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e3dhsp3.as
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2011-01-05
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33KB
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1,072 lines
#regcmd "_hsp3cmdinit@4","Media\\file\\e3dhsp3.dll"
#cmd E3DInit $000
#cmd E3DBye $001
#cmd E3DSigLoad $002
#cmd E3DCreateSwapChain $003
#cmd E3DDestroySwapChain $004
#cmd E3DRender $005
#cmd E3DPresent $006
#cmd E3DBeginScene $007
#cmd E3DEndScene $008
#cmd E3DCreateBG $009
#cmd E3DSetBGU $00A
#cmd E3DSetBGV $00B
#cmd E3DDestroyBG $00C
#cmd E3DAddMotion $00D
#cmd E3DSetMotionKind $00E
#cmd E3DGetMotionKind $00F
#cmd E3DSetNewPose $010
#cmd E3DSetMotionStep $011
#cmd E3DChkConflict $012
#cmd E3DChkConflict2 $013
#cmd E3DCreateAfterImage $014
#cmd E3DDestroyAfterImage $015
#cmd E3DSetAlpha $016
#cmd E3DSetAlpha2 $017
#cmd E3DSetPos $018
#cmd E3DGetPos $019
#cmd E3DSetDir $01A
#cmd E3DRotateInit $01B
#cmd E3DRotateX $01C
#cmd E3DRotateY $01D
#cmd E3DRotateZ $01E
#cmd E3DTwist $01F
#cmd E3DPosForward $020
#cmd E3DCloseTo $021
#cmd E3DDirToTheOtherXZ $022
#cmd E3DDirToTheOther $023
#cmd E3DSeparateFrom $024
#cmd E3DGetCameraPos $025
#cmd E3DSetCameraPos $026
#cmd E3DGetCameraDeg $027
#cmd E3DSetCameraDeg $028
#cmd E3DSetCameraTarget $029
#cmd E3DChkInView $02A
#cmd E3DEnableDbgFile $02B
#cmd E3DSetProjection $02C
#cmd E3DGetKeyboardState $02D
#cmd E3DCos $02E
#cmd E3DSin $02F
#cmd E3DACos $030
#cmd E3DDot $031
#cmd E3DCross $032
#cmd E3DAtan $033
#cmd E3DAtan2 $034
#cmd E3DSqrt $035
#cmd E3DDrawText $036
#cmd E3DDrawBigText $037
#cmd E3DRand $038
#cmd E3DSeed $039
#cmd E3DGetFPS $03A
#cmd E3DWaitByFPS $03B
#cmd E3DCreateLight $03C
#cmd E3DSetDirectionalLight $03D
#cmd E3DSetPointLight $03E
#cmd E3DSetSpotLight $03F
#cmd E3DDestroyLight $040
#cmd E3DClearZ $041
#cmd E3DDestroyHandlerSet $042
#cmd E3DSetDispSwitch $043
#cmd E3DSetMotionFrameNo $044
#cmd E3DCreateSprite $045
#cmd E3DBeginSprite $046
#cmd E3DEndSprite $047
#cmd E3DRenderSprite $048
#cmd E3DGetSpriteSize $049
#cmd E3DSetSpriteRotation $04A
#cmd E3DSetSpriteARGB $04B
#cmd E3DDestroySprite $04C
#cmd E3DChkConfBillboard2 $04D
#cmd E3DChkConfBillboard $04E
#cmd E3DChkConfBySphere $04F
#cmd E3DChkConfBySphere2 $050
#cmd E3DCreateProgressBar $051
#cmd E3DSetProgressBar $052
#cmd E3DDestroyProgressBar $053
#cmd E3DLoadGroundBMP $054
#cmd E3DCameraPosForward $055
#cmd E3DSetBeforePos $056
#cmd E3DChkConfGround $057
#cmd E3DChkConfGround2 $058
#cmd E3DGetPartNoByName $059
#cmd E3DGetVertNumOfPart $05A
#cmd E3DGetVertPos $05B
#cmd E3DSetVertPos $05C
#cmd E3DSetPosOnGround $05D
#cmd E3DSetPosOnGroundPart $05E
#cmd E3DCreateBillboard $05F
#cmd E3DRenderBillboard $060
#cmd E3DSetBillboardPos $061
#cmd E3DSetBillboardOnGround $062
#cmd E3DDestroyBillboard $063
#cmd E3DLoadMQOFileAsGround $064
#cmd E3DSaveMQOFile $065
#cmd E3DGetBillboardInfo $066
#cmd E3DGetNearBillboard $067
#cmd E3DGetInvisibleFlag $068
#cmd E3DSetInvisibleFlag $069
#cmd E3DSetMovableArea $06A
#cmd E3DChkConfWall $06B
#cmd E3DChkConfWall2 $06C
#cmd E3DVec3Normalize $06D
#cmd E3DVec2CCW $06E
#cmd E3DVec3RotateY $06F
#cmd E3DLoadMQOFileAsMovableArea $070
#cmd E3DLoadSound $071
#cmd E3DPlaySound $072
#cmd E3DStopSound $073
#cmd E3DSetSoundLoop $074
#cmd E3DSetSoundVolume $075
#cmd E3DSetSoundTempo $076
#cmd E3DDestroySound $077
#cmd E3DSetSoundFrequency $078
#cmd E3DGetSoundVolume $079
#cmd E3DGetSoundFrequency $07A
#cmd E3DSet3DSoundListener $07B
#cmd E3DSet3DSoundListenerMovement $07C
