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duke_snd.txt
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1996-07-21
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// Music will not play if the .MID file excedes 72000 bytes.
// If you are an owner of a Gravis Ultrasound and wish to change the
// MIDI files, you may want to delete the ULTRAMID.INI file that we
// supply since it does not contain a full General MIDI patch set.
// Deleting the ULTRAMID.INI will cause the game to use the file found
// in your Ultrasound directory. Remember to keep a backup of ours,
// or the music might not sound as good!
// Music for title and end
music 0 GRABBAG.MID ITSGREEN.MID
// Music for the individual levels
music 1 stalker.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
thecall.mid ahgeez.mid dethtoll.mid streets.mid watrwld1.mid snake1.mid
music 2 futurmil.mid storm.mid gutwrnch.mid robocrep.mid stalag.mid
pizzed.mid alienz.mid xplasma.mid alfredh.mid gloomy.mid intents.mid
music 3 inhiding.mid FATCMDR.mid NAMES.MID subway.mid invader.mid gotham.mid
233c.mid lordofla.mid urban.mid spook.mid whomp.mid
/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX
■ Duke may have up to 348 different sounds, currently there
are aprox. 254 slots used.
The sound fx section follows this explanation.
1. The program expects to find any sound file that is in a
.VOC or .WAV file format.
2. You can either change the VOC name listed below to match your new
sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory. Though
all sound files shipped with the game are included inside the
.GRP file, the program will know if there are sound files outside
the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
parameters which will not be explained here, except as follows...
- The first 2 numbers define a random pitch variation range. They
can be positive or negative numbers.
- The 3rd number is a priority flag.
- The 4th number is a bit parsed set of technical variables that identify
the type of sound it is in the game.
- The 5th number is volume adjustment.
--------------------------------------------------------------------------------
*/
// *****************************************
// ACTOR SOUNDS
// *****************************************
// Predator Trooper
definesound PRED_ROAM roam06.voc 0 0 3 0 0
definesound PRED_ROAM2 roam58.voc 0 0 3 0 0
definesound PRED_RECOG predrg.voc 0 0 3 0 0
definesound PRED_ATTACK gblasr01.voc 256 256 3 0 7680
definesound PRED_PAIN predpn.voc 200 500 3 0 0
definesound PRED_DYING preddy.voc 0 400 3 0 0
definesound LIZARD_BEG chokn12.voc 0 0 3 0 0
// Lizard Captain
definesound CAPT_ROAM predrm.voc 0 200 3 0 0
definesound CAPT_RECOG predrg.voc -400 0 3 0 0
definesound CAPT_ATTACK chaingun.voc 0 0 3 0 -200
definesound CAPT_PAIN predpn.voc -200 100 3 0 0
definesound CAPT_DYING preddy.voc -200 100 3 0 0
