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Virtual Reality Madness
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VRMAD96_ONE.ISO
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virtek
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libex
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libex035.c
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C/C++ Source or Header
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1995-08-24
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2KB
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31 lines
// Example: 035 from Library Reference
#include "..\3D-Ware\dddware.h"
short Xpos=0, Ypos=0, Zpos=400;
short Xangle=0, Yangle=0, Zangle=0;
short VXpos=0, VYpos=0, VZpos=0;
short VXangle=0, VYangle=0, VZangle=0;
short ShapeHandle;
char Semaphores;
short main(void)
{
dddInitAll();
ShapeHandle = (dddShapeLoad("EXAMPLE.3D")); // Load the .3D data file.
dddSetViewPos16(VXpos,VYpos,VZpos); // Set the viewers angles in the 3D engine.
while (!dddkeycode)
{
dddSetViewAngles(VXangle,VYangle,VZangle); // Set the viewers angles.
dddHoriFade(VXangle, VZangle);
dddPrint6(15,20,2,"PRESS ANY KEY TO CONTINUE.");
dddClearObjects(); // Clear the viewing table.
Yangle += 0x100; // Rotate the shape in the Y plane.
Zangle += 0x200; // Rotate the shape in the Z plane.
dddInsertObject16(DRW_MOBILE,ShapeHandle,Semaphores,Xpos,Ypos,Zpos,Xangle,Yangle,Zangle);
// Insert an object to be rendered.
dddDrawObjects(); // Render all 3D objects we have inserted.
dddScreenSwap(); // Flip the real screen and the dummy screen.
}
dddFadeDown(dddstandardpal); // Fade down from the current palette to black.
dddRestoreAll();
return 0; // Bye.
}