#cmd E3DSet3DSoundDistance $07D
#cmd E3DSet3DSoundMovement $07E
#cmd E3DCreateNaviLine $07F
#cmd E3DDestroyNaviLine $080
#cmd E3DAddNaviPoint $081
#cmd E3DRemoveNaviPoint $082
#cmd E3DGetNaviPointPos $083
#cmd E3DSetNaviPointPos $084
#cmd E3DGetNaviPointOwnerID $085
#cmd E3DSetNaviPointOwnerID $086
#cmd E3DGetNextNaviPoint $087
#cmd E3DGetPrevNaviPoint $088
#cmd E3DGetNearestNaviPoint $089
#cmd E3DFillUpNaviLine $08A
#cmd E3DSetNaviLineOnGround $08B
#cmd E3DControlByNaviLine $08C
#cmd E3DSetDirQ $08D
#cmd E3DGetDirQ $08E
#cmd E3DSetWallOnGround $08F
#cmd E3DCreateNaviPointClearFlag $090
#cmd E3DDestroyNaviPointClearFlag $091
#cmd E3DInitNaviPointClearFlag $092
#cmd E3DSetNaviPointClearFlag $093
#cmd E3DGetOrder $094
#cmd E3DDestroyAllBillboard $095
#cmd E3DSetValidFlag $096
#cmd E3DSetDiffuse $097
#cmd E3DSetSpecular $098
#cmd E3DSetAmbient $099
#cmd E3DSetBlendingMode $09A
#cmd E3DSetRenderState $09B
#cmd E3DSetScale $09C
#cmd E3DGetScreenPos $09D
#cmd E3DGetScreenPos2 $09E
#cmd E3DCreateQ $09F
#cmd E3DDestroyQ $0A0
#cmd E3DInitQ $0A1
#cmd E3DSetQAxisAndDeg $0A2
#cmd E3DGetQAxisAndDeg $0A3
#cmd E3DRotateQX $0A4
#cmd E3DRotateQY $0A5
#cmd E3DRotateQZ $0A6
#cmd E3DMultQ $0A7
#cmd E3DNormalizeQ $0A8
#cmd E3DCopyQ $0A9
#cmd E3DGetBoneNoByName $0AA
#cmd E3DGetNextMP $0AB
#cmd E3DSetMPInfo $0AC
#cmd E3DIsExistMP $0AD
#cmd E3DGetMotionFrameLength $0AE
#cmd E3DSetMotionFrameLength $0AF
#cmd E3DAddMP $0B0
#cmd E3DDeleteMP $0B1
#cmd E3DFillUpMotion $0B2
#cmd E3DCopyMotionFrame $0B3
#cmd E3DGetMPInfo $0B4
#cmd E3DGetDirQ2 $0B5
#cmd E3DSetDirQ2 $0B6
#cmd E3DLookAtQ $0B7
#cmd E3DMultQVec $0B8
#cmd E3DTwistQ $0B9
#cmd E3DInitTwistQ $0BA
#cmd E3DGetTwistQ $0BB
#cmd E3DRotateQLocalX $0BC
#cmd E3DRotateQLocalY $0BD
#cmd E3DRotateQLocalZ $0BE
#cmd E3DGetBonePos $0BF
#cmd E3DCreateLine $0C0
#cmd E3DDestroyLine $0C1
#cmd E3DSetLineColor $0C2
#cmd E3DAddPoint2Line $0C3
#cmd E3DDeletePointOfLine $0C4
#cmd E3DSetPointPosOfLine $0C5
#cmd E3DGetPointPosOfLine $0C6
#cmd E3DGetNextPointOfLine $0C7
#cmd E3DGetPrevPointOfLine $0C8
#cmd E3DWriteDisplay2BMP $0C9
#cmd E3DCreateAVIFile $0CA
#cmd E3DWriteData2AVIFile $0CB
#cmd E3DCompleteAVIFile $0CC
#cmd E3DCameraLookAt $0CD
#cmd E3DCameraOnNaviLine $0CE
#cmd E3DCameraDirUp $0CF
#cmd E3DCameraDirDown $0D0
#cmd E3DCameraDirRight $0D1
#cmd E3DCameraDirLeft $0D2
#cmd E3DCreateFont $0D3
#cmd E3DDrawTextByFontID $0D4
#cmd E3DDrawTextByFontIDWithCnt $0D5
#cmd E3DDrawTextByFontIDWithCnt2 $0D6
#cmd E3DGetCharacterNum $0D7
#cmd E3DDestroyFont $0D8
#cmd E3DSlerpQ $0D9
#cmd E3DSquadQ $0DA
#cmd E3DSplineVec $0DB
#cmd E3DDbgOut $0DC
#cmd E3DGetDiffuse $0DD
#cmd E3DGetAmbient $0DE
#cmd E3DGetSpecular $0DF
#cmd E3DGetAlpha $0E0
#cmd E3DSaveQuaFile $0E1
#cmd E3DSaveSigFile $0E2
#cmd E3DSetMipMapParams $0E3
#cmd E3DPickVert $0E4
#cmd E3DGetCullingFlag $0E5
#cmd E3DGetOrgVertNo $0E6
#cmd E3DChkIM2Status $0E7
#cmd E3DLoadIM2File $0E8
#cmd E3DSaveIM2File $0E9
#cmd E3DGetJointNum $0EA
#cmd E3DGetJointInfo $0EB
#cmd E3DGetFirstJointNo $0EC
#cmd E3DGetDispObjNum $0ED
#cmd E3DGetDispObjInfo $0EE
#cmd E3DEnableTexture $0EF
#cmd E3DJointAddToTree $0F0
#cmd E3DJointRemoveFromParent $0F1
#cmd E3DJointRemake $0F2
#cmd E3DSigImport $0F3
#cmd E3DSigLoadFromBuf $0F4
#cmd E3DSigImportFromBuf $0F5
#cmd E3DAddMotionFromBuf $0F6
#cmd E3DCheckFullScreenParams $0F7
#cmd E3DGetMaxMultiSampleNum $0F8
#cmd E3DChkConfLineAndFace $0F9
#cmd E3DPickFace $0FA
#cmd E3DGetBBox $0FB
#cmd E3DGetVertNoOfFace $0FC
#cmd E3DGetSamePosVert $0FD
