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- THIS LESSON IS DIVIDED INTO 4 SECTIONS COVERING:
- 1) THE STATUS LINE.
- 2) MESSAGES
- 3) THE SCREEN
- 4) THE QUICK MENU AND SUBMENUS
- <end>
- THE STATUS LINE IS THE UPPER MOST DISPLAYED INFO. ON SCREEN
- FROM THE LEFT FIRST IS THE FUNCTION BAR WHICH DISPLAYS THE
- NAME OF THE FUNCTION OR THE ACTIVE AREAS "CONSTRUCTION AREA"
- AND THE "GROUPS AREA".
- TO DEMONSTRATE LET US PRESS "1" TO CALL THE MENU AND SELECT
- CIRCLES. NOTE THE DISPLAY OF THE FUNCTION BAR.
- <end>
- PRESSING "." EXITS THE FUNCTION & THE FUNCTION BAR DISPLAYS
- "CONSTRUCTION AREA".
- <end>
- THE COLOR OF THE FUNCTION BAR INDICATES THE ACTIVE COLOR.
- CURRENTLY THE COLOR GREEN IS THE ACTIVE COLOR. UNLESS A
- DIFFERENT COLOR IS SELECTED, ALL SHAPES ARE DRAWN USING
- THE COLOR GREEN.
- <end>
- THE NEXT ITEM ON THE STATUS LINE IS THE COLOR BAR. THERE
- ARE 6 COLORS AVAILABLE. LET US SELECT RED (COLOR NUMBER 2).
- NOTICE THE COLOR OF THE FUNCTION BAR REFLECTS THIS CHANGE.
- <end>
- A COLOR MAY BE TURNED OFF BY ACTIVATING THE CURSOR OVER THAT
- COLOR TWICE (ONCE IF CURRENT COLOR). IF A COLOR IS TURNED
- OFF THE FUNCTIONS OF THE CONSTRUCTION AREA IGNOR ALL OBJECTS
- OF THAT COLOR. THIS IS NOT TRUE IN THE GROUPS AREA.
- IN THE GROUPS AREA, GROUPS ARE MANAGED USING "LEVELS".
- HERE IS AN EXAMPLE TO DEMONSTRATE THE ABOVE.
- <end>
- TO TURN OFF CYAN, THE CURSOR MUST BE ACTIVATED ON THAT COLOR
- TWICE.
- <end>
- NOTICE THAT THE COLOR CYAN IS TURNED OFF.
- ALL ELEMENTS IN THE CONSTRUCTION AREA DRAWN IN CYAN ARE NOW
- TURNED OFF AND CANNOT BE EDITED AT ALL.
- HERE IS AN ATTEMPT TO ERASE USING WINDOW.
- <end>
- IF THE CYAN RECTANGLE WAS VISIBLE IT WOULD HAVE BEEN ERASED.
- <end>
- TO TURN ON CYAN ACTIVATE CURSOR ON THAT COLOR ONCE.
- <end>
- WHEN PLOTTING (PRINTING) COLORS CORRESPOND TO PEN WEIGHTS.
- ON ALL DRAWINGS USE THE SAME COLOR TO REPRESENT THE SAME PEN
- WEIGHT. USE GREEN TO DRAW ALL THICK LINES YELLOW FOR MEDIUM
- & CYAN FOR THIN LINES. THESE ARE THE EASIEST COLORS ON THE
- EYES. OTHER MAY REPRESENT LESS FREQUENTLY USED PEN WEIGHTS.
- BLUE (4) FOR HATCH LINES AND MAGENTA FOR GRAY INK.
- <end>
- THE NEXT ITEM ON THE STATUS LINE IS THE TABLE INDICATOR. THE
- OPTIONS ARE "TV01" AND "TV02". THERE ARE TWO INDEPENDENT
- TABLES(OR SCREENS). EACH TABLE MAY CONTAIN A DIFFERENT DRAW-
- ING. GROUPS (BLOCKS) MAY BE PASSED FROM A TABLE TO ANOTHER.
- EITHER "/" OR CLICKING ON THE "TV01" BUTTON CHANGES TABLES.
- NOW LET US LOAD THE DRAWING CALLED SAMPLE1.
- <end>
- NOW LET US CHANGE TV01 TO TV02 USING THE "/". NOTICE THE
- CHANGE ON THE STATUS LINE.
- <end>
- THE CURRENT TABLE IS TV02 AND IS EMPTY. THE CURRENT COLOR IS
- GREEN AND THE GROUPS AREA IS WHERE WE ARE. PRESS "5" TO GO
- TO THE CONSTRUCTION AREA AND DRAW A RECTANGLE.
- <end>
- NOW PRESSING "/" A FEW TIMES DISPLAYS TV01 AND TV02. EACH
- TIME THE CONTENTS OF EACH TABLE IS DISPLAYED. ALSO NOTICE
- THE CHANGE ON THE STATUS LINE.
