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- From: shamim@howland.isu.edu
- Newsgroups: rec.models.rc,news.answers,rec.answers
- Subject: R/C Flying: Part 2 of 2/rec.models.rc FAQ
- Supersedes: <RC-flying-FAQ2_777141065@ickenham.isu.edu>
- Followup-To: rec.models.rc
- Date: 14 Sep 1994 06:05:05 -0600
- Organization: Idaho State University, Pocatello
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- Sender: shamim@ickenham.isu.edu
- Approved: news-answers-request@MIT.Edu
- Distribution: world
- Expires: 26 Oct 1994 12:05:02 GMT
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- Summary: A Beginner's Guide to Radio Controlled Flying
- Xref: bloom-beacon.mit.edu rec.models.rc:22228 news.answers:25668 rec.answers:7307
-
- Archive-name: RC-flying-FAQ/part2
- Last-modified: Jun. 11 1994
-
- ============================== Part 2 ========================================
-
- :::::: -- Powered (gas) -- ::::::
-
- Even though "wet" power is called "gas", it's not the same as car
- gasoline. Model fuel is usually a mixture of a lubricant (synthetic or
- castor oil), methanol and nitromethane. The power plants are usually
- called engines, as opposed to electrics, which use motors (see below).
- Engines are available in 2-stroke (louder, cheaper, and more powerful
- for the same displacement) and 4-stroke (a more scale sound, less
- vibration, but more expensive). Engine displacements are usually
- measured in cu. in. the US (A 60 engine = 10cc [actually 0.61 cu. in.]).
-
- Compared to beginner's gliders, powered trainers are more difficult to
- master. This means that everything about instructors and equipment
- checks goes DOUBLE for powered planes. There are many, many ways a
- beginner can make mistakes and destroy a model that he/she has spent
- alot of time and money on. With the typical powered trainer, going it
- alone is foolhardy and will likely end with a destroyed model and a
- very disappointed modeler.
-
- If you can't find an expert that is willing to teach you, it is best to
- start with a 2-3 channel model with a long wingspan and alot of
- dihedral. The ideal thing to start with here would be a 2 channel
- glider. If you must start with a powered plane, a Sig Kadet is one of
- the more docile trainers.
-
- If you have an instructor, but have not flown R/C before, you can start
- with something a bit more advanced. In general, the larger the plane,
- the easier it is to see and to fly; but at the same time, the more
- expensive it is. The most popular size is the so-called "40-size" plane,
- with about a 50" wingspan and .40 cu. in. engine. The Great Planes
- PT-20/40/60 series are good. You can build these with ailerons, but due
- to their large dihedral, they can also be flown without ailerons. It
- won't hurt to have them built-in. Even though they will not be very
- effective, they will get you used to using them. Other recommended
- planes are the Midwest Aerostar and the Goldberg Eagle. Something with
- a "tricycle" undercarriage, that is one with a nosewheel and two main
- wheels, is the easiest to learn on.
-
- If you have an instructor, and have flown R/C gliders, you might want
- to start with something still more advanced, say a Great Planes Trainer
- 20/40/60 or the like. These have a fully symmetrical airfoil and less
- dihedral. They are capable of more in the way of aerobatics, but are
- trickier to fly due to higher speed and less stability.
-
-
- :::::: -- Electric Flight -- ::::::
-
- >I didn't know that you could put an electric motor and batteries
- >in an airplane. Isn't that kind of heavy?
-
- Modern NiCd batteries are pretty amazing. You can charge them in 15
- minutes, take power out of them at up to 50 amps or so, and do it all day.
- That capability is what makes electric flight possible. Electric power can
- be used for any kind of flying---gliders, aerobatics, even racing. It's an
- excellent choice for sport flying.
-
- >What are the advantages and disadvantages of electric flight
- >compared to wet power?
-
- Electric power systems are heavier for a given power output. This means
- that planes must be built lighter, which may be more challenging
- (especially for the beginner). That's really the only significant
- disadvantage. The big advantages are that electrics are quiet and clean.
-
- To me, the biggest advantage of all is that electric flight is unusual and
- interesting.
-
- >What is the best way to get started in electric flight?
-
- That depends on what you want to do and where you're starting from.
