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-
- FLASH! CAD
- ~~~~~~~~~~
- 2D 3D animation CAD software For Architects, Designers, Engineers, Drafters
- Planners, Facilities Managers, Real Estate Specialists, Teachers, Students
- and anyone who chooses to use CAD in place of paper & pencil, effectively.
-
- April, 1994 Copyright (c) 1978-1994 by DIGITARCH U.S.A.
- (DIGITal ARCHitecture)
- Prepared by: Fardad Farhat
- With special thanks
- & gratitude to: Daniele Tommei
- Antonio Durbe'
- and the entire programming and
- publications staff at DIGITARCH
-
- **************************************************************************
- DIGITARCH U.S.A. PO BOX 3426 THOUSAND OAKS, CA 91359
- TEL: (800) 633 6564, (805)494 0163 FAX: (805) 494 3870
- CompuServe 72662,2423
- **************************************************************************
-
- *** CALL DIGITARCH AND ORDER YOUR LICENSED COPY OF FLASH! ***
- **************************************************************************
- IMPORTANT DISCLAIMER NOTICE
- **************************************************************************
- DIGITARCH RESERVES THE RIGHT TO CHANGE THE SPECIFICATIONS AND PRICING OF
- ITS PRODUCTS AT ANY TIME WITHOUT NOTICE. THIS PRODUCT HAS BEEN PREPARED
- AND PUT IN CIRCULATION "AS-IS".
- ALL RIGHTS RESERVED.
- This program is copyrighted by DIGITARCH U.S.A. and is licensed to you
- under the following conditions. You may not distribute or publish the
- source code of this program in any form. Furthermore, you may not alter
- any of the file and program files of FLASH! in any shape manner or form.
-
- THIS PROGRAM IS PROVIDED "AS IS" AND WITH ALL FAULTS. DIGITARCH U.S.A.
- SPECIFICALLY DISCLAIMS ANY VERBAL OR IMPLIED WARRANTY OF MERCHANTABILITY OR
- FITNESS FOR A SPECIFIC APPLICATION. DIGITARCH U.S.A. DOES NOT WARRANT THAT
- THE OPERATION OF THE PROGRAM WILL BE UNINTERRUPTED OR ERROR FREE. USE AT
- YOUR OWN RISK AND DISCRETION.
-
- Copyright 1994 All rights reserved
- All references in the software, hardware, products and in all
- written materials to: DIGITARCH U.S.A. also cover and apply to
- DIGITARCH Laboratories s.r.l. and DIGITARCH s.r.l. and DIGITARCH
- and DIGITALIA and DIGITALIA Inc.
-
- This publication or any part thereof, may not be reproduced and
- duplicated in any way by any method for any purpose.
-
- For conditions of use and permission to use these materials, for
- reprints and publications in the English language or any other
- language contact DIGITARCH U.S.A.
-
- DIGITARCH U.S.A. reserves the right to change, revise, update and
- improve its products it is deemed necessary without notice at any time.
-
- This publication corresponds to this product at the time of
- publication. Some information may become available or may be
- changed after the publication of this material in which case the
- information may be available outside of this written material.
- For such information contact DIGITARCH U.S.A.
-
- This product and corresponding materials are available in other
- languages for use in other countries. For information on other
- languages available or in the process of becoming available
- contact DIGITARCH U.S.A.
-
- No product of DIGITARCH U.S.A. may be translated or converted to
- any other language in any way by any method for any purpose
- without a valid written consent of DIGITARCH U.S.A.
-
- DIGITARCH U.S.A. makes no warranty, expressed written or implied
- in any way what-so-ever of merchantability or fitness for a
- particular application or purpose regarding its products or
- written materials. Furthermore, all materials are provided on an
- as-is basis. DIGITARCH U.S.A. shall not be liable in no event to
- anyone for damages, incidental, accidental, consequential,
- special or of any other nature in connection to or arising out of
- purchase or use of its products and materials. Regardless of the
- form and type of action, the maximum liability of DIGITARCH U.S.A.
- shall not exceed 10% of the original purchase price of the product.
-
- The following are trademarks of DIGITARCH U.S.A.: DIVA, CAD2,
- CAD3, ANI, DL-10, DL-12, DL-25, DL-33, MAGICAD, FLASH!, FLASH,
- STORM, TIPS N TRICKS, FLASH! RESUME'.
-
- All brand and product names as appear in all DIGITARCH U.S.A.
- materials and products are trademarks or registered trademarks
- of their respective companies or manufacturers.
-
- IF YOU ARE USING THE SHAREWARE COPY OF FLASH!
