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- <<<<<<<<<<<<<<<<************** AniPaint **************>>>>>>>>>>>>>>>>>
-
-
- AniPaint 5.1 copyright (c) 1994 Rick Sobie
-
-
- Thank You for choosing AniPaint.
- If you use it you are legally, morally and ethically obligated
- to pay for it. It is not free. AniPaint is protected by International
- Copyright Law. It is not to be used by any Corporation, business,
- gov't or other agency until a site license has been negotiated.
- To register run CONFIGIT.
-
- Minimum 286 with VGA Adapter and mouse required.
-
- There are over 135 graphic tools, some with multiple processes.
- The most difficult part is figuring out which mouse button does
- what and at which particular moment. That is primarily why reading
- the documentation or at least having it handy is so important. The file
- C:\ANIPAINT\STUDIO.DOC contains the tool use instructions. Run the demos
- in the program to get a fast start. Load files in the Screening Room by
- clicking Mouse Button 2 on the filename as it appears in the directory area.
- Load the example workspace file EXAMP256.CFG using the Load button.
- You will find standard conventional key useage such as ALT-X to exit or
- ESC to cancel.
-
- The basic theory regarding this program is:
- It is designed to work best with a reasonably fast modern machine.
- It works best with a ramdrive. You may define the drive you would like
- to use for temporary files. Run Configit and select
- the options menu, then select a drive to be used as your ramdrive.
- (A ramdrive is an imitation disk created in memory by DOS, see your
- DOS manual)
- Example:
- If you have extra memory you create a ramdrive. The next
- available drive letter is lets say D:. So you create a 4 meg
- ramdrive on D:. Now when you use the program, it creates files
- on that drive. They are allocated to memory, yet you can browse
- through them and access them like a harddrive. You may have
- one or two pictures, some text, a few clips that you have captured,
- maybe a temporary palette or two and a couple of animation sequences
- all active in memory. They all remain organized and in the same
- format as they would be if they were on your harddrive. In fact
- if you don't supply a ramdrive, they will be put on your harddrive.
- The benefit is that while these files are in active memory on your
- ramdrive, you can access them faster. This allows the program to
- operate faster, and allows your animation to run faster.
- Keep in mind though, that when you use a ramdrive, it disappears
- when you reboot or shut off your system. Therefore, you should
- use the Save option in the program to save your work to your
- harddrive before you shut off your system. You will be
- prompted for automatic backup on exit.
-
- !Important! If you run out of space on your ramdrive you are better
- to disable it instead, rather than struggle along on minimum space.
- You will get the error File Not Found amongst others if space is
- unavailable. A 1 meg ramdrive is only practical in 320x200 mode.
-
- You may load, edit or create images in bitmap form (eg:PCX picture
- made with a scanner or another paint program etc.) or you
- may load, edit or create a vector line drawing(eg: house plans,
- architectural drawings, maps etc. AniPaint format only).
- Once you have a picture you can animate part or all of it using
- several methods geared for computers of varying speeds.
- The program is designed for a maximum of 256 colors on screen at
- any one time. The best use of these 256 colors in this program
- is with a scaled or partially scaled palette. (the color number
- gets higher as the shades of one color get brighter)
- Using this type of palette will give the best results with many of
- the tools. Any tool which is gradient in nature requires a scaled
- or partially scaled palette.
-
-
- This program requires a mouse. It also creates it's own cursors.
- It hides the usual arrow. If you see the white standard graphics
- arrow during use of this program, your pointing device is not
- completely compatible with AniPaint.
- see FILEINFO.DOC in CONFIGIT.
-
- If you have not done so already, I suggest you print the manual in the
- Documents Menu of CONFIGIT. It is approx. 110 pages in length. I used the
- DOS command "COPY filename.ext PRN" so it should print on any printer.
- It is formatted for a 66 line page with a 6 line header and a 6 line
- footer.
-
- Important! Keep your unregistered, original, complete, compressed, copy,
- of this release as a backup and for giving away. If registered, put
- your registration number in a safe place. (Under your monitor is good.)
-
- This program works in modes from 320x200 to 1200x1024 in 16 or 256 colors.