-
- If you've never flown RC before, and you want to start with an electric
- plane rather than a pure glider, I recommend an electric glider like the
- Airtronics Eclipse. This will give you the best chance to stay ahead of
- the plane. In the sport/trainer category, I hear a lot of good things
- about the Leisure Amptique.
-
- If you know how to fly RC, you have a lot of choices. The simplest and
- most available electric power systems use six or seven cells. These are
- called "05" systems, and are very similar to the power system of an RC car.
- You can find all sorts of planes in kit or plan form which will work well
- with these systems. Outstanding examples are the aforementioned Eclipse
- and Amptique, old timers such as the Leisure Playboy and Astro Viking, a
- variety of semi-scale kits from Davey Systems, all sorts of gliders, and
- the aerobatic ElectroStreak from Great Planes. Any two-meter glider kit
- can be easily adapted to six or seven cell electric by a moderately
- competent builder. Just stick a motor in the nose, battery under the wing,
- and go.
-
- If you want more performance, good ground handling, or just like larger
- planes, there are larger power systems available, all the way up to systems
- which will handle a 60-sized power plane. The cost and complexity, of
- course, go up with size. Any reasonably well-designed power plane kit or
- plan can be adapted to an appropriately chosen electric power system. The
- first step is to leave out half the wood---all power planes are grossly
- overdesigned. Electric motors generate very little vibration, which helps
- you get away with lighter structures.
-
- >What are the elements of an electric power system?
-
- The power system includes a battery, a motor, a control, and wiring. The
- battery is almost always made up of Sanyo NiCd cells in the appropriate
- number. Motors vary from the simple, cheap "can" type (otherwise known as
- "540" or "550" style), through more sophisticated styles adapted from RC
- car motors, up to the cobalt powerhouses.
-
- Controls can be a simple on-off switch controlled by a servo, a directly
- controlled on-off switch, or a proportional electronic control.
-
- If you are going to fly a glider or old-timer type plane with less than a
- 500-watt motor, think seriously about getting battery packs made of Sanyo
- 900 SCR cells. They are significantly lighter than the more usual 1200 mAH
- (sub-C) cells and give excellent performance.
-
- > What do the various letters used to refer to NiCd cells mean?
-
- A: SC is the basic cell. SC cells will take fast charging and have
- reasonably low internal resistance. SCR cells have lower internal
- resistance and a somewhat flatter discharge curve, that is, they put
- out nearly the same voltage from beginning to end of the discharge.
- SCRs are best for high current drain applications. SCE cells have
- somewhat more capacity for the same physical size, but also have
- higher internal resistance. They are best for low current drain
- use (less than about 10 Amps.) The higher capacity of SCE cells
- will not be realized at high current drains, and they will heat up
- more than SCR cells.
-
-
- Many kits nowadays come with a power system. In most cases, these systems
- are adequate for the application. It won't hurt to try what's there to
- start with, you can always experiment later. If the kit you choose doesn't
- come with a motor, of course, you'll have to choose one. If you are a
- beginner, go with the recommendations of the kit manufacturer. If you are
- an experienced RCer, you probably don't need my help.
-
- For a six- or seven-cell glider or old-timer with a cheap motor, an on-off
- switch is sufficient control. For anything else, you will have much
- greater enjoyment with a proportional throttle. Get a high-rate control,
- they are much more efficient at part throttle. There are several good
- brands out there, but I like Jomar for good controls at good prices.
-
- >What support equipment do I need?
-
- You need a charger of some sort. If you are using six or seven cells, any
- RC car charger will do the job. You don't need peak detecting or any of
- that fancy stuff to start with. For larger packs, there are good
- high-voltage chargers around. Check out Astro Flight and TRC, among
- others. Remember, the biggest enemy of NiCads is heat, so try and keep those
- batteries cool when charging. Expect to pay about $40.
-
- >How are motor sizes specified?
-
- Motors are traditionally specified by a system which attempts to equate
- them to wet engines. There are significant problems with this, but they
- probably aren't of concern to beginners. An "05" motor takes a six or
- seven cell battery and puts out 75 to 120 watts, and so on up to a "60"
- which takes 28 cells and puts out 1200 watts. Incidentally, there are
- about 750 watts in a horsepower.
