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- notation(n) MISC. REFERENCE MANUAL PAGES notation(n)
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- NAME
- notation - transform chess notation
-
-
- SYNOPSYS
- notation [input file] [-o output file] [-options...]
-
-
- DESCRIPTION
- This program reads chess games, either full algebraic or
- shortened (ie Nf1-g3 or Ng3) and is able to ouptut the board
- after any move, in either ascii , postscript, nroff, latex,
- xboard or gnuan save format. This program is also multi-
- lingual: it handles english, french, spanish, german,
- italian, dutch, romanian etc... symbols. So nearly all euro-
- peans languages are understood (except greek and russian,
- but I can't handle greek or cyrillic on ascii computers,
- eh).
-
-
- OPTIONS
- Command line options:
-
-
- -a
- algebraic move notation output
-
-
- -s
- shortened move notation output
-
-
- -f <language>
- specifies the chess symbol input language. The
- language can be any of french, english, italian,
- spanish, german, dutch, czech, hungarian, polish,
- romanian, FIDE.
-
-
- -t <language>
- specifies the chess symbol output language. Same
- options as input language.
-
-
- <inputfile>
- specifies the input file. If none, keyboard is
- assumed.
-
-
- -o <outputfile>
- specifies the output file. If none, screen is
- assumed.
-
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- notation(n) MISC. REFERENCE MANUAL PAGES notation(n)
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- -c <number>[,<number]
- specifies the number of the moves at which to
- display the board. If none, board is displayed at
- end of file. Several numbers may be specified, as a
- comma-separated list.
-
-
- -e <number>
- display the board at the move number and then stops
-
-
- -b
- display only the board, not the moves
-
-
- -d <drivername>
- specifies the output driver. It can be any of the
- following: ascii, postscript, tex, roff, xchess
- (xchess or xboard save format), gnu (gnuan input
- format).
-
-
- -i
- suppress headers/footers printing. This is useful
- with tex or ps drivers, if you want to include the
- output in a larger file.
-
-
- -v
- displays version number and exits
-
-
- -h
- displays help screen
-
-
- INPUT LANGUAGE
- The input language has four types of input: moves,
- move numbers, comments and keywords. All these are separated
- by blanks, TAB, CR, commas and semi-columns.
-
-
- move format:
- The moves are accepted in algebraic or shortened
- algebraic notation. That means that the following
- are equivalent and accepted Nf1-g3 N-f1xg3, Nxg3,
- Ng3, Nfg3. The ugly english notation P-K4 is not
- understood, neither by the program nor me. The pro-
- gram allows and parse variations.
-
- Nota: provided you remove the three first line,
- xchess save format is accepted.
-
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- notation(n) MISC. REFERENCE MANUAL PAGES notation(n)
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- Also you can have move comments. So Kg4!!, Ra5++
- are correct, as Kg4 !!, Ra5 ++. Castling is recog-
- nized with the following 0-0 O-O o-o 0-0-0 O-O-O o-
- o-o. "En passant" and promotion are now correctly
- handled. For "en passant", you just indicate them
- move and it is correctly parsed ex: "d5-d7 e5xd6".
- Promotion is indicated with the "=" sign followed by
- the new piece name. So you just write "a7-a8=Q" or
- "d8=K".
-
- For example, see the files algebraic.txt,
- shortened.txt and boudy.txt
-
-
- move numbers:
- move numbers are in the form 23. or 36. The full
- point is optional. Move numbers are checked against
- internal move counter.
-
-
- comments:
- chess codified comments can be put in the input.
- There are two ways or doing so. The first one is to
- use the usual chess notation !?, !, ,+, ++, #, ep,
- etc ... However, international magazine use other
- no-ascii symbols : triangles, squares, infinity and
- so on. You can have these symbols on LaTeX output.
- This is the second way. I defined three letters
- abbreviations for such symbols (look at the file
- chesssymb.txt for an extensive description). These
- abbreviations are following a $ sign. For instance
- $wsb means "white slightly better". This is, IMHO,
- a very interesting feature of the program.
