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skills03.txt
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1998-12-26
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[..] Skills Ascii Art Press - Public Release,, Issue Number Three(3) [..]
.
____[ ]]__ __ _ _ __ ___) ))__
//~ ____________/___ ___,,___ : . / ______,,____/__
_\__,,______ _____/__| *>>__\__ | _ __,,__: _\__,,______ ~~_/
\_~ |' ^\* | (___,,_) |___\__ |__{{___ `| = =|_
| | \\ | /| ==|_ | __// | */^ | _]
[_ | \_ // | _)) | \_ | ___//= == :;: |
|= | = =|_ | /_ | _| | _] ; {{ | _>
_| :;: _] | ~\| ^\_ | ==| | \_ | _|
\\ | _|= = | ==\ _|= | |_ | |__ | ^\_
\, | < <<_ | \ [__ ; _/^ | //^ | ==|
`\ ' \ | \\ |_ | |_ | = =/ ' |_
= =\\ ______>> >|________\= }}_ ' //_ ' /_____ _/
\ ___,,__// |______| [ [[_____/ |______/ <______// \___,,____ /
\// tHE ORIGINAL pC-aSCII sCENE mAGAZINE! mHz \//
[..] Skills Ascii Art Press - Public Release,, Issue Number Three(3) [..]
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Introduction by Megga Hertz TKP. .,,.
Time has passed, and Skills has come to release it's third issue.
With each issue of Skills, you are recieving the highest quality
ASCII magazine available. A new section in certain future issues
of Skills will be Graf Skills; This is where artists that haven't
yet established themselves to display their art, for the world to
see. Thanks you for obtaining Skills Ascii Press Release Num. 3.
This issue contains only one review, since there has been but one
pack released since Skills Issue Two. Any packs released will be
reviewed in Skills Issue Four.
And and All contributions (art, articles, etc.) should be sent to
The Skills Dropbox, mhz@bigdog.clemson.edu.
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Save #ascii while we still can. .,,.
Lately, the former 99% friendly ascii artist channel has been
bearing resemblance to a certain infamous non-art, ansi scene
channel. I can't seem to join these days without seeing ppl
being needlessly kicked, banned, or ragged on simply because
they're "outsiders" to the current ascii scene. What if we
end up turning off the next Killa Hertz to the ascii scene?
It isn't a secret that I myself let my online temper flair, &
have words with many a person. However, when was the last ti
me you saw me "abuse my power", and ban somebody that didn't
deserve it? (By deserve it,I mean doing something detremental
to the integrity of #ascii, not because I disagree with them)
In closing, I urge all #ascii ops to watch themselves, & try
their best to keep #ascii a pimpstyle ascii art channel, and
not a #ansi, kiddy porn, kickban, non art, frootyass channel.
-mHz, proud #ascii operatorisimo.
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Dominating the Ascii scene now: .,,.
The Top 5 Big Ballers of the PC-ASCII Scene. (In no particular order)
n e c r o m a n c e r
_______________
_\ /_
_____| |_____
\\ | __| //
| |__ |
_ ________________ | _ ____________________ _
___ /______ ___ ________ ___________ ________ ________
/__/ // _ /__ \/ /_ _ /__/ /____ _/___ _ /__
\ \ ____//_/__\/ \_____/ \ \__ \ /____//_/
\ \ /___________\ \ \ \______/
\________\ | ___ \________\
| | ___
| | | |
//____| |____\\
| |
R E M O R S E : |
1981 . :
.
.
(1) Remorse!Ascii. Remorse is the home to new age ascii gods, such as
Mister Self Destruct (msd) and Killa Hertz, along
with the people who shaped the PC-ASCII scene into
what it is today, such as Necromancer, Whodini,
Hiro Protagonist, etc. Remorse has released 7 paks
since it's resurection, formed out of the ashes of
aCiD!aSCII and tRANK!aSCII, and there has been no
drop off in quality OR quantity of ascii yet. A+.
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.s#Sl .d$╝²"``,$P d$$'T$$,`',s$$$7┴┴ `$$$`"²T$S#y._l$$:
$$$ ,s$$Ps#Sb.`' d$$'. T$$,d$$²`.#SS$.`$$$.`,_`"²T$$$$._
------- l$$$$S╝²"^`^$$$b.d$$'.$. T$$$$'.$$$$$$$.`$$$.`$$S $$$²T$S#g._ --------
░░░░░░ :$$l',s#S$ :$$$$$$$'.$$$. T$$l.`╚T$$$$$$.`$$$.`$$ :$$l ,.`"²T$S# ░░░░░░
$$$ l$$$$ l$$lT$$'.$$$$b.`"²Y$S#g._^╚Y$$.`$$$.`$ l$$: l$'.d$$'
l$$::$$P'.$$$;`$'.$$$$$$$$Ss,_`"²T$S#s._` `$$$. :$$l .'.d$$'
:$$l $'.└²"^`,b,d$$$$$$$$$$$$$$Ss._`"²T$$S#$$$b l$$: ~~~~~~~
--------- $$$ ---------------------------------- `"²$P┘';$$l ------------------
dy(KWEST) l$$: ~~~~
~~~~
(2) Kwest. Cain (of Noname Ascii fame)'s Kwest ASCII combines
some of the best newschool artists in the scene
(Mass Murderer, Cain, Discyple), and has produced
two impressive packs so far. Though high volume
releases are not Kwest's forte, quality definately
is.