definesound LIZARD_SPIT lizspit.voc 0 0 0 0 0
// Pig Cop
definesound PIG_ROAM roam29.voc -200 400 3 0 0
definesound PIG_ROAM2 roam67.voc -200 400 3 0 0
definesound PIG_ROAM3 pigrm.voc -200 400 3 0 0
definesound PIG_RECOG pigrg.voc -200 400 3 0 0
definesound PIG_ATTACK shotgun7.voc -256 256 4 0 0
definesound PIG_PAIN pigpn.voc 100 800 3 0 0
definesound PIG_DYING pigdy.voc -800 100 3 0 0
definesound PIG_CAPTURE_DUKE !pig.voc 0 0 255 8 0
// Recon car
definesound RECO_ROAM jetpaki.voc 0 0 3 0 0
definesound RECO_RECOG pigrg.voc 0 0 3 0 0
definesound RECO_ATTACK gblasr01.voc 256 256 3 0 7680
definesound RECO_PAIN pigpn.voc 0 0 3 0 0
definesound RECO_DYING pigdy.voc 0 0 3 0 0
// Drone drone
definesound DRON_ROAM snakrm.voc 0 0 3 0 0
definesound DRON_RECOG snakrg.voc 0 0 3 0 0
definesound DRON_ATTACK1 snakatA.voc 0 0 3 0 0
definesound DRON_ATTACK2 snakatB.voc 0 0 3 0 0
definesound DRON_PAIN snakpn.voc 0 0 3 0 0
definesound DRON_DYING snakdy.voc 0 0 3 0 0
definesound DRON_JETSND ENGHUM.VOC 1300 1300 0 0 0
// Fat Commander
definesound COMM_ROAM commrm.voc 0 0 3 0 0
definesound COMM_RECOG commrg.voc 0 0 3 0 0
definesound COMM_ATTACK commat.voc 0 0 3 0 0
definesound COMM_PAIN commpn.voc 0 0 3 0 0
definesound COMM_DYING commdy.voc 0 0 3 0 0
definesound COMM_SPIN commsp.voc 0 0 3 0 0
// Octabrain
definesound OCTA_ROAM octarm.voc -200 0 3 0 0
definesound OCTA_RECOG octarg.voc 0 0 3 0 0
definesound OCTA_ATTACK1 octaat1.voc 0 0 3 0 0
definesound OCTA_ATTACK2 octaat2.voc 0 600 3 0 0
definesound OCTA_PAIN octapn.voc -400 0 3 0 0
definesound OCTA_DYING octady.voc -400 -100 3 0 0
definesound WIERDSHOT_FLY octaat1.voc 0 0 3 0 0
// Organic turret
definesound TURR_ROAM turrrm.voc 0 0 3 0 0
definesound TURR_RECOG turrrg.voc 0 0 3 0 0
definesound TURR_ATTACK turrat.voc 0 0 3 0 0
definesound TURR_PAIN turrpn.voc 0 0 3 0 0
definesound TURR_DYING turrdy.voc 0 0 3 0 0
// Green slimer
definesound SLIM_HATCH slhtch01.voc 0 0 3 0 0
definesound SLIM_ROAM sliroa02.voc 0 0 3 0 0
definesound SLIM_RECOG slirec06.voc 0 0 3 0 0
definesound SLIM_ATTACK slimat.voc 0 0 3 0 0
// definesound SLIM_PAIN slimpn.voc 0 0 3 0 0
definesound SLIM_DYING slidie03.voc 0 0 3 0 0
// BOSS2
definesound BOS2_ROAM b2atk01.voc 0 0 3 0 0
definesound BOS2_RECOG b2rec03.voc 0 0 3 0 0
definesound BOS2_ATTACK b2atk02.voc 0 0 3 0 0
definesound BOS2_PAIN b2pain03.voc 0 0 3 0 0
definesound BOS2_DYING b2die03.voc 0 0 3 0 0
// BOSS3
definesound BOS3_ROAM b3roam01.voc 0 0 3 0 0
definesound BOS3_RECOG b3pain04.voc 0 0 3 0 0
definesound BOS3_ATTACK1 b3atk01.voc 0 0 3 0 0
definesound BOS3_ATTACK2 b3atk01.voc 0 0 3 0 0
definesound BOS3_PAIN b3rec03g.voc 0 0 3 0 0
definesound BOS3_DYING b3die03g.voc 0 0 3 0 0
// BOSS1
definesound BOS1_ROAM bos1rm.voc 0 0 3 0 0
definesound BOS1_RECOG bos1rg.voc 0 0 5 0 0
definesound BOS1_ATTACK1 chaingun.voc 0 0 3 0 0
definesound BOS1_ATTACK2 rpgfire.voc 0 0 3 0 0
definesound BOS1_PAIN bos1pn.voc 0 0 3 0 0