#cmd E3DRdtscStart $0FE
#cmd E3DRdtscStop $0FF
#cmd E3DSaveSig2Buf $100
#cmd E3DSaveQua2Buf $101
#cmd E3DCameraShiftLeft $102
#cmd E3DCameraShiftRight $103
#cmd E3DCameraShiftUp $104
#cmd E3DCameraShiftDown $105
#cmd E3DGetCameraQ $106
#cmd E3DInvQ $107
#cmd E3DSetCameraTwist $108
#cmd E3DIKRotateBeta $109
#cmd E3DIKRotateBeta2D $10A
#cmd E3DGetMotionType $10B
#cmd E3DSetMotionType $10C
#cmd E3DGetIKTransFlag $10D
#cmd E3DSetIKTransFlag $10E
#cmd E3DDestroyAllMotion $10F
#cmd E3DGetUserInt1OfPart $110
#cmd E3DSetUserInt1OfPart $111
#cmd E3DGetBSphere $112
#cmd E3DGetChildJoint $113
#cmd E3DDestroyMotionFrame $114
#cmd E3DGetKeyFrameNo $115
#cmd E3DConvScreenTo3D $116
#cmd E3DVec3Length $117
#cmd E3DSetUV $118
#cmd E3DGetUV $119
#cmd E3DPickBone $11A
#cmd E3DShiftBoneTree2D $11B
#cmd E3DGetDispSwitch $11C
#cmd E3DRotateBillboard $11D
#cmd E3DSetBillboardUV $11E
#cmd E3DCreateTexture $11F
#cmd E3DGetTextureInfo $120
#cmd E3DCopyTextureToTexture $121
#cmd E3DGetTextureFromDispObj $122
#cmd E3DSetTextureToDispObj $123
#cmd E3DRasterScrollTexture $124
#cmd E3DCopyTextureToBackBuffer $125
#cmd E3DDestroyTexture $126
#cmd E3DSetLightAmbient $127
#cmd E3DSetLightSpecular $128
#cmd E3DInvColTexture $129
#cmd E3DSaveGndFile $12A
#cmd E3DLoadGndFile $12B
#cmd E3DLoadGndFileFromBuf $12C
#cmd E3DCreateTextureFromBuf $12D
#cmd E3DLoadSoundFromBuf $12E
#cmd E3DTwistBone $12F
#cmd E3DSetStartPointOfSound $130
#cmd E3DGetBoneQ $131
#cmd E3DSetBoneQ $132
#cmd E3DIsSoundPlaying $133
#cmd E3DIKTranslate $134
#cmd E3DSetUVTile $135
#cmd E3DImportMQOFileAsGround $136
#cmd E3DLoadMQOFileAsMovableAreaFromBuf $137
#cmd E3DChkThreadWorking $138
#cmd E3DLoadMQOFileAsGroundThread $139
#cmd E3DSigLoadThread $13A
#cmd E3DSigLoadFromBufThread $13B
#cmd E3DLoadMQOFileAsMovableAreaThread $13C
#cmd E3DLoadMQOFileAsMovableAreaFromBufThread $13D
#cmd E3DLoadGroundBMPThread $13E
#cmd E3DLoadGndFileThread $13F
#cmd E3DLoadGndFileFromBufThread $140
#cmd E3DAddMotionThread $141
#cmd E3DAddMotionFromBufThread $142
#cmd E3DGetShaderType $143
#cmd E3DSetShaderType $144
#cmd E3DSetLightBlendMode $145
#cmd E3DGetLightBlendMode $146
#cmd E3DSetEmissive $147
#cmd E3DSetSpecularPower $148
#cmd E3DGetEmissive $149
#cmd E3DGetSpecularPower $14A
#cmd E3DGetInfElemNum $14B
#cmd E3DGetInfElem $14C
#cmd E3DSetInfElem $14D
#cmd E3DDeleteInfElem $14E
#cmd E3DSetInfElemDefault $14F
#cmd E3DNormalizeInfElem $150
#cmd E3DGetVisiblePolygonNum $151
#cmd E3DChkConfGroundPart $152
#cmd E3DChkConfGroundPart2 $153
#cmd E3DGetMidiMusicTime $154
#cmd E3DSetNextMotionFrameNo $155
#cmd E3DSetLinearFogParams $156
#cmd E3DSetToon0Params $157
#cmd E3DChkConflict3 $158
#cmd E3DChkConfBySphere3 $159
#cmd E3DSetMovableAreaThread $15A
#cmd E3DCreateSpriteFromBMSCR $15B
#cmd E3DEncodeBeta $15C
#cmd E3DDecodeBeta $15D
#cmd E3DChkVertexShader $15E
#cmd E3DGetReferenceTime $15F
#cmd E3DLoadMOAFile $160
#cmd E3DSetNewPoseByMOA $161
#cmd E3DGetKeyboardCnt $162
#cmd E3DResetKeyboardCnt $163
#cmd E3DGetMotionFrameNo $164
#cmd E3DGetMoaInfo $165
#cmd E3DGetNextMotionFrameNo $166
#cmd E3DGetScreenPos3 $167
#cmd E3DEnableToonEdge $168
#cmd E3DSetToonEdge0Color $169
#cmd E3DSetToonEdge0Width $16A
#cmd E3DGetToonEdge0Color $16B
#cmd E3DGetToonEdge0Width $16C
#cmd E3DCreateParticle $16D
#cmd E3DSetParticlePos $16E
#cmd E3DSetParticleGravity $16F
#cmd E3DSetParticleLife $170
#cmd E3DSetParticleEmitNum $171
#cmd E3DSetParticleVel0 $172
#cmd E3DRenderParticle $173
#cmd E3DSetParticleRotation $174
#cmd E3DSetParticleDiffuse $175