-
- The actual power output for a given voltage (number of cells) depends on
- the load. Unlike wet engines, electric motors put out more power with more
- load. If you don't like the performance you get from your plane, you can
- try a bigger propellor---up to a point. More power, of course, means less
- run time.
-
- In the ideal world, motors would be specified by the total power they are
- capable of supporting and by the number of cells (or voltage) with which
- that power is produced.
-
- >What's a cobalt motor and why would I want one?
-
- Rare-earth magnets, of which the most common type is samarium cobalt, are
- stronger for a given weight and volume than ferrite magnets. Perhaps an
- even more important reason for getting a cobalt motor is that they also
- have better brushes, bigger shafts, better bearings, are built more
- carefully, and so on. For the serious electric flier, they are worth the
- extra expense.
-
- >Where can I get this stuff?
-
- Electric equipment is somewhat specialized, and most hobby shops aren't yet
- sufficiently enlightened to carry very much. You can use RC car equipment
- for a lot of things (after all, they developed this stuff in the first
- place) and your local hobby shop will have lots of that. If you want to
- get more sophisticated, get the catalogues from Hobby Lobby and Hobby Horn
- (both have ads in all the usual magazines.) Both catalogs contain a lot of
- detailed information that I can't fit in here. Hobby Horn has good prices
- on mainstream stuff. Hobby Lobby sells the lines of several European
- manufacturers, and tends to have higher prices for fancier (or at least
- more unusual) stuff. I haven't dealt with CS Flight Systems on the East
- Coast, but I read good things about them.
-
-
- :::::: -- Helicopters -- ::::::
-
- Getting started
- How hard is flying heli models?
- What are some good helicopters to consider?
- Price to get going?
- What are some good books?
- What accessories should I get?
- What about electrics?
-
- Controls on a heli
- What is cyclic? Collective?
- What is gyroscopic precession?
- What do the servos control?
- What is the use of gyros and how do they help?
- How about fixed-pitch versus collective helis?
-
- Radios
- How many channels do you need to control a heli and why?
- What are the radio options?
- Can I use my airplane radio?
-
- Flying
- What's the deal on auto-rotation?
- What about aerobatics?
- How high do they fly? How fast do they go?
-
- Getting started
-
- How hard is flying heli models?
-
- Getting the hang of flying an R/C heli is a fairly challenging undertaking.
- It's like riding a bike: when you first start trying it seems impossible,
- but with enough practice it starts to seem easy, like second nature. It
- may take 5 or 10 sessions to get to the point of being able to hover with
- some consistency. Helicopters provide a long sequence of challenges, and
- the corresponding satisfactions of mastering them. After hovering, there
- is forward flight, nose-in hovering and flight, auto-rotation, aerobatics,
- inverted flight, etc.
-
- What are some good helicopters to consider?
-
- There are several good helicopters on the market. It's a bit like Ford
- people versus Chevy people: different people develop preferences for
- different helis. Good ones to learn on include the Hirobo Shuttle, Kyosho
- Concept .30, and Kalt Enforcer. An excellent although somewhat more
- advanced heli is the X-Cell .40. Also, Shluter makes first-rate R/C helis.
- Check out the local hobby shops to see what the well-supported helis are in
- your area, and if possible find where the locals fly. Hang out at the
- flying field for an afternoon or two, and see what the locals are flying.
-
- Price to get going?
-
- The helicopter itself will cost from $250 to $400 for a good starter heli.
- A radio will cost $200 to $450 or so. Gyro is about $70. Engine is about
- $130. Starter box, starter battery, etc. will probably be at least another
- $100.
-
- What are some good books?
-
- There are two excellent books. Paul Tradelius's book (available through
- Model Airplane News) is particularly good for beginners. He presents the
- material in an order and a depth that is well suited to getting started. A
- more encyclopedic book is the one by Ray Hostetler. This book goes into
- great detail on all topics, and is a book to grow into. Ray's book mixes
- beginner info and info necessary only for advanced pilots, and consequently
- can be a bit overwhelming at first. There's a lot of stuff in there that
- you won't need to delve into for quite a while. I would recommend getting
- both of these books.
-
- What accessories should I get?
-
- There are a million accessories that you can buy. There are a relative few
- that are indispensible, or almost so. I'd put the following items on the
- short list: a prop balancer, a pitch gauge, a pair of ball link pliers, and
- a receiver battery tester. You will need a standard assortment of tools
- such as needle nose pliers, screw drivers, hex wrenches, etc. You'll also
- need a starter and starter battery.