- Complete Documentation, Demonstrations and Help are included to
- make the learning process as easy as possible.
-
-
- There are many exciting features and over a 135 tools for you to
- explore, but the most exciting part of all is the natural talent you bring
- to the program and how you find new and creative ways to use it.
-
- To begin, use CONFIGIT to make sure your machine's graphic adapter is
- compatible, and your mouse is set to the correct delay.
- When you are finished type ANIPAINT at DOS to load the program. If you are
- using Microsoft Windows use ANIPAINT.PIF and the ANIPAINT.ICO Icon in
- the ANIPAINT Directory. If you have a slow machine that uses the 16 color
- drivers you may find the program runs faster from DOS.
-
- Please Give Unregistered copies of AniPaint to your friends. Once Anipaint
- is registered ,only give your original compressed copy, or use the Option,
- "Pack for Giving" in CONFIGIT.EXE. It makes the job easy and the program
- will work when it get's there. Otherwise it will not.
- Unregistered copies may be given providing they are in their original form.
- Let me explain why.
-
- Example: Joe Florentino From Moosejaw is an interior decorator
- that loves the color purple. So he converts all
- his menu palettes to these lovely shades of purple.
- He uploads the program onto his favourite BBS and
- when people download it they say "What ugly color."
-
- This is only one example. What if you don't include the drivers, or forget
- to include the Documentation? Simply put, AniPaint protects it's copyright
- and it's integrity and will check to make sure everything is intact or it
- will not work. It will merely state that it is a corrupted copy and then
- exit.
-
- Optimizing your System for AniPaint
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- A good system would be a 486 66Mhz with 8 meg of RAM, an SVGA Monitor with
- a VESA compatible display adapter with 1 meg of on-board memory.
-
- AniPaint does not require Extended or Expanded memory but it's operation is
- enhanced. A minimum 286 CPU is required. Anything less is too slow.
-
- Your math coprocessor will be used if one exists.
-
- If Expanded memory (EMS) is available AniPaint will automatically load the
- program itself into it and run from there. (approx. 600 k needed,
- autodetected at runtime - LIM standard).
-
- To optimize your system:
-
- Free as much conventional memory as possible by loading DOS HIGH etc. Some
- options are affected if conventional memory is of short supply.
-
- Create a Ramdrive or Virtual Disk if you have enough Extended (XMS) or an
- excess of Expanded Memory.
- The optimum size of ramdisk would be 4 meg. More if you work with large
- screen modes or large pictures.
-
- Why a Ramdrive? It provides a user friendly way for you to access your
- extended or expanded memory like any other disk drive. You
- will be prompted to backup D: C:\_DBACKUP prior to exit. A ramdrive or
- virtual disk is temporary and disappears when you shut off your system.
- Use the Load Button to restore the files in C:\_DBACKUP to D:.
- A ramdrive will generally speed this program up considerably.
- (If you are using a drive other than D: as your ramdrive, simply
- choose that drive letter in CONFIGIT.)
-
- If you only have 1 meg of extra EMS or XMS try either:
- A Ramdrive - no extra EMS for overlay so it will run from disk, temp files
- will be put on D: until D: is full, then will switch to C:. or
- Convert XMS to EMS - Program will run in EMS, will use C: for temp files.
- (See your DOS Manual on EMM386.SYS and SMARTDRV.SYS);
- or
- Use EMS - same as XMS to EMS above.
- Use whichever gives the best performance on your machine.
-
- Microsoft Windows can create EMS from your Hard Disk C:. It will
- however lessen your free space on C: so make plenty of space available.
- SMARTDRV.SYS Disk Swapping sometimes slows this program's performance
- and sometimes speeds this program's performance. You decide.
-
- Make as much space on drive C: available as possible. 10 to 20 meg would be
- optimum. The program will not operate correctly if drive C: becomes full.
- AniPaint uses your hardrive as a virtual disk when D: becomes full or when
- D: is not available.
-
- You cannot run AniPaint from floppies.
-
- Only use resolutions that you know are O.K. to use with your monitor. See
- your monitor documentation.
-
- Autodetection does not detect the IBM8514.
