is
never a moment of confusion in this
game.
At the conclusion of play, the
hands and crib are spread out for
analysis before scoring. Bear in
mind that the computer's scoring is
never wrong. All combos are sitting
quietly in data statements just
waiting for you to score incorrectly.
If you do, you get zapped. You can
never perform "Muggins" on the
machine, but sometimes its play isn't
as sharp as your own under some odd
play moments. It isn't as wise as
some of the best cribbage players
I've ever played. (My father, for
instance, or my daughter Sue. Or an
old Army buddy, Emil, from my days in
Germany.) On the whole, though,
Cutthroat is a worthy opponent, and,
as cribbage cannot be played over the
phone or by mail the way chess can,
this is the next best thing to a
human opponent. In some ways,
better. It is 3:30 AM right now. I
woke and danced The Insomniac's Waltz
before settling at my computer. I
popped on cribbage. Won two games.
Felt good. Decided to write this
column, which had been back-burnered
for a couple weeks. Who else could I
have gotten to play cribbage after 3
AM? And accept defeat so graciously?
Hey! Wait a minute! What if you
don't play cribbage? Well, for one
thing, you must have had a deprived
childhood (and continually deprived
adulthood) as cribbage is such fun!
It's one of the few card games whose
origins are known. It was created by
the English gambler, soldier, poet
(Why so pale and wan, fair lover?
Prithee, why so pale?) Sir John
Suckling (1609-1642). It's come down
to us across the centuries virtually
unchanged. The English still play
the 5-card version, the Americans
play the 6 (a variation of this
century that caught on permanently in
spite of considerable criticism by
purists).
Anyway, if you don't play, get
someone to teach you or get a Hoyle's
and, with Cutthroat in front of you,
teach yourself. This game makes it
easy, particularly with the option of
creating any hands you want to learn
to score.
My fifth-grade students play it
constantly and are even beginning to
beat it almost as often as it beats
them. Great learning tool.
Finally, at game's end, there is
no gloating. The screen fills with
"YOUR VICTORY" or "MY VICTORY"
without the obnoxious toots, plunks,
and burps that usually accompany such
announcements. Very professional.
Now for those times when the urge
of the cribbage addict comes upon you
and no one is around to play, just
pop a Foster's, turn on your friendly
TI, and go to it.
[If you use NEW-AGE/99 please put
me on your exchange list.]
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