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TIRE.X
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2000-03-10
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272 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Material Mattire {
1.000000;1.000000;1.000000;1.000000;;
21.333333;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"tex/wpn/tire.bmp";
}
}
Mesh {
24;
0.600000;-0.220000;0.000000;,
0.424264;-0.220000;0.424264;,
0.000000;-0.220000;0.600000;,
-0.424264;-0.220000;0.424264;,
-0.600000;-0.220000;0.000000;,
-0.424264;-0.220000;-0.424264;,
-0.000000;-0.220000;-0.600000;,
0.424264;-0.220000;-0.424264;,
0.600000;0.220000;0.000000;,
0.424264;0.220000;0.424264;,
0.000000;0.220000;0.600000;,
-0.424264;0.220000;0.424264;,
-0.600000;0.220000;0.000000;,
-0.424264;0.220000;-0.424264;,
-0.000000;0.220000;-0.600000;,
0.424264;0.220000;-0.424264;,
0.660000;0.000000;0.000000;,
0.466690;0.000000;0.466690;,
0.000000;0.000000;0.660000;,
-0.466690;0.000000;0.466690;,
-0.660000;0.000000;0.000000;,
-0.466690;0.000000;-0.466690;,
-0.000000;0.000000;-0.660000;,
0.466690;0.000000;-0.466690;;
18;
4;1,0,16,17;,
4;9,17,16,8;,
4;2,1,17,18;,
4;10,18,17,9;,
4;3,2,18,19;,
4;11,19,18,10;,
4;4,3,19,20;,
4;12,20,19,11;,
4;5,4,20,21;,
4;13,21,20,12;,
4;6,5,21,22;,
4;14,22,21,13;,
4;7,6,22,23;,
4;15,23,22,14;,
4;0,7,23,16;,
4;8,16,23,15;,
8;0,1,2,3,4,5,6,7;,
8;8,15,14,13,12,11,10,9;;
MeshMaterialList {
1;
1;
0;;
{Mattire}
}
MeshNormals {
24;
0.543881;-0.639051;0.543881;,
0.769164;-0.639051;-0.000000;,
1.000000;0.000000;0.000000;,
0.707107;0.000000;0.707107;,
0.543881;0.639051;0.543881;,
0.769164;0.639051;0.000000;,
0.000000;-0.639051;0.769164;,
0.000000;0.000000;1.000000;,
0.000000;0.639051;0.769164;,
-0.543881;-0.639051;0.543881;,
-0.707107;0.000000;0.707107;,
-0.543881;0.639051;0.543881;,
-0.769164;-0.639051;-0.000000;,
-1.000000;0.000000;0.000000;,
-0.769164;0.639051;0.000000;,
-0.543881;-0.639051;-0.543881;,
-0.707107;0.000000;-0.707107;,
-0.543881;0.639051;-0.543881;,
0.000000;-0.639051;-0.769164;,
0.000000;0.000000;-1.000000;,
0.000000;0.639051;-0.769164;,
0.543881;-0.639051;-0.543881;,
0.707107;0.000000;-0.707107;,
0.543881;0.639051;-0.543881;;
18;
4;0,1,2,3;,
4;4,3,2,5;,
4;6,0,3,7;,
4;8,7,3,4;,
4;9,6,7,10;,
4;11,10,7,8;,
4;12,9,10,13;,
4;14,13,10,11;,
4;15,12,13,16;,
4;17,16,13,14;,
4;18,15,16,19;,
4;20,19,16,17;,
4;21,18,19,22;,
4;23,22,19,20;,
4;1,21,22,2;,
4;5,2,22,23;,
8;1,0,6,9,12,15,18,21;,
8;5,23,20,17,14,11,8,4;;
}
MeshTextureCoords {
24;
0.980000;0.500000;
0.839411;0.160589;
0.500000;0.020000;
0.160589;0.160589;
0.020000;0.500000;
0.160589;0.839411;
0.500000;0.980000;
0.839411;0.839411;
0.980000;0.500000;
0.839411;0.160589;
0.500000;0.020000;
0.160589;0.160589;
0.020000;0.500000;
0.160589;0.839411;
0.500000;0.980000;
0.839411;0.839411;
1.028000;0.500000;
0.873352;0.126648;
0.500000;-0.028000;
0.126648;0.126648;
-0.028000;0.500000;
0.126648;0.873352;
0.500000;1.028000;
0.873352;0.873352;;
}
}