- Autodetection defaults to 640x480 16 color VGA mode.
-
- Read DRIVERS.DOC for help with drivers.
-
- AniPaint may conflict with memory resident programs. Trial and error is the
- only way to find out. If the system locks up, reboot and "rem" them out.
- You may want to create a batch file that uses one copy of CONFIG.SYS and
- AUTOEXEC.BAT for AniPaint. See your DOS manual.
-
- 16 Color modes may work slightly faster from DOS rather than Microsoft
- Windows, although you may be able to task switch using 16 modes.
- ( you may not be able to display AniPaint in 256 color mode,
- in a Microsoft Window)
-
- Use the FULL SCREEN option in the Paint Studio when in 320x200 mode.
-
- Always use CONFIGIT.EXE to move, give, or configure AniPaint or it will not
- function correctly. Set the mouse, set the driver, and set the user
- definable options. They are preset to the optimum default settings and may
- be reinitialized by choosing Default 256 or Default 16.
- Test the driver first using the drivers menu from the Main Menu before you
- save the settings.(IBM8514, ATT400, excluded, they are
- entered by switch on the command line.) see help in Drivers Menu in
- CONFIGIT. (Set it at Autodetection for IBM8514 and ATT400,
- then use the commandline switch.)
-
- Use the Window Cursor instead of the Ball Cursor in the Screening Room, if
- you have a slow machine. Run CONFIGIT.
- For best picture quality when loading PCX files, use the 256 color modes.
- When working on photographic quality PCX, greyscale for best editing
- results.
- Older PCX files or 16 color or less, are converted to 2 colors with a 256
- color palette. In 16 color mode, only the first 16 palette color entries
- are visible.
- Use the tools on images in a zoomed out state for best results.
-
- If you have a machine with a CPU speed of less than 50 Mhz, see Speeding up
- the Program at the end of SCREENRM.DOC.
-
- See your DOS manual on Optimizing your System for more info.
-
- Remember! Use CONFIGIT to install and configure the program correctly.
- (Type CONFIGIT at DOS in the ANIPAINT directory, where CONFIGIT.EXE should
- be.)
-
- Important !! This program requires command.com to be in the root directory
- C:\
- If it is not, it will not operate correctly.
-
- C:\ANIPAINT should be in your PATH in AUTOEXEC.BAT
- if not AniPaint may have trouble finding files. see DOS manual
- on the PATH command.
- You need the line FILES=30 in your CONFIG.SYS. This tells
- DOS how many files can be open at the same time. In some situations
- you may need to increase this number. (see your DOS Manual)
-
- Microsoft Windows Users:
- If you intend to run AniPaint from Windows, you may use the
- Icons supplied. There is one for the program, ANIPAINT.ICO,
- and one for CONFIGIT ( the configuration utility for AniPaint),
- ANICFGIT.ICO.
- There is also a PIF file, ANIPAINT.PIF. Use this file as
- the program startup file. It contains the optimum settings
- for speed and best memory usage. Not all computers are the
- same though, so if you are an experienced user, you may
- want to check this file to ensure it is set correctly for
- your system. AniPaint does not use Extended memory directly.
- Convert it to EMS, and or use it for a RAMDRIVE.
- It uses Expanded memory for it's overlay. The best use
- of your Extended memory beyond 1 meg, is a ramdrive .
- Test the program from DOS to see if it works faster
- than when run from Windows. (not the Shell)
- On some systems an increase in speed may be noticed. If you
- are entering switches on the commandline, such as for an
- alternate driver, you may want to add the switch in the
- PIF file, or request you be prompted for the commandline
- option. see your Windows documentation for information or
- help in Windows on commandline options.
- This is a DOS graphic application and you may not be able
- to "display" it in a window. You will not be able to "run"
- AniPaint in a window. They requires full screen
- because of the way they use the palette.
- You may run CONFIGIT in a Window but it works much better
- full screen. CONFIGIT is a DOS text application.
-
- There is no PIF file supplied for CONFIGIT . If you wish you may
- use the PIF editor to create it. Choose the default settings.