_,q#SS#p,_ _,q#SS#p,_ _,q#SS#p,_ _,q#SS#p,_
,d$²'"#$$$$$&, ,d$²'"#$$$$$&, ,d$²'"#$$$$$&, ,d$²'"#$$$$$S,
d$$I `$$$$$$4$$I `$$$$$$4$$I `$$$$$$4$I `$$$$$$s
l$$$: :$$$$$$$$: :$$$$$$$$$, :$$$$$$$: l$$$$$$l
:$$$$& l$$$$$$$& l$$$$$$$$l l$$$$$$& :$$$$$$$
:$$$$$: :$$$$$$$$: :$$$$$$$$$ :$$$$$$$: l$$$$$$$
l$$$$$, ,$$$$$$$$$, ,$$$$$$$$$l ,$$$$$$$$, ,$$$$$$$:
$$$$$$AsaS$$$$$$$$$$$AsaS$$$$$$$$$$$b,q#$$$$$$$$$$b, `ⁿS$$$l
ⁿ$$$$$$$$$$$$ⁿ ⁿ$$$$$$$$$$$$ⁿ'$$$$$$$$, `ⁿ$$$$$$#,,_ `ⁿ
`ⁿ÷#SS#÷ⁿ' `ⁿ÷#SS#÷ⁿ' '$$$$$$$$, `"ⁿⁿSSⁿⁿ$$a
'$$$$$$$ⁿ' "$
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ⁿ'
"
'
(3) oOps!aSCII Formed by Baltazar since ASCiiD was invite only,
oOps!aSCII has silently released five high quality
packs. Baltazar proves to be highly talented, in
both oldschool ascii and newschool ascii genres.
__________ __________ ____ ____ _______ __________
_\ /_\ __ /_\ | /_\_____/_\ /_
|: |___/ __ \| __ \_/ __ __ |___/ | /\
___ |╖ |/ |: | |: | |: |: |/ | ___ / \ ________
/___ | | |╖ | |╖ | |╖ |╖ | | __ / \ _____ \
| | | | | | | | | | / \ / /
|__________|__________|____|____|_______|__________| /________\ / /
/ /
__________ _________ __________ _______ _______ / /
_\ __ /_\ _____/__\ /_\_____/_\_____/_ / /
|: |/ ________ __ |___/ __ __ | ______ / /
____ |╖ __ |: \| |: |/ |: |: | _\ /__/ /
/____ | |/ |╖ | |╖ | |╖ |╖ | __\ /_____/
| | | | | | | | | \/
|____|_____|__________|__________|_______|_______| nT .. rMRS
(4) Comic Ascii Founded by Spinn and Mess, two newer to the scene
oldschool artists, Comic Ascii has released three
packs of surprising quality.
_____ ______________________ ____________ ________ ______
_\ / ______)__. ( _((_____) _.__((_________((_____(( \ /_ _
/__ \\_ _ __|_______ | //_ ((_____( | __\
| | //__ | | | | | |
::::::: | | | | | | | | | :::::::
::::::: | | | | | | | | | :::::::
::::.:: __|______|_ __|______|______|_____ |______| _|______|_ :.:::::
:.:. : _\ __//______\\_. _| .__//__(_____))_____\ ___//__ ::.::.:
.:. .: | _ | _ /_______ | | | | .: .: .
: . . | | | | //_ | | | | | . . :
. s$$s | |_ | _| | | | | |_ | . .
'#$$;'_|_ / _|_ \ _|_ | _|_ _|_ / _|_ __/\__
00 \_/ / \_/ \ \_/ | \_/ \_/ / \_/ \ oO /
oOo. o |___________|___________|___________|___________|___________| /_/\_\
. . .oOo | | | | | | | | | . :
: .:. . | ___| | |___ | |___ | | | :. . .
.::..:. | \ | / | / | | | .. .:..
:.::::: | \ | / | / | | | .::::.:
::::::: _| \ _|_ / |_ / |_ |_ |_ :::::::
::::::: \| \ \_/ / |/ / |/ |/ |/ :::::::
_____ \ _______|_______ / ______ /_ /_ / _____
__\ / \_____(^bASiC!aSCII^)_____/ )_____/)_____/)_____/ \!BM/__ _
/____________\ .itz.a.187.on.a.muthafukkin.irc.kawp. /___________\
(5) Basic!Ascii Instability earns Basic!asc a number five position.
It's own members seem to be unsure as to the future
of the group, but nevertheless, Basic releases high
quality. Epilogue : Apparently Basic has died.
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine -- --- ASCII Scene news, rumors, etc. .,,.
.,.Basic!ascii is dead.
.,.Tk and Grey(07) have started a new ascii group called Penance. Grey
can be quoted saying "its not your run of the mill ascii grewp."
.,.Phreak Klass of Ex-Remorse!Ascii has started his own colly releasing group,
which closely resembles an Amiga group, called Afluence Design.
/\\____ __ _ /\\___,,____ __ _
\\* \ _ __ ___\_____ ~// _ __ _____//\
\# \\ _ _ ____/\\ \\~ \ /\\_______,,_\\ ~\\
\_ \____\_* \ \ \ \\ ^\\ ~/* _ *\
/~ ~\_ \__/\__/^ \ *\ \ \\ ________>> >
### ^\\ \ //^ \ *\\ \ #//_____>> ##\ \ ~~\\
# ## \, \ # / \\ #\___ ' _/~ \\ \ ##/^#
< <<___ ' ^\_ \ ~/ \__,,___\* \ \## \ //# #
\ __,,__\\ ' ^\_ mHz² \\# \ __/__,,____ _/
\// \___,,______ _/# \___,,______\ \//
\// bLADE!aSCII
.,.Exar-Kun (Blade Ascii Coord) has dropped Blade to become Exar-Kun(NOTHING!)
Zempf has supposedly taken over the position, but will possibly be
departuring as well, leaving the job to new member Tim Drake.
.,.Biogenesis has joined Kwest.
.,.Volatile has started an Amiga group called Phunk. (pnk).
.,.The Remorse ASCII affiliated 'Tyrone' E-Mag has been released, it is coded.
Pick up tyrone#1.zip.
.,.Grey's 300-Line ASCII for WindRider's colly is possibly the single longest
font ever.
.,.mHz will be releasing shorter 'Extended Play' collies independently, or
under his own label.
.,.Exar-Kun of Blade and Tzeentech are working on a joint oldschool colly.
.,.Holocaust has made Basic!ascii a local group, it's place taken by Blindman's
new group, Deity!Ascii.
.,.In music news, Cypress Hill and Westside Connection have ended their beef.
.,.Serial is releasing SerialView, with features that are said to cater to
ascii artists, and those who release long collies.
.,.Fizzle's Nodorio ASCII, which died in 1995 has returned.
