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C/C++ Source or Header  |  1995-08-24  |  2KB  |  33 lines

  1.                                                // Example: 082 from Library Reference
  2. #include "..\3D-Ware\dddware.h"
  3. short    Xpos=0, Ypos=0, Zpos=400;
  4. short    Xangle=0, Yangle=0, Zangle=0;
  5. short    VXpos=0, VYpos=0, VZpos=0;
  6. short    VXangle=-0x900, VYangle=0, VZangle=0;
  7. short    ShapeHandle;
  8. char     Semaphores;
  9. short  main(void)
  10. {
  11.   dddInitAll();
  12.   ShapeHandle = (dddShapeLoad("EXAMPLE.3D"));  // Load the .3D data file.
  13.   dddSetViewPos16(VXpos,VYpos,VZpos);          // Set the viewers angles in the 3D world.
  14.   dddSetDotGrid(159,99,160,100);               // Set up the dot grid parameters.
  15.   while  (!dddkeycode)
  16.   {
  17.     dddCls();                                  // Clear the graphics screen.
  18.     dddPrint6(1,0,0,"PRESS ANY KEY TO EXIT");
  19.     dddClearObjects();                         // Clear the viewing table.
  20.     VYangle += 0x80;                           // Rotate the shape in the Y plane.
  21.     VYangle = VYangle & 0xFFC0;
  22.                                                // Set up the viewers position in 3D space.
  23.     dddLookAt16(Xpos, Ypos, Zpos, VXangle, VYangle, VZangle, 1000);
  24.     dddDotGrid();
  25.     dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,0,0,0);
  26.                                                // Insert an object to be rendered.
  27.     dddDrawObjects();                          // Render all 3D objects we have inserted.
  28.     dddScreenSwap();                           // Flip the real screen and the dummy screen.
  29.   }
  30.   dddRestoreAll();
  31.   return 0;                                    // Bye.
  32. }
  33.