#cmd E3DDestroyParticle $176
#cmd E3DSetParticleAlpha $177
#cmd E3DSetParticleUVTile $178
#cmd E3DInitParticle $179
#cmd E3DClone $17A
#cmd E3DPickFace2 $17B
#cmd E3DChkConfWall3 $17C
#cmd E3DGetMotionIDByName $17D
#cmd E3DDot2 $17E
#cmd E3DGetMotionNum $17F
#cmd E3DChkConfParticle $180
#cmd E3DLoadSigFileAsGround $181
#cmd E3DLoadSigFileAsGroundFromBuf $182
#cmd E3DGetCenterPos $183
#cmd E3DGetFaceNum $184
#cmd E3DGetFaceNormal $185
#cmd E3DCreateEmptyMotion $186
#cmd E3DSetTextureMinMagFilter $187
#cmd E3DGetMotionName $188
#cmd E3DSetMotionName $189
#cmd E3DGetMaterialNoByName $18A
#cmd E3DGetMaterialAlpha $18B
#cmd E3DGetMaterialDiffuse $18C
#cmd E3DGetMaterialSpecular $18D
#cmd E3DGetMaterialAmbient $18E
#cmd E3DGetMaterialEmissive $18F
#cmd E3DSetMaterialAlpha $190
#cmd E3DSetMaterialDiffuse $191
#cmd E3DSetMaterialSpecular $192
#cmd E3DSetMaterialAmbient $193
#cmd E3DSetMaterialEmissive $194
#cmd E3DGetTextureFromMaterial $195
#cmd E3DSetTextureToMaterial $196
#cmd E3DGetMaterialPower $197
#cmd E3DSetMaterialPower $198
#cmd E3DGetMaterialBlendingMode $199
#cmd E3DSetMaterialBlendingMode $19A
#cmd E3DGetMaterialNo $19B
#cmd E3DSetMotionKindML $19C
#cmd E3DSetMotionFrameNoML $19D
#cmd E3DSetNewPoseML $19E
#cmd E3DSetMOAEventNoML $19F
#cmd E3DSetNextMotionFrameNoML $1A0
#cmd E3DGetMotionFrameNoML $1A1
#cmd E3DGetNextMotionFrameNoML $1A2
#cmd E3DGetCurrentBonePos $1A3
#cmd E3DGetCurrentBoneQ $1A4
#cmd E3DChkBumpMapEnable $1A5
#cmd E3DEnableBumpMap $1A6
#cmd E3DConvHeight2NormalMap $1A7
#cmd E3DSetBumpMapToMaterial $1A8
#cmd E3DDumpQ $1A9
#cmd E3DSetDbgQ $1AA
#cmd E3DGetMOATrunkInfo $1AB
#cmd E3DGetMOABranchInfo $1AC
#cmd E3DSetMOABranchFrame1 $1AD
#cmd E3DSetMOABranchFrame2 $1AE
#cmd E3DSetDispSwitch2 $1AF
#cmd E3DQtoEuler $1B0
#cmd E3DEnablePhongEdge $1B1
#cmd E3DSetPhongEdge0Params $1B2
#cmd E3DGetDispSwitch2 $1B3
#cmd E3DFreeThread $1B4
#cmd E3DLoadSigFileAsGroundThread $1B5
#cmd E3DLoadSigFileAsGroundFromBufThread $1B6
#cmd E3DSetLightIdOfBumpMap $1B7
#cmd E3DSetSpriteUV $1B8
#cmd E3DCreateRenderTargetTexture $1B9
#cmd E3DDestroyRenderTargetTexture $1BA
#cmd E3DSetDSFillUpMode $1BB
#cmd E3DSetTexFillUpMode $1BC
#cmd E3DSetShadowMapCamera $1BD
#cmd E3DSetShadowMapProjOrtho $1BE
#cmd E3DRenderWithShadow $1BF
#cmd E3DSetShadowBias $1C0
#cmd E3DCheckRTFormat $1C1
#cmd E3DChkShadowEnable $1C2
#cmd E3DEnableShadow $1C3
#cmd E3DRenderBatch $1C4
#cmd E3DSetVertPosBatch $1C5
#cmd E3DSetShadowDarkness $1C6
#cmd E3DSetShadowMapLightDir $1C7
#cmd E3DRenderBatchMode $1C8
#cmd E3DGlobalToLocal $1C9
#cmd E3DLocalToGlobal $1CA
#cmd E3DSetVertPosBatchAOrder $1CB
#cmd E3DSetShadowMapMode $1CC
#cmd E3DLoadTextureFromBuf $1CD
#cmd E3DLoadSpriteFromBMSCR $1CE
#cmd E3DSetShadowMapInterFlag $1CF
#cmd E3DTransformBillboard $1D0
#cmd E3DSetMaterialAlphaTest $1D1
#cmd E3DCalcMLMotion $1D2
#cmd E3DCreateSkinMat $1D3
#cmd E3DSetSymInfElem $1D4
#cmd E3DUpdateSymInfElem $1D5
#cmd E3DGetVersion $1D6
#cmd E3DSetJointInitialPos $1D7
;////////////////////////////////////////////////////////////
; E3DGetInfElem, E3DSetInfElemé┼Ägùpé╖éΘÆΦÉö
;////////////////////////////////////////////////////////////
#define global CALCMODE_NOSKIN0 0
#define global CALCMODE_ONESKIN0 1
#define global CALCMODE_ONESKIN1 2
#define global CALCMODE_DIRECT0 3
#define global CALCMODE_SYM 4
#define global PAINT_NOR 0
#define global PAINT_EXC 1
#define global PAINT_ADD 2
#define global PAINT_SUB 3
#define global PAINT_ERA 4
;////////////////////////////////////////////////////////////