.,.Seiken Densetsu (formerly Odelay) merged into Fuel's ascii div, to form
Tincture ascci. The Prodigy and Discofunk 1974 then quit, killing the
newly formed group.
.,.The Prodigy of Ex-Seiken is now in Serial, saying "He owns Sargon".
.,.CyberCrime International BBS Message Network has returned. See below.
_/\_____ _/\_/\______/\____/\_______/\____/\_______________ __/\__/\_____
/ ____ | __/___ \ _______ \ ______ \_______ | __/ ____/
/ / / : \| | _| _| | | | / | | |/ \ / \ _|AReS
| \_/\___ \ \ |__/\ _/ \_/\ _// \ : : \ |__/\
\ | \ \ | | | | \_ | | \_ | |_| \ |
\_____/_______/______/_____/---|_____/____/---|_____/___/--┘ |____/_____/
cy·ber (sy'buhr) pref. [< Gk kubernan, to govern] Controlled processes
in electronic, mechanical, and biological systems, esp. the flow of
data in such systems.
crime (krym) n. [ME < OFr. < Lat. crimen] 1. An act commited or omitted
in violation of a law forbidding or commanding it and for which
punishment is imposed upon conviction. 2. Unlawful activity.
3. A serious moral offense. 4. An unjust, senseless act or
condition. 5. informal: A regrettable fact: SHAME.
cy·ber·crime (sy'buhr·krym) n. [< QR der. mind·crime] 1. The ultimate,
coexisting union of all phases of the computer underground - Artwork,
Hack/Phreak, and Software Piracy. 2. The highest quality underground
network in existence. 3. adj: Computer crime, and/or unlawful
activity committed through use of electronic or computer hardware.
INFORMATION:
■ 20 Message bases, strictly defined to adhere to the tenet of this
network: No fluff - No bullshit - Pure underground discussion.
■ Yes, CyberCrime is back! Based on the CyberCrime International
Network (CCi) of the late eighties and early nineties, the new
CyberCrime is THE underground network for today.
REQUIREMENTS FOR JOINING:
■ Your BBS must be an underground system, focused partly or wholly
on one or all of these topics: Piracy (Wares), Hack/Phreak,
or Computer Artwork (Ascii/ANSI/RIP/VGA/Demos/Graphics/Sound).
■ You must run a quality, established BBS. It is a loose requirement
that all systems be up at least a year, however, exceptions can and
will be made, depending upon circumstances. For example, if you run
the ONLY underground system in an area, chances are much better of
your being accepted than the same system in a crowded area.
■ You must setup a Fido-compatible front-end mailer on your bbs in
order to receive messages! At a later date, we will be evaluating
methods to convert CCi over to a Usenet format, to allow internet
BBSes to join, as well as evaluating TransX for transmission of
network packets via e-mail; also, we will be gating the two
general-discussion bases over to a private mailing list, so that
internet users who do not have access to a BBS may participate in
the network, on a limited basis. At present, however, only Fido-
standard BBSes are being accepted into this network.
TO APPLY:
■ Send Internet email to midsorrow@ice.org or mwaas@shadow.net and
request more information, and/or a copy of the current infopack.
────────────────────────────────────────────────────────────────────────────
Questions? Comments? Compliments? Insults? Any of these, and more, may
be traded with Midnight Sorrow, CyberCrime OverLord. Feel free to contact
him by any means preferable: Netmail via FidoNet (1:369/23) or CyberCrime
(66:100/0). Voice Call at 1-954-792-3625. E-mail at: midsorrow@ice.org
or mwaas@shadow.net Or, finally, call Infinite Darkness, CyberCrime WHQ,
at +1-954-316-4663. Login as a new user - ALL new accounts are validated
with full access during their first login. Thanks for choosing CyberCrime!
────────────────────────────────────────────────────────────────────────────
____[[ ]_________) ))_____[ ]]___
^\\~ { {{~~ (______,,_______)
\_ . `\_ . ~\~ ~\__
_(* : = =|_ : ==/^^ _/^
`\\ | //^ | /* = ==|_
#### \_ |____________/' |____,,______>> > __)) )
_| | "" `"\\ | ~`\ |_
[ [[_ | `\== = :;: \= == __>> >
_| | = =\_ | \ `| ######
= = `\* :;: /"' | //^ |_
__\= == | ^\_ | = ==/ _)== =
^\~ : >> > | /* = ==|_
\\ ' ______/' ' _______// _____]] ]
\ ___,,_________}} } `~--,__,,_______ / < <<_,,____ / mHz
\// \\/ \//
` ' `
An Official CyberCrime International System.
────────────────────────────────────────────────────────────────────────────
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine -- -- Holocaust speaks about Basic!a. .,,.
──────────--------──-────────────────────────────----------────────────────────
$S $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$#` ,sss. `²S$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$ $$░²²²S$$$$$$$$$$S²²²S$$SSS$$` $$$$$$$ ;$SSS$$$$$S²²²S$$$$$$$$$$$$$$$$$
$$ ` .s@s, `²#$$#²` ,s@s. ` $$s,,.`"²²S#sssss $#²` ,s@s. `²#$$$$$$$$$$$$$
$$ ,$$$$$$$, `` ,$$$$$$$, iSSS$$░SSs. ``²S$ ` ,$$$$$$$░ `$$$$$$$$$$$$
$S $$$$$$$$; ░ ;$$$$$$$$ d$$$$$$$, " ;$$$$$$$yyyyi$$$$$$$$$$$
$$ `²S$$S²` ,ss, `²S$$S²` $$$Z$$$$$ s, `²S$$S² ,$$$$$$$$$$$$
$$$S#syyyss#S$$S$$S$$S#ssyyys#S$$s. `²S$$$$S² ,#S$$S$$S#ssyyys#S$S²`,,`²S$$$$
────────────-----─-─────────────────────------──────────────────── s' 's ───
basic ascii. sirdeath(basic)1996. Si sd i░
², ,²
hi, how's it going... well this is hOlocaust comin' to ya ':
telling you about a tragic downfall to the scene and well may it i
rest in peace. |
$
I've decided to finally let go of my group bASiC!aSCii which was s
kind of hard to do but when it all came down to it and all that's `
happend within' those months I must say it was great seeing a group come
together once again and well, I've decided not to revive any more groups
again.
