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- ▄ Commands, Quick Start:
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- Here, all the commands and their syntax is shown. For Further
- descriptions please look at the command descriptions indivi-
- dually.
-
- SCREEN CLEAR
- Command clears the screen.
-
- SCREEN GET
- This command saves a screen to a buffer
-
- SCREEN PUT
- This command shows a screen that has been previously saved
-
- SCREEN WIPE <SPLIT | LEFT | RIGHT | UP | DOWN>
- This commands clears the screen using the parameter
-
- SHOW SCREEN "<filename>" <TXT | GRA | PCX | GIF | FLI>
- Command shows a screen from a separate file
-
- SHOW SLIDE "<filename>"
- Command shows several slides according to file specified
-
- SHOW CHART "<filename>" <BAR | PIE | LIN>
- Command shows a chart according to file and type specified
-
- WRITE <"<text to be printed on screen>" | <variable>>
- {+ again}
- Command writes texts to the screen
-
- COLOR <BACKGROUND | FOREGROUND | ATTRIBUTE>
- Command sets the color that effects other commands
-
- GOXY <x-coordinate> <y-coordinate>
- Command sets the coordinates that effects other commands
-
- WAIT [<seconds> | "<text>"]
- Command stops script execution until seconds are passed or
- any key is pushed
-
- SPEAK <number> | <variablename> | "<text>"
- Command talks through the speaker
-
- MUSIC SOUND <notechar> <number> <number>
- Command makes a single sound through the speaker
-
- MUSIC PROCESS "<filename>" SND
- Command reads a DataShow music file and plays it
-
- MUSIC PROCESS "<filename>" WAV <frequency>
- Command reads a Windows music file and plays it
-
- MUSIC PROCESS "<filename>" VOC <frequency>
- Command reads a Creative Labs music file and plays it
-
- EFFECT SCROLL <UP | DOWN>
- Command scrolls the screen up or down
-
- EFFECT FADE <IN | OUT | BOTH>
- Command fades the screen
-
- EFFECT GLITTER
- Command makes lots of glitter on the screen
-
- EFFECT TEXTTYPE <font-number> <size-number>
- Command sets the text type and size for graphic writes
-
- EFFECT POINT <x-coordinate> <y-coordinate>
- Command writes an arrow on specified place
-
- DRAW BOX <length> <height>
- Command draws a box from current location
-
- DRAW LINE <length-number>
- Command draws a line from current location
-
- DRAW CIRCLE <radius-number>
- Command draws a circle with center in current location
-
- SET GRAPHICS <OFF|CGA|EGA1|EGA2|VGA1|VGA2|SVGA1|SVGA2>
- Command set scripts in either text or graphics mode
-
- SET DELAYFACTOR <number>
- Command set the delays for other commands
-
- SET SHADOW <OFF | <number>>
- Command sets shadow on graphics writes
-
- SET CURSOR <ON | OFF>
- Command sets cursor in text mode
-
- SET TIMEOUT <number>
- Command makes scripts pass the WAIT command
-
- SET ESCAPEKEY <OFF | <number>>
- Command let you control the interruption of scripts
-
- SET TEXTSOUND <ON | OFF>
- Command sets the sound on writes to screen
-
- SET DOUBLELINE <ON | OFF>
- Command sets single or double lines
-
- SET DEBUG <ON | OFF>
- Command enables debug <alt+d> halting of scripts
-
- DO "<filename>"
- Command lets you execute another script file
-
- MARK <number>
- Command marks a place to jump to
-
- JUMPMARK <number>
- Command jumps to a mark
-
- VARIABLE CREATE <name> TYPE
- <STRING "<text>" | NUMBER <value> | KEY>
- The command creates a variable of a given type
-
- VARIABLE INCREASE <name> <number>
- This command increases a number variable by a given number
-
- VARIABLE DECREASE <name> <number>
- This command decreases a number variable by a given number
-
- VARIABLE RELEASE <name>
- This command deletes a given variable
-
- VARIABLE VALUE <name> <value>
- This command forces a value to a given variable
-
- VARIABLE LOAD <name> FROM "<filename>"
- The command loads a variable from disk
-
- VARIABLE SAVE <name> TO "<filename>"
- The command saves a variable to disk
-
- READ CHOISE <number> <number>
- This command reads a number key in the given range
-
- READ STRING [UPPER] <variable name> <length number>
- This command reads a string with the given length
-
- READ KEY <variable name>
- This command reads a key into a variable
-
- IF <variable name> <EQ | NE | LT | LE | GT | GE | IN>
- <<number> | <variable name>> DO
- "<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
- This command let you test the value of a number variable
-
- IF [NOT] GRAPH <VGA | EGA | CGA> DO
- "<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
- This command let you check the graphics adapter
-
- IF [NOT] MOUSE DO
- "<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
- This command let you check if a mouse is present
-
- IF [NOT] FILE <"filename"> DO
- "<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
- This command let you check if a file exists
-
- IF [NOT] SOUND <ADLIB | BLAST> DO
- "<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
- Command checks if a sound blaster or adlib is available
-
- CASE CHOISE <number> DO
- "<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
- This command let you examine the value read by READ CHOISE
-
- CASE STRING [UPPER] <variable name>
- <<"text"> | <variable name>> DO
- "<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
- This command let you test the value of a string variable
-
- CASE KEY <variable name> <key number> DO
- "<filename>" | JUMPMARK | BREAK | MATH | QUIT | .. END
- This command let you test the value of a key variable
-
- MATH <variable name> = <expression>
- This command let you do mathematic operations
-
- DEFINE
- This command marks the beginning of a defined area
-
- END
- This command marks the end of a defined area
-
- MOTION <LEFT | RIGHT> <times>
- This command lets you move a defined area across screen
-
- MOUSE <ON | OFF | TRACK | GOXY>
- The command makes it possible for you to use a mouse
-
- BUTTON
- *** This command is under construction
-
- WINDOW <length> <height>
- This command selects part of the screen for output
-
- CONTINUE
- This command restarts script execution from the beginning
-
- BREAK
- This command goes to a continue command and goes on there
-
- CALL "<command>"
- This command calls an operating system file or program
-
- INSTALL FONT "<filename>"
- The command makes it possible to install more fonts
-
- INSTALL SOUND <SPEAK| ADLIB | BLAST>
- Sets music output to sound blaster, adlib or PC speaker
-
- QUIT
- This command end script and DataShow execution
-