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Virtual Reality Madness
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VRMAD96_ONE.ISO
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virtek
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libex
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libex100.c
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C/C++ Source or Header
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1995-08-24
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928b
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39 lines
// Example: 100 from Library Reference
#include "..\3D-Ware\dddware.h"
struct ObjectStructure16 my_obj;
short main(void)
{
my_obj.Xpos=0;
my_obj.Ypos=0;
my_obj.Zpos=1000;
my_obj.Xangle=0;
my_obj.Yangle=0;
my_obj.Zangle=0;
my_obj.ShapeFlags=0;
my_obj.DrawRoutine = DRW_MOBILE ;
dddInitAll();
my_obj.ShapeHandle = dddShapeLoad("example.3d");
dddSetViewPos16(0,0,0);
dddSetViewAngles(0,0,0);
while (!dddkeycode)
{
my_obj.Xangle+=0x100;
my_obj.Yangle+=0x120;
my_obj.Zangle+=0x40;
dddClearObjects();
dddHoriFade(0,0);
dddQInsertObject16(&my_obj);
dddDrawObjects();
dddScreenSwap(); // Flip the real screen and the dummy screen.
}
dddRestoreAll();
return 0; // Bye.
}