definesound BOS1_DYING bos1dy.voc 0 0 3 0 0
definesound BOS1_WALK thud.voc 0 0 3 0 0
// *************
// WEAPON SOUNDS
// *************
definesound KICK_HIT kickhit.voc 0 0 4 0 0
definesound PISTOL_RICOCHET ricochet.voc 0 0 0 0 4096
definesound PISTOL_BODYHIT bulithit.voc 0 0 0 0 0
definesound PISTOL_FIRE pistol.voc -64 0 254 0 0
definesound EJECT_CLIP clipout.voc 0 0 3 0 0
definesound INSERT_CLIP clipin.voc 512 512 3 0 0
definesound CHAINGUN_FIRE chaingun.voc -204 -204 254 0 512
definesound SHOTGUN_FIRE shotgun7.voc 0 512 254 0 0
definesound SHOTGUN_COCK shotgnck.voc 96 192 3 0 0
definesound RPG_SHOOT rpgfire.voc -32 0 4 0 0
definesound FLY_BY flyby.voc -256 256 3 0 0
definesound RPG_EXPLODE bombexpl.voc -1024 1024 254 0 0
definesound CAT_FIRE catfire.voc 512 768 4 0 0
definesound SHRINKER_FIRE shrinker.voc -512 0 4 0 0
definesound ACTOR_SHRINKING shrink.voc 0 0 2 0 0
definesound PIPEBOMB_BOUNCE pbombbnc.voc 0 0 2 0 6144
definesound PIPEBOMB_EXPLODE bombexpl.voc -512 0 128 0 0
definesound LASERTRIP_ONWALL lsrbmbpt.voc 0 0 3 0 0
definesound LASERTRIP_ARMING lsrbmbwn.voc 0 0 3 0 0
definesound LASERTRIP_EXPLODE bombexpl.voc -512 0 4 0 0
definesound NITEVISION_ONOFF goggle12.voc 0 0 0 0 0
definesound SELECT_WEAPON WPNSEL21.VOC 128 128 3 0 0
// Affect Environment Sounds
definesound VENT_BUST ventbust.voc -32 32 2 0 0
definesound GLASS_BREAKING glass.voc -412 0 3 0 8192
definesound GLASS_HEAVYBREAK glashevy.voc -412 0 3 0 8192
definesound SHORT_CIRCUIT shorted.voc 0 0 0 0 6500
definesound ITEM_SPLASH splash.voc 0 0 2 0 0
definesound BONUSMUSIC bonus.voc 0 0 255 1 0
// Duke's Body Sounds
definesound DUKE_BREATHING hlminhal.voc 0 0 255 4 0
definesound DUKE_EXHALING hlmexhal.voc 0 0 255 4 0
definesound DUKE_GASP gasp.voc 0 0 255 4 0
definesound DUKE_URINATE pissing.voc 0 0 4 0 0
definesound DUKE_CRACK2 COMEON02.voc 0 0 255 4 0
definesound DUKE_CRACK WAITIN03.voc 0 0 255 4 0
definesound DUKE_TALKTOBOSSFALL DIESOB03.voc 0 0 255 12 0
definesound DUKE_CRACK_FIRST knuckle.voc 0 0 3 0 0
definesound DUKE_GET getitm19.voc -64 64 255 0 0
definesound DUKE_GETWEAPON1 cool01.voc 0 0 255 4 0
definesound DUKE_GETWEAPON2 getsom1a.voc 0 0 255 4 0
definesound DUKE_GETWEAPON3 groovy02.voc 0 0 255 4 0
definesound DUKE_GETWEAPON4 wansom4a.voc 0 0 255 4 0
definesound JIBBED_ACTOR13 LETGOD01.VOC 0 0 255 4 0
definesound DUKE_GETWEAPON6 HAIL01.VOC 0 0 255 4 0
definesound DUKE_GOTHEALTHATLOW needed03.voc 0 0 255 4 0
definesound DUKE_SEARCH pain87.VOC 0 0 2 4 0
definesound DUKE_SEARCH2 whrsit05.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN gasps07.voc -192 0 255 4 0
definesound DUKE_LONGTERM_PAIN2 dscrem15.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN3 dscrem16.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN4 dscrem17.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN5 pain54.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN6 pain75.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN7 pain93.voc 0 0 255 4 0