; E3DSetLightBlendMode, E3DGetLightBlendMode é┼Ägùpé╖éΘÆΦÉö
;////////////////////////////////////////////////////////////
#define global LBLEND_MULT 0
#define global LBLEND_SCREEN 1
#define global LBLEND_OVERLAY 2
#define global LBLEND_HARDLIGHT 3
#define global LBLEND_DODGE 4
;//////////////////////////////////////////////////////
; E3DSetShaderType, E3DGetShaderTypeé┼Ägùpé╖éΘÆΦÉö
;//////////////////////////////////////////////////////
#define global COL_OLD 0
#define global COL_PHONG 1
#define global COL_BLINN 2
#define global COL_SCHLICK 3
#define global COL_MQCLASSIC 4
#define global COL_TOON0 5
#define global COL_TOON1 6
#define global OVERFLOW_CLAMP 0
#define global OVERFLOW_SCALE 1
#define global OVERFLOW_ORG 2
;///////////////////////////////////////////////
; E3DCreateTextureé┼Ägùpé╖éΘÆΦÉö
;///////////////////////////////////////////////
#define global D3DPOOL_DEFAULT 0
#define global D3DPOOL_MANAGED 1
#define global D3DPOOL_SYSTEMMEM 2
;///////////////////////////////////////////////
; E3DSetMPInfo, E3DGetMPInfoé┼Ägùpé╖éΘÆΦÉö
;///////////////////////////////////////////////
#define global MPI_QUA 0
#define global MPI_TRAX 1
#define global MPI_TRAY 2
#define global MPI_TRAZ 3
#define global MPI_FRAMENO 4
#define global MPI_DISPSWITCH 5
#define global MPI_INTERP 6
#define global MPI_SCALEX 7
#define global MPI_SCALEY 8
#define global MPI_SCALEZ 9
#define global MPI_USERINT1 10
#define global MPI_SCALEDIV 11
#define global MPI_MAX 12
;//////////////////////////////////////////////
; E3DPlaySoundü@é╠ü@boundaryflagé╔Ägùpé╖éΘé╜é▀é╠ÆΦÉöüB
;//////////////////////////////////////////////
#define global DMUS_SEGF_BEAT (1 << 12)
#define global DMUS_SEGF_DEFAULT (1 << 14)
#define global DMUS_SEGF_GRID (1 << 11)
#define global DMUS_SEGF_MEASURE (1 << 13)
#define global DMUS_SEGF_QUEUE (1 << 8)
#define global DMUS_SEGF_SEGMENTEND (1 << 23)
;///////////////////////////////////////////////
; JI_ü@é┼Äné▄éΘÆΦÉöé═üA
; E3DGetJointInfoé┼Ägùpé╖éΘé╜é▀é╠üAÆΦÉöé┼é╖üB
;///////////////////////////////////////////////
#define global JI_SERIAL 0
#define global JI_NOTUSE 1
#define global JI_PARENT 2
#define global JI_CHILD 3
#define global JI_BROTHER 4
#define global JI_SISTER 5
#define global JI_MAX 6
;///////////////////////////////////////////////
; DOI_ü@é┼Äné▄éΘÆΦÉöé═üA
; E3DGetDispObjInfoé┼Ägùpé╖éΘé╜é▀é╠üAÆΦÉöé┼é╖üB
;///////////////////////////////////////////////
#define global DOI_SERIAL 0
#define global DOI_NOTUSE 1
#define global DOI_DISPSWITCH 2
#define global DOI_INVISIBLE 3
#define global DOI_MAX 4
;//////////////////////////////////////////////
; D3DRS_ü@é┼Äné▄éΘÆΦÉöé═üA
; E3DSetRenderStateé┼Ägùpé╖éΘé╜é▀é╠üAÆΦÉöé┼é╖üB
;//////////////////////////////////////////////
#define global D3DRS_ZENABLE 7
#define global D3DRS_FILLMODE 8
#define global D3DRS_SHADEMODE 9
#define global D3DRS_LINEPATTERN 10
#define global D3DRS_ZWRITEENABLE 14
#define global D3DRS_ALPHATESTENABLE 15
#define global D3DRS_LASTPIXEL 16
#define global D3DRS_SRCBLEND 19
#define global D3DRS_DESTBLEND 20
#define global D3DRS_CULLMODE 22
#define global D3DRS_ZFUNC 23
#define global D3DRS_ALPHAREF 24
#define global D3DRS_ALPHAFUNC 25
#define global D3DRS_DITHERENABLE 26
#define global D3DRS_ALPHABLENDENABLE 27
#define global D3DRS_FOGENABLE 28
#define global D3DRS_SPECULARENABLE 29
#define global D3DRS_ZVISIBLE 30
#define global D3DRS_FOGCOLOR 34
#define global D3DRS_FOGTABLEMODE 35
#define global D3DRS_FOGSTART 36
#define global D3DRS_FOGEND 37
#define global D3DRS_FOGDENSITY 38
