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- THIS TUTORIAL TAKES YOU THROUGH VARIOUS STEPS THAT YOU MAY
- TAKE IN ORDER TO CREATE A DRAWING,IN THIS CASE A FLOOR PLAN.
- WE RECOMMEND THAT YOU STUDY TUTORIALS 2,7, & 8 IN ADVANCE
- TO BETTER UNDERSTAND THE CONCEPTS IN THIS TUTORIAL. ALSO
- READ THE SECTION IN THE FILE "READ.ME" CALLED THE GOLDEN
- RULES, OR APPENDIX "G" IN THE PRINTED MANUAL.
- <end>
- DRAWING LINES:
- TO DRAW A LINE NO MENUS NEED BE SELECTED. AS LONG AS YOU
- ARE IN CONSTRUCTION AREA AND ARE NOT IN ANY OTHER FUNCTION,
- SIMPLY ACTIVATE THE CURSOR TO START AND COMPLETE LINES
- (THE FUNCTION BAR, ABOVE LEFT, READS CONSTRUCTION AREA).
- HERE IS AN EXAMPLE:
- <end>
- PRESS "9" TO TURN ON THE HOOKS AND GRAB THE STARTING POINT
- TO FORM A COMPLETE TRIANGLE. NOTICE THE CHANGE IN THE SHAPE
- OF THE CURSOR AS THE HOOKS SURROUND IT.
- <end>
- PRESS "9" TO TURN OFF THE HOOKS.
- <end>
- TO DELETE THE RUBBER BANDING LINE,(APPEARS IN WHITE) PRESS
- "0".
- <end>
- TO DRAW ORTHOGRAPHIC LINES PRESS "7". 4 DOTS APPEAR AROUND
- THE CURSOR.
- <end>
- ACTIVATE CURSOR TO START AND COMPLETE LINES. NOTICE THAT
- THE LINES ARE DRAWN AT 90 AND 45 DEGREE ANGLES.
- <end>
- PRESS "7" TO TURN OFF ORTHO MODE. THE 4 DOTS DISAPPEAR.
- <end>
- THE CURRENT COORDINATE SYSTEM IS "METER" AS INDICATED
- IN RED ON THE STATUS BAR ABOVE. TO CHANGE THE COORDINATE
- SYSTEM, CALL THE CONSTRUCTION AREA MENU AND SELECT THE
- FUNCTION "COORDINATE".
- PRESS "1" FOR THE MENU.
- <end>
- SELECT THE FUNCTION "COORDINATE".
- <end>
- NOTICE THE "METER" SUBMENU OPTION IS SELECTED AS INDICATED
- BY THE WHITE BAR DIRECTLY ABOVE IT.
- USING THE CURSOR SELECT THE SUBMENU OPTION "INCHA" (INCHES
- Architectural display).
- <end>
- PRESS "." TO EXIT THE "COORDINATE" FUNCTION.
- <end>
- ON THE STATUS BAR ABOVE THE COORDINATE SYSTEM HAS CHANGED
- TO INDICATE INCHES ARCHITECTURAL DISPLAY, AND THE CURSOR
- COORDINATE IS DISPLAYING THE COORDINATES SYSTEM IN
- THAT UNIT OF MEASUREMENT.
- NOW LET US CHANGE THE RESOLUTION TO 1/16" FOR ARCHITECTURAL
- DRAWINGS. THE CONCEPT OF RESOLUTION IS DESCRIBED LATER.
- <end>
- IMPORTANT: BEFORE CHANGING THE RESOLUTION CLEAR THE SCREEN.
- <end>
- FROM THE MENU SELECT "PARAMETERS".
- <end>
- SELECT "RESOL" AND ENTER "I" FOR INCHES & 0.0625 WHICH IS
- EQUIVALENT TO 1/16".
- <end>
- PRESS "1" TWICE TO SEE THE SYSTEM STATUS SCREEN AND NOTICE
- NEAR THE TOP THAT THE RESOLUTION HAS BEEN CHANGED TO 0.0625.
- AS YOU KNOW, RESOLUTION SIMPLY MEANS THE SMALLEST MOVEMENT
- OF THE CURSOR. IN THIS CASE 1/16" IS IDEAL FOR SMALL
- TO MID-SIZE ARCHITECTURAL PLANS, SECTIONS, AND ELEVATIONS
- THAT ARE NO LARGER THAN 350 FEET BY 350 FEET.
- <end>
- TO DRAW A PLAN SOME OVERALL SIZES AND SPECIFIC SIZES ARE
- NEEDED. HERE IS A LAYOUT OF AN IMAGINARY HOUSE. FOR THE
- SAKE OF SIMPLICITY ALL WALL THICKNESSES ARE 6" OR 12".
- AT YOUR OPTION YOU MAY EASILY SWITCH BACK AND FORTH BETWEEN
- VARIOUS COORDINATE SYSTEMS. NOW LET US DRAW USING "INCHA"
- (INCHES ARCHITECTURAL) AND "FEETD" (FEET DECIMAL) AS NEEDED.
- <end>
- TO CHANGE THE COORDINATE SYSTEM TO FEET LET US SELECT THE
- "COORDINATE" FUNCTION, THEN SELECT "FEETD" (FEET DECIMAL).
- <end>
- THE COLOR GREEN REPRESENTS THE THICKEST PEN WEIGHT ON THE
- PLOTTER (PRINTER) & GREEN IS THE STANDARD COLOR FOR WALLS.
- USING RECTANGLES LET US DRAW A LIVING ROOM THAT IS 16'X14'.
- TO DO SO LET'S SELECT "RECTANGLES".
