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Virtual Reality Madness
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VRMAD96_ONE.ISO
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virtek
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libex
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libex062.c
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C/C++ Source or Header
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1995-08-24
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849b
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25 lines
// Example: 062 from Library Reference
#include "..\3D-Ware\dddware.h"
short VXangle=0, VZangle=0;
short count;
short main(void)
{
dddLoadColors("EXAMPLE.COL"); // Load in the color palette called 'example.col' to 'standardpal'.
dddInitVideo();
dddSetPal(dddstandardpal);
dddInit3d();
dddSetClipArea(0,319,0,199);
dddSetHorizonClip(0,319,0,199,100);
for (count=0; count<100; count++)
{
VXangle+=0x40; // Rotate around slowly in the X plane.
VZangle+=0x400; // Rotate around fast in the Z plane.
VZangle=(VZangle & 0xFFC0); // Make sure we have values between 0 and 0xFFC0
dddHorizon(VXangle, VZangle); // Draw the horizon on the screen.
dddScreenSwap();
}
dddRestoreVideo();
dddClose3d();
return 0;
}