Well anyways what more to say, not much that is.. just to all the ppl
who were their from the beginning and their to the end. you were all my
inspiration and really great artist's.. but now since this is in the past
I must wait and see what happens in the future and special thanx to
Kaleidas (Acid Jack).. Epidemic.. Slick Willard .. and well blindman who
took over my position for those remaining two months while I was out of
comission.
May bASiC rest in peace and well you know the old saying
.. mess with the best, die like the rest ..
-----
hOlocaust
mother@yesic.com
DARK aSCii pimp artist
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Tutorial on Throwing up the Dub. .,,.
Many of my collies, as well as some packs have been riddled
with a phrase unclear to many. "Throw up the Dub" is a form
al request for a person to put their hand into the shape of
the letter W, and raise it high in the air for all to see.
In it's most common context, The Dub refers to 'West Side',
or "Wessyde", and displays love and pride in one's home, if
located on the west side of wherever they live.
Enough explanation, it's time for YOU to learn to throw up
the dub yourself.
Step One.
Place your right hand palms down, on a flat surface
out in front of you.
Step Two.
Fold your thumb, which should have been on the left
(and coincedentally enough the west side) of your hand UNDER
the rest of your hand, concealing it.
Step Three.
If you can't see your thumbnail, you're doing well.
At this point, there are two methods you can use. We will
outline both here. It is a little known fact that 2 single
hand dub methods exist, but you'll be skilled soon enough.
Method One.
Keeping your index and pinky finger in place, move
your middle finger, placing the top part of it touching the
nail of your ring finger. This method is often a bit faster
and is preferred by W.C., and Mack 10 of the Westside Conne
ction, a West Coast rap group which brought The Dub to main
stream America.
Method Two.
Keeping your index and pinky finger in place, move
your (pay attention now) RING finger so the bottom of it is
overlapping your middle finger. This method often requires
more practice as well as dexterity of the hands, but I feel
it forms a much cleaner Dub, & the extra practice pays off.
This advanced method of throwing up The Dub is often prefer
ed by Tupac Shakur, as shown on the cover of his multi-plat
inum album 'All Eyez On Me', Megga Hertz the Kingpin, and
any other people that wear large gold rings on their ring,
and pinky fingers.
Step Four.
At this point, a perfect Dub should be formed, and
you're ready to throw it high into the air. In one motion,
raise your handle off the flat surface, and twist your arm
so that your nails are facing AWAY from you. Be careful not
too undo your Dub at this point, especially if you're using
"The 2Pac/mHz" method. If you've been succesful, your dub
should be high in the air, and you can wave it all around
like you just don't care.
Step Five.
Go over steps one through four many times, and in
time, you will be able to throw up either kind of The Dub,
without using the flat surface. For a final test, try to
form The Dub on your hands WHILE you're raising your arm in
the air. That is the true way to throw up and instantaneous
Dub right after you hear 'Hey G, THROW UP THE DUB!'.
I hope this clearly explains the art of The Dub for all
of those who have asked me. WESSYDE!
-mHz (W)
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Review of Paks since last Issue. .,,.
[..] Skills, Kwest Review, GO-KWEST.ZIP.
Uhhh, mom, those pimps
are pissed of again,,
____________ ______
$$$$$$$$$$',╔S$$$╗,`?$$$
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$$$$╗,`?$$$$$$$╗, `$$$$$
,`╚$$$$╗,`╚7$$$$$$╗,`$$$; Another small, yet high quality, mainly
$$╗,`╚$$$$╗,$$$$$$╝`,$$$l newschool pack from Cain's Kwest!ascii.
`╚$$$╗,`╚$$$$$$╝` ``╚╝?$
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kWEST!a 003 `╚?$$$__SS╗,
Go kwest; To the `?$SSP╝`
Promise land.
bio-911 asc 6 No detail.. .
bio-kos asc 6 A bit better, kinda weird.
bio-kw asc 7 The dotted background helps this one alot.
bmkkbm01 asc 7 I don't know what this he's trying to do, but it's ok.
bzr-blen asc 7 This logo's non-standardness makes it good.
bzr-kws1 asc 7 Formatting problems, but nice and graf life.
bzr-kws2 asc 8 Just plain badass, and perfect.
bzr-kws3 asc 8 Badass ascii, badass meaning.
bzr-kws4 asc 8 Yet again. Baltazar is just all-around good.
cn-aftrm asc 8 A good representation of Cain's new graf style.
cn-ill-b asc 7 Good Good. Nice shaping.
cn-m4sdt asc 7 Nice and curvaceous.
cn-sofar asc 7 Ok, I've had enough.. ..
h4-ill asc 6 Weird musical chars.. =]
ma-imge asc 7 I love massm's shading, looks cut off though =]
par-flph asc 6 Same old Pariah, bad subject choice. =]
pr-dark0 asc 8 BAD ASS high ascii.
pr-obelx asc 7 Is this afs shit? Odd character set. =]
us-k!ho! asc 7 Cain shape + Massm shade = good shit. Except the Bg.
us-life asc 8 Really good, pic coulda used more detail, still good.
Oldschool Skills Highlight: Biogenesis(by default)
______
__________ /______\
\ /_____/ \__________ __________
\_______ \ \ /_________\____ / // /// // / _______
biogen!/ \_______\_______ \ /______/__________ | /
|------/______________/--------/________\_____________________\----\-| /-
| _____\____/
| nine-oh'one-one \
| running system/x 1.5f 'we are there when you need us' \_____
| +o phoman +v friends ___________________ __________ __\ |
| stats&affils _________/ __ \ /_________\____ /_______|
| \___________________\_______ \ /______/______
|-\--------|----------------------------------/ \_________________\---
\ |_________/ // / // / // //_______________/
\______|
Newschool Skills Highlight: Mass Murderer (with The Prodigy)
prodigyseiken massmkwest
·
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∙∙;:: ╦╦╦╦╦╦╦╦╦ ::∙∙ ─-- ─ ::∙∙·· · : ::::::∙∙ ∙ -- -- · ··∙∙:: mmmggg ╦╦╦╦╦
·· Life Force massm(kwest)
░
░ Pic/Outline: Prodigy - The Shaded Backround and Font: Mass Murderer ░
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
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\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Recently Release/Coming Collies. .,,.