-
- | Shareware copies of FLASH! are distributed with the intention to allow |
- | you to try the program before you pay for it. Shareware copies of |
- | FLASH! do not constitute either "free" or "public domain" software. You |
- | may use a shareware copy of FLASH! free of charge for a trial period of |
- | up to 30 days. Should you choose to continue to use FLASH! after that |
- | period, you must purchase a registered copy. If choose not to purchase |
- | the registered copy of FLASH! you must stop using it however you may |
- | keep copies and pass them along to others. To purchase FLASH! and other |
- | files and supplemental programs call or fax DIGITARCH at 1(800)633 6564.|
-
- *****DO NOT PROCEED UNLESS YOU UNDERSTAND & AGREE WITH THE DISCLAIMER*****
- *** AND THE TERMS AND CONDITIONS AS DESCRIBED IN THE FILE: LICENSE.DOC ***
- ~~~~~~~~~~~
- ********************* ALL RIGHTS RESERVED WORLD WIDE **********************
-
- We would like to hear from you. Please write your comments/suggestions to:
- DIGITARCH U.S.A.
- P.O. BOX 3426
- Thousand Oaks, CA 91359
- Print this document and use it as a reference while working with FLASH!
- ==========================================================================
-
-
-
-
-
-
-
- The following topics are covered in this text:
-
- * Registering your copy of FLASH!
- * Installing FLASH!
- * Configuring FLASH!
- * FLASH! workstation requirements
- * Should you encounter installation problems
- * The first time you activate FLASH!
- * Using FLASH! for architecture or engineering. . <<<VERY IMPORTANT>>>
- * Menus
- * Geometric shapes
- * The golden rules . . . . . . . . . . . . . . . <<<VERY IMPORTANT>>>
- * Lines
- * Quitting FLASH!
- * Tutorials . . . . . . . . . . . . . . . . . . <<<VERY IMPORTANT>>>
- * Mouse & digitizer
- * HELP
- * ON-LINE manual
- * Implicit functions of the keyboard . . . . . . <<<VERY IMPORTANT>>>
- * The cursor
- * The cursor coordinates
- * Measuring Horizontal & vertical distances . . <<<VERY IMPORTANT>>>
- * Measuring angles & distances at angles
- * Zooming
- * Panning
-
- **************************************************************************
- ****** Registering your copy of FLASH! ******
-
- Call or write DIGITARCH for the latest pricing & product availability at:
- DIGITARCH U.S.A. PO BOX 3426 THOUSAND OAKS, CA 91359
- TEL: (800) 633 6564, (805)494 0163 FAX: (805) 494 3870
-
- Your personal registration code (required for tech support), appropriate
- documentation and files will be mailed to your address immediately.
- **************************************************************************
-
- ++++++++++++++++++++++++++++ INSTALLING FLASH! +++++++++++++++++++++++++++
-
- In the following installation procedure it is assumed that you install
- 5.25" disks from drive A and 3.5" disks from drive B. (<CR> refers to
- pressing of the ENTER key).
-
- 1. Insert the disk into the appropriate floppy disk drive (A or B).
-
- 2. At the C:\> prompt enter A: <CR> or B: <CR> to log to the floppy
- drive.
-
- 3. Type INSTALL C (to install on drive C) or INSTALL D (to install on
- drive D) <CR>.
-
- 4. Follow the instructions on the screen and print the reference files
- that are important to understanding FLASH!.
-
- 5. Type FLASH! <CR> to activate the program. Do not forget the exclamation
- point. You may also type one of the other choices as outlined on the
- screen to run various instructional/demonstration programs of FLASH!
-
- The installation program will create a directory called FLASH! containing
- the appropriate files.
-
- When FLASH! is activated for the first time it configures itself.
-
- If you run FLASH! using the command FLASH! DEMO2D or FLASH! DEMO3D
- FLASH! runs an auto-demonstration showing off its enormous power, speed
- and simplicity. At this time the intention is not to learn any commands
- that FLASH! executes. Simply observe the exciting possibilities.
- Demonstrations run at the top speed of your computer.
-
- If your computer is 486-33 or better, then DEMO3D and DEMO2D complete
- in less than 5 minutes.
-
-
- +++++++++++++++++++++++++++ CONFIGURING FLASH! +++++++++++++++++++++++++++
-
- FLASH! does not need to be configured if you use a mouse and your computers
- various parameters are set properly. If you plan on using a digitizer,
- read the following paragraph and refer to your digitizer's documentation.
-
- Upon start, FLASH! assumes that you are using at least a mouse. If a mouse
- is not found then the keyboard will be automatically activated for the
- control of the cursor (use the direction arrows & the CTRL key for faster
- cursor movement). When the on-line help is not on the screen, pressing
- ALT+D allows you to choose the type of input device followed by
- identification of the input port (COM port). For the fastest command
- communication to FLASH! use a Summagraphics 961 compatible digitizer with a
- pen (stylus). The following are the parameters used by Summagraphics 961
- protocol compatible digitizers. Unless the digitizer driver sets up the
- communication protocol, add this line to your FLASH! batch file if
- digitizer is connected to COM2 :
-
- MODE COM2: 9600,O,8,1,P
-
- ++++++++++++++ FLASH! CAD WORKSTATION EQUIPMENT REQUIREMENTS ++++++++++++++
-
- To run FLASH! your computer must be equipped as follows :
-
- * Color Monitor with EGA resolution of 640x350.