- <end>
- NOW LET US COPY SOME GROUPS FROM TV01 TO TV02. PRESS "/"
- TO DISPLAY TV01.
- <end>
- PRESS "5" AND GO THE GROUPS AREA. NOTE THE FUNCTION BAR
- CURRENTLY DISPLAYS "CONSTRUCTION AREA" (THE CURSOR OF THE
- CONSTRUCTION AREA IS A CROSS AND THAT OF THE GROUPS AREA
- IS A SQUARE).
- <end>
- COPY A CHAIR FROM TV01 (THE CURRENT TABLE) TO TV02.
- USING THE FUNCTION "COPY BETWEEN TABLES", COMPLETELY
- CONTAIN A CHAIR IN A WINDOW, THEN PICK IT UP BY A POINT.
- UPON PICKING UP THE COMPLETELY CONTAINED GROUP, THE OTHER
- TABLE IS AUTOMATICALLY DISPLAYED.
- <end>
- TV01 WAS AUTOMATICALLY CHANGED TO TV02 AND THE RECTANGLE (IN
- CONSTRUCTION AREA APPEARS IN A DOT PATTERN) IS DISPLAYED.
- <end>
- ACTIVATE CURSOR TO PLACE THE CHAIR ANYWHERE ON THE SCREEN.
- <end>
- PRESS "/" A FEW TIMES TO SEE THE CONTENTS OF THE TWO TABLES
- ALTERNATIVELY.
- <end>
- THE NEXT BUTTON ON THE STATUS LINE IS THE LEVEL INDICATOR.
- LEVEL 001 (LV001) IS THE CURRENT LEVEL. THERE ARE 256
- LEVELS. EACH LEVEL MAY CONTAIN AS MANY GROUPS OF ANY COLOR.
- ONCE A SHAPE IS CREATED IN THE CONSTRUCTION AREA, IT MUST
- BE MADE INTO A GROUP (BLOCK). ALL GROUPS ARE AUTOMATICALLY
- ASSIGNED TO A LEVEL. *** LEVELS ARE IN GROUPS AREA ONLY.***
- <end>
- HERE IS A HEXAGON WITH SIX INDEPENDENTLY EDITABLE (WHILE IN
- CONSTRUCTION AREA) SIDES. ALL 6 SIDES MUST BE GROUPED
- SIMULTANEOUSLY. NOW USING THE FUNCTION "WINDOW CC"
- GROUP ALL 6 SIDES OF THE HEXAGON.
- <end>
- NOW DRAW A WINDOW ENCOMPASSING THE HEXAGON.
- <end>
- THE HEXAGON HAS BEEN GROUPED AND SENT TO LEVEL 001 OF THE
- GROUPS AREA AND IT APPEARS IN A DOT PATTERN. WE ARE STILL IN
- THE CONSTRUCTION AREA (NOTICE THE SHAPE OF THE CURSOR).
- <end>
- WHEN WE ARE IN THE CONSTRUCTION AREA THE CONTENTS OF THE
- GROUPS AREA APPEAR IN A DOT PATTERN. THIS IS AN IMPORTANT
- VISUAL INDICATION. THIS IS A WAY OF SEPARATING THE CONTENTS
- OF THE GROUPS AND THE CONSTRUCTION AREAS.
- ALL THAT APPEARS DOTTED IS NOT AFFECTED BY THE FUNCTIONS OF
- THE CURRENT AREA AND IS THEREFORE PROTECTED.
- <end>
- THE NEXT BUTTON ON THE STATUS LINE INDICATES THE CURRENT
- STYLE OF THE DISPLAY OF COORDINATES THAT FOLLOW THE CURSOR.
- IT IS CURRENTLY SET TO METERS. NOW CHANGE THE COORDINATES
- TO FEET DECIMAL DISPLAY OR "FEETD". NOTICE THE CHANGE ON
- THE STATUS LINE.
- <end>
- THE LAST BUTTON DISPLAYS THE CURRENT TIME ACCORDING TO THE
- SYSTEM'S INTERNAL CLOCK.
- <end>
- ----------------------- PART TWO ------------------------
- THE DATA COMMUNICATION LINE APPEARS DIRECTLY BELOW THE
- STATUS LINE TO COMMUNICATE INFORMATION TO YOU.
- FOR EXAMPLE PRESSING "F10" ALLOWS MANUAL INPUT OF THE
- CURSOR COORDINATES FIRST HORIZONTALLY AND THEN VERTICALLY.
- NOW LET US PRESS "F10".
- <end>
- NUMBERS 12.0 (FEET) AND 8.0 (FEET) HAVE BEEN ENTERED.