#define global D3DRS_EDGEANTIALIAS 40
#define global D3DRS_ZBIAS 47
#define global D3DRS_RANGEFOGENABLE 48
#define global D3DRS_STENCILENABLE 52
#define global D3DRS_STENCILFAIL 53
#define global D3DRS_STENCILZFAIL 54
#define global D3DRS_STENCILPASS 55
#define global D3DRS_STENCILFUNC 56
#define global D3DRS_STENCILREF 57
#define global D3DRS_STENCILMASK 58
#define global D3DRS_STENCILWRITEMASK 59
#define global D3DRS_TEXTUREFACTOR 60
#define global D3DRS_WRAP0 128
#define global D3DRS_WRAP1 129
#define global D3DRS_WRAP2 130
#define global D3DRS_WRAP3 131
#define global D3DRS_WRAP4 132
#define global D3DRS_WRAP5 133
#define global D3DRS_WRAP6 134
#define global D3DRS_WRAP7 135
#define global D3DRS_CLIPPING 136
#define global D3DRS_LIGHTING 137
#define global D3DRS_AMBIENT 139
#define global D3DRS_FOGVERTEXMODE 140
#define global D3DRS_COLORVERTEX 141
#define global D3DRS_LOCALVIEWER 142
#define global D3DRS_NORMALIZENORMALS 143
#define global D3DRS_DIFFUSEMATERIALSOURCE 145
#define global D3DRS_SPECULARMATERIALSOURCE 146
#define global D3DRS_AMBIENTMATERIALSOURCE 147
#define global D3DRS_EMISSIVEMATERIALSOURCE 148
#define global D3DRS_VERTEXBLEND 151
#define global D3DRS_CLIPPLANEENABLE 152
#define global D3DRS_SOFTWAREVERTEXPROCESSING 153
#define global D3DRS_POINTSIZE 154
#define global D3DRS_POINTSIZE_MIN 155
#define global D3DRS_POINTSPRITEENABLE 156
#define global D3DRS_POINTSCALEENABLE 157
#define global D3DRS_POINTSCALE_A 158
#define global D3DRS_POINTSCALE_B 159
#define global D3DRS_POINTSCALE_C 160
#define global D3DRS_MULTISAMPLEANTIALIAS 161
#define global D3DRS_MULTISAMPLEMASK 162
#define global D3DRS_PATCHEDGESTYLE 163
#define global D3DRS_PATCHSEGMENTS 164
#define global D3DRS_DEBUGMONITORTOKEN 165
#define global D3DRS_POINTSIZE_MAX 166
#define global D3DRS_INDEXEDVERTEXBLENDENABLE 167
#define global D3DRS_COLORWRITEENABLE 168
#define global D3DRS_TWEENFACTOR 170
#define global D3DRS_BLENDOP 171
;//////////////////////////////////////////////////////////
;VK_ é┼Äné▄éΘÆΦÉöé═üA
;E3DGetKeyboardState ùpé╠üAâoü[â`âââïâLü[Åεò±é≡ò\é╖üAÆΦÉöé┼é╖üB
; Windowsé╠üAWinUser.hü@é╞ô»ùlé╠éαé╠é┼é╖üB
;//////////////////////////////////////////////////////////
#define global VK_LBUTTON $01 ;â}âEâXü@ì╢âNâèâbâN
#define global VK_RBUTTON $02 ;â}âEâXü@ëEâNâèâbâN
#define global VK_CANCEL $03
#define global VK_MBUTTON $04 ;/* NOT contiguous with L & RBUTTON */
;/*
; * $07 : unassigned
;*/
#define global VK_BACK $08
#define global VK_TAB $09
;/*
; * $0A - $0B : reserved
; */
#define global VK_CLEAR $0C
#define global VK_RETURN $0D
#define global VK_SHIFT $10
#define global VK_CONTROL $11
#define global VK_MENU $12
#define global VK_PAUSE $13
#define global VK_CAPITAL $14
#define global VK_KANA $15
#define global VK_HANGEUL $15 ;/* old name - should be here for compatibility */
#define global VK_HANGUL $15
#define global VK_JUNJA $17
#define global VK_FINAL $18
#define global VK_HANJA $19
#define global VK_KANJI $19
#define global VK_ESCAPE $1B ;âGâXâPü[âvâLü[
#define global VK_CONVERT $1C
#define global VK_NONCONVERT $1D
#define global VK_ACCEPT $1E
#define global VK_MODECHANGE $1F
#define global VK_SPACE $20 ;âXâyü[âXâLü[
#define global VK_PRIOR $21
#define global VK_NEXT $22
#define global VK_END $23
#define global VK_HOME $24
#define global VK_LEFT $25 ;ì╢ûεê≤âLü[
#define global VK_UP $26 ;Åπûεê≤âLü[
#define global VK_RIGHT $27 ;ëEûεê≤âLü[
#define global VK_DOWN $28 ;ë║ûεê≤âLü[
#define global VK_SELECT $29
#define global VK_PRINT $2A