-
- * A mouse or a digitizer with a pen (stylus) compatible with the
- Summagraphics 961 protocol.
-
- * Any PC AT compatible system using a 80X86. A math coprocessor is
- recommended. An extended keyboard (with 12 function keys).
-
- * 5 megabytes of hard disk space is required.
-
- * An EGA card (or a VGA card capable of displaying EGA) 16 colors
- with 512K or more of Video RAM. Although accelerated VGA cards should
- work just fine not all VGA cards or accelerated VGA cards have been
- tested. If your card is compatible with the Trident or Tseng Lab chip
- set you should have no problems.
-
- * 640K of RAM.
-
- * MSDOS version 3.3 or higher. MSDOS version 5.0 is highly recommended.
- If you are using version 3.3, your hard disk drive may be divided into
- disks C, D and perhaps E. MSDOS version 3.3 limits the number of files
- and directories that may reside on your hard disk. If the number of
- files and/or directories are near the limit then you may experience
- problems at the time of installation.
-
- +++++++++++++ SHOULD YOU ENCOUNTER INSTALLATION PROBLEMS ++++++++++++++++
-
- Depending on various factors you may experience problems during the first
- or the second phase of the installation process. Here are some examples:
-
- * ERROR WHILE READING A FILE
- FLASH! is attempting to open a file and it is not possible. This
- is most often due to the way your CONFIG.SYS file is set up.
- Consult your DOS manual for more information.
-
- solution:
- systemeandltryiagain.e to your CONFIG.SYS file then reboot
- FILES=30
- OR
- Your CONFIG.SYS file specifies too low of a number. Increase
- number of files & reboot.
-
- * PKUNZIP: CAN NOT CREATE: . . . . .
- During installation, you may experience this or a similar
- problem ,if you are not using DOS version 5.0. This error
- indicates that you are exceeding the limits associated with
- your hard disk drive as set by your version of DOS.
-
- solution:
- Reinstall FLASH! using INSTALL D to install FLASH! on disk drive D.
- OR
- Upgrade to MSDOS version 5.0 then install FLASH! using INSTALL C.
- OR
- Your original disk may be damaged. Call DIGITARCH for a new one.
-
- You may also experience problems if your system does not have the necessary
- 5 Megabytes of disk space.
-
- * At the C:> prompt the typing the name FLASH! causes the message:
- Bad command or file name
-
- Solution:
- Be sure that you are in the FLASH! directory. Your C:>PROMPT should
- read: C:\FLASH!> if you have installed FLASH! on hard disk C.
-
- * When in FLASH! you get the message:
- Mouse driver not found. Please use the keyboard.
-
- Solution:
- Be sure your moused driver is loaded prior to launching FLASH!
- Then to activate your mouse, press ALT D. Four choices are displayed.
- Select option one by pressing key "1". Your mouse driver should be
- memory resident prior to activating FLASH!
-
- For more information on errors and trouble shooting see appropriate
- appendix in the operations manual available from DIGITARCH U.S.A.
-
-
- ===========================================================================
-
-
-
-
-
- F L A S H !
- ~~~~~~~~~~~~~~~~
- +++++++++++++++++++++ EVERY TIME YOU ACTIVATE FLASH! +++++++++++++++++++++++
-
- Every time you activate FLASH! without a demonstration you are asked to
- enter your name and press ENTER. The name ARCHI (ARCHITECT) is the default
- name and you may use it. Otherwise enter your name and follow instructions
- on the screen. Next a blank screen with a row of menus on top and a row of
- menus on the bottom of the screen is displayed. Use the print out of the
- files TEMPLATE.NUM and TEMPLATE.KEY to operate FLASH!. For example the
- row of menus on the bottom of the screen are called the QUICK MENUs. To
- see the CONSTRUCTION or GROUPS menus press the key "1" (either from the row
- of numbers across the top of the keyboard or from the numeric keypad with
- the NUM LOCK key on) or to zoom down (zoom out) press key "2" etc.
-
- Here are some good tips for getting started.
-
- 1. Turn ON your "Caps Lock" & "Num Lock" keys on the keyboard.
-
- 2. Many important commands are associated with the number keys of your
- keyboard. Therefore use the numeric key pad of your keyboard. See
- "Implicit functions of keyboard" below and files TEMPLATE.NUM and
- TEMPLATE.KEY in the FLASH! directory.
-
- 3. Getting used to the automatic panning takes practice. If you seem to
- experience unnecessary panning, press the HOME key on the keyboard and
- the cursor is moved to the center of the screen thus panning stops. See
- Panning below.
-
- 4. When using FLASH! look at the function bar at the upper left corner of
- the screen. It should read either CONSTRUCTION AREA or GROUPS AREA.