-
-
- text: plain text, such as explanations etc... must be
- enclosed in brackets or parenthesis [Here Karpov
- made a very bright move ...] (this is also a com-
- ment). Comments are not parsed, but directly
- inserted in the output, for the ascii ,nroff and
- latex drivers. The closing characters (ie "]" or ")"
- depending of the opening characters may be placed in
- the text, provided it is escaped by a "\" ( so you
- input "\]" or "\)" ).
-
-
- variations:
- You can have variations in the source. Variation
- are in enclosing { } . You can have up to three
- level of variation. It would be enough for human
- players. A variation always follows the move. Here
- is an exemple of variation : 25. Rb2 { Ce4 de4 26
-
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- Fc3 Fa3! 27. Ff6 Tb3 } Fa3!
-
-
- keywords:
- You can insert keywords in the input text to pre-
- cisely define what you want: displaying the board,
- configuring it... Keywords are detailled in the next
- section.
-
-
- KEYWORDS
- all keywords are prefixed with @
-
- @startplay
- begins the play. Obligatory after a @configxxx key-
- word.
-
- @clearboard
- clears the board. Used prior to any @configxxx.
-
- @showboard
- displays the board. Can be used anywhere
-
- @whitesmove
- tells the program that is the white's turn of play.
- Useful after a @configxxx and @startplay
-
- @blacksmove
- tells the program that it is black's turn
-
- @configwhite
- initializes configuration of white side. Pieces are
- then expected, in form of (optional for Pawn) name,
- the position. Example @configwhite Ke3 Rg8 e4.
-
- @configblack
- initializes configuration of black side. Pieces are
- then expected, in form of (optional for Pawn) name,
- the position. Example: @configblack Ka8 Nf6 e6.
-
- Note that black pieces are given in uppercase!
-
-
- @default
- resets the board to the default start configuration.
-
- @special all following text up to the next cariage
- return is not processed, but instead directly print.
- This allows to insert comments in ascii files, or
- tex commands when tex output is selected.
-
- @null null keyword. Does nothing. Used for convenience in
-
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- notation(n) MISC. REFERENCE MANUAL PAGES notation(n)
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- programming.
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- See the file keywords.txt for an example of keywords
- use.
-
-
- NATIONAL LANGUAGES
- Here are the symbols used in the differents languages. ()
- mean optional in the input.
-
-
- english-name King Queen Rook Bishop Knight Pawn
- english K Q R B N (P)
- french R D T F C (P)
- italian R D T A C (P)
- spanish R D T A C (P)
- german K D T L S (B)
- dutch K D T L P (O)
- czech K D V S J (P)
- hungarian K V B F H (G)
- polish K H W G S (P)
- romanian R D T N C (P)
- FIDE K D T S N (P)
-
-
- DRIVERS
- ascii this is the default driver, it outputs move and
- boards.
-
-
- postscript
- It generates a file using the font file Cheq
- licensed for free by Adobe. It is only able to
- display one board per run. Move are not displayed.
- You need the font "Cheq", freely distributed by
- Adobe. Send a mail to "ps-file-server@adobe.com"
- with the body "send Programs chessfont.ps".
-
-
- tex This is a latex driver. It uses the TeX/LaTeX
- chess macros designed by Piet Tutalaers
- "rcpt@urc.tue.nl". The complete distribution is
- available on sol.cs.ruu.nl (131.211.80.5) with path
- TEX/chess.tar.Z. Refer to your local latex guru to
- install it.
-
-
- roff This is a driver for nroff output. It is crude,
- but it works. Moves and boards are displayed.
-
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- notation(n) MISC. REFERENCE MANUAL PAGES notation(n)
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-
-
- xchess This driver generates compatible xchess/xboard
- save files, thus allowing you to replay a game with
- xchess.
-
-
- gnu This driver generates "bare" output, with only the
- algebraic move. It is suitable for any low-level
- analyser, such as gnuan.
-
-
- EXAMPLES
- Try the following commands:
-
- notation algebraic.txt
- this will read the Karpov-Kasparov game 13 (Lyon
- 1990) in algebraic form, display move in shortened
- algebraic and display board at end of game.