- ( _DEFAULT.PIF )
-
-
- You will find it very handy having the CONFIGIT Icon beside
- the AniPaint Icon. In this way you can quickly switch drivers
- or change the other options prior to loading AniPaint.
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Here is the List of Files that should be with this package.
-
- ANIPAINT.EXE Main Program File
-
- BIN1.FLE
- BIN2.FLE
- BIN3.FLE Program Binary Data Files
- BIN4.FLE
- BIN5.FLE
- BIN6.FLE
- BIN7.FLE
- BIN8.FLE
- BIN9.FLE
- BIN10.FLE
- BIN11.FLE
- BIN12.FLE
- BIN13.FLE
- BIN14.FLE
- BIN15.FLE
- BIN16.FLE
- BIN17.FLE
- BIN18.FLE
- BIN19.FLE
- BIN20.FLE
- BIN21.FLE
- BIN22.FLE
- BIN23.FLE
- BIN24.FLE
- BIN25.FLE
- BIN26.FLE
- BIN27.FLE
- BIN28.FLE
- BIN29.FLE
- BIN30.FLE
- BIN31.FLE
-
- FNTSPALS.LST List of all included Fonts and Palettes
- SAMPVECT.RUN Sample Stick Figure Animation.
-
- EGAVGA.BGI EGA and VGA 16 color graphics driver
- VGA256.BGI VGA 256 color graphics driver
- VESA16.BGI VESA compatible SVGA 16 color graphics driver
- SVGA16.BGI Super VGA 16 color graphics driver
- SVGA256.BGI Super VGA 256 color graphics driver
- IBM8514.BGI IBM8514 256 color graphics driver
- ATT.BGI ATT400 graphics driver
-
- BOLD CHR
- EURO CHR
- GOTH CHR
- LCOM CHR
- LITT CHR 10 Program Fonts
- SANS CHR
- SCRI CHR
- SIMP CHR
- TRIP CHR
- TSCR CHR
-
- ANIPAINT.PIF Microsoft Windows file for those users
- ANIPAINT.ICO Two Icons for use in Microsoft Windows
- ANICFGIT.ICO for Windows users.
- (These icon are not AniPaint compatible and cannot be loaded into
- AniPaint.)
-
- CONFIGIT.EXE Configuration Utility needed for setup
-
- REGISTER.DOC Registration information.
- README.1ST This file
- FILE_ID.DIZ Program Upload Description for BBS's
-
-
- SVGADEMO.ACT Sample SVGA 640x480 256 color Act script
- SAMPLE.ACT Sample SVGA 640x480 256 Presentation script
- VGADEMO.ACT Sample VGA 320x200 256 color Act script
- 16DEMO.ACT Sample VGA 640x480 16 color Act script
-
-
- These below are unpacked by CONFIGIT with the install Option
- ************************************************************
-
- C:\ANIPAINT\DEMOS\DEMOVCX.VCX Sample VCX picture 256 color
- C:\ANIPAINT\DEMOS\PATTERNS.VCX Patterns for Bluescreen etc.
-
- 9 Sample Act1 Animation files
-
- C:\ANIPAINT\DEMOS\SILVER.ANI 16 or 256 colors
- C:\ANIPAINT\DEMOS\HNDPOINT.ANI 16 or 256 colors
- C:\ANIPAINT\DEMOS\FPLACE.ANI 16 or 256 colors
- C:\ANIPAINT\DEMOS\BFLY.ANI 16 or 256 colors
- C:\ANIPAINT\DEMOS\THEAD.ANI 16 or 256 colors
- C:\ANIPAINT\DEMOS\CHRIS.ANI 256 color mode only
- C:\ANIPAINT\DEMOS\DINO4.ANI 256 color mode only
- C:\ANIPAINT\DEMOS\PAINTER.ANI 256 color mode only
- C:\ANIPAINT\DEMOS\WINDEMO.SHW Window Action Help File
-
- C:\ANIPAINT\STAMPS\STAMP1.VCX 2 color Clip Art
- C:\ANIPAINT\STAMPS\STAMP2.VCX 256 color Clip Art
- C:\ANIPAINT\STAMPS\STAMP3.VCX 256 color Clip Art
-
- C:\ANIPAINT\OBJECTS\ARROWS.PNT Object Library of arrows
- C:\ANIPAINT\OBJECTS\SIMPGRAF.PNT Blank Simple Graph Object
- C:\ANIPAINT\OBJECTS\FLOWER.PNT Flower Sample traced Object
- C:\ANIPAINT\OBJECTS\REDTAPE.PNT Sample for ACT2 demo
-
-
- C:\ANIPAINT\HELPDOCS\SCREENRM.DOC Screening Room help file.