- <end>
- ACTIVATE CURSOR ONCE TO START THE RECTANGLE (NOTICE CURSOR
- COORDINATES ARE AUTOMATICALLY SET TO ZERO), THEN PRESS "F10"
- TO MANUALLY TYPE THE NUMBERS 16.0 (16 FEET HORIZONTALLY) &
- 14.0 (14 FEET VERTICALLY) TO CREATE THE 16X14 RECTANGLE.
- <end>
- TO BETTER SEE THE RECTANGLE ZOOM DOWN BY PRESSING KEY "2".
- <end>
- WITHOUT TAKING ANY SHORT CUTS AT THIS PRELIMINARY STAGE OF
- LEARNING, LET US MAKE THIS RECTANGLE INTO A GROUP USING THE
- FUNCTION "WINDOW CC". AS YOU RECALL, THE PROPER METHOD OF
- WORKING WITH THIS SOFTWARE IS TO CREATE UNIQUE SYMBOLS FROM
- A COLLECTION OF GEOMETRIC SHAPES THAT REPRESENT A SYMBOL.
- THIS RECTANGLE WILL BE MODIFIED, BUT FOR NOW LET'S GROUP IT.
- <end>
- AS A GEOMETRIC SHAPE IS GROUPED THE CURRENT LEVEL (LV001
- AS INDICATED ON THE STATUS LINE ABOVE) IS ASSIGNED TO IT.
- THIS RECTANGLE REPRESENTS WALLS AND IT SHOULD BE ON LEVEL
- NUMBER 11 (LV011 "LEVELS IN THE MANUAL). TO CHANGE THE
- CURRENT LEVEL FROM 001 TO 011 SELECT THE LEVEL BUTTON ON
- THE STATUS LINE AND ENTER 011.
- <end>
- AS INDICATED ABOVE, THE CURRENT LEVEL IS 11. TO GROUP THIS
- RECTANGLE ACTIVATE THE CURSOR AND DRAW A WINDOW SUCH
- THAT THE WINDOW Completely Contains THE RECTANGLE.
- (THIS PROCESS OF CREATING A GROUP IS ALSO REFERRED TO AS
- "TRANSFERRING TO THE GROUPS AREA").
- <end>
- NOTICE THAT WHILE IN CONSTRUCTION AREA ALL GROUPS APPEAR
- DOTTED. THIS IS A VERY IMPORTANT VISUAL AID. WE ARE IN
- THE CONSTRUCTION AREA (AS INDICATED BY THE SHAPE OF THE
- CURSOR) THUS THE RECTANGLE APPEARS DOTTED.
- PRESS "." TO GET OUT OF THE CURRENT FUNCTION "WINDOW CC".
- <end>
- LET US DRAW OTHER ROOM OUTLINES USING "RECTANGLES" & INDIV-
- IDUALLY GROUPING THEM (TRANSFERRING THEM TO GROUPS AREA).
- NOTICE THAT THE KEY "F10" IS PRESSED TO ENTER ROOM SIZES
- MANUALLY. WITHOUT TAKING ANY SHORT CUTS, FOR NOW, EACH TIME
- THAT A RECTANGLE IS DRAWN USING THE "RECTANGLE" FUNCTION THE
- "WINDOW CC" FUNCTION IS USED TO GROUP THAT RECTANGLE.
- <end>
- IMPORTANT: WE ARE NOT TAKING ANY SHORT CUTS. NOR ARE WE
- CREATING A FLOOR PLAN IN THE MOST CONVENTIONAL WAY.
- CREATING A FLOOR PLAN USING ROOM OUTLINES IS A SIMPLE WAY OF
- DEMONSTRATING THE SOFTWARE'S FUNCTIONS.
- <end>
- LET US PRESS "5" TO GO TO THE GROUPS AREA AND USING ITS MENU
- MOVE EACH ROOM OUTLINE ALLOWING 6" (HALF A FOOT) WALL SPACE
- BETWEEN THEM. AS INDICATED ON THE STATUS LINE ABOVE, THE
- CURRENT COORDINATE SYSTEM IS "FEETD" (FEET DECIMAL DISPLAY)
- <end>
- NOW WE ARE IN THE GROUPS AREA, THUS THE GROUPS APPEAR SOLID
- AND ANY SHAPES IN THE CONSTRUCTION AREA WOULD HAVE APPEARED
- DOTTED. NOTICE THE SHAPE OF THE CURSOR IS A SQUARE IN THE
- GROUPS AREA. PRESS "1" FOR THE MENU AND SELECT "MOVE SNG"
- FROM THE MOVE FUNCTIONS. "MOVE SNG" IS USED TO MOVE A SiNGle
- GROUP AND PLACE IT ANY WHERE ON THE SCREEN AT RANDOM.
- <end>
- TO MOVE OR COPY A GROUP THREE STEPS ARE NECESSARY. FIRST THE
- GROUP MUST BE identified THEN IT MUST BE picked up AND THIRD
- IT MUST BE placed IN IT'S NEW LOCATION.
-
- CLICK ON A ROOM OUTLINE. IT HIGHLIGHTS TO CONFIRM SELECTION.
- <end>
- TO ACCURATELY PICK UP THE OUTLINE BY IT'S UPPER LEFT CORNER,
- PRESS "9" & ACTIVATE THE "HOOKS". MOVE THE CURSOR TO THE
- UPPER LEFT CORNER OF THE ROOM OUTLINE AND CLICK CURSOR .
- <end>
- TO PLACE THE SELECTED CORNER 6" OR 1/2 FOOT TO THE RIGHT OF
- THE UPPER LEFT CORNER OF THE SPACE ADJACENT TO IT, MOVE THE
- CURSOR OVER THAT CORNER AND PRESS "0". NOTICE THE CURSOR
- COORDINATES ARE AUTOMATICALLY SET TO ZERO.