-
- What about electrics?
-
- There are a couple of pretty good electric helis on the market. One is
- made by Kyosho (the Concept EP), and one is made by Kalt (the Kalt
- Whisper). These machines are small, light, delicate, and squirrely. Not
- the thing to try to learn on. They are more novelty items for experienced
- R/C heli pilots.
-
- Controls on a heli
-
- What is cyclic? Collective?
-
- On most R/C helis (and full-scale helis for that matter), the main blades
- can change their (so-called) pitch angle. What this means is that if you
- sit the heli on a table and look at the tip of one of the main blades, the
- chordline of the blade can be tilted through a range of angles by the
- servos. In this sense, the rotor disk of a heli is a bit like a
- variable-pitch prop on an airplane. If the heli is hovering and you wish
- to make it climb straight up, you increase the pitch of the main blades,
- and increase the throttle so that the engine can overcome the increased
- drag and keep the blades turning at the same speed. The increased blade
- pitch results in more lift, and so the heli climbs. (With R/C helis,
- unlike R/C airplanes, engine RPM's are supposed to stay the same over (most
- of) the throttle range. At high throttle the engine puts out more power,
- but there is a corresponding increase in the load on the engine due to
- increased main rotor blade pitch, and so the engine stays at the same
- RPM's.) This overall increase in pitch that makes the heli climb is called
- collective control.
-
- To get the heli to pitch forward or back, and to roll left and right, there
- are controls that are analogous to airplane elevators and ailerons. These
- controls are refered to as cyclic controls. The idea is to set up
- asymmetric lift on the rotor disk. (This is similar to what ailerons do to
- an airplane-one wing can be made to generate more lift than the other, and
- so the airplane rolls.) If there's asymmetric lift on the rotor disk, the
- plane of rotation of the rotor disk is going to change. For instance, the
- rotor disk (and the heli that is attached to it) might go a bit nose-down.
- In that case, the heli will transition out of a hover and start flying
- forward. Similarly, the heli can be made to lean back (nose-high), left,
- right, or any combination of these. The way this asymmetric lift is set up
- is to vary the pitch of each blade as it goes around. For instance, say
- you push forward on the cyclic control stick (the right one on your
- transmitter, which does the same thing as an aileron/elevator control stick
- on an airplane radio). This will make the blade pitch down as it travels
- through the forward-moving part of the rotor disk (usually the left side of
- the rotor disk), and it will make the blade pitch up as it travels through
- the backward-moving part of the rotor disk (usually the right side of the
- rotor disk).
-
- What is gyroscopic precession?
-
- This is a counter-intuitive aspect of helicopters, that even many advanced
- pilots don't clearly understand. In order to get the helicopter's rotor
- disk to tilt (for example) downward at the front, you increase the lift on
- the right side of the rotor disk and decrease the lift on the left side of
- the rotor disk. (This is assuming the standard clockwise main rotor
- rotation.) To see why this is so, consider the following example. If the
- heli is in a nose-down attitude, the forward moving blade travels downhill,
- and the aft-moving blade travels uphill. The blades travel level at the
- front and back. To get a hovering heli to go into a nose-down attitude,
- you need to encourage the forward-moving blade to start going downhill and
- the aft-moving blade to start going uphill. Hence, pushing the cyclic
- stick forward causes lift to be killed on the forward-moving (left) part of
- the rotor disk and increased on the aft-moving (right) part of the rotor
- disk.
-
- What do the servos control?
-
- There are usually five servos on an R/C heli. One controls throttle, one
- controls collective, one controls fore-aft cyclic (analogous to elevator),
- one controls left-right cyclic (analogous to aileron), and one controls
- tail rotor pitch (analogous to rudder).
-
- What is the use of gyros and how do they help?
-
- The gyro is positioned so that it senses yaw. It then feeds small inputs
- to the tail rotor servo to counter the yaw that it detects. This keeps the
- helicopter from yawing to the left and right when you don't want it to.