#define global VK_EXECUTE $2B
#define global VK_SNAPSHOT $2C
#define global VK_INSERT $2D
#define global VK_DELETE $2E
#define global VK_HELP $2F
;/*
; * VK_0 - VK_9 are the same as ASCII '0' - '9' ($30 - $39)
; * $40 : unassigned
; * VK_A - VK_Z are the same as ASCII 'A' - 'Z' ($41 - $5A)
; */
#define global VK_LWIN $5B
#define global VK_RWIN $5C
#define global VK_APPS $5D
;/*
; * $5E : reserved
; */
#define global VK_SLEEP $5F
#define global VK_NUMPAD0 $60 ;âeâôâLü[é╠éO
#define global VK_NUMPAD1 $61 ;âeâôâLü[é╠éP
#define global VK_NUMPAD2 $62 ;âeâôâLü[é╠éQ
#define global VK_NUMPAD3 $63 ;âeâôâLü[é╠éR
#define global VK_NUMPAD4 $64 ;âeâôâLü[é╠éS
#define global VK_NUMPAD5 $65 ;âeâôâLü[é╠éT
#define global VK_NUMPAD6 $66 ;âeâôâLü[é╠éU
#define global VK_NUMPAD7 $67 ;âeâôâLü[é╠éV
#define global VK_NUMPAD8 $68 ;âeâôâLü[é╠éW
#define global VK_NUMPAD9 $69 ;âeâôâLü[é╠éX
#define global VK_MULTIPLY $6A
#define global VK_ADD $6B
#define global VK_SEPARATOR $6C
#define global VK_SUBTRACT $6D
#define global VK_DECIMAL $6E
#define global VK_DIVIDE $6F
#define global VK_F1 $70
#define global VK_F2 $71
#define global VK_F3 $72
#define global VK_F4 $73
#define global VK_F5 $74
#define global VK_F6 $75
#define global VK_F7 $76
#define global VK_F8 $77
#define global VK_F9 $78
#define global VK_F10 $79
#define global VK_F11 $7A
#define global VK_F12 $7B
#define global VK_F13 $7C
#define global VK_F14 $7D
#define global VK_F15 $7E
#define global VK_F16 $7F
#define global VK_F17 $80
#define global VK_F18 $81
#define global VK_F19 $82
#define global VK_F20 $83
#define global VK_F21 $84
#define global VK_F22 $85
#define global VK_F23 $86
#define global VK_F24 $87
;/*
; * $88 - $8F : unassigned
; */
#define global VK_NUMLOCK $90
#define global VK_SCROLL $91
;/*
; * NEC PC-9800 kbd definitions
; */
#define global VK_OEM_NEC_EQUAL $92 ;// '=' key on numpad
;/*
; * Fujitsu/OASYS kbd definitions
; */
#define global VK_OEM_FJ_JISHO $92 ;// 'Dictionary' key
#define global VK_OEM_FJ_MASSHOU $93 ;// 'Unregister word' key
#define global VK_OEM_FJ_TOUROKU $94 ;// 'Register word' key
#define global VK_OEM_FJ_LOYA $95 ;// 'Left OYAYUBI' key
#define global VK_OEM_FJ_ROYA $96 ;// 'Right OYAYUBI' key
;/*
; * $97 - $9F : unassigned
; */
;/*
; * VK_L* & VK_R* - left and right Alt, Ctrl and Shift virtual keys.
; * Used only as parameters to GetAsyncKeyState() and GetKeyState().
; * No other API or message will distinguish left and right keys in this way.
; */
#define global VK_LSHIFT $A0
#define global VK_RSHIFT $A1
#define global VK_LCONTROL $A2
#define global VK_RCONTROL $A3
#define global VK_LMENU $A4
#define global VK_RMENU $A5
;/*
; * $B8 - $B9 : reserved
; */
#define global VK_OEM_1 $BA ;// ';:' for US
#define global VK_OEM_PLUS $BB ;// '+' any country
#define global VK_OEM_COMMA $BC ;// ',' any country
#define global VK_OEM_MINUS $BD ;// '-' any country
#define global VK_OEM_PERIOD $BE ;// '.' any country
#define global VK_OEM_2 $BF ;// '/?' for US
#define global VK_OEM_3 $C0 ;// '`~' for US
;/*
; * $C1 - $D7 : reserved
; */
;/*
; * $D8 - $DA : unassigned
; */
#define global VK_OEM_4 $DB ;// '[{' for US
#define global VK_OEM_5 $DC ;// '\|' for US
#define global VK_OEM_6 $DD ;// ']}' for US
#define global VK_OEM_7 $DE ;// ''"' for US
#define global VK_OEM_8 $DF
;/*
; * $E0 : reserved
; */
;/*
; * Various extended or enhanced keyboards
; */
#define global VK_OEM_AX $E1 ;// 'AX' key on Japanese AX kbd
#define global VK_OEM_102 $E2 ;// "<>" or "\|" on RT 102-key kbd.