- <end>
- THE CURSOR COORDINATES APPEAR TO HAVE A VALUE OTHER THAN
- ZERO BECAUSE THE CURSOR IS NOT PLACED DIRECTLY OVER THE
- CORNER. FOR A CLOSE EXAMINATION LET US ZOOM UP TO THAT
- CORNER AND VERIFY THAT CURSOR COORDINATES ARE SET TO ZERO.
- PRESS KEY "3" A FEW TIMES TO ZOOM UP TO THE CORNER.
- <end>
- THE CURSOR COORDINATES ARE ZERO.
- LET US ZOOM DOWN BY PRESSING "2" A FEW TIMES.
- <end>
- IMPORTANT: TURN OFF THE HOOKS SO THAT THEY WILL NOT GRAB
- ANY OTHER POINT UNINTENTIONALLY. TO DO SO PRESS "9".
- <end>
- TO MOVE THE ROOM OUTLINE AN EXACT DISTANCE PRESS "F10" AND
- ENTER THE HORIZONTAL AND THE VERTICAL DISPLACEMENT OF THE
- ROOM OUTLINE. IN THIS CASE THE ROOM OUTLINE IS TO BE DIS-
- PLACED 0.5 (FOOT) HORIZONTALLY AND ZERO FEET VERTICALLY.
- PRESS "F10" NOW.
- <end>
- THE OUTLINE HAS BEEN PLACED 6" OR 1/2 FOOT TO THE RIGHT OF
- THE LARGER RECTANGLE.
- PRESS "." ONCE TO RELEASE THE WHITE (GHOST IMAGE) OUTLINE.
- <end>
- SELECT THE NEXT OUTLINE TO PLACE 0.5 FOOT AWAY FROM A
- CORNER THUS CREATING A ROOM LAYOUT.
- <end>
- THE PROCESS OF PLACEMENT OF OBJECTS INCLUDES: IDENTIFYING
- A GROUP, PICKING UP THAT GROUP BY A SPECIFIC POINT, AND
- PLACING THE GROUP A SPECIFIC DISTANCE AWAY FROM AN EXISTING
- POINT USING "F10" KEY. NOTE THAT POSITIVE NUMBERS ARE TO THE
- RIGHT AND UP WHEREAS NEGATIVE NUMBERS INDICATE DOWN AND LEFT
- IN TERMS OF DIRECTION. LET US CONTINUE.
- <end>
- LET US CREATE MORE ROOM OUTLINES AND INTEGRATE THEM INTO THE
- EXISTING OUTLINES.
- TO CREATE NEW OUTLINES PRESS "5" TO GO TO THE CONSTRUCTION
- AREA, AND USE "RECTANGLES" AND CREATE THE OUTLINES. THEN USE
- "WINDOW CC" AND GROUP EACH OUTLINE SEPARATELY.
- <end>
- PRESS THE "Insert" KEY ON THE KEYBOARD TO PLACE "MARKERS".
- A MARKER'S FUNCTION IS SIMILAR TO THAT OF THE T-SQUARE.
- HERE IS A MARKER.
- <end>
- NOW PRESS "0" AT THE INTERSECTION OF THE MARKER & THE GREEN
- LINE. NOTICE THAT CURSOR COORDINATES ARE SET TO ZEROS.
- NOW MOVE THE OUTLINE 6" (0.5 FOOT) TO THE LEFT OF THE INTER-
- SECTION BY PRESSING "F10" AND ENTERING -0.5 FOOT.
- <end>
- PRESS "5" TO GO TO THE CONSTRUCTION AREA.
- <end>
- SOMETIMES WE NEED TO DRAW RECTANGLES WHOSE SIZE IS NOT KNOWN
- OTHER THAN BY SOME EXISTING POINTS AND INTERSECTIONS.
- MARKERS CAN BE USED TO CREATE POINTS AND INTERSECTIONS AS
- ONE WOULD ON PAPER WITH LIGHT CONSTRUCTION LINES.
- <end>
- FOR THE SAKE OF DEMONSTRATION LET US ASSUME THAT THE NEXT
- ROOM OUTLINE MUST BE 6" IN ALL AROUND FROM THE BOUNDARIES AS
- INDICATED BY THE MARKERS.
- <end>
- PRESS "0" AT THE LOWER LEFT CORNER.
- <end>
- TURN OFF THE HOOKS (PRESS "9").
- <end>
- PRESS "F10" AND TYPE 0.5 FOR THE HORIZONTAL DISPLACEMENT AND
- 0.5 FOR THE VERTICAL DISPLACEMENT OF THE STARTING POINT OF
- THE NEW RECTANGLE.
- <end>
- TURN ON THE HOOKS.
- <end>
- MOVE THE CURSOR TO THE UPPER RIGHT CORNER OF THE SPACE AND
- PRESS "0".
- <end>
- TURN OFF THE HOOKS (PRESS "9").
- <end>
- PRESS "F10" AND TYPE -0.5 FOR THE HORIZONTAL DISPLACEMENT
- AND -0.5 FOR THE VERTICAL DISPLACEMENT OF THE UPPER RIGHT
- CORNER OF THE NEW RECTANGLE. AS USUAL THESE DISTANCES ARE
- MEASURED FROM THE CURSOR COORDINATE 0,0
- <end>
- PRESS "Delete" ON THE KEYBOARD TO ERASE THE MARKERS.
- <end>
- NOW THAT WE HAVE LEARNED HOW TO DRAW A RECTANGLE INSIDE
- OTHER BOUNDARIES LET US STRETCH THE NEW RECTANGLE 0.5 UP
- AND 0.5 DOWN. SELECT "STRETCH PC" FROM THE MENU.
