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Virtual Reality Madness
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libex
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libex134.c
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C/C++ Source or Header
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1995-08-24
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2KB
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44 lines
// Example: 134 from Library Reference
#include "..\3D-Ware\dddware.h"
#include <stdio.h>
short Xpos=0, Ypos=0, Zpos=800;
short Xangle=0, Yangle=0, Zangle=0;
short VXangle=0, VYangle=0, VZangle=0;
short ShapeHandle;
char Semaphores;
short fade_shift=1;
char string[80];
short main(void)
{
dddInitAll();
ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
VXangle = VYangle = VZangle = 0; // Set viewers angles to 0,0,0
dddSetViewPos16(0,0,0); // Set the viewers angles in the 3D engine.
dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers position in the 3D engine.
while(dddkeycode!=_ESC)
{
if(dddkeypressed[_UP_ARROW])
{
if(fade_shift > 1) fade_shift--;
}
if(dddkeypressed[_DN_ARROW])
{
if(fade_shift < 15) fade_shift++;
}
dddSetDepthFade(fade_shift);
dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
dddCls(); // Clear the graphics screen.
dddClearObjects(); // Clear the viewing table.
Yangle += 0x200; // Rotate the shape in the Y plane.
Zangle += 0x100; // Rotate the shape in the Z plane.
dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
// Insert an object to be rendered.
dddDrawObjects(); // Render all 3D objects we have inserted.
sprintf(string,"FADE SHIFT IS SET TO %d",fade_shift);
dddPrint7(11,0,0,string);
dddScreenSwap(); // Flip the real screen and the dummy screen.
}
dddRestoreAll();
return 0; // Bye.
}