- To change from one area to the other press key "5". Then press "1" for
- the menu of that area.
-
- 5. From the "Groups Area" menu select "MANUAL" and either page down or use
- the submenu "FIND" and type in: "SECTION 2" and find section two of the
- on-line manual. Some of the most important information about working
- with FLASH! is here. Pay special attention to the topic of RESOLUTION.
-
- 6. Simply put, except for zooming, panning and other cursor and image
- control functions of FLASH! (controlled through the keyboard) all other
- commands are selected from either the "Construction area" menu or the
- "Groups area" menu. With creative combination of commands such as
- "Rectangle", "Circle", "Copy", "Move", "Stretch" etc. drawings are
- created. It is important to have an understanding of drafting & design.
-
- ===========================================================================
-
- +++++++++++++++ USING FLASH! FOR ARCHITECTURE OR ENGINEERING ++++++++++++++
-
- As you activate FLASH! you are prompted to type in your name. If your name
- has not previously been entered you are prompted to create a new user name.
- After typing your name (8 characters max) press ENTER twice and respond
- YES by pressing key "Y". Your name is then recorded as a user.
-
- If your name has been previously entered then you are asked if you wish to
- continue the previous CAD edit session. Responding yes allows you to
- see and work with what you had on the screen as you quit FLASH! last time.
-
- If you respond No to this prompt, then the contents of the screen are
- erased and the and you may start with a clean screen.
-
- There are three sample operators on the disk: "ARCHI" for architectural
- drawings. "DETAILS" for drawing architectural details & "ENGINEER"
- for drawing engineering drawings. The operator name "METRIC" is identical
- to "ARCHI" with the difference that it's RESOLUTION is 5.0 Millimeters.
- The operator name "METRIC" is suitable for creating METRIC drawings.
- These four operator names, have the following preset parameters:
-
- ARCHI DETAILS ENGINEER
- (METRIC)
-
- Color green green green
- Level 11 11 11
- Resolution 0.0625" (1/16") 0.015625 (1/64") 0.01" (1/100th")
- Coordinate system Inches Architec. Inches Architec. Inches Engineering
- Text font FONT27 FONT27 FONT2
- Dim. terminators Slashes (tick) Slashes (tick) Arrows
- Dim. level number 10 10 10
- Dim. line color Cyan Cyan Cyan
-
- There is also an operator's name called STANDARD and is used automatically
- each time you run a tutorial or a demonstration.
-
- Whatever operator name (other than STANDARD) you start a CAD session
- with causes two additional functions to be performed by the system.
-
- * FLASH! continuously saves your drawing on the disk without interrupting
- or slowing you down.
-
- * FLASH! allows you to continue the previous CAD session ended perhaps
- the day before.
-
- ===========================================================================
-
- ++++++++++++++++++++++++++++++++++ MENUS ++++++++++++++++++++++++++++++++++
-
- FLASH! uses two different menus. To bring onto the screen a menu press the
- key "1". To see the other menu press key "5".
-
- One menu is called "Construction area" menu and the other is called "Groups
- area" menu. Use the functions of The "Construction area" menu to create
- one building block of your drawing at a time. An example of a building
- block is a chair made from lines/arcs. Then with function "WINDOW CC"
- (located near the lower left corner of the "Construction area" menu) draw a
- window around all elements of that chair. The chair is displayed in a dot
- pattern. Now use the functions of the "Groups area" menu to manipulate
- (copy, rotate, move etc.) the chair as a symbol or a group (block).
-
- ===========================================================================
-
- +++++++++++++++++++++++++++++ GEOMETRIC SHAPES ++++++++++++++++++++++++++++
- All geometric shapes are drawn by the process of selecting a command, such
- as "RECTANGLES", from the "Construction Area" menu and activating the
- cursor at least two times to draw a geometric shape.
-
- ===========================================================================
-
- +++++++++++++++++++++++++++++ THE GOLDEN RULES ++++++++++++++++++++++++++++
-
- The golden rules are a series of very good ideas and practices that help
- you avoid some problems. You must be somewhat familiar with the functions
- and the operation of FLASH! to fully understand and appreciate some of
- these rules. The golden rules apply to most users of FLASH! most of the
- times. Within the golden rules, the reference to "geometric shape" is
- described as a collection of vectors in the construction area that together
- define a unique symbol and are intended to be grouped together.
- For example, there may be several lines and arcs (vectors) that geometrica-
- lly define a plan view of a chair. While these vectors are still in the
- construction area they are referred to as a geometric shape.
- Upon completion of this shape then all vectors are groups together using
- one of 4 different ways of creating groups (blocks).
-
- THE GOLDEN RULES:
-
- 1. Create one geometry in the Construction area at a time. Upon compl-
- etion group that geometry (unique symbol) creating a group or a block.
- The Construction area remains empty. Now begin creating the next
- geometric shape.
-
- 2. Following the above rule, you must have a maximum of one collection
- of geometric shapes in the Construction area at any given time.