- <end>
- DRAW A WINDOW AROUND THE UPPER SECTION OF THE RECTANGLE.
- THERE ARE THE SAME THREE STEPS (IDENTIFY, PICKUP, & PLACE)
- INVOLVED HERE IN USING THE "STRETCH" FUNCTION.
- <end>
- WHEN USING THE "STRETCH" FUNCTION ALL POINTS INSIDE THE
- WHITE WINDOW ARE MOVED, THEREFORE ALL LINES ATTACHED TO THE
- POINTS ARE STRETCHED. THERE ARE ONLY TWO POINTS INSIDE THE
- WHITE WINDOW. POINTS BELONGING TO GROUPS ARE NOT AFFECTED.
- THE WINDOW SERVES TO IDENTIFY WHAT IS TO BE STRETCHED.
- PICK A POINT ANYWHERE ON THE SCREEN (THE PICKUP POINT).
- <end>
- THE THIRD STEP IS TO PLACE A POINT ON THE SCREEN. THE
- DISTANCE BETWEEN THE PICKUP AND PLACE POINT IS THE DISTA-
- NCE BY WHICH THE TWO POINTS ARE MOVED & LINES ARE STRETCHED.
- PRESS "F10" AND ENTER 0 HORIZONTALLY AND 0.5 VERTICALLY TO
- STRETCH THE RECTANGLE 0.5 FOOT UP VERTICALLY.
- <end>
- LET US DO THE SAME AND STRETCH THE RECTANGLE DOWN 0.5 FOOT.
- ***************** LET US SIMULATE A PROBLEM ***************
- MISTAKES ARE OFTEN MADE DURING THE PROCESS OF DRAWING.
- INSTEAD OF STRETCHING THE RECTANGLE BY 0.5 FOOT LET US
- MISTAKENLY STRETCH IT BY 0.05 FOOT AND SEE THE RESULTS.
- <end>
- IT SEEMS THAT VISUALLY NOTHING HAPPENED AS THE WRONG VALUE
- 0.05 WAS ENTERED. EARLIER WE DEFINED RESOLUTION AS THE
- SMALLEST MOVEMENT OF THE CURSOR. THE VALUE 0.05 WAS ROUNDED
- OFF TO 0.0625 (1/16" THE CURRENT RESOLUTION). IGNORING THIS
- LET US TRY AGAIN ENTERING 0.5 FOOT FOR THE VERTICAL
- DISPLACEMENT OF THE CURSOR TO STRETCH THE RECTANGLE.
- <end>
- LET US GROUP THE NEW RECTANGLE AND GO TO THE GROUPS AREA.
- <end>
- TO MAKE LIFE A BIT EASIER LET US LABEL EACH ROOM USING THE
- FUNCTION "TEXT".
- <end>
- CHANGE THE COLOR TO YELLOW. THE COLOR YELLOW CORRESPONDS TO
- THE MEDIUM WEIGHT PEN OF THE PLOTTER. SPECIFIC COLOR & LEVEL
- ASSIGNMENTS OF CERTAIN DRAWING ELEMENTS ARE HIGHLY SUGGESTED
- IN ORDER TO STANDARDIZE THE USE OF COLORS AND LEVELS AMONG
- USERS OF THIS SOFTWARE FOR BETTER DRAWING EXCHANGE.
- PRESSING "H" AT ANY TIME DISPLAYS THE MANUAL AS FOLLOWS:
- <end>
- THE MANUAL CAN ALSO BE ACCESSED FROM THE GROUPS AREA MENU
- BY CLICKING ON THE "MANUAL" FUNCTION. ONCE IN THE "MANUAL"
- FUNCTION YOU MAY USE THE SUBMENU "FIND" AND SEARCH FOR ANY
- KEY WORD AS OFTEN AS IT APPEARS IN THE MANUAL.
- <end>
- THE SUGGESTED LEVEL FOR THE TEXT IS LEVEL 20.
- LET US CHANGE THE LEVEL TO LEVEL NUMBER TWENTY (LV020) BY
- CLICKING ON THE LEVEL OPTION ON THE STATUS LINE ABOVE.
- <end>
- SELECT "CENTR" FOR CENTER JUSTIFIED TEXT.
- <end>
- SELECT "SIZE" AND SELECT THE DESIRED TEXT SIZE.
- <end>
- PICK A POINT ON THE SCREEN AND TYPE THE WORD "TEST".
- <end>
- IF A TEXT CHARACTER IS TOO SMALL TO READ, THE SOFTWARE AUTO-
- MATICALLY DISPLAYS A WHITE OUTLINE TO SPEED UP THE DISPLAY
- PROCESS. TO BETTER SEE THE TEXT LET'S ZOOM WITH KEY "3".
- <end>
- UPON EXAMINATION PERHAPS IT IS BETTER TO USE A LARGER
- SIZE TEXT. SELECT SIZE FROM THE SUBMENU BELOW AND PICK A
- LARGER SIZE TEXT. NOTICE THAT THE TEXT SIZES ARE IN THE
- SAME UNITS OF MEASURE AS THE COORDINATES, IN THIS CASE
- FEET DECIMAL (FEETD) AS INDICATED ON THE STATUS LINE.
- <end>
- SINCE THIS EXAMPLE HAPPENS TO BE AN ARCHITECTURAL DRAWING,
- HOW ABOUT SELECTING AN ARCHITECTURAL FONT. "FONT27" IS
- A NICE ARCHITECTURAL FONT. FONTS ARE CHANGED BY SIMPLY
- SELECTING THE FUNCTION "LOAD FONTS" AND ENTERING THE
- WORD "FONT" FOLLOWED BY A NUMBER. e.g.: FONT27.