[ Recent/Coming Collies ]
Colly Name File Name Artist Availability Group
Bulletproof Lyrics ma-proof.txt MassMurd Coming. Kwest
Vitamin C o7-vc .txt Grey Coming. Penance
Kontinental td!-kv .txt Tim Drake Coming. Triloxy
Thug Immortal mas-thug.txt bugsymHz Coming. mAS.
Millenium r-mlnnm .zip Hiro P. Now. Remorse
(a) Activate My Hate!! r-mhzamh.txt [mHz] Now. Remorse
Exodus r-exodus.txt nMANCEr Coming. Remorse
The Story r-story .txt Nitrogen Coming. Remorse
(xa)A Year in the Life wr-year .txt Whirr Now. Quad-P
Satanic Verses 2 r-sv2 .txt Miasma/Bm Coming. Rmrs/Bsc
a - Denotes colly now available, previously listed as coming soon.
x - Denotes a change in colly information since last publishing.
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
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\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Interview with Arrogance(Remorse) .,,.
- $²$$$ -
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──-─-─-─ `²&$$. ∙° --─- `²&$$. ∙° --─- $$$$$. --─-─-─-aCk-─--─
<^mHz> I'm here with Arrogance, better known as aCk, one of the ascii scene's
most influential newschool artists.
<^mHz> Tell us ack, tell the world, when did you start drawing?
<aCk-> Hmmmm.... lemme see if I can remember.
<^mHz> Oh you'll remember alright, you can fuckin' try me.. .
<aCk-> Heh :)
<aCk-> It was about 92-93 when I first saw an ansi pack and decided that it
would be cool if I could do that.
<aCk-> It was an acid pack I believe.
<aCk-> So I dled a copy of thedraw and got to work.
<^mHz> ACiD, always setting the standard. =] So before your budding ascii
talent arose from beneath your fingers, you're telling us you tried
ansi, no?
<aCk-> I drew ansi for like 3 years. I've been in more ansi groups than
ascii.
<^mHz> Very interesting, no doubt. As far as the ascii scene, you've always
been in the larger, better groups, such as kTS, Trank!ascii, and now
Remorse. What was it like being in kTS!aSCII during it's early days,
while it was molding the PC-ASCII scene into what it is today?
<aCk-> It was really fucking cool. Heh. :)
<^mHz> Great answer, asshole.
<aCk-> Well... We had some of the gods: K-spiff, Cyberkid, Sparr, TINYZ,
Shock G, and others. Even Eerie.
<^mHz> I seem to remember a Trank colly of yours called 'Tribute 1.o', which
paid tribute to artists that you feel influenced the WHOLE ascii
scene. Who do you feel got you where you are today personally?
<aCk-> Well... to start off w/Phaser X who got me into the scene w/his shitty
little group KWiD back in 93. And then Piromaniak and Night Blade for
making me want to draw ASCii's, Tinyz for letting me in KTS, and
Necromancer for being a phat enough bastard to keep Remorse on it's
feet.
<^mHz> No doubt. You're an op in #ascii; What do you think about the
#ansi-ish direction the channel seems to be taking lately?
<aCk-> Well... There seems to be a lot of "psyburt0st3ster0ne" flying through
the air. People sometimes get so obsessed w/who is better than who at
what, and why this person sucks more than this person. It's retarded.
Than there's also some of the incredibly immature things that go on.
We don't have that as much as #ansi thank god.
<^mHz> Yeah, I don't think #ascii will EVER be that fucked up.
<aCk-> But we do have some constant nagging, and arlequin still comes on
sometimes, and that's annoying. :)
<^mHz> What type of releases do you have slated for the future? More
newschool logos, collies, or some of that aCkoldschool?
<aCk-> Well... I'll still be producing shitloads of my phat phunky newschool
under the darky1/remorse lable, but I do have plans for an oldschool
colly called Last Cigarette due t ocome out July Some time.
<^mHz> I know I'll get a copy.
<aCk-> w3rdemup. I'll let yah preview it before anyone else, bro.
<^mHz> What direction do you feel the ascii scene is taking, and if you could
change one thing about it, what would that be?
<aCk-> Well... I fear we've already hit it's heyday. There isn't really any
other direction to go. I think the ASCII scene will still be around for
a while, but I think that right now is as large and widespread as it's
going to get.
<^mHz> Yeah, increased net usage has driven it up. Just a few more questions,
and you'll be free to go.
<^mHz> What do you think of that mobsta Megga Hertz the Kingpin?
<aCk-> I think that he's one mean bastard, be he knows what's up. He's not
one to be fucked with. He'll bust yer shit up like tha atom bomb.
<^mHz> I'm gonna have to agree with you on that one. Thanks for the
interview, if you have any last words, type them below, then sign your
name to show that I will not be held responsible for any manipulation
of your answers that may occur.
<aCk-> Ok... props to my niggas. Fuck yous to blatant rippers, Bill Gates,
Piker, Arlequin, racists, and lying bitches. Keep cool in '97. -=-
aCk/darky1 (rMRS/aCid/dRONE) '97
<^mHz> Alright, peace. grab your threes, throw up the dub, and leave the
channel with dignity. Later.
<aCk-> cyaz
ggg
gggggg. $&²
,g&$$"` $$&g, ,g&$$"` '$$&g, $$$$$$. ∙` aCk
l$$$$$: $$$$$ll$$$$$: $$$$$l$$$$$$'" '$$&g,
$$$$$$ ««$$$$$$$$$$$$: gggggg$$$$$$: $$$$$l
ssssss $$$$$$``"²&²''''""""`` ssssss
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Results of Skills #2's Tutorial. .,,.
A few people decided to show me what they made with the help of my
tutorial, which was contained in Skills Ascii Press Issue Number 2
[ Tek ]
______ / ___ ____
| || / O | |___| |___ _____
| __|| /\ | | | || | | |____
|__ ||/ \ | | | || | | |
| || \ | | | || | | |
|____|| \ |_____||_____| |
_____________|
[mHz]'s words : This guy is an IDIOT. Obviously he wasn't paying attention.