-
- 3. Explode or transfer a group to the Construction area only when the
- physical appearance of that group must be altered such as its color,
- size but not its rotation. Groups may be stretched using the function
- "STRETCH PC" of the Groups area.
-
- 4. Save your drawing frequently.
-
- 5. Save your drawing before making a significant change to the drawing.
-
- 6. Use a convention for proper color and level assignment to the vectors
- and groups. Follow it religiously.
-
- 7. If you notice a group is on the wrong level use the function "CHANGE"
- in the levels section of the Groups area menu and correct the level
- assignment.
-
- 8. Save your drawing before you leave your computer unattended.
-
- 9. Do not leave your monitor on during your lunch or dinner breaks.
- Leave your computer on during these breaks.
-
- 10. Understand the contents of the section one of this manual better than
- any other part of this document. Sections 3 & 4 can be referenced
- when necessary to clarify various functions. Section 1 describes the
- very basis of FLASH!
-
- 11. Use tutorials as often as necessary. Save any valuable drawing prior
- to running any tutorials since all is erased and reset by activating
- tutorials.
-
- Register your copy of FLASH! in order to use the technical support hot-line
- and have your questions answered.
-
- ===========================================================================
-
- ++++++++++++++++++++++++++++++++++ LINES ++++++++++++++++++++++++++++++++++
-
- As mentioned above, all geometric shapes are drawn using the "Construction
- area" menu. The only exception applies to drawing lines. Lines are drawn
- without using a menu. While in construction area (The cursor appears in
- the shape of an "X", the function bar at the upper left corner of screen
- reads "CONSTRUCTION AREA") simply activate cursor and lines are drawn in
- the active color (the color of the function bar) between consecutive activ-
- ating of the cursor. To draw straight lines press key "7" (ortho mode).
- Also see "Implicit functions of the keyboard" below and "Drawing the first
- line" in the on-line manual, activated by selecting the function "MANUAL"
- located on the "Groups area" menu and using option "FIND" to search for a
- key word in the title such as "FIRST LINE".
- ===========================================================================
-
- +++++++++++++++++++++++++++++ QUITTING FLASH! +++++++++++++++++++++++++++++
-
- To quit FLASH! select with your mouse or keyboard the function QUIT from
- either menu.
- ===========================================================================
-
- ++++++++++++++++++++++++++++++++ TUTORIALS ++++++++++++++++++++++++++++++++
-
- Use the TUTORIALs of FLASH! to learn how various functions of FLASH! work
- and to learn how to combine the various functions to create drawings.
- The list of the available tutorials is in the file TUTORIAL.LST in the
- FLASH! directory.
-
- To select the TUTORIAL function at any time press key "1" to bring a menu
- on the screen. The name of that menu is written on the function bar on the
- upper left corner of the screen and it should read "GROUPS AREA MENU". If
- this menu reads:
-
- "CONSTRUCTION AREA MENU" then press key "5". The other menu called:
- GROUPS AREA MENU appears on the screen (see function bar on the upper left
- corner of the screen). Near the upper right corner of the "Groups area
- menu" you find the function TUTORIAL. Select it & follow the instructions.
-
- WARNING: RUNNING A TUTORIAL ERASES THE ENTIRE CONTENTS OF YOUR SCREEN AND
- SETS THE PARAMETERS OF THE SYSTEM BASED TO "STANDARD".
- THE "EVERSAVE"(tm) FEATURE OF FLASH! IS ALSO DISCARDED.
-
- So before running a tutorial:
-
- 1. Be sure to save your drawing to a file.
-
- 2. Exit FLASH! and restart it and enter your name as the operator's name to
- reset the system parameters. You may use ARCHI, DETAILS or ENGINEER as
- operator names to draw ARCHITECTURAL, DETAILS or ENGINEERING drawings.
-
-
- ===========================================================================
-
- ++++++++++++++++++++++++++++ MOUSE & DIGITIZER ++++++++++++++++++++++++++++
-
- If the presence of a mouse is detected at installation your mouse is
- automatically activated. If mouse/digitizer is installed later, activate
- it. To activate your mouse, press ALT D. Four choices are displayed.
- Select option one by pressing key "1". Your mouse driver should be memory
- resident prior to activating FLASH!
-
- If your digitizer works as a mouse load its drivers and proper parameters
- (consult digitizer documentation) then follow the mouse installation
- procedure above.
-
- If your digitizer is compatible with Summagraphics 961mm series and you
- have installed its 961 driver, press "ALT D" and press key "2" to select
- the 961 mode. If you are using your digitizer as mouse then press key "1".
- ===========================================================================
-
- ++++++++++++++++++++++++++++++++++ HELP +++++++++++++++++++++++++++++++++++
-
- The on-line help for any function is displayed by pressing the key "H".
- Depending on which function you are in help screen for that function
- appears.