#define global VK_ICO_HELP $E3 ;// Help key on ICO
#define global VK_ICO_00 $E4 ;// 00 key on ICO
#define global VK_ICO_CLEAR $E6
;/*
; * $E8 : unassigned
; */
;/*
; * Nokia/Ericsson definitions
; */
#define global VK_OEM_RESET $E9
#define global VK_OEM_JUMP $EA
#define global VK_OEM_PA1 $EB
#define global VK_OEM_PA2 $EC
#define global VK_OEM_PA3 $ED
#define global VK_OEM_WSCTRL $EE
#define global VK_OEM_CUSEL $EF
#define global VK_OEM_ATTN $F0
#define global VK_OEM_FINISH $F1
#define global VK_OEM_COPY $F2
#define global VK_OEM_AUTO $F3
#define global VK_OEM_ENLW $F4
#define global VK_OEM_BACKTAB $F5
#define global VK_ATTN $F6
#define global VK_CRSEL $F7
#define global VK_EXSEL $F8
#define global VK_EREOF $F9
#define global VK_PLAY $FA
#define global VK_ZOOM $FB
#define global VK_NONAME $FC
#define global VK_PA1 $FD
#define global VK_OEM_CLEAR $FE
;/////////////////////////////////////////////////////////////////
; ê╚ë║é═üAâ~âbâvâ}âbâvÉ▌ÆΦè╓ÉöüAE3DSetMipMapParamsé╔Ägùpé╖éΘÆΦÉöé┼é╖üB
;ü@DirectX SDK d3dx8tex.hü@éµéΦ
;/////////////////////////////////////////////////////////////////
#define global D3DX_FILTER_NONE (1 << 0)
#define global D3DX_FILTER_POINT (2 << 0)
#define global D3DX_FILTER_LINEAR (3 << 0)
#define global D3DX_FILTER_TRIANGLE (4 << 0)
#define global D3DX_FILTER_BOX (5 << 0)
#define global D3DX_FILTER_MIRROR_U (1 << 16)
#define global D3DX_FILTER_MIRROR_V (2 << 16)
#define global D3DX_FILTER_MIRROR_W (4 << 16)
#define global D3DX_FILTER_MIRROR (7 << 16)
#define global D3DX_FILTER_DITHER (8 << 16)
;/////////////////////////////////////////////////////
;
;ü@ü@ê╚ë║é═üAmoaé╠âCâxâôâgö╘ìåùpé╠éQé╠ŵÉöé╠Æl
;
;/////////////////////////////////////////////////////
dim POW2X, 30
POW2X = 1,2,4,8,16,32,64,128,256,512,1024,2048,4096,8192,16384,32768,65536,131072,262144,524288,1048576,2097152,4194304,8388608,16777216,33554432,67108864,134217728,268435456,536870912
;/////////////////////////////////////////
; E3DSetTextureMinMagFilter ùpé╠ü@âeâNâXâ`ââü[âtâBâïâ^ü[âéü[âh
;/////////////////////////////////////////
#define global D3DTEXF_NONE 0
#define global D3DTEXF_POINT 1
#define global D3DTEXF_LINEAR 2
#define global D3DTEXF_ANISOTROPIC 3
#define global D3DTEXF_PYRAMIDALQUAD 6
#define global D3DTEXF_GAUSSIANQUAD 7
;//////////////////////////////////////////
#define global D3DCMP_NEVER 1
#define global D3DCMP_LESS 2
#define global D3DCMP_EQUAL 3
#define global D3DCMP_LESSEQUAL 4
#define global D3DCMP_GREATER 5
#define global D3DCMP_NOTEQUAL 6
#define global D3DCMP_GREATEREQUAL 7
#define global D3DCMP_ALWAYS 8
;/////////////////////////////////////////
; E3DLoadMQOFileAsGround ùpé╠â{ü[âôâ^âCâv
;/////////////////////////////////////////
#define global BONETYPE_RDB2 0
#define global BONETYPE_MIKO 1
;//////////////////////////////////////////
; E3DGetMOATrunkInfoé┼Ägùpé╖éΘâfü[â^â^âCâv
;//////////////////////////////////////////
#define global MOAT_IDLING 0
#define global MOAT_EV0IDLE 1
#define global MOAT_COMID 2
#define global MOAT_NOTCOMID 3
#define global MOAT_BRANCHNUM 4
#define global MOAT_MAX 5
;//////////////////////////////////////////
; E3DGetMOABranchInfoé┼Ägùpé╖éΘâfü[â^â^âCâv
;//////////////////////////////////////////
#define global MOAB_MOTID 0
#define global MOAB_EVENTID 1
#define global MOAB_FRAME1 2
#define global MOAB_FRAME2 3
#define global MOAB_NOTFU 4
#define global MOAB_MAX 5
;//////////////////////////////////////////
; E3DSetMaterialModeùp
://////////////////////////////////////////
#define global MMODE_VERTEX 0
#define global MMODE_FACE 1
;//////////////////////////////////////////
; E3DGetDispSwitch2ùp
;//////////////////////////////////////////
#define global DISPSWITCHNUM 100
;////////////////////////////////////////
; E3DCheckRTFormatùp
;////////////////////////////////////////
#define global D3DFMT_R8G8B8 20
#define global D3DFMT_A8R8G8B8 21
#define global D3DFMT_X8R8G8B8 22
#define global D3DFMT_R5G6B5 23
#define global D3DFMT_X1R5G5B5 24
#define global D3DFMT_A1R5G5B5 25
#define global D3DFMT_A4R4G4B4 26
#define global D3DFMT_A16B16G16R16F 113
#define global D3DFMT_R32F 114
#define global D3DFMT_A32B32G32R32F 116
;//////////////////////////////////////////
; E3DSetShadowMapInterFlagùp
;//////////////////////////////////////////
#define global SHADOWIN_PROJ 0
#define global SHADOWIN_ALWAYS 1
#define global SHADOWIN_NOT 2
;//////////////////////////////////////////
; E3DSetSymInfElemé┼Ägùp
;//////////////////////////////////////////
#define global SYMAXIS_X 1
#define global SYMAXIS_Y 2
#define global SYMAXIS_Z 3
;//////////////////////////////////////////
; quaâtâ@âCâïÅæé½Åoé╡û╜ù▀é┼Ägùp
;//////////////////////////////////////////
#define global QUATYPE_NUM 0
#define global QUATYPE_NAME 1