definesound DUKE_LONGTERM_PAIN8 pain68.voc 0 0 255 4 0
definesound DUKE_PISSRELIEF ahmuch03.voc 0 0 255 4 0
// Duke Health Sounds
definesound SOMETHINGHITFORCE teleport.voc 0 0 2 0 8192
definesound DUKE_DRINKING drink18.voc -128 128 2 4 0
definesound DUKE_KILLED1 damn03.voc 0 0 255 12 0
definesound DUKE_KILLED2 damnit04.voc 0 0 255 12 0
definesound DUKE_KILLED3 thsuk13a.voc 0 0 255 12 0
definesound DUKE_KILLED4 dscrem18.voc 0 0 255 4 0
definesound DUKE_KILLED5 pisses01.voc 0 0 255 12 0
definesound DUKE_GRUNT exert.voc 0 0 2 4 0
definesound DUKE_DEAD DMDEATH.VOC -64 64 255 4 0
definesound DUKE_HARTBEAT hartbeat.voc 0 0 0 0 0
definesound DUKE_STEPONFECES happen01.voc 0 0 0 12 0
// Duke Movement Sounds
definesound DUKE_ONWATER wetfeet.voc 0 0 4 0 0
definesound DUKE_LAND land02.voc 0 0 2 0 0
definesound DUKE_LAND_HURT pain39.voc 0 0 255 4 0
definesound DUKE_WALKINDUCTS ductwlk.voc -64 128 2 0 0
definesound DUKE_LOOKINTOMIRROR lookin01.voc 0 0 255 12 0
definesound DUKE_TIP1 dance01.voc 0 0 255 4 0
definesound DUKE_TIP2 shake2a.voc 0 0 255 4 0
definesound DUKE_BOOBY BOOBY04.voc 0 0 255 4 0
definesound DUKE_HIT_STRIPPER1 damnit04.voc 0 0 255 12 0
definesound DUKE_HIT_STRIPPER2 damn03.voc 0 0 255 12 0
definesound ALIEN_TALK1 MUSTDIE.voc 0 0 255 12 0
definesound ALIEN_TALK2 DEFEATED.VOC 0 0 255 12 0
definesound BONUS_SPEECH1 letsrk03.voc 0 0 255 4 0
definesound BONUS_SPEECH2 ready2a.voc 0 0 255 4 0
definesound BONUS_SPEECH3 ripem08.voc 0 0 255 4 0
definesound BONUS_SPEECH4 rockin02.voc 0 0 255 4 0
definesound DUKE_YES yes.voc 0 0 255 4 0
definesound DUKE_USEMEDKIT ahh04.voc 0 0 255 4 0
definesound DUKE_TAKEPILLS gulp01.voc 0 0 255 4 0
definesound DUKETALKTOBOSS duknuk14.voc 0 0 255 12 0
definesound BOSSTALKTODUKE !boss.voc 0 0 255 0 0
definesound SHRINKER_HIT thud.voc 0 0 3 0 0
definesound SOMETHINGFROZE freeze.voc 0 0 3 0 0
// Duke Equipment Sounds
definesound DUKE_UNDERWATER scuba.voc 0 0 2 0 0
definesound DUKE_JETPACK_ON jetpakon.voc 0 0 4 0 0
definesound DUKE_JETPACK_IDLE jetpaki.voc 0 0 1 0 0
definesound DUKE_JETPACK_OFF jetpakof.voc 0 0 2 0 0
// Common Death Sounds
definesound FLESH_BURNING fire09.voc -256 0 0 0 6100
definesound THUD thud.voc 0 0 0 0 0
definesound SQUISHED squish.voc 0 0 3 0 0
// Equipment Sounds
definesound TELEPORTER teleport.voc 0 0 0 0 0
definesound ELEVATOR_ON gbelev01.voc 0 0 0 0 0
definesound ELEVATOR_OFF gbelev02.voc 0 0 0 0 0
definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
definesound SUBWAY subway.voc 0 0 0 0 0
definesound SWITCH_ON switch.voc 0 0 0 0 0
definesound FAN fan.voc 0 0 0 0 0
definesound FLUSH_TOILET flush.voc 0 0 3 2 0
definesound HOVER_CRAFT hover.voc 0 0 0 0 0
definesound EARTHQUAKE quake.voc 0 0 0 0 0
// Warning Sounds
definesound INTRUDER_ALERT alert.voc 0 0 0 0 0