- Left-right movement of the left stick also supplies input to the tail rotor
- servo; so you and the gyro are both giving control inputs to the tail. A
- gyro is a MUST. It's probably not an exaggeration to say that gyro-based
- stabilization of the tail rotor made R/C heli flying feasible. It is
- possible to fly an R/C heli without a gyro, and it's also possible to
- juggle seven balls. It's just darn hard! Furthermore, it's definitely not
- something you want to try tackling when you're just getting started.
- Without a gyro, the heli can begin to whip around wildly as soon as the
- skids leave the ground. The heli will do a 180-degree turn and you're
- looking at an angry helicopter coming right at you before you know what
- happened. Definitely not something for a beginner to tackle.
-
- How about fixed-pitch versus collective helis?
-
- Helicopters with collective are now inexpensive and reliable. Every
- reasonable modern heli, from beginner-trainers up to FAI world-beaters, has
- collective. In a fixed-pitch heli, lift is controlled by varying engine
- RPM, just as in an airplane. This is an outmoded technology, and you will
- outgrow such a heli very soon. Virtually no aerobatics, no auto-rotation
- (if the engine quits at altitude, the heli becomes a brick), not as much
- fun.
-
- Radios
-
- How many channels do you need to control a heli and why?
-
- You need five channels to control a heli. You need one each to control
- pitch, roll, and yaw. You need one to control throttle, and you need one
- to control collective. You might think that one servo could control both
- throttle and collective, since they are related. There are several reasons
- this wouldn't work, however. The main rotor disk of a heli is huge and
- generates a correspondingly huge amount of drag compared to an airplane
- prop. (If you think of the heli rotor disk as a big propellor, its
- actually pretty amazing that a tiny little .32 engine can turn it at all.
- There's about a 10:1 gear down from the engine to the main rotor, which
- makes it possible for the engine to turn the main rotor.) So, you have to
- have fairly fine control over the relationship between the collective pitch
- (and corresponding drag) and the throttle setting. If you get it wrong,
- the engine bogs badly or races wildly. Also, auto-rotation is an important
- maneuver, and this entails control of collective pitch while the throttle
- is set to idle. Finally, for inverted flight you want to have full
- throttle both at maximum up collective and maximum down collective.
-
- What are the radio options?
-
- Pitch curves and throttle curves: You can adjust the amount of servo travel
- at 0% stick, 25%, 50%, 75%, and 100%, both for throttle servo and
- collective servo. This feature is a must.
-
- Throttle hold: Flip this switch to practice auto-rotation; the throttle is
- reduced to idle. All the other controls still work normally.
-
- Idle up: This is an alternate mode, usually used for aerobatics. You can
- set throttle and pitch curves, mixes, etc., and change over to the
- different setup at altitude or whenever.
-
- Programmable mixing: This neat feature lets you establish a relationship
- between channels. One channel is designated as the input or master
- channel. As the master channel varies, it causes small changes to the
- output channel. This is an advanced feature.
-
- Revolution mixing: This feature causes increases in tail rotor as throttle
- and pitch increase. This is useful to compensate for the increased torque
- the engine produces. I feel that this is a somewhat over-rated feature,
- and that it only really comes into its own when you're doing aerobatics.
- Even then, a programmable mix may be better.
-
- Electronic trim adjustment: similar to and augments mechanical trim
-
- End point travel adjustment: sets where servos go at max stick displacement
-
- Exponential: can be used to make cyclic less sensitive in midrange.
-
- Can I use my airplane radio?
-
- It is possible to control a helicopter with a 4-channel airplane radio.
- You can master hovering and move into elementary forward flight this way.
- For anything beyond that, you will need a helicopter radio. If you do try
- to use a 4-channel airplane radio, build a Y-connector, and control two
- separate servos (collective and throttle) off the throttle channel. Then
- adjust control arms to get a form of mechanical throttle and pitch curve
- adjustment. It's not too hard to set a heli up so that it will hover
- tolerably well at mid-stick this way, and you can contrive to increase lift
- above mid-stick and lose lift below mid-stick.
-
- Flying
-
- What's the deal on auto-rotation?
