home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ring.yamanashi.ac.jp/pub/pc/freem/action/
/
action.zip
/
so.lzh
/
so
/
x
/
map
/
館OBJ.X
< prev
next >
Wrap
Text File
|
2000-03-10
|
5KB
|
274 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Material MatGate_Z {
1.000000;1.000000;1.000000;1.000000;;
21.333333;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"tex/map1/ûσ.bmp";
}
}
Material Matyari_X {
1.000000;1.000000;1.000000;1.000000;;
21.333333;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"tex/map1/æäì≥.bmp";
}
}
Mesh {
20;
-0.500000;9.000000;30.500000;,
-0.500000;7.500000;30.500000;,
35.000000;9.000000;30.500000;,
35.000000;7.500000;30.500000;,
35.000000;7.500000;-0.500000;,
35.000000;9.000000;-0.500000;,
-0.500000;9.000000;-0.500000;,
-0.500000;7.500000;-0.500000;,
10.000000;1.000000;30.600000;,
10.000000;1.000000;-0.600000;,
16.000000;1.000000;-0.600000;,
16.000000;1.000000;30.600000;,
10.000000;5.500000;30.600000;,
16.000000;5.500000;30.600000;,
10.000000;5.500000;-0.600000;,
16.000000;5.500000;-0.600000;,
-0.500000;9.000000;-0.500000;,
-0.500000;7.500000;-0.500000;,
-0.500000;7.500000;30.500000;,
-0.500000;9.000000;30.500000;;
20;
3;15,14,9;,
3;9,10,15;,
3;8,12,13;,
3;13,11,8;,
3;7,6,0;,
3;0,1,7;,
3;5,16,17;,
3;17,4,5;,
3;18,19,2;,
3;2,3,18;,
3;9,14,15;,
3;15,10,9;,
3;13,12,8;,
3;8,11,13;,
3;0,6,7;,
3;7,1,0;,
3;17,16,5;,
3;5,4,17;,
3;2,19,18;,
3;18,3,2;;
MeshMaterialList {
2;
20;
0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1;;
{MatGate_Z}
{Matyari_X}
}
MeshNormals {
20;
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;;
20;
3;0,0,0;,
3;1,1,1;,
3;2,2,2;,
3;3,3,3;,
3;4,4,4;,
3;5,5,5;,
3;6,6,6;,
3;7,7,7;,
3;8,8,8;,
3;9,9,9;,
3;10,10,10;,
3;11,11,11;,
3;12,12,12;,
3;13,13,13;,
3;14,14,14;,
3;15,15,15;,
3;16,16,16;,
3;17,17,17;,
3;18,18,18;,
3;19,19,19;;
}
MeshTextureCoords {
20;
16.000000;0.000000;
16.000000;1.000000;
23.000000;0.000000;
23.000000;1.000000;
23.000000;1.000000;
23.000000;0.000000;
-15.000000;0.000000;
-15.000000;1.000000;
-0.000266;1.000000;
-0.000266;1.000000;
1.000266;1.000000;
1.000266;1.000000;
-0.000266;0.000000;
1.000266;0.000000;
-0.000266;0.000000;
1.000266;0.000000;
-12.500000;0.000000;
-12.500000;1.000000;
-12.500000;1.000000;
-12.500000;0.000000;;
}
}