definesound END_OF_LEVEL_WARN monitor.voc 0 0 0 0 0
definesound POOLBALLHIT poolbal1.voc 0 0 0 0 0
// Ambience Sounds
definesound ENGINE_OPERATING onboard.voc 0 0 0 2 0
definesound REACTOR_ON reactor.voc 0 0 0 2 0
definesound COMPUTER_AMBIENCE compamb.voc 0 0 0 2 0
definesound GEARS_GRINDING geargrnd.voc 0 0 0 2 0
definesound BUBBLE_AMBIENCE bubblamb.voc -256 0 0 2 0
definesound MACHINE_AMBIENCE machamb.voc 0 0 0 2 0
definesound SEWER_AMBIENCE drip3.voc 0 0 0 0 0
definesound WIND_AMBIENCE wind54.voc 0 0 0 2 0
definesound WIND_REPEAT wind54.voc 0 0 0 3 0
definesound SOMETHING_DRIPPING drip3.voc 0 0 0 0 9000
definesound STEAM_HISSING steamhis.voc 0 0 0 1 8192
definesound BAR_MUSIC barmusic.voc 0 0 254 3 0
definesound DUKE_SCREAM DSCREM04.voc 0 0 255 0 0
definesound KILLME killme.voc -128 0 0 0 0
// Miscellaneous Sounds
definesound GETATOMICHEALTH teleport.voc 2048 2048 255 0 0
definesound DOOR_OPERATE1 slidoor.voc -256 0 0 0 0
definesound DOOR_OPERATE2 opendoor.voc -256 0 0 0 0
definesound DOOR_OPERATE3 edoor10.voc -256 0 0 0 0
definesound DOOR_OPERATE4 edoor11.voc -256 0 0 0 0
definesound BORNTOBEWILDSND 2bwild.voc 0 0 254 2 0
definesound KTIT ktitx.voc 0 0 254 2 0
definesound LADY_SCREAM FSCRM10.voc -256 0 254 8 0
definesound MONITOR_ACTIVE monitor.voc 0 0 0 0 0
definesound WATER_GURGLE h2ogrgl2.voc 0 0 1 2 9000
definesound EXITMENUSOUND item15.voc 0 0 0 0 0
definesound RATTY mice3.voc 0 0 0 0 0
definesound INTO_MENU bulithit.voc 1024 1024 0 0 0
// Six misc ambience city sounds
definesound GENERIC_AMBIENCE1 grind.voc 0 0 0 1 0
definesound GENERIC_AMBIENCE2 enghum.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE3 lava06.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE4 bubblamb.voc -256 0 0 2 0
definesound GENERIC_AMBIENCE5 phonbusy.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE6 roam22.voc 0 0 0 2 0
definesound SECRETLEVELSND secret.voc 0 0 255 0 0
definesound GENERIC_AMBIENCE8 amb81b.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE9 roam98b.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE10 h2orush2.voc 0 0 0 3 0
definesound GENERIC_AMBIENCE11 projrun.voc 0 0 0 3 0
definesound GENERIC_AMBIENCE12 blank.voc 0 0 0 0 0
definesound GENERIC_AMBIENCE13 pay02.voc 0 0 255 12 0
definesound GENERIC_AMBIENCE14 onlyon03.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE15 rides09.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE16 doomed16.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE17 myself3a.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE18 monolith.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE19 hydro50.voc 0 0 0 2 0
definesound GENERIC_AMBIENCE20 con03.voc 0 0 0 4 0
definesound GENERIC_AMBIENCE21 !prison.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE22 vpiss2.voc 0 0 255 4 0
definesound GENERIC_AMBIENCE23 2ride06.voc 0 0 255 4 0
definesound FIRE_CRACKLE fire09.voc 0 0 254 2 0