-
- If a heli's engine quits in flight or you simulate this by going to
- throttle hold mode, it is still possible to glide the helicopter down
- safely. As the helicopter descends, the wind flows up through the rotor
- disk from below. At a low or negative collective pitch setting, the wind
- flowing up through the rotor disk keeps the blades spinning. Heli blades
- usually have lead weights epoxied into the tips, so as the blades spin they
- build up a fair amount of rotational inertia. When you are near the ground
- and ready to land, you add in collective to increase lift, and the inertia
- maintains head speed sufficient to execute a controlled landing. In
- theory. ;-) Auto-rotative glides and landings are beautiful to watch. A
- helicopter can sustain as much as a 4:1 glide ratio in auto-rotation.
-
- What about aerobatics?
-
- Helis can do awesome aerobatics: loops, rolls, pirouettes, you name it. My
- personal favorite is inverted flight. If looks 'way cool to see a
- helicopter hovering inverted right above the grass. I've seen guys do
- aerobatic routines flying the whole thing BACKWARD. With a helicopter you
- have unbelievable versatility.
-
- How high do they fly? How fast do they go?
-
- Helicopters can go so high they are out of sight. Being able see the thing
- in order to control it is the only limit on how high they can fly. R/C
- helis can go 60-80 MPH or more.
-
-
-
- :::::: -- Some Aerodynamics -- ::::::
-
- The aircraft can rotate around three axes: the fore-and-aft axis (or the
- _roll_ axis); the spanwise (nose-up/nose-down) axis or the _pitch_ axis;
- and the nose-left/nose-right, or _yaw_ axis.
-
- Speed:
-
- The cross-section of the wing has a shape called an _airfoil_. It has the
- property that when it meets the air (usually at some small angle, called
- the _angle_of_attack) it generates an upward force (lift) for a small
- backward force (drag). The amount of lift (and drag) depends on the
- airspeed and a value called the _lift_coefficient_ (and a few other
- things like surface area and density of the air). If the plane is in
- unaccelerated flight, the upward force (approximately equal to the lift)
- is equal in magnitude to the weight of the plane, which is a constant. It
- thus follows that the total lift generated by the wing is always constant
- (at least in unaccelerated flight). [One example of accelerated flight is
- turning---see below]
-
- The above mentioned _coefficient_of_lift_ (abbreviated Cl) depends on the
- angle of attack. Usually, as the A-of-A is increased, Cl increases; to
- keep the lift force constant, speed can decrease. So to fly fast, we
- decrease Cl (and A-of-A); to slow down, increase Cl (and A-of-A). Since
- the wings are fixed, we alter the A-of-A by pitching the entire plane up
- or down. This is done with the elevator. The elevator is thus the speed
- control.
-
- Turning:
-
- To turn a body moving in a straight line, a sideways force must be
- applied to it. For a plane, the best method for generating a force is to
- use the wings. To get them to act sideways, we roll the plane: now part
- of the lift is acting sideways and voila! a turn. To roll the plane, we
- use the ailerons (the movable surfaces at the wingtips). Also, notice
- that now since part of the lift is acting sideways, the lift force in the
- upward direction is reduced; but the upward component of the lift needs
- to be equal to the weight of the plane i.e. we need a little more lift
- from the wings, which we can do by increasing Cl---i.e. by pulling a bit
- of up-elevator. That's why to turn in a plane you push the stick sideways
- in the direction of the turn and then pull back a bit to keep the nose
- level.
-
- What happens if you try to turn with the rudder alone? The application of
- the rudder will cause the aircraft to yaw, and it will continue to travel
- in the same straight line (more or less), skidding. (Think of a car on a
- perfectly slippery road---if you try to turn just by turning the wheel,
- you'll skid but won't turn). So we need a roll to turn.
-
- But most of the trainers we see don't have any ailerons! How do they
- turn? They use a configuration of the wings called _dihedral_ (or, for most
- gliders, _polyhedral_).
-
- Flat Dihedral Polyhedral
- ~-_ _-~
- -------O-------- ~~~----___O___----~~~ ~~~~~~~----O---~~~~~~
-
- ^ ^ ^ ^ ^
- 0 angle between small angle between small angle between 2 wing
- 2 wing panels 2 wing panels panels and also small angle
- within each panel (Gentle Lady)
- OR
- 0 angle between 2 wing panels
- and small angle within each
- panel (Olympic 650)
-
- When we apply rudder (say left rudder) to a plane with dihedral, what
- happens? The plane yaws; the right half of the wing then sees a greater
- angle of attack than than the left half:
-
- / / / / / / <--- airflow direction
- ._______________________.
