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READ_ME_FIRST
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1977-12-31
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127 lines
ABOUT THE KEYFILE SYSTEM.
***************************************
The Deluxe PacMan uses a key file for enabling the full
game. This key includes the address and name of the user
it is registered on, so this file (PACMAN.KEY) must NOT
be copied to anyone!! If it's is copied, all other users
will get your name and address and everone will see that
you are a software pirat and are into crimes!
*********************************************************
So PLEASE, PLEASE, DO NOT spread the key file!!!!!!!!!!!
*********************************************************
FILES THAT ARE INCLUDED IN THE ARCHIVE.
***************************************
- SMORE
- SetPatch
- Pack
- Libs/xpkmaster.library
- Libs/compressors/xpkSQSH.library
- Libs/compressors/xpkMASH.library
Some of the modules that I have included in this archive
was made by Jogeir Liljedahl. I just have to say that he
is one of my favorite composers on the Amiga!! Extremely
talented in my opinion! Thanks for composing all those
masterpieces Jogeir!
* SMore (Simple More)
-------------------
This is a text reader that is very small and it can also
read Amiga Guides. If the XPK libraries is available it
can also read XPK packed texts or guides. Powerpacker
library is also supported. It can also use the reqtool
library for a filerequester, and a file can be chosen for
viewing. It uses the mouse to scroll through the text.
Made by Edgar M. Vigdal.
* Pack
----
This is a small utility to compress or decompress files.
This tool can be used to pack the data file for the game
if you want to save some disk space
Usage:
Pack <file> method <packing method>
Example...
Pack MyFile method MASH
This will pack the file 'MyFile' and replace it with a
compressed version of the same file. If the file was
already packed it will skip the file.
To unpack a file use the following command...
Pack <file>
The commando 'Pack #? all' will unpack all the files in
the directory and all subdirectories.
* SetPatch
Use this if you make a selfbooting game disk. Just add
it in in the startup-sequence like this:
SetPatch QUIET
This command will patch some function and engage the
32 bit data fetch in the AGA chips. If you don't use
this and boot from a floppy disk the graphics will not
come up alright! (Only on AGA machines!)
INSTALLING THE LIBS
-------------------
In the 'Libs' directory I have included some useful
libraries that you could install on your gamedisk or in
Libs:
o xpkmaster.library
-----------------
This library must be installed if you want to
compress some of the data files or if you are
using modules and datafiles that are compressed.
The sub library for all the used packer types
most be installed in the 'compressors' directory.
The 'compressors' directory most be placed in the
'Libs:' directory on your boot disk. The
'xpkmaster.library' must be copied to the Libs:
directory too.
*NOTE* If you get an error message when you try to start
the game, that tells you there is a compressed
datafile, you must copy the XPK library and the
sub libraries, to the Libs: directory on you
boot disk! (SYS:, harddisk or floppydisk)
Libs:
xpkmaster.library
compressors/
xpkMASH.library
xpkSQSH.library