- C:\ANIPAINT\HELPDOCS\ANIMATE.DOC Animation help file.
- C:\ANIPAINT\HELPDOCS\STUDIO.DOC Paint Studio help file.
- C:\ANIPAINT\HELPDOCS\CYBRFIND.DOC CybrFind help file
- C:\ANIPAINT\HELPDOCS\HELPINDX.DOC Half width help file
- C:\ANIPAINT\HELPDOCS\FILEINFO.DOC Error handling help file
- C:\ANIPAINT\HELPDOCS\DRIVERS.DOC Graph Drivers help file
- C:\ANIPAINT\HELPDOCS\CUTTNGRM.DOC ACT1 animation help File
- C:\ANIPAINT\HELPDOCS\PRINTQ&A.DOC Printing help File
-
- C:\ANIPAINT\PALETTES\16*.PAL 16 color palettes
- C:\ANIPAINT\PALETTES\*.PAL 256 color palettes
-
- C:\ANIPAINT\FONTS\*.FNT AniPaint Font Files
-
- C:\EXAMP256.CFG An example workspace.
-
- There are other files created when AniPaint is used but the above
- should be there to insure proper operation of AniPaint
-
- Important!! If any files are missing, you have a corrupted copy and
- should write me for a complete copy. Once registered, only use
- CONFIGIT to move or give AniPaint. It will not work otherwise.
- =====================================================================
-
- Here is the directory structure created by CONFIGIT
-
- C:\ANIPAINT
- DEMOS - | - HELPDOCS
- / | \
- STAMPS OBJECTS CLIPS FONTS PALETTES
-
- All are subdirectories of C:\ANIPAINT
-
- DEMOS - Will contain the Demo Files
-
- STAMPS - Contains the Clip Art
-
- CLIPS - Your Clip Board Files will be put here if you use C:
- (If a ramdrive is available ?:\CLIPS will be created)
-
- OBJECTS - Sample Vector graphic PNT files
-
- FONTS - Sample Fonts created by the program.
-
- PALETTES - Menu and Sample Color Palettes created by the program
-
- HELPDOCS - Help files and Documentation.
-
- If you change this structure the program will not operate correctly.
- All files should be left where they are put by CONFIGIT.
-
- If you already have a Program called ANIPAINT on C:\ANIPAINT you had better
- move it to avoid confusion. (unless you want AniPaint to write over the
- files there.)
- ANIPAINT needs the directory C:\ANIPAINT to operate. It is not necessary,
- to have two copies of AniPaint active on your hard drive. AniPaint has a
- "save workspace option". Just as a book can not be in two places at the
- same time, either should active, registered copies of AniPaint.
-
- AniPaint has been thouroughly tested, but with the myriad of platforms,
- versions of DOS, Windows, mouse drivers etc., it is possible that some
- incompatibility still exists.
- If you find a serious problem (crashing, runtime errors etc..)
- see FILEINFO.DOC
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Important Notes for Uploading to BBS's!
- =======================================
- This program should be of valuable use for years to come.
- However, BBS's are more and more insisting that files contained in the
- program be less than 6 mos or so old. If you find that the BBS you
- wish to upload this program to does not have AniPaint, but the age
- of the files do not meet their requirements then you should
-
- 1) Contact the BBS below for a more current version.
- or
- 2) Write me for a current version.
- See CONFIGIT or AniPaint for address.
-
-
- The most current version of AniPaint is always available on
- EXEC-PC
- The Largest BBS in the World
- 414-789-4360
- (Membership Required, free limited access on first call).
-
- Some BBS's restrict the size of the file. This program compressed is
- over 800,000 bytes. You may have to make three separate archives in
- order to upload it on some boards. A 2400 or 1200 baud modem cannot
- download this file in the allotted time on-line.