- |___________|___________|
- left wing right wing
-
- (You can try this out if you don't believe it: take a piece of paper and
- fold it slightly, like dihedral; then look at it end on, but slightly
- off-center, i.e. from the point of view of the approaching airflow. You
- will see that you can see more of the underside of one half than you can
- of the other.) And what does an increased angle of attack do? It
- increases the Cl and the lift generated by that half! So we now have the
- right wing generating more lift and the left less; the result is a roll
- to the left. With polyhedral we get the same effect, only to a larger
- extent.
-
- The Stall:
-
- If you try to fly slower and slower by pulling back on the stick (i.e.
- applying up-elevator) you will reach a point where the plane "falls out
- of the sky" or the stall. What happens is that an airfoil will only
- "work" up to a certain angle of attack. When that angle is exceeded, the
- airflow above the airfoil breaks up and the result is an increase in drag
- and a drastic decrease in lift, so that the wings can no longer support
- the plane. The only remedy is to reduce the A-of-A i.e. to push the nose
- down. This may be a little difficult to do when you see your plane
- falling---the natural tendency is to pull back on the stick, to "hold the
- plane up."
-
- A development of the stall is the spin. Volumes can be written about it,
- and have been; go to the library and check any book on introductory
- aerodynamics.
-
- If you want to know more about Aerodynamics as it applies to Model
- Aircraft (the small Reynolds' number regime, as it is sometimes called)
- check "Model Aircraft Aerodynamics" by Martin Simons [Argus Books,
- ISBN 0 85242 915 0].
-
-
- :::::: -- The rec.models.rc ftp site -- ::::::
-
- Nur Iskander Taib <ntaib@silver.ucs.indiana.edu> has been kind enough to
- establish an ftp site for the use of the rec.models.rc community. Use
- anonymous ftp to log in to "bigwig.geology.indiana.edu" and go to the
- directory called "models" . You will find subdirectories called
- "airfoil", "faq" and "circuits". These contain, respectively:
- plotfoil---a program to plot airfoil sections on PostScript printers.
- It can also draw spars and sheeting allowances, and can
- plot airfoils of arbitrary chords (on multiple sheets). It
- also includes a library of airfoil data, including many
- from Soartech 8.
- faq ---contains this FAQ file.
- circuits---circuit diagrams for modelling applications, including
- "smart" glow-plug drivers.
-
- Other FTP sources:
- Sometimes people have trouble getting to bigwig. Plotfoil is also
- available from comp.sources.misc, which is archived at many sites,
- including sites in France and Australia. Get Volume 31, parts 28-30
- (archive name: plotfoil). Contact your sysadmin, or read the periodic
- posting in comp.sources.misc for more information on how to reach the
- nearest one.
- This FAQ is available from rtfm.mit.edu, the news.answers archive. It
- is in /pub/usenet/news.answers/RC-flying-FAQ/part*.
- These two sources are guaranteed to be up-to-date, since it is all
- done automagically.
-
-
- :::::: -- Other Information -- ::::::
-
- SOURCES:
-
- Materials:
- Composites - carbon-fiber, glass, epoxy and other composite materials are
- available from:
-
- Aerospace Composite Products: P.O.Box 16621, Irvine, CA 92714. +1 714 250 1107
- Carbon fiber tow, rods and strips; glass cloth, kevlar, Spectra, rohacell.
-
- Fibre Glass Development Corporation: 800 821 3283.
- Glass fabrics, resins etc.
-
- Composite Structures Technology: P.O.Box 4615, Lancaster, CA 93539 800 338 1278
- CF, glass cloth, rohacell, kevlar. Recommended by some for good prices and
- lighweight materials.
-
- TUNED PIPES:
-
- Tuned pipes are a means of boosting the power of two stroke engines.
- They are not all things to all engines, but when properly set up they can
- be very effective.
- If you have ever played a note by blowing over the end of a piece of
- tubing, you are using the principle involved. This is that any tube has a
- natural resonant frequency, usually dependant on its length, and the
- speed of sound in air. This means that some oscillations will die away
- quickly, but one in the right range will resonate, and be strengthened in
- force, when the wave---length matches the resonant length of the tube.