[ Speed Freak ]
__,----,_ __,-----,---,_ ______ __ _
`\\ //__\\ / /__ | /_
_ __ ___\_____ _/ `\_______/' ::: _/
\__ |_ |____/ _|____| .|
. . . | | _/' ; \\_ \_ :| . . .
.. . .: :...: : ,;| : : ;| : :|...: :. . ..
_|: | _|;. | ; _| | ,;|_
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= = ====\__,,---' `---,___/ \___,--'---,,__/==== = =
look mHz, i tried your tutorial... whatcha think, don't you just LOVE my
style? =)
[mHz]'s words : Another IDIOT. I said put your own spin on it!! =]
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
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Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- ASCII Skills, With Megga Hertz. .,,.
I got tired of the same old slashes and dashes, so I incorporated
some never used low-ascii characters into an ascii, and came I up
with this:
/\ _ __
_ __ _[ ]_ __\ ]___,,__ __ ]___
_\~ /___\~ _/\~ /___\~ ~~/_
__\______ /_~ {___\____\___ <<
< <\\ ~ \\ |____\_ ~~_// | _}} }
[ ## ### #\_ | __> | _| _| | |_
_| | ^^\_ | ^\_ ^\_ | _//
{ {{__ | )) | |_ | | |# ### ## ]
__| | |_ | ___> > |_ | ~-,
\_ ___>> > __\~ _//_ ~ / mHzkills,
[ [[_/\ _,,_> < _,,___\ /__ __/ /_,,__ /\_>> > >
\// \\/ \\/ \//
Try it. As far as curves, instead of the same old _/ or the spicy
_/' , try using _/^, or swap out the / for ] } or > .
use >> > to stretch the letters, and [ ] to break open the tops
of letters. I find that when the actual font has so much going on,
as shown above, it's best to use a simpler background. Megga Hertz
characters? -- Very useful and elite.
F i s t f u l o f S t e e l
, ____) ))____[[ ]_____[ ]___ __ _
^\\~~ ">~ ~/ _______/___ (_)
[ . \_ __,,____/_ | ^\___/\___ ~~>> >
_| ~/^ | _/^ ~| //
: ^ ^\_, _ ____,,__/~ ::: (_ | _]] ] ,-,
= == = === _| |" { {{ | = =|= = = | `, :
: [ [[__ |== == =\/ | :;: ;:: = =|_ == = == ====
`-' ==| : _)= == | /_ | ~_)) ) :
_| | ^\~ | '_]] ] ' [__ .
[ [[~ :;: \\ ` __<<__ ~>> > ]
(_) \ _,--~~' \ __,,___/' mHz`~~-,_/\_____ _/ `
\// \// . \//
' ` '
As shown here, double slashes \\ and // are a good way to 'shade'
ascii, and give your font depth. Never, repeat never, use triple
\\\ slashes, unless you want your font to look horrible for some
reason. Use ` or ^ to connect curves. Also, follow my new trend,
as shown above and extend the background, in this case comprised
of = signs INSIDE the letters; it makes the font flow better.
- Megga Hertz TKP
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - Interview with Pk of Afluence Design .,,.
"People see Serial as a respected group in both the PC and Amiga scene,
something that Remorse dosen't have in the amiga scene"
+________ ________
___\__ /____\ /
p h r e a k / ______/ _/ /__ k l a s s
/_____/ /_____\ /
\------/
<^mHz> I'm here with Phreak Klass, ex-Remorse oldschool ascii artist; Pk, I've
heard you've recently started an amiga type colly releasing group clled
Afluence^Design, tell us about the group, it's plans, etc.
< pk^> well the group is an amiga group limited to 7 people, oldschool only.
< pk^> i have also joined a PC group, serial
<^mHz> You left remorse fairly abruptly after joining, and if I remember
correctly, you had some fairly outspoken reasons for doing so;
what were some of those?
< pk^> well i dont want to state them as i feel it is irelivent and may
influence other oppinions of remorse all i can say is that i left on my
own accord.
<^mHz> What ascii group do you feel is on top now, both pc and amiga..
< pk^> well i think that serial is the best pc group ..
< pk^> and amiga well that a tuff one, i think Tropic Ascii has great potential
at being a raising star in the ascii scene
< pk^> however i think Jedi takes the cake
< pk^> Jedi have a great team, who are dedicated at what they do. However, I
think ED, -T and Style are not far behind at all
<^mHz> Serial has had some controversy surrounding it, including beefs with
more then a few rMRS artists -- what do you say to people who have a
problem with Serial?
< pk^> I think that they should give serial a go, i mean it has a great line of
artists, including sQuish who is in my group Afluence, i must admit i am
adicted to his style. I think Serial is the choice for ami dudes
migrating to the PC scene
< pk^> people see Serial as a respected group in both the PC and Amiga scene,
something that Remorse dosen't have in the amiga scene
<^mHz> Who else is in A^D besides you and sQuish? Is it invite only?
< pk^> its basically invite only we choose who we want and offer, altho if you
think your up to the standard feel free to apply, in the group there is
myself, sQuish, war-child and mSO
<^mHz> That seems like a fairly good team for now; Let me go back to the
remorse subject; Do you have feelings of apathy towards any remorse
staff/artists, or did you leave on somewhat friendly terms?
< pk^> well i dont think i left on the best of terms with anyone in the group,
i dont really think that i should comment on the remorse subject as i
say, all i would like to say is peace, and if anyone there thinks 'they
won' there wrong, because i am simply stating i dont care what they
think, i am open to peace. if that makes sence 8-)
<^mHz> Nope.
<^mHz> Alright, just a few more questions. What do you think of that crazy
mutherfucker Megga Hertz the Kingpin?
< pk^> hahha
<^mHz> I'll take that as somewhat positive.
< pk^> well i think he is a prick,,! nah just kidding .. he is a cool ducky
< pk^> i respect mega hurtz
<^mHz> Which artists if any influenced your style/ascii career?