- ===========================================================================
-
- +++++++++++++++++++++++++++++ ON-LINE MANUAL ++++++++++++++++++++++++++++++
-
- The on-line manual is available by selecting the function "MANUAL" from the
- Groups area menu (see menus above).
- ===========================================================================
-
- +++++++++++++++++++ IMPLICIT FUNCTIONS OF THE KEYBOARD ++++++++++++++++++++
-
- Many keys of the keyboard have been assigned a specific function.
-
- Initially only concentrate on learning the functions of the following
-
- keys: "0" through "9" , "." , "F1, F2 ,F10" and the "ENTER" key.
-
- Later attempt to employ other keys. Below is the description of all keys.
-
- |ENTER|
- Is equal to pressing the left button on mouse or pressing down
- on the digitizer's pen (stylus).
-
- |HOME|
- Brings the cursor to the center of the screen.
-
- | . |
- Cancels the current function and erases the functions submenu. Erases the
- Construction or Groups area menus form the screen. Disconnects any rubber
- banding window or geometric shape.
-
- | 0 |
- Set the coordinates to zero, disconnect rubber banding line (mouse right
- button).
-
- | 1 |
- Call to screen the Construction area menu or the Groups area menu.
-
- | 2 |
- Zoom down. The image appears smaller.
-
- | 3 |
- Zoom up. The image appears larger.
-
- | 4 |
- SNAP on/off. The cursor moves equal to resolution (off) or larger
- distances see SNAP.
-
- | 5 |
- Go from Construction area to Groups area and vice versa
-
- | 6 |
- Switch display between the work screen and overview screen. This key is
- pressed twice. Once to display the overview screen (overview screen is
- updated by key F1) & a second time after putting the white frame at a
- desired location that represents the area you wish to display on the work
- screen.
-
- | 7 |
- ORTHO on/off. Used for drawing lines at every 45 degrees when on.
-
- | 8 |
- Recall last command.
-
- | 9 |
- Hooks. Forces cursor to grab end points and intersections of vectors. see
- CURSOR in the manual.
-
- | * |
- Midpoint. Forces cursor to grab the midpoint of a vector when key 9 is
- active. Make sure key "9" is active then move cursor and hold it over any
- part of an existing line such that the four hooks that form an imaginary
- square touch the line. Do not activate the cursor but press the key "*"
- and the cursor jumps to the midpoint of that line and activates itself.
-
- | / |
- Switch between the tables 1 & 2.
-
- | , |
- Zoom on the overview screen.
-
- | + |
- Erases the last line drawn.
-
- | - |
- Make a Group (block) and Explode a Group. see ALLVECTORS.
-
- | +/- |
- Rotate a single group. See MOVE/COPY A SINGLE GROUP.
-
- | Insert |
- Inserts markers. used for easy alignment of screen elements. Markers create
- intersections with themselves and other shapes that are recognized by the
- hooks (see key 9). Up to 10 markers can be placed on the screen. Markers
- disappear after one use. or when the Delete key on the keyboard is pressed.
-
- |Delete|
- Erases markers. Any white window and pickup point on the screen disappear.
-
- |Alt+D |
- Select the type of inputs device by answering prompt on the data line.
-
- |Alt+F |
- Set directory for temporary work files (Assign to RAM disk for faster
- operation).
-
- |Alt+I |
- Speeds up /Slows down tutorials
-
- | H | & | ? |
- On-line HELP..
-
- | F1 |
- Updates and displays the overview screen. Press key "6" to display the
- work screen.
-
- | F2 |
- 3D perspective wireframe. Press key "6" to display the work screen.
-
- | Alt+F2 |
- 3D perspective with hidden lines removal. A perspective drawing is
- generated and is placed on the passive table. See "TABLES" in the manual.
-
- | Alt+F3 |
- 3D perspective with shaded surfaces.
-
- | F4 |
- Panning on/off. Try not to use this function since one of FLASH!'s most
- powerful features is its ability to pan at any time within any function.
-
- | F5 |
- Trace mode on/off.
-
- | F6 |
- Reserved.
-
- | F7 |
- Switches the display of cursor coordinates between Relative and absolute
- modes.. The letter "A" next to the coordinates indicates the Absolute mode
- otherwise it is in the Relative mode.
-
- | F8 |
- Switches the display of cursor coordinates between Cartesian (a.k.a.
- Rectangular) and Polar modes. The letter "P" next to the coordinates
- indicates the Polar mode otherwise it is in the Cartesian mode.
-
- | F9 |
- Reserved.
-
- | F10 | & | Backspace |
- Manual numeric data entry of coordinates from the keyboard. The prompt
- corresponds to the coordinate mode the cursor is in. Use this to draw any
- geometric shape of a specific size. For example, to draw a horizontal line
- that is 10 units long when cursor is in its normal Cartesian/Relative mode:
-
- Start a line. (See Line in section 3 of the manual)
-
- Press key "F10" . Respond with 10.0 <CR> to Horizontal &
- 0 <CR> to the Vertical.
