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Tricks of the DOOM Gurus
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TricksOfTheDoomGurus.iso
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editors
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windeu32
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windeu.ini
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1995-03-05
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3KB
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79 lines
#
# Default WinDEU config file
#
# Name of the main wad file.
#main = d:\games\doom\doom.wad
#main = d:\games\doom2\doom2.wad
#main = d:\games\heretic\heretic.wad
# Name of the patch wads you want to load.
#file = renaud.wad
#file = raphael.wad
#file = brendon.wad
# Set this if you want debugging on by default.
# (Can be changed in the preferences dialog box.)
#debug = true
# Use this to control the the noises.
# (Can be changed in the preferences dialog box.)
#quiet = true
# (Can be changed in the preferences dialog box.)
#quieter = true
# Set this if you think you are a brain.
# (Can be changed in the preferences dialog box.)
#expert = true
# Use this to hide the info bar (displayed by default).
# (Can be changed in the preferences dialog box.)
#infobar = false
# Set this if you don't want to unselect all previously selected objects when
# you use the selection box (Shift-MouseButton1, Shift-M).
# (Can be changed in the preferences dialog box.)
#addselbox = true
# Uncomment this if you don't like to have the object 0 selected when you
# switch from one editing mode to another.
# (Can be changed in the preferences dialog box.)
#select0 = false
# If you are an expert in Binary Space Partitioning algorithms and you want
# to tweak the Nodes builder, then you can use the following parameter.
# Default recommended value = 8
# (Can be changed in the preferences dialog box.)
#splitfactor = 8
# Default textures and preferences. You may want to change those values...
# (Can be changed in the preferences dialog box.)
#walltexture = BROWNHUG
#uppertexture = REDWALL1
#lowertexture = COMPBLUE
#ceiltexture = F_SKY1
#floortexture = FLAT20
#ceilheight = 256
#floorheight = 0
# This has something to do with the funny message displayed when
# WinDEU starts...
#reminder1 = false
# Set this if you don't want to use 3D controls in Windows and dialog boxes
# (Can be changed in the preferences dialog box.)
#3DControls=false
# Set this if you want the length of moving LineDefs to be displayed
# (Can be changed in the preferences dialog box.)
#DrawLength=true
# Set the priority of the nodes builder when rebuilding a level.
# This priority determines the minimum number of milliseconds the
# builder will compute before giving control back to Windows.
# If you set 20, it means WinDEU will gives back control to Windows
# approximately (at most) 50 times a second.
# A value of 0 means WinDEU WON'T multi-task.
# (Can be changed in the preferences dialog box.)
#buildpriority=25