< pk^> well, none really, except for my friends who have given ideas, i
remember back in the old scene before i even had an inet account Acid
Kid, and Psyche (both amiga dudes from my city) teaching me how to
sprooce up my packs and crap.. also Dartagnan lately helped me spred out
my packs, peace to all of you
< pk^> hah im still heere 8-)
<^mHz> Alright, thanks for the interview, and good luck with Afluence Design.
If you'd like to add anything else, say it below, and then sign your
name to show that you hold neither Megga Hertz or any of the Skills
staff responsible for unauthorized answer manipulation.
< pk^> haha
< pk^> -- Kearhp Ssalk
< pk^> 8-)
< pk^> phreak klass
< pk^> peace to the ascii nation
<^mHz> later.
<^mHz> you're free to go.
< pk^> ok
.,,. EPILOGUE .,,.
Less then two minutes later, Phreak Klass was banned from #ascii.
<^mHz> why'd messiah ban pk?
<HAISSEm> ^mHz ; because he paraded around for 2hours one day saying shit like
'fuck you remorse, suck my fucking cock' and shit like that
<skatter> who is pk
And that's that.
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Hiro Protagonist Speaks on Styles .,,.
_
\ __________
\ \ [ hiro protagonist of remorse 1981 ]
\ \__________ __ ___ _____ ________ __
\ \ \\(_ ___\_ )___ __\__ _)____\ __ \\(_
\ _\ / / / / / /
\_______/ / / /_______/ / / _
_ _________/___________/__________/________\.vK/___________/______\
/ /
.. speaking his mind in an editoral on the issues of style and orginality ..
I won't bother to introduce myself. If you're reading this you should
already know who I am. If you don't, then you don't know the "oldschool"
Ibm-pc ascii scene and none of this will really matter much to you. So
quit reading this and go back to idling in #ansi ('Nam) or something.
As many of you should recall, several months ago I released a little
text outlining what I felt was a style-rip perpetrated by Feral. Feral
probably caught a good amount of flack after I released that text, as
I didn't see him around #ascii as much anymore, but I didn't encourage
anyone to make life rough for the kid. I did and still do agree with what
Whodini expressed in his little response to Feral's little response. If
you missed that text by Whod, it basicly said "you got caught, don't do
it again." I believe that by taking some kind of high road in these
matters I do what is best for for myself and the scene as a whole.
We don't need a million text files flooding our scene the way they did
the Amiga ascii scene a year ago. I read a good chunk of them when all
that was going on and I don't think any of it helped their scene. I agree
it is important to differentiate from the artistic innovators and the
style copiers, but at what cost to the scene and who is to decide what
constitutes one or the other?
By now a certain portion of our readers have decided I take the scene
far too seriously (they're wrong) and I encourage them to stop reading
this and go back to idling in #oldwarez or something. I do take ascii
very seriously however. Were I not to, I would be devaluating the time
and effort I put into it. Ascii is an artform, as valid as any other I've
ever worked with. I see ascii as a greater challenge than many other
forms of computer art however, as the scene is growing rapidly and it is
becoming harder and harder to find a new technique or style that has not
been done before in order to seperate yourself from the pack. I have an
advantage over many in this area since I've been working with ascii for
a long time (since 1989) and in my time have viewed more styles than most
people even realize are out there (-40c temperatures in february leave me
with alot of free time to sit at the machine).
So when I see an artist try on a new style that contains elements of
other artists I must always ask myself on which side of the line does
this fall? Is it biting someone else's style or is it simply the result
of one artist influencing another? Every ascii we ever see effects how
we look at the artform and produce our own styles. And it's not just the
actual construction of the art either.
In fact, the people who've been the greatest influence on my own ascii
have been artists with an attitude all of their own. Many of my favorites
are considered by many to be in the true foreground of today's scene, and
I believe this has as much to do with their attitude towards their art as
the artwork itself. For my influences are the ones who have always been
original to themselves.
So, by my way of seeing things, what does it take to be more than just
another ascii artist and seperate yourself from the pack? Style and
originality - perhaps the two most often discussed but least well defined
aspects of the scene.
It's not up for me to define these elements, and I believe the only one
who can ever properly define them for you is yourself. You have to decide
where that line is, and how to best ride it. About all I can do is speak
with the knowledge grained from my own 8 years of working with ascii. And
again, you have to decide which of my words are of value to you.
So by now a few of you are wondering what the hell inspired me to go
off at 3am and write this editorial, and guess what kids, I'm going to
tell you (big surprise, huh?). The other day someone sent me the
following logo by Squish from the most recent Vintage:
______/\ //\__ /\______ _
_ __ ____\ )._(( /______________.___( ___///________.
\\\_\\__ | /___ | ._) |
/ | |// | |/ |
/ | | | | |
___/\/ /\___ | /\| ___/\ | _/\ | /\___ | /\___
.__((__ \._(__ /__ _|____/ \ ______\ \|_(___\.|_( __/___ __|_/ //
| _____| /_ \ __ \. _\ | |_ _\ \/ (__ /_.
_l _ \_ \/ \_ \\/ |_ \_\ |_ / \/ \_ . / |_
\--//____/------/_______/--/_______/_____\---->/_____/|---/________/-|-/______/
/ | | | | |
_/ . l_ | l_ l_ l_ _
\____|_______________/------l______________/-------/______________///
_| \
\| T H E P R O D i G Y . . . \
\ \_ _ -o+b volatile.
`\---------------------------- - --->///
Certainly a well constructed peice of ascii, and it got a nice placing
in Vintage. The ascii was sent to me from one of my callers (you know
who you are) as some people had been expressing they felt "it looked a
hell of a lot like hiro entered the compo." I did not enter it, btw.
So I load the piece up into one page in TheDraw and bring up my style
records (yes kids, I have records of every style I've ever done, going
all the way back to 1989 - this again relates to taking the artform in a
serious way and placing value on it) one by one in the other page. I
collect little elements from one style after another until I have a nice
big old mess of things strewn across a couple pages of workspace and
begin to see the combination of elements into the whole.