-
- Also see "CURSOR & CURSOR COORDINATES" in this text.
-
- | F11 |
- Reserved.
-
- | F12 |
- Superimposes the contents of the two working tables TV01 & TV02.
- ===========================================================================
-
- ++++++++++++++++++++++++++++++ THE CURSOR ++++++++++++++++++++++++++++++++
-
- The cursor changes its appearance to communicate various information and
- visual identification. The cursor appears either as a cross or a square:
-
- In Construction area the cursor appears as an "X".
-
- In Groups area the cursor appears as a square.
-
- When selecting a function or a submenu option the cursor appears as a white
- rectangle.
-
- The cursor coordinates always follow the cursor dynamically changing based
- on cursor's horizontal and vertical movements.
-
- Cursor is surrounded by four crop marks known as hooks when key "9"
- (capture) is active. The crop marks disappear when key " 9" is pressed and
- hooks are deactivated. Remember to always deactivate hooks as soon as they
- have served their purpose.
-
- Cursor is surrounded by four dots when key "7" (ortho mode) is active. The
- four dots disappear when key "7" is pressed and ortho mode is deactivated.
- Remember to always deactivate the ortho mode as soon as it has served its
- purpose.
-
- Whether a Construction area or a Groups area cursor the cursor's appearance
- can change by the use of key "7" (four dots surround the cursor) and key
- "9" (hooks appear around the cursor forming an imaginary square).
-
- Note:
-
- Keys "7" & "9" must be deactivated immediately after use to avoid
- unpredictable results.
- ===========================================================================
-
- +++++++++++++++++++++++++ THE CURSOR COORDINATES ++++++++++++++++++++++++++
-
- The cursor coordinates are a pair numbers that follow the cursor at all
- times. The cursor coordinates display the distance between the last two
- locations of the cursor. This is called the RELATIVE mode. The cursor
- coordinates can display the distance between the current location and the
- center of the drawing area. This is called the ABSOLUTE mode activated by
- pressing key "F7". In the absolute mode the letter "A" appears next to the
- coordinates.
-
- The distance between any two points can be measured in two ways.
-
- 1. The horizontal and vertical distance between the two points known
- as the CARTESIAN or RECTANGULAR coordinate system.
-
- 2. The length of an imaginary line between the same two points and
- the angle of the line from an imaginary horizontal line.
- This is known as the POLAR coordinate system. The letter "P"
- appears next to the cursor.
-
- The key "F7" toggles between RELATIVE and ABSOLUTE modes.
- The key "F8" toggles between CARTESIAN and POLAR modes.
-
- ****************************** IMPORTANT **********************************
-
- 1. Depending on which mode the cursor coordinates are in, pressing
- key "F10" (allows for manual entry of distances and angles)
- prompts you to enter numerical values of:
- HORIZONTAL & VERTICAL for Cartesian mode.
- LENGTH & ANGLE for Polar mode.
-
- 2. Keys "F7" and "F8" may be pressed at any time in any function
- except while you are entering distances and angles having pressed
- key "F10".
-
-
- The most frequently used coordinates setting (system default at the time of
- installation) is RELATIVE / CARTESIAN. In this mode the cursor coordinates
- display the horizontal and the vertical distances between the current
- position of the cursor and the last point at which the cursor was
- activated.
-
- Note:
-
- In the RELATIVE mode (Cartesian or polar) the coordinates are automatically
- set to zero every time the cursor is activated or the key "0" is pressed.
- ===========================================================================
-
- ++++++++++++++++ MEASURING HORIZONTAL & VERTICAL DISTANCES ++++++++++++++++
-
- To measure any horizontal or vertical distance between any two points,
- simply put the cursor coordinates in the Relative (see key F7) Cartesian
- (see key F8) mode. Move cursor to the first point and press "0". The
- cursor coordinates are set to zero. Move cursor to the second point and
- read the horizontal (top number) or the vertical (bottom number) values of
- the cursor coordinates.
-
- +++++++++++++++++ MEASURING ANGLES & DISTANCES AT ANGLES +++++++++++++++++
-
- The procedure is the same as above with one difference. Simply put the
- cursor coordinates in Relative Polar mode and repeat the above. Cursor
- coordinates display the length (top number) and the angle (the bottom
- number) between two point. The angle is measured with respect to an
- imaginary horizontal line going through the first point at which the cursor
- coordinates were set to zero.
-
- Note:
-
- To ensure accurate measurements, zoom up as much as necessary to be sure
- that you have set the correct point to zero and are reading the cursor
- coordinates at the exact location of the second point.
-
- You can use key "9" ( the Hooks) when zeroing out the first point. This
- eliminates the need to zoom up. Next turn off the hooks and zoom up to the
- second point and read the cursor coordinates.
-
- Dimensioning as opposed to measuring (described above) is the process of
- measuring and FLASH! automatically writing the measured distance on the
- screen. See automatic dimensioning.