- eg:ANIPNT#1.ZIP ANIPNT#2.ZIP ANIPNT#3.ZIP
- Important! If you do this, be sure to include "1 of 3" "2 of 3" and
- "3 of 3" in the upload description.
- You must always include the version number of the program.
-
- This program represents many hours of hard work and is not free. If
- you use it, you must pay for it.
-
- Bulletin Board Service Upload Descriptions
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- SHORT 1 liner:
- AniPaint ver 5.1 Paint & Animate 135+ tools!
-
- 5 Line Description:
- AniPaint 5.1 Paint and Animate, 135+ tools.
- VGA, SVGA to 1200x1024. Make animated movies,
- Presentations etc. Complete Documentation and
- Demos. Raster/Vector, Undo/Redo with Autosave,
- Gradient Blob, Import/Export PCX, mouse req.
-
- Verbose Description:
- AniPaint 5.1 Paint and Animate 256 colors. Icon interface.
- 135+tools. Requires minimum 286 with VGA or SVGA and mouse. Resolutions
- from 320x200 to 1200x1024. Make animated movies, Presentations etc.
- Complete Documentation and Demos. Bitmap & Vector graphics with clip art
- and objects. Font editor, cut & paste palettes, Undo/Redo with Autosave,
- Gradient Curves, Magnetic Lines, Easy to install, Complete photo
- editing with greyscale. Import/Export PCX , much, much, more.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- The following is the standard disclaimers and licensing information that
- goes with all applications of this type.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- OWNERSHIP: Except to the extent expressly licensed by me, I have and
- reserve the exclusive copyright and other right, title and interest
- concerning the Program and all versions of it, including utilities and all
- other program files accompanying the program excluding those files that
- carry copyright notices other than by Rick Sobie. (Drivers and .CHR)
-
- You may Distribute unregistered copies, in there original form complete in
- all respects as per the original package, for private use only. Any
- Commercial distributors must first arrange a commercial license agreement
- with me, the author of Anipaint, Rick Sobie.
- Until such an agreement has been made, no fee may be charged for this
- program other than by me.
- Please use the BBS upload descriptions above.
-
- You are encouraged to upload unregistered original copies to bulletin
- boards and give unregistered copies to your friends. It is a violation of
- copyright and this license agreement to give, upload or otherwise
- distribute any copy of AniPaint that is registered.
- Each copy of AniPaint requires it's own registration number as provided
- by me, once consideration is received by me. Commercial site licenses
- are also available for school, government, business or other agency use.
- Discounts are available for volume.
- It is a violation of this agreement to remove any copyright notice that
- appears anywhere in any file in this package.
-
- Your right to distribute under this license is personal, and does not
- include any right to sublicense or otherwise cause any copying or
- distribution of the Program by anyone else without my consent in writing,
- or rent or lease the Program, or sell it as part of any hardware
- or software package.
- You may not alter or disassemble or attempt to bypass any copyright
- protection without risk of penalty.
-
- THE PROGRAM IS PROVIDED "AS-IS". NO WARRANTIES OF ANY KIND, EXPRESS OR
- IMPLIED, ARE MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. I WILL PROVIDE NO
- REMEDY FOR INDIRECT, CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES ARISING
- FROM IT, INCLUDING SUCH FROM NEGLIGENCE, STRICT LIABILITY, OR BREACH OF
- WARRANTY OR CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
-
-
- Since I would be irreparably damaged if any part of this License
- were breached, I will be entitled without bond, other security or
- proof of damages, to appropriate equitable remedies with respect
- to breaches of the above, in addition to such other remedies as I
- may have.
-
- You will hold me harmless from damage, loss and expense arising
- directly or indirectly from your acts and omissions in copying and
- distributing the Program.
- AniPaint is not free and it is against the law to keep this program if
- you do not intend to pay for it.
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- AniPaint copyright (c) 1994 Rick Sobie
- Configit copyright (c) 1994 Rick Sobie
-
- All other company names mentioned in the documentation of this program
- are the trademarks or tradenames of the respective companies.