-
- IN GENERAL THE "DATA LINE" DISPLAYS THE SYSTEM'S MESSAGES.
- <end>
- ---------------------- PART THREE ------------------------
- THE SCREEN. THE CURSOR ASSUMES THE SHAPE OF A CROSS WHEN
- WE ARE IN CONSTRUCTION AREA. THE CURSOR APPEARS IN THE
- SHAPE OF A SQUARE WHEN WE ARE IN THE GROUPS AREA. THE CURSOR
- APPEARS AS A WHITE TRANSPARENT RECTANGLE WHEN SELECTING A
- FUNCTION OR A SUBMENU OPTION. THE CURSOR NEVER LEAVES THE
- SCREEN AND THE COORDINATES ALWAYS FOLLOW THE CURSOR.
- <end>
- THE CURSOR COORDINATES DISPLAY THE MOVEMENT OF THE
- CURSOR IN CARTESIAN OR POLAR MODE. FURTHERMORE THE CURSOR
- COORDINATES DISPLAY THE ABOVE IN RELATIVE OR ABSOLUTE MODE.
- CURRENTLY THE CURSOR COORDINATES ARE DISPLAYED IN CARTESIAN
- RELATIVE MEANING, DISTANCES ARE MEASURED HORIZ. & VERITCALLY
- FROM THE LAST POINT WHREE THE CURSOR WAS ACTIVATED.
- <end>
- "F7" TOGGLES THE CURSOR'S MODE BETWEEN RELATIVE & ABSOLUTE.
- "F8" TOGGLES THE CURSOR'S MODE BETWEEN CARTESIAN & POLAR.
- **THE DEFAULT SETTING OF THE CURSOR IS RELATIVE/CARTESIAN**
-
- AT HIGHER ZOOM FACTORS THE GRID DOTS OF THE SCREEN BECOME
- VISIBLE. LET US TRY THIS.
- <end>
- THE GRID IS WHITE IF THE SNAP MODE IS ON (KEY "4" TOGGLES
- THE SNAP MODE ON/OFF). THE GRID APPEARS GREEN IF THE SNAP
- MODE IS TURNED OFF.
- TO MEASURE DISTANCES ON THE SCREEN SET CURSOR COORDINATES
- TO RELATIVE (CARTESIAN OR POLAR) MODE. SET THE COORDINATES
- TO ZERO AT POINT YOU ARE MEASURING FROM.
- <end>
- TO MEASURE DISTANCES, SET COORDINATES TO ZERO BY PRESSING
- "0" THEN MOVE THE CURSOR OVER ANOTHER POINT. READ THE CURSOR
- COORDINATES WHICH CORRESPOND TO THE DISTANCE MEASURED.
- LET US PRESS "0" AND SET THE COORDINATES TO ZERO, THEN MOVE
- CURSOR RIGHT AND READ THE HORIZONTAL MOVEMENT OF THE CURSOR.
- <end>
- THE TOP NUMBER OF THE COORDINATES IS 0.164 FEET INDICATING
- 0.164 FEET OF MOVEMENT.
- NOW LET US TRY A DIFFERENT COORDINATE READ OUT BY CHANGING
- FROM FEET DECIMAL DISPLAY (FEETD AS SEEN ON THE STATUS LINE)
- TO METERS. FROM THE MAIN MENU SELECT THE "COORDINATES"
- FUNCTION THEN SELECT THE "METER" OPTION FORM IT'S SUBMENU.
- <end>
- MOVING THE CURSOR BACK TO THE SAME POINT ON THE SCREEN WE
- CAN SEE THAT THE SAME DISTANCE READS 0.05 METERS. THIS IS
- ONE OF THE A VERY IMPORTANT FEATURE SINCE IT CAN INSTANTLY
- CHANGE THE COORDINATES OF A DRAWING AT A PUSH A BUTTON AND
- IT IS VERY VALUABLE FOR THOSE WHO WORK WITH OTHER COUNTRIES.
- <end>
- WHEN THE SNAP MODE IS OFF (THE GRID IS DISPLAYED IN GREEN)
- THE CURSOR CAN MOVE VERY SMALL DISTANCES. WHEN SNAP IS OFF
- THE SMALLEST MOVEMENT OF CURSOR IS EQUAL TO THAT OF THE
- DRAWING'S RESOLUTION. THE DRAWING RESOLUTION IS SET USING
- THE FUNCTION "PARAMETERS" OF THE CONSTRUCTION AREA MENU.
- PRESS "4" AND ZOOM UP TO SEE THE GREEN GRID DOTS.
- <end>
- NOW LET US MEASURE THE SMALLEST MOVEMENT OF THE CURSOR.
- FIRST PRESS "0" TO SET THE COORDINATES TO ZERO THEN MOVE
- CURSOR TO THE RIGHT.