- HERE IS HOW IT IS DONE.
- <end>
- LET US CONTINUE WITH THE PROCESS OF LABELING THE ROOMS.
- <end>
- HERE IS HOW TO PERFECTLY CENTER TEXT INSIDE A GIVEN SPACE.
- SELECT THE SUBMENU OPTION "WINDW" AND DRAW A WINDOW AROUND
- EACH ROOM OUTLINE AND OBSERVE AS EACH LINE OF TEXT IS
- AUTOMATICALLY CENTERED INSIDE THAT ROOM OUTLINE.
- HOOKS (KEY "9") ARE USED TO GRAB CORNERS PRECISELY.
- <end>
- LET US DRAW A WINDOW AROUND THE NEXT ROOM OUTLINE.
- <end>
- TO TYPE MULTIPLE LINES OF TEXT SELECT "MULTI".
- IMPORTANT: TO STOP TYPING MULTIPLE LINES PRESS "Esc".
- PRESSING <ENTER> KEY SIMPLY LETS US TYPE ON THE NEXT LINE
- AND DOES NOT STOP THE PROCESS OF TYPING AS IT WOULD WHEN
- TYPING SINGLE LINES OF TEXT.
- <end>
- LET US USE A SMALLER SIZE TEXT.
- <end>
- THE WORD "TEST" IS A SINGLE GROUP. WE CAN ERASE THE WORD
- TEST" BY USING THE ERASE FUNCTION CALLED "SINGLE"
- DESIGNED TO ERASE ONE OR MORE SINGLE GROUPS. FIRST IDENTIFY
- A GROUP & IT'S HIGHLIGHTS. TO CONFIRM ERASURE CLICK THE
- CURSOR A SECOND TIME ANYWHERE ON THE SCREEN. TO ABORT
- ERASING AFTER A GROUP IS HIGHLIGHTED PRESS "." KEY.
- <end>
- LET US COMPLETE THE ROOM LAYOUT AND USE THE FUNCTION
- CALLED "CHANGCOLOR" WITH WHICH THE COLOR OF ANY EXISTING
- GEOMETRY (IN CONSTRUCTION AREA) CAN BE CHANGED.
- <end>
- LET US CHANGE THE ROOM OUTLINE TO GREEN AS IT SHOULD BE.
- THIS IS DONE THROUGH USING THE "CHANGCOLOR" FUNCTION.
- SELECT "CHANGCOLOR" FROM THE MENU.
- <end>
- SELECT COLOR GREEN TO CHANGE TO.
- <end>
- DRAW A WINDOW AROUND THE YELLOW RECTANGLE.
- <end>
- GROUP THE NEW RECTANGLE BUT CHANGE THE LEVEL TO 11 FIRST.
- <end>
- TO CONTINUE WITH THE REST OF THE SPACE USE LINES & MARKERS.
- NOTICE THAT THE HOOKS RECOGNIZE THE CORNERS, INTERSECTIONS &
- AND END OF LINES EVEN IF THEY ARE IN THE GROUPS AREA.
- AS YOU RECALL, TO DRAW A LINE YOU SIMPLY NEED TO CLICK THE
- CURSOR IN THE CONSTRUCTION AREA. NO MENUS ARE NEEDED.
- ****PAY CLOSE ATTENTION TO EACH OF THE FOLLOWING STEPS. ****
- <end>
- ZERO OUT THE STARTING POINT.
- <end>
- TURN OFF THE HOOKS.
- <end>
- PRESS "F10" AND ENTER 0.5 TO START A LINE HALF A FOOT TO THE
- RIGHT OF THE CORNER THAT WAS ZEROED OUT.
- <end>
- TURN ON THE ORTHO MODE BY PRESSING "7".
- <end>
- TURN ON THE HOOKS WITH "9" AND GRAB THE LOWER LEFT CORNER OF
- THE POWDER ROOM.
- <end>
- LET US NOW DISCONNECT THE LINE FROM THE LOWER LEFT CORNER OF
- THE POWDER ROOM AND PLACE IT 1/2 FOOT BELOW THAT POINT.
- TO DISCONNECT THE LAST LINE SIMPLY PRESS "+".
- <end>
- TURN OFF THE HOOKS TO AVOID CURSOR JUMPING AND GRABBING
- POINTS.
- <end>
- SINCE THE LAST POINT AT WHICH THE CURSOR WAS ACTIVATED AND
- THUS THE CURSOR COORDINATE WERE SET TO ZERO IS THE LOWER
- LEFT CORNER OF THE POWDER ROOM PRESSING "F10" AND SPECIFYING
- A NEGATIVE 0.5 DISTANCE ESTABLISHES THE LINE 1/2' BELOW THE
- LOWER LEFT CORNER OF THE POWDER ROOM.
- <end>
- TURN ON THE HOOKS WITH "9".
- <end>
- GRAB THE LOWER RIGHT CORNER. NOTICE HOW THE ORTHO MODE (KEY
- "7") KEEPS THE LINE PERFECTLY HORIZONTAL.
- <end>
- TURN OFF THE HOOKS.
- <end>
- PRESS "+" TO DISCONNECT THE LINE FROM IT'S CURRENT LOCATION.
- <end>
- PRESS "F10" ENTER 0.5 FOR THE HORIZONTAL DISPLACEMENT OF THE
- CURSOR.
- <end>
- WITH SOME PRACTICE THIS USEFUL TECHNIQUE BECOMES SECOND
- NATURE AND YOU CAN EXECUTE THE STEPS FAIRLY QUICKLY.