So now a good number of you are all saying "Hiro thinks he was ripped
again.. yadda yadda" (and again you're wrong, kind of). I think the font
carries with it some style twists I developed and made popular, and the
E almost has my name written on it, but at the same time I keep drawing
myself back to what I think is good for the scene. And I think it's good
that someone like myself who works hard at ascii can influence other
artists and in turn inspire them to create something new, even if there
isn't anything particularly new in that font up there.
Influences are key to finding you own style of ascii. Now notice, I'm
not saying "rip to become good" because that type of attitude it utterly
moronic and belongs on AOL. What I am saying is when I look at that logo
I can see something I have done has spoken to Squish on a non-verbal
level of communication, and influenced him to try to take the art to a
new place its never been before.
I'm certainly not the only person who has influenced that logo either,
which is why I just shrug it off as the way things work. There are very
few artists today who are lucky enough to have so many people get in
tune with that other level of communication they broadcast in their
ascii. When I see my art making that kind of impact I know I'm doing
something right - and I hope the scene is all that much better for it.
Does this mean I want to see every style element I ever use wind up
in everyone else's book? Of course not, if everyone did exactly what I
do there would be no point at all for any of this. And if all you can
ever do is take other people's style elements without creating any of
your own theres not much point for you being around either.
So create my children.. with each new twist of characters we come one
step closer to the type of scene we need. If I've been an influence on
your work you really don't have to tell me, I can usually see it one
way or another (of course doing me a few logos is always a good way to
say thanks). Experience just gives me an edge in that department.
Of course I'm still not to happy with Squish, and I do wish he'ld get
off that style and move back to something more of his own - but this is
really neither here nor there as far as this editorial goes.. this was my
attempt at speaking about the things we always speak of, but never really
explain. And if it's not too late I might have actually made enough sense
for you to understand..
- Hiro Protagonist / ⌐hP!
4:05am, Tuesday June 17, 1887
( Hiro logo by Vouck of Looker House )
mHz__,,---,,___,,__ _,,---,,--,__,,----,, _,_,,----,, __,,---,,
___\ ____\\ | ((_____)_ |__ __) |______\ ____\\
\\______ \__ ; /_/ __/' | __/ | \\______ \__
\_ | _/' | /\== `\\ ; \\ ; \_ | _/'
== ==;: ; ;_ /_\\ \_ : \_ : ==;: ; ;_= == =
__| : _/'' : ==\\ : | : | __| : _/''
\\ | .;| | \; |. | ==|. | \\ | .;|
\__,,_____/\\__,,_|___,,__\_,,__//\____,,___//\________\__,,_____/\\
Skills Ascii Press -- Public Release Issue Number Three.
.,,. Section of Magazine - -- Contributors & Skills Site List. .,,.
[ Contributors ] / Issue Three[3].
Megga Hertz the Kingpin aka Bugsy. Squish.
Tek. Tinyz. Exar-Kun. Hiro Protagonist.
Biogenesis. Holocaust. Sagramore. Cain.
[ Skills Sites ]
Site Name Site Admin Site Num/IP
[ BBS ] !abraxas/diabolic. Megga Hertz (818),,,/,,,,
[.vos.] [Felix] (213),,,/,,,,
The Lethal Aspect Xypher Matryx (416)421/1015
AlderAAn Mindcrime (908)224/8780
Free Coke The Night Angel (514),,,/,,,,
Infinite Darkness Midnight Sorrow (954)316/4663
Spoof Black Jack (416)499/2319
Piranha Captain Hood telnet://piranha.nws.net
Power of the Darkside Boba Fett (864)639/1007
[ IRC ] G0AT Necromancer #ascii / asciirox
[ FTP ] ACiD Artpacks Archive RaD Man ftp://artpacks.acid.org
Lit.Org Crowe ftp://lit.org/skills
[ E-M ] The Skills Dropbox Megga Hertz mhz@bigdog.clemson.edu
--( Logo for sites, cut below )----------------------------------------------
.
____[ ]]__ __ _ _ __ ___) ))__
//~ ____________/___ ___,,___ : . / ______,,____/__
_\__,,______ _____/__| *>>__\__ | _ __,,__: _\__,,______ ~~_/
\_~ |' ^\* | (___,,_) |___\__ |__{{___ `| = =|_
| | \\ | /| ==|_ | __// | */^ | _]
[_ | \_ // | _)) | \_ | ___//= == :;: |
|= | = =|_ | /_ | _| | _] ; {{ | _>
_| :;: _] | ~\| ^\_ | ==| | \_ | _|
\\ | _|= = | ==\ _|= | |_ | |__ | ^\_
\, | < <<_ | \ [__ ; _/^ | //^ | ==|
`\ ' \ | \\ |_ | |_ | = =/ ' |_
= =\\ ______>> >|________\= }}_ ' //_ ' /_____ _/
\ ___,,__// |______| [ [[_____/ |______/ <______// \___,,____ /
\// aN oFFICIAL SKILLS mAGAZINE aFFILIATED sYSTEM! mHz \//
--( Logo for sites, cut above )----------------------------------------------
@BEGIN_FILE_ID.DIZ SKILLS ASCII PRESS -- ISSUE THREE!
/\_ / _|_|_ ........
_( _//________ |_|_ :::::: :::
⌐hP! __\__________ )_ | ......:::
_ __/ (/ \_ ....... :::
\_\ / ______/ ::::::: :::
_ (________________\ ....:::::::: :::
_) :::::::::::: :::
.\ sKILLS iSSUE tHREE `:::::::::::.::'
_|____________________________ _
:
THE ORIGINAL PC-ASCII MAGAZINE!
@END_FILE_ID.DIZ
-----------------------------------------------------------------------------
Line1327. End of File, Skills ASCII Press Public Issue Number Three.
COMNT SKILLS ASCII PRESS -- ISSUE THREE! /\_ / _│_│_ ........ _( _//________ │_│_ :::::: ::: hP! __\__________ )_ | ......::: _ __/ (/ \_ ....... ::: \_\ / ______/ ::::::: ::: _ (________________\ ....:::::::: ::: _) :::::::::::: ::: .\ sKILLS iSSUE tHREE `:::::::::::.::' _|____________________________ _ SAUCE00Skills Ascii Press Release 3 Megga Hertz Skills 19970630±