-
- notation algebraic.txt -s
- this will do the same thing, as -a stands for alge-
- braic output.
-
- notation algebraic.txt -a
- the game will now be output in full-length algebraic
-
- notation shortened.txt
- there is no problem to read shortened algebraic.
-
- notation shortened -s -o result
- the moves and board will be directed to file result
-
- notation shortened.txt -s -t french
- output will use french notation
-
- notation a_dutch_file -f dutch -t spanish
- game will be translated form dutch to spanish
-
- notation shortened -c 2
- board after move 2 will be displayed, along with
- moves and end-of-game board
-
- notation shortened.txt -e 2
- board after move 2 will be displayed, along with
- moves. The program will then stops
-
- notation shortened.txt -c 2,5,20
- board after moves 2, 5 and 20 will be displayed,
- along with moves and end-of-game board
-
- notation shortened.txt -c 2,5,20 -b
- board after moves 2, 5 and 20 will be displayed,
- with end-of-game board, but no moves.
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- notation(n) MISC. REFERENCE MANUAL PAGES notation(n)
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- notation shortened.txt -c 2,5,20 -d tex
- the output will be formatted to use with latex. You
- can directly latex the output file.
-
- notation shortened.txt -c 2,5,20 -d gnu
- you can now replay the game by using xchess -r
- out.gnu.
-
- notation shortened.txt -e 5 -d postscript
- Now issue cat lib/Cheq out.ps | lpr to display on a
- Laser Printer the board at move 5. You can also
- issue sh print-ps out-ps. The postcript driver does
- not support the -c option.
-
- notation boudy.txt -d tex -o boudy.tex
- This is the all-star, all-singing demonstration of
- the notation program. Runs latex on boudy.tex and
- print result.
-
-
- FILES
- algebraic.txt shortened.txt keywords.txt boudy.txt
- these are examples of input files
-
-
- chesssymb.tex
- this is the LaTeX file containing the definitions
- of the codified comment. You can include it in your
- own LaTeX files: you will be able to use the chess
- comments. The file is stand-alone. To iclude comment
- in LaTeX, just type \COM<three letter name>. For
- instance \COMwsb inserts the symbol for "whites
- stands lightly better".
-
-
- chesssymb.txt
- explanation of codified comments
-
-
- convsymb.txt
- used to prduce chesssymb.txt
-
-
- ($LIBDIR/)HELPFILE
- this is the on-line helpfile
-
-
- ($LIBDIR/) Cheq Header.ps Footer.ps
- these files are needed by the postscript driver
-
-
- ($LIBDIR/)Header.tex
-
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- notation(n) MISC. REFERENCE MANUAL PAGES notation(n)
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- these file is needed by the (la)tex driver
-
-
- SEE ALSO
- xchess(1), chess(6), gnuchess(1), latex(1), nroff(1), lpr(1)
-
-
- DIAGNOSTICS
- Errors messages are hoped to be self-explanative.
-
-
- COMMENTS
- The program is quite large, due to the extensive use of
- tables and variables to control its features. The advantage
- is you only need the modify these tables to customize it:
- for instance adding a new language or tuning the output for-
- mat to your own needs.
-
-
- BUGS
- Too many. Report them to Henry.Thomas@irisa.fr.
-
- The postscript driver *might* fail if you try to display the
- board two times. Anyway, it is not designed to do this. Use
- -e option to specify the move at which you want to display
- board.
-
- Do not enter two levels of variation without any move
- between them. It will cause the crash of the program. For
- instance, { { is wrong, but { Qd1 { is correct.
-
-
-
- AUTHOR
- Henry Thomas IRISA-Rennes, FRANCE. E-mail to
- Henry.Thomas@irisa.fr or hthomas@irisa.fr.
-
- THANKS
- Thanks to Jacques Schuurman for the piece names in Dutch,
- Philippe Louarn for explaining me some TeX tricks, Lael for
- czech, hungarian, polish, romanian and FIDE piece names, to
- Steven Young. Most of all, thank to Jean-Luc Scharbarg for
- introducing me to chess.
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