definesound DUMPSTER_MOVE grind.voc 0 0 0 0 0
definesound JIBBED_ACTOR1 AMESS06.voc 0 0 255 4 0
definesound JIBBED_ACTOR2 BITCHN04.voc 0 0 255 12 0
definesound JIBBED_ACTOR3 HOLYCW01.voc 0 0 255 4 0
definesound JIBBED_ACTOR4 HOLYSH02.voc 0 0 255 12 0
definesound JIBBED_ACTOR5 IMGOOD12.voc 0 0 255 12 0
definesound JIBBED_ACTOR6 PIECE02.voc 0 0 255 4 0
definesound JIBBED_ACTOR7 GOTHRT01.voc 0 0 255 4 0
definesound JIBBED_ACTOR8 BLOWIT01.VOC 0 0 255 12 0
definesound JIBBED_ACTOR9 EATSHT01.VOC 0 0 255 12 0
definesound JIBBED_ACTOR10 FACE01.VOC 0 0 255 12 0
definesound JIBBED_ACTOR11 INHELL01.VOC 0 0 255 12 0
definesound WHIPYOURASS WHIPYU01.VOC 0 0 255 4 0
definesound JIBBED_ACTOR12 SUKIT01.VOC 0 0 255 4 0
definesound WAR_AMBIENCE1 WARAMB13.VOC -512 0 255 16 0
definesound WAR_AMBIENCE2 WARAMB21.VOC -512 0 254 16 0
definesound WAR_AMBIENCE3 WARAMB23.VOC -512 0 254 16 0
definesound WAR_AMBIENCE4 WARAMB29.VOC -512 0 254 16 0
definesound WAR_AMBIENCE5 FORCE01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE6 QUAKE06.VOC 0 0 0 4 0
definesound WAR_AMBIENCE7 TERMIN01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE8 BORN01.VOC 0 0 254 20 0
definesound WAR_AMBIENCE9 NOBODY01.VOC 0 0 0 4 0
definesound WAR_AMBIENCE10 CHEW05.VOC 0 0 0 12 0
definesound SPACE_DOOR1 hydro22.voc 0 0 0 0 8192
definesound SPACE_DOOR2 hydro24.voc 0 0 0 0 0
definesound SPACE_DOOR3 hydro27.voc 0 0 0 0 8192
definesound SPACE_DOOR4 hydro34.voc 0 0 0 0 0
definesound SPACE_DOOR5 hydro40.voc 0 0 0 0 0
definesound SPACE_AMBIENCE1 monolith.voc 0 0 0 16 0
definesound SPACE_AMBIENCE2 hydro50.voc 0 0 0 16 0
definesound VAULT_DOOR vault04.voc 0 0 0 0 0
definesound ALIEN_ELEVATOR1 hydro43.voc 0 0 0 0 0
definesound ALIEN_DOOR1 adoor1.voc 0 0 0 0 0
definesound ALIEN_DOOR2 adoor2.voc 0 0 0 0 0
definesound ALIEN_SWITCH1 aswtch23.voc 0 0 0 0 0
definesound COMPANB2 CTRLRM25.VOC 0 0 0 2 0
definesound HELICOP_IDLE hlidle03.voc 0 0 255 3 0
definesound FOUNDJONES jones04.voc 0 0 0 4 0
definesound STEPNIT LIZSHIT3.VOC 0 0 254 12 0
definesound RIPHEADNECK rip01.voc 0 0 254 12 0
definesound ENDSEQVOL2SND1 gunhit2.voc 0 0 249 0 0
definesound ENDSEQVOL2SND2 headrip3.VOC 0 0 250 0 0
definesound ENDSEQVOL2SND3 buckle.VOC 0 0 251 0 0
definesound ENDSEQVOL2SND4 jetp2.VOC 0 0 252 0 0
definesound ENDSEQVOL2SND5 zipper2.voc 0 0 253 0 0
definesound ENDSEQVOL2SND6 news.voc 0 0 254 0 0
definesound ENDSEQVOL2SND7 whistle.voc 0 0 255 0 0
definesound ENDSEQVOL3SND1 KICKHEAD.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND2 GMEOVR05.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND3 CHEER.VOC 0 0 254 0 0
definesound ENDSEQVOL3SND4 GRABBAG.VOC 0 0 254 1 0
definesound ENDSEQVOL3SND5 name01.voc 0 0 250 0 0
definesound ENDSEQVOL3SND6 r&r01.voc 0 0 251 0 0
definesound ENDSEQVOL3SND7 lani05.voc 0 0 252 0 0
definesound ENDSEQVOL3SND8 lani08.voc 0 0 253 0 0
definesound ENDSEQVOL3SND9 laniduk2.voc 0 0 254 0 0