home *** CD-ROM | disk | FTP | other *** search
/ Virtual Reality Madness / VRMAD96_ONE.ISO / virtek / libex / libex071.c < prev    next >
C/C++ Source or Header  |  1995-08-24  |  1KB  |  27 lines

  1.                                                // Example: 071 from Library Reference
  2. #include "..\3D-Ware\dddware.h"
  3. short    VXpos=0, VYpos=-20, VZpos=0, VXangle=0, VYangle=0, VZangle=0;
  4. short    Xpos=0, Ypos=0, Zpos=900, Xangle=0, Yangle=0, Zangle=0;
  5. short    ShapeHandle;
  6. char     Semaphores;
  7. short  main(void)
  8. {
  9.   dddInitAll();
  10.   ShapeHandle = (dddShapeLoad("EXAMPLE.3D"));  // Load the .3D data file.
  11.   while  (!dddkeycode)
  12.   {
  13.     dddSetViewPos16(VXpos,VYpos,VZpos);        // Set the viewers angles in the 3D world.
  14.     dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
  15.     dddHoriFade(VXangle,VZangle);              // Clear the graphics screen.
  16.     dddDotGrid();
  17.     dddClearObjects();                         // Clear the viewing table.
  18.     Zangle += 0x100;
  19.     dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
  20.                                                // Insert an object to be rendered.
  21.     dddDrawObjects();                          // Render all 3D objects we have inserted.
  22.     dddScreenSwap();                           // Flip the real screen and the dummy screen.
  23.   }
  24.   dddRestoreAll();
  25.   return 0;                                    // Bye.
  26. }
  27.