- <end>
- NOW FOR THE GARAGE. THE WIDTH OF THE GARAGE IS TO SPAN
- FROM THE EDGE OF THE MASTER BEDROOM TO THE RIGHT EDGE OF THE
- LAUNDRY ROOM. WITHOUT KNOWING WHAT THIS DIMENSION IS WE
- CAN SPECIFY THIS DISTANCE AS THE WIDTH OF THE GARAGE USING
- THE "ROTAT" (ROTATED) SUBMENU FUNCTION OF "RECTANGLES".
- <end>
- NOW LET US SPECIFY 17 FEET FOR THE INSIDE CLEARANCE OF THE
- GARAGE.
- <end>
- AS YOU CAN SEE THE LINES OF THE GARAGE APPEAR TO BE GOING
- AT AN ANGLE. THIS MEANS THE ROTATION OF THE ROTATED
- RECTANGLE WAS NOT PROPERLY SPECIFIED. A GOOD POLICY IS TO
- DISALLOW INACCURACIES. ONE INACCURACY LEADS TO MORE
- INACCURACIES AND THE AUTOMATIC DIMENSIONING FUNCTION WILL
- GIVE YOU A LOT OF UNWANTED FRACTIONS. LET'S LOOK CLOSER.
- <end>
- AS YOU CAN SEE THE LAUNDRY ROOM IS SLIGHTLY LONGER THAN THE
- MASTER BEDROOM. THIS CAUSED THE GARAGE OUTLINE TO BE OFF.
- TO CORRECT THIS PROBLEM LET US EXAMINE EACH OF THE TWO ROOM
- OUTLINES.
- <end>
- THE UPPER PORTION OF THE LAUNDRY ROOM SEEMS TO BE LINED UP
- WITH THE BEDROOM'S OUTLINE. THEREFORE THE FAULT IS WITH THE
- BOTTOM END OF THE LAUNDRY ROOM.
- <end>
- AS YOU RECALL EARLIER THE BOTTOM OF THE LAUNDRY ROOM WAS
- FIRST STRETCHED DOWN 0.05 FEET (WHICH WAS NOT VISUALLY APPA-
- RENT) AND THEN THE SAME WAS STRETCHED DOWN ANOTHER 0.5 FEET.
- TO CORRECT THIS PROBLEM THE LAUNDRY ROOM OUTLINE MUST BE
- STRETCHED BACK UP 0.05 FEET. TO CHANGE THE SHAPE OF
- ANY GROUP, THE GROUP MUST FIRST BE EXPLODED, THEN MODIFIED &
- <end>
- GROUPED AGAIN. ANOTHER GOOD RULE OF THUMB TO DRAW BY IS TO
- HAVE A MAXIMUM OF ONE EXPLODED OBJECT IN THE CONSTRUCTION
- AREA AT A TIME. CURRENTLY WE DO NOT HAVE ANY GEOMETRY IN THE
- CONSTRUCTION AREA SINCE EACH SHAPE WAS GROUPED IMMEDIATELY.
- IT IS THEREFORE OK TO EXPLODE A GROUP (TRANSFER THE GROUP TO
- THE CONSTRUCTION AREA). PRESS "5" TO GO TO THE GROUPS AREA.
- <end>
- PRESS "1" FOR THE MENU.
- <end>
- LET US USE THE FUNCTION "PICK" TO EXPLODE THE LAUNDRY ROOM
- OUTLINE.
- <end>
- CLICK ON THE OUTLINE TO SELECT IT.
- <end>
- ACTIVATE CURSOR TO EXPLODE THE SELECTED GROUP.
- YOU MAY PAN AND ZOOM AT ANYTIME. THIS IS IMPORTANT IF YOU
- MUST VISUALLY INSPECT OTHER DRAWING ELEMENTS. EVEN THOUGH
- THE LAUNDRY ROOM OUTLINE IS HIGHLIGHTED YOU MAY PAN AS
- FOLLOWS, THEN RETURN TO THE ORIGINAL SPOT BY PANNING IN
- THE OPPOSITE DIRECTION.
- <end>
- PRESS "5" TO GO TO THE CONSTRUCTION AREA.
- <end>
- LET US USE "STRETCH PC" TO STRETCH UP THE OUTLINE 0.05 FOOT.
- <end>
- GROUP THE OUTLINE.
- <end>
- USING A ROTATED RECTANGLE LET US DRAW THE GARAGE OUTLINE.
- AS WITH THE PREVIOUS ATTEMPT THE WIDTH OF THE RECTANGLE IS
- EQUAL TO THE DISTANCE BETWEEN THE LEFT EDGE OF THE MASTER
- BEDROOM AND THE RIGHT EDGE OF THE LAUNDRY ROOM.
- <end>
- GROUP THE OUTLINE.
- <end>
- PRESS "5" FOR THE GROUPS AREA.
- <end>
- LET US MOVE THE OUTLINE DOWN 0.5 FOOT TO CREATE THE WALL
- SPACE NEEDED.
- <end>
- LABEL THE GARAGE USING TEXT. HOWEVER, INSTEAD OF SELECTING
- THE "TEXT" FUNCTION FROM THE MAIN MENU, LET US SELECT "TEXT"
- FROM THE QUICK MENU LOCATED AT THE BOTTOM OF THE SCREEN.
- THE 12 FUNCTION OF THE QUICK MENU ARE CUSTOMIZABLE USING
- THE FUNCTION "QUICK MENU" LOCATED ON BOTH MENUS.
- <end>
- NOW LET US OUTLINE THE WHOLE HOUSE BY TRACING THE EXTERIOR.
- THEN WE SHALL ASSIGN A 1' (12") THICKNESS TO THE EXTERIOR
- OF THE HOUSE. IN THE CONSTRUCTION AREA LET US DRAW THIS
- OUTLINE IN THE COLOR RED.
