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- Santa and Rudolph Do Christmas
- ------------------------------
-
- It is Christmas Eve, and all around the world little
- children are going to bed. In their voices excitement
- can be heard and the thrill of not knowing what presents
- they will be receiving. Far away at the North Pole Santa
- and Rudolph are setting out to deliver these presents.
-
- This year though, the Sandman has other ideas and plans
- to stop Santa and Rudolph, discrediting them and taking
- over Christmas for himself. He has already kidnapped
- all of Santa's Elves and plans to force them into working
- in his own factory, making toys to his design.
-
- Santa and Rudolph learning of these plans too late, have
- no time to stop the Sandman, and so must make all their
- deliveries before dealing with him. To stop them achieving
- this the Sandman has sent his creatures into the world,
- but little does he know that Santa and Rudolph have gone
- prepared...
-
-
- ---**---
-
- GETTING STARTED
-
- From Floppy Disk: 1. Turn off your Amiga.
- 2. Insert the game disk in the internal
- drive.
- 3. Turn on the computer.
- 4. The game will load and run
- automatically.
-
- To Install on Hard Disk:
- 1. Boot your Amiga from Hard Disk.
- 2. Insert game disk in any drive.
- 3. Double-click "Santa&Rudolph" disk
- icon.
- 4. Drag "Santa&Rudolph" drawer to where
- you want the game on the Hard Disk.
- 5. Copy the fonts contained within the
- "Fonts" directory on the game disk
- into the "Fonts" directory on your
- hard disk.
- 6. To play, double-click the
- "Santa&Rudolph" icon in the
- "Santa&Rudolph" drawer on the
- Hard Disk.
-
-
- ---**---
-
- TROUBLESHOOTING
-
- If the game fails to run properly then try switching off
- all attached devices - e.g. external drives.
-
- Users with Hard Disks should try running the game from
- floppy and switching off any active partitions.
-
- Make sure that the fonts on the game disk are contained
- within the fonts directory when running the game.
-
-
- ---**---
-
- GAMEPLAY
-
- You must guide Santa, or Rudolph, as they travel around
- the world.
-
- Armed only with a large gun, you must avoid the hazards
- sent by the Sandman whilst collecting the presents and
- delivering them to the windows on every screen. Once the
- target number of presents is delivered you will move onto
- the next screen. After three screens the location will
- change.
-
- The final level is the Sandmans factory at the North Pole.
- Collect the bombs and deposit them in the factory. Once
- all of the bombs have been delivered exit the screen before
- the factory explodes.
-
-
- ---**---
-
- INSTRUCTIONS
-
- To start the game press Fire.
-
- A selection screen will appear allowing you to choose which
- character to play. Press left/right to make the fairy point
- at the character you wish to be. Pressing fire starts the
- game.
-
- After the level introductions, Santa or Rudolph will appear
- on the screen via a warp gate.
-
- Control Santa or Rudolph as they float around the screen on
- balloons using the joystick. Gravity and inertia have effect
- on the character so a few games may need to be played before
- getting used to the controls.
-
- Collect the presents by flying over them and then deliver
- them to the windows on each screen. Only one present will
- appear at a time, and a new one will not appear until the
- existing one is delivered, or lost. At the bottom of the
- screen the number of presents left to collect is shown.
- Once this reaches zero the warp gate to the next screen will
- appear. Touch this gate to move onto the next screen.
-
- Touching a hazard results in the balloon bursting and the
- character plunging to the ground below, thus losing a life.
- Also if they are carrying a present that present will be lost.
- After being stunned briefly, the player can start controlling
- the character again. While the balloon is flashing the
- character is indestructable. The number of lives left is
- shown at the bottom of the screen.
-
- Santa, or Rudolph, are armed with a gun. Press fire on the
- joystick to make the gun shoot. Shooting hazards may result
- in their destruction depending on the type of hazard. If
- destroyed the hazard may drop a bonus object. Collect this
- object for bonus points or an extra life.
-
- If you spend too long on a level, a warning will be issued,
- and then after a few seconds sunrise will occur. All hazards
- on the level will then transform into suns and chase after the
- character.
-
-
- ---**---
-
- OBJECTS
-
- When destroyed, hazards will occasionally drop objects which
- can be collected before they hit the ground!
-
- Sherry Glass: Bonus Points
- Christmas Pudding: Bonus Points
- Star: Bonus Life
-
-
-