-
- Whether dimensioning or measuring the distance may be displayed in one of 9
- different Metric or Imperial formats set by the function COORDINATE in the
- construction area menu. FLASH! has a default coordinate system of Meters
- upon start up the first time. If this is changed to INCHA (INCHes
- Architectural display) then coordinates register distances accordingly
- until changed.
-
- Important:
-
- When measuring a distance or dimensioning between two points, be sure that
- the hooks are turned off (key "9"). When measuring disable key "7" (ortho
- mode). An active ortho mode (key "7" on) is signaled by the display of 4
- dots surrounding the cursor. This can cause undesirable effects.
- ===========================================================================
-
- +++++++++++++++++++++++++++++++++ ZOOMING +++++++++++++++++++++++++++++++++
-
- Zooming is referred to the process of changing the size of the image on the
- screen to better visualize more or less of the contents of the screen. In
- larger zoom factors (zoom up) more detail is visible on smaller areas of
- the drawing. In smaller zoom factors (zoom down) less detail is visible on
- larger areas of the drawing. One of the most powerful features of FLASH!
- is its ability to Zoom at anytime while in any function during any stage of
- that function. Simply press key 2 to zoom down (make the image smaller)
- and press 3 to zoom up (make the image larger).
- ===========================================================================
-
- +++++++++++++++++++++++++++++++++ PANNING +++++++++++++++++++++++++++++++++
-
- Panning (as in panning a video camera) is referred the process of looking
- at a different part of the contents of the screen (or drawing). This is
- another powerful feature of FLASH!. To pan simply bring the cursor close
- to any edge of the screen and attempt to move the cursor beyond the
- screen's boundary. The image is panned in the opposite direction. Panning
- is available at all times in any function.
-
- FLASH! has a very powerful edge panning capability. Until you get used to
- it remember that pressing the "HOME" key on your keyboard brings the cursor
- to the center of the screen and it stops panning.
-
- ***************************************************************************
-
- DIGITARCH's creative staff is constantly updating and creating new
- functions and features to add more power, flexibility and user friendliness
- to the current products. Due to be introduced in the subsequent releases
- of FLASH! are:
-
- - FLASH! 486 ******** AVAILABLE NOW ********
- - FLASH! 386 ******** AVAILABLE NOW ********
- - Flashlyt 386/486 inteded for occasional CAD user & student.**AVAILABLE**
- - Direct interface with ADI drivers **** ADI PRINTER INTERFACE ****
- - Intelligent associative dimensioning ******** AVAILABLE NOW ********
- - Macro utility ******** AVAILABLE NOW ********
- - Parametric drawing
- - RAY, a 3D color rendering program with Ray Tracing ** AVAILABLE NOW **
- - Shadow casting of 3D models w/ multiple light sources** AVAILABLE NOW **
- - 3D Boolean operations
- - Automatic Isometric & Axonometric views of 3D models ** AVAILABLE NOW **
- - 3D-DXF for export of 3D models to other 3D programs ** AVAILABLE NOW **
- - Raster data handling for scanned drawings
- - Refinement of some of the existing functions
- - A new supplemental package called "Tips N Tricks".
- - Practical symbols for Architecture, Engineering & Interior design.
- - Third party developed details and symbols libraries in Metric & Imperial
- - New text fonts. ******** AVAILABLE NOW ********
- - Automated 3 dimensional terrain contour mapping
- - Architectural and structural engineering details ** AVAILABLE NOW **
- - And much more
-
- Our new DXF import and export has been greatly enhanced making it even
- easier to exchange data with other CAD softwares.
-
- ***************************************************************************
- **** If you have a suggestion for enhancement of FLASH! drop us a note ****
- ***************************************************************************
-
- For more information contact DIGITARCH U.S.A. at:
-
- Mailing address: P.O. Box 3426 Thousand Oaks, CA 91359
- 1(800) 633 6564 or 1(805) 494 0163 fax: 1(805) 494 3870
- CompuServe 72662,2423
- ===========================================================================
-
- REGISTER YOUR COPY OF FLASH! AND TAKE ADVANTAGE OF THE FOLLOWING
- SERVICES OFFERED BY DIGITARCH FOR A MORE PRODUCTIVE USE OF FLASH!
-
- - Printed & bound manual
- - Technical assistance via HOT-LINE
- - Technical assistance via Fax
- - New features
- - New updates
- - New sample drawing files
- - New tutorials
- - New Techniques to increase throughput of FLASH!
- - Access to the latest software updates and other S/W packages
- - Plotting/Printing service via Modem
- - Architectural/Interior design/Mechanical/Structural symbols
- - Architectural/Structural details type IV & V construction
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- FOR MORE INFORMATION CONTACT:
- Mailing address: PO BOX 3426 Thousand Oaks, CA 91359
- 1(800)633 6564, 1(805)494 0163 Fax 1(805)494 3870
- CompuServe 72662,2423