- <end>
- PRESS "7" TO ACTIVATE THE ORTHO MODE.
- <end>
- LET US OFF-SET THIS RED OUTLINE 1' USING THE COLOR GREEN.
- <end>
- THE SUBMENU OPTION "OFSET" IS THE DEFAULT SELECTION. WITH
- THE CURSOR, TOUCH THE RED OUTLINE AND ENTER -1.0 FOOT. WE
- ARE USING A NEGATIVE NUMBER TO SIMULTANEOUSLY ILLUSTRATE
- THE EFFECT OF THE POLARITY OF A NUMBER.
- <end>
- NOTICE THAT THE OUTLINE WAS OFF-SET 1' INSIDE BECAUSE OF
- THE NEGATIVE NUMBER. SELECT "UNDO" FROM THE SUBMENU.
- <end>
- SELECT "THICK" TO ENTER A NEW VALUE FOR THE AMOUNT BY
- WHICH THE OUTLINE IS OFFSET. THEN CLICK ON THE RED
- OUTLINE. THIS TIME THE THICKNESS SHOULD FALL OUTSIDE.
- <end>
- PRESS "." TO GET OUT OF THE "OFFSET" FUNCTION.
- <end>
- AT THIS TIME WE NEED TO DO TWO THINGS. ONE IS TO ELIMINATE
- THE RED OUTLINE, AND TWO, THE GREEN OUTLINE MUST BE GROUPED.
- TO ERASE THE RED OUTLINE TURN OFF THE COLOR GREEN.
- <end>
- ERASE THE RED OUTLINE.
- <end>
- TURN ON GREEN.
- <end>
- GROUP THE EXTERIOR OUTLINE.
- <end>
- TO MODIFY THIS FLOOR PLAN LET US EXPLODE THE ROOM OUTLINES.
- EVENTHOUGH MORE THAN ONE GROUP IS BEING EXPLODED, ALL
- OUTLINES WILL EVENTUALLY BE ONE GROUP. IF WE ALREADY HAD
- DOORS AND WINDOWS WE WOULD NOT WANT TO EXPLODE THEM AT THIS
- TIME. LET US EXPLODE THE OUTLINES USING A WINDOW.
- <end>
- LINES OF TEXT DO NOT EXPLODE, THEREFORE, THERE IS NO PROBLEM
- WITH INCLUDING THEM IN THE SAME EXPLODE WINDOW.
- <end>
- DOUBLE LINES ON TOP OF EACH OTHER MUST BE AVOIDED. WE HAVE
- A DOUBLE LINE CONDITION THAT MUST BE CORRECTED. CAN YOU SEE
- THE DOUBLE LINE? DIRECTLY ABOVE THE GARAGE AND BELOW THE
- BATHROOM IS WHERE WE WILL FIND AND ELIMINATE THE SHORTER
- LINE ON TOP OF THE LONGER LINE OF THE MASTER BEDROOM.
- (THE DOUBLE LINE APPEARS AS A SHORT SOLID LINE).
- <end>
- PRESS "5" TO GO TO THE CONSTRUCTION AREA.
- <end>
- USE A Completely Contained WINDOW TO ERASE THE SHORT LINE.
- <end>
- NOTICE THAT THE SHORT LINE WHICH IS THE BASE OF THE BATHROOM
- OUTLINE IS COMPLETELY CONTAINED THUS WILL BE ERASED.
- HOWEVER SINCE THE SHORT LINE IS ON TOP OF THE LONGER LINE
- AND IS ALSO GREEN, WE CAN NOT SEE IT ERASE.
- <end>
- HERE WE HAVE THE OPPORTUNITY TO USE A VARIETY OF EDITING
- FEATURES. HERE IS "MOVE POINT".
- <end>
- HERE IS "EXTNDTRIM" (EXTEND AND TRIM LINES).
- <end>
- PLACE THIS END OF THE LINE ..........
- <end>
- IN LINE WITH THIS CORNER.
- <end>
- ERASE THIS LINE.
- <end>
- EXTEND THIS LINE .....
- <end>
- TO HERE.
- <end>
- COPY THESE TWO LINES USING PARTIALLY CONTAINED WINDOW .....
- <end>
- PICK UP BY ANY POINT .......
- <end>
- USING "F10" PLACE THEM 0.5 TO THE RIGHT AND 0.5 DOWN.
- <end>
- USE "EXTENDTRIM" ......
- <end>
- AND PLACE THIS END OF THE LINE .....
- <end>
- IN LINE WITH THIS POINT.
- <end>
- PLACE TWO MARKERS AND COMPLETE THE BATHROOM WALLS.
- MARKERS ARE PLACE ON THE SCREEN AT THE CURSOR'S LOCATION
- BY PRESSING THE "Insert" KEY ON THE KEYBOARD. UP TO
- 10 MARKERS CAN BE PLACED ON THE SCREEN. THE KEY "Delete"
- ON THE KEYBOARD, ERASES MARKERS.
- <end>
- CHANGE COLOR TO GREEN USING A Partially Contained WINDOW.
- <end>
- USING SOME OF THE SAME FUNCTIONS DESCRIBED SO FAR LET US
- ENHANCE THE APPEARANCE OF THIS PLAN.
- REMEMBER THAT WE ARE NOT TAKING ANY SHORT CUTS, NOR ARE WE
- USING ANY ADVANCED DRAFTING TECHNIQUES. AS MUCH AS POSSIBLE
- WE ARE TRYING TO DEMONSTRATE VARIOUS WAYS TO WORK MANY
- DIFFERENT FUNCTIONS.
- <end>
- ONE MORE REMINDER. IN ORDER TO MEASURE THE DISTANCE BETWEEN
- ANY TWO POINTS: 1) TURN ON THE HOOKS.