- <end>
- THE SMALLEST MOVEMENT OF THE CURSOR IS .005 METERS OR
- 5 MILLIMETERS AS CAN BE SEEN ON THE SYSTEM STATUS TABLE.
- PRESS "1" TWICE (ONCE DISPLAYS THE MENU) TO SEE THE SYSTEM
- STATUS TABLE. IN THIS DEMONSTRATION THE SYSTEM STATUS TABLE
- DISAPPEARS RATHER QUICKLY. LATER EXANIME THIS TABLE CLOSELY.
- <end>
- ONE OF THE MOST IMPORTANT FEATURES OF FLASH! IS ITS ABILITY
- TO INTERACTIVELY ZOOM & PAN AT ANY TIME. THE ZOOM FUNCTION IS
- ACTIVATED BY PRESSING "2" TO ZOOM DOWN AND "3" TO ZOOM UP.
- LET US PRESS "2" A FEW TIMES.
- <end>
- NOW LET US PRESS "3" A FEW TIMES.
- <end>
- THE LOCATION OF THE CURSOR DETERMINES WHICH AREA OF THE
- SCREEN IS ZOOMED UP OR DOWN.
-
- PLEASE NOTICE THE IMPORTANCE OF THE CURSOR LOCATION IN THE
- FOLLOWING DEMONSTRATION.
- <end>
- MOVE THE CURSOR OVER THE TABLE AND ZOOM UP BY PRESSING "3".
- <end>
- LET US QUICKLY ZOOM DOWN AND THEN ZOOM UP TO A CHAIR BY
- FIRST MOVING THE CURSOR OVER A CHAIR, THEN PRESSING "3" A
- FEW TIMES.
- <end>
- PANNING IS ALSO AVAILABLE AT ALL TIMES. TO PAN, SIMPLY MOVE
- THE CURSOR TOWARD ANY EDGE OF THE SCREEN AS THE CURSOR
- TOUCHES THE EDGE OF THE DISPLAY AREA THE DISPLAY PANS IN THE
- OPPOSITE DIRECTION. FOR EXAMPLE TO BETTER SEE THE CYAN
- CHAIR LET US SLOWLY MOVE DOWN THE CURSOR UNTIL IT TOUCHES
- THE EDGE OF THE SCREEN.
- <end>
- TO STOP PANNING THE CURSOR WAS PULLED AWAY FROM THE EDGE OF
- THE SCREEN. PROPER USE OF ZOOMING AND PANNING REQUIRES SOME
- PRACTICE. TRY THESE EXERCISES AT THE END OF THIS TUTORIAL.
- YOU WILL FIND THAT BEFORE LONG ZOOMING AND PANNING WILL BE
- SECOND NATURE. THE SPEED OF PANNING IS A FUNCTION OF HOW FAR
- THE EDGE OF THE SCREEN IS PENETRATED.HERE IS AN EXAMPLE.
- <end>
- ------------------------ PART FOUR -------------------------
- THE "QUICK MENU" IS DISPLAYED AT THE BOTTOM OF THE SCREEN
- FOR QUICK ACCESS ONLY WHEN NO OTHER FUNCTION IS SELECTED.
- THERE ARE 12 QUICK MENU BUTTONS FOR THE CONSTRUCTION AREA
- AND 12 FOR THE GROUPS AREA. USE THE FUNCTION "QUICK MENU"
- LOCATED ON THE TWO MAIN MENUS FOR CUSTOMIZATION.
- <end>
- EACH FUNCTION HAS ITS SUBMENU THAT APPEARS AT THE BOTTOM OF
- THE SCREEN (REPLACING THE QUICK MENU).
- THE DEFAULT OPTIONS THAT ARE SELECTED APPEAR WITH
- A WHITE BAR ABOVE THEM. LET US TRY THE FUNCTION "TEXT" AND
- STUDY ITS SUBMENU.
- <end>
- "LEFT" (JUSTIFICATION) IS THE DEFAULT OPTION IN "TEXT". NOW
- LET US CHANGE THAT TO "CENTR" (CENTER JUSTIFICATION).
- <end>
- NOW LET US SELECT THE "WINDW" (WINDOW) OPTION AND A WHITE
- BAR APPEARS ABOVE "WINDW" OPTION AS WELL.
- <end>
- NOW TO TYPE MORE THAN ONE LINE OF TEXT SELECT "MULTI".
- <end>
- WITH THE CURRENT CONFIGURATION OF THE SUBMENU WE CAN CREATE
- MULTI LINES OF CENTER JUSTIFIED TEXT INSIDE A WINDOW (AUTO-
- MATICALLY CENTERED INSIDE THE WINDOW VERTICALLY) DRAWN IN
- THE COLOR YELLOW AND WILL BE ON LEVEL 001.
- ===================
- END OF TUTORIAL 007
- <end>