- As a pressure wave in the sound reaches the end of the pipe, a reflection
- is set up, and moves back up the tube. This occurs at the end, whether
- open or closed, and at changes of section or taper. Now, if we arrange a
- length of pipe as a muffler for a two stroke engine, we will find that at
- a certain rpm, the pipe will resonate, and boost the engine's rpm up.
- This is because the reflected pressure wave arrives at the exhaust port
- just in time to push some fuel/air mixture that was about to be lost out
- the port (due to timing overlap), back into the cylinder, where it will
- be burnt, producing more power than without the pipe. All we have to do
- is arrange the length of the pipe so that the boost in rpm occurs at a
- rev range that is useful to us with the relevant load (propeller). It
- may be that the engine cannot produce enough power to turn the fitted
- prop at a useful speed. Some engines have port timimg that cannot benefit
- usefully from any pipe.
- The major factor in setting up a pipe is the length for a given
- propeller and rpm range---some examples are given later. Some different
- designs of pipes will produce different lengths, because of the effects
- of diameter, taper angle and type of end reflector. Many pipes also have
- a muffled section which hides the rear cone or reflector's shape. Here
- are the basic questions to ask yourself before trying a pipe:
- is the engine likely to benefit---if it is a sport type engine, less
- likely, but ask around. If it has a name for power (eg ROSSIs, YS, the
- hotter OS) almost certainly.
- is the aircraft capable of handling extra speed?
- is the pilot capable of handling extra speed?
- what prop and rpm range are you aiming at?
- Let's get started. Record the static rpm on the prop of your choice
- with a muffler before doing anything else, so we know where we are
- starting from. Try to get a starting point for the length from a similar
- set up if possible, and fit your pipe. If you have a choice, get a header
- that is a bit (1") longer than you think you need---it is easier to
- shorten than lengthen the header. Now start the engine and tune for
- slightly rich from peak revs. Note that this may require a richer setting
- than usual, as we (hopefully) are producing more power than before. If we
- have fewer revs than with a muffler, something is wrong---if your mixture
- is correct, the pipe is probably too long. Try shortening the header (or
- pipe if more convenient) in 1/4" increments until the revs start to rise.
- If the pipe is too short, the motor will run harshly, and the needle
- setting will be unstable and critical---add 1/4" spacers between the
- header and the pipe. Now to fly it. If it is not visibly faster in the
- air, try a shallow dive. If there is a distinct jump in revs and speed,
- the pipe is too short, and the `coming on' is caused by the prop
- unloading in the dive and coming up to a resonant rpm. If however the
- dive produces no change, but the vertical performance is better, the pipe
- is too long. Note that the references to `short' and `long' are
- relative---the pipe cannot improve the speed over all rpm ranges, and you
- will have to decide what the most appropriate compromise for your case is
- yourself. Most fliers do not need to have the engine speed up while
- descending, only to slow down in level and upward flight, so most
- adjustments will be aimed at improving level and upward flight.
-
- Remember that pipes will vary in their boost and tolerance of
- non-optimum length.
- The lengths given below are from the exhaust port face to the high
- point of the two cones of the pipe, or if muffled, usually to the point
- where the muffled section joins the first cone.
- Prop Length Rpm
- OS 46 SF MA 10x6 345 mm 14000
- OS 45 FSR MA 9.5x6 305 mm 15000+ (10x6 cut down)
- OS 45 FSR MA as above 305 mm 16200 (exhaust port lifted 1.0mm)
- ROSSI .60 MK 11x7.5 375 mm
- YS .45 MA 11x7.5 320 mm
-
- These examples used a variety of pipe makes, but I have found that MACS
- pre-tuned pipes are hard to fault---i.e. they will come up straight away.
- Some other types and makes of pipes will differ---GRAUPNER pipes will
- give bigger boosts, but are MUCH more critical on almost every parameter
- ---length, prop, plug, fuel etc.
-
- Dont forget to record what you try so you don't repeat mistakes or dead
- ends in your trials. I have found good muffled pipes, properly set up,
- frequently are quieter than mufflers, especially when set up long with
- big props---the best result I have had was an OS 46 SF with a 12x6 and a
- pipe about 40mm(1.5") longer than for a 10x6, measured about 85db (at
- 3m/10ft) over grass, and in the air it was inaudible if there was
- anything else in the air.
-
- --
-