- <end>
- 2) ZERO OUT THE STARTING POINT OF THE DISTANCE TO MEASURE.
- THIS IS DONE BY PLACING THE CURSOR OVER A POINT AND
- PRESSING "0".
- <end>
- 3) ZOOM UP TO ANY OTHER POINT AND PLACE THE CURSOR ON TOP OF
- THE POINT. READ THE CURSOR COORDINATES.
- <end>
- 3.5' (3'-6") IS THE CURRENT DISTANCE BETWEEN THE LAST TWO
- POINTS. AS YOU MAY RECALL, THE COORDINATE SYSTEM IS SET TO
- "FEETD" (FEET DECIMAL) AS INDICATED IN RED ON THE STATUS
- LINE ABOVE, RIGHT.
- <end>
- PRESS "F1" TO GET AN OVERVIEW OF THE CONTENTS OF THE SCREEN.
- <end>
- ONCE THE OVERVIEW SCREEN IS UPDATED WITH "F1" MOVE THE WHITE
- RECTANGULAR BOX (REPRESENTS THE OUTLINE OF YOUR MONITOR)
- AND PLACE IT OVER ANY PART OF THE DRAWING AND PRESS
- KEY "6" TO SEE THAT AREA IN DETAIL. SINCE WE HAVE ALREADY
- UPDATED THE OVERVIEW WITH THE "F1" KEY PRESS KEY "6" ONCE TO
- DISPLAY THE OVERVIEW AND A SECOND TIME TO EXIT THE OVERVIEW.
- <end>
- LET US MEASURE THE VERTICAL DIMENSION OF THE KITCHEN. THIS
- IS DONE BY MOVING THE CURSOR OVER THE INSIDE OF THE UPPER
- WALL AND PRESSING "0". NEXT MOVE CURSOR OVER THE LOWER
- INSIDE WALL OF THE KITCHEN AND READ THE COORDINATES.
- <end>
- IT IS 14'.
- <end>
- LET US MAKE THE WALL BETWEEN THE LIVING ROOM AND KITCHEN
- LONG ENOUGH TO LEAVE A 5' OPENING. HERE IS HOW.
- FIRST SELECT "STRETCH PC".
- <end>
- DRAW A WINDOW TO STRETCH THE BOTTOM END OF THE WALL.
- AND PICK IT UP BY ONE OF THE TWO LINE ENDS.
- <end>
- PLACE A MARKER BY PRESSING "Insert" TO CREATE AN INTER-
- SECTION WITH THE LOWER HORIZONTAL WALL.
- <end>
- CURRENTLY THE CURSOR COORDINATES ARE ZERO AT THE PICK UP
- POINT (THE LAST PLACE WHERE THE CURSOR WAS ACTIVATED).
- LET US MAKE THE INTERSECTION OF THE MARKER AND THE
- HORIZONTAL WALL ZERO BY LOCATING THE CURSOR AT THAT INTER-
- SECTION AND PRESSING THE KEY "0".
- <end>
- DONE.
-
- NOW TURN OFF THE HOOKS.
- <end>
- PRESS "F10" AND ENTER ZERO FOR THE HORIZONTAL MOVEMENT OF
- THE CURSOR AND 5.0 FOR THE VERTICAL MOVEMENT OF THE CURSOR.
- <end>
- CLOSE THE END OF THE WALL AND CONTINUE WITH CLEAN UP.
- <end>
- FOR NOW, WE ARE DONE WITH THE WALLS. BEFORE WE GO TO THE
- NEXT STEP, LET US GROUP THE WALLS SO THAT THERE IS NOTHING
- IN THE CONSTRUCTION AREA BEFORE WE CREATE A DOOR. SEE
- "THE GOLDEN RULES" IN FILE : READ.ME
- <end>
- PRESS "5" TO GO TO THE CONSTRUCTION AREA.
- <end>
- TO DRAW A 2'-8" (32" OR 2.667') DOOR IN THE COLOR CYAN FIRST
- SELECT "RECTANGLES".
- NOTE: WE HAVE THE CHOICE OF SELECTING A DIFFERENT COOR-
- DINATE SYSTEM AT ANY TIME. THE CURRENT COORDINATE SYSTEM
- "FEETD" REQUIRES US TO TYPE 2.667 WHILE THE "INCHD" (INCHES
- DECIMAL) COORDINATE SYSTEM REQUIRES US TO TYPE 32.
- <end>
- CHANGE COLOR TO CYAN.
- <end>
- START A RECTANGLE AND SPECIFY 0.167 FEET (2") HORIZONTALLY &
- 2.667 FEET (2'-8") VERTICALLY.
- <end>
- NOW FOR THE DOOR SWING WE NEED AN ARC. SO LET US SELECT
- "ARCS" FROM THE CONSTRUCTION AREA MENU.
- <end>
- TURN ON THE HOOKS.
- <end>
- THE SUBMENU OPTION "CE 1P" (CEnter to 1 Point) & "SOLID" ARE
- THE DEFAULT VALUES. SPECIFY THE CENTER OF THE ARC.
- <end>
- SPECIFY THE STARTING POINT OF THE SWING OF THE DOOR.
- <end>
- SPECIFY THE END POINT OF THE ARC WHICH IS DIRECTLY IN LINE
- WITH THE BASE OF THE RECTANGLE. SO SIMPLY GRAB WITH HOOKS
- (ALREADY ON) THE LOWER LEFT CORNER OF THE RECTANGLE.
- <end>
- NOW LET US PLACE TWO 2" DOOR JAMBS AT EITHER SIDES OF THE
- DOOR USING THE COLOR GREEN.
- <end>
- EACH DOOR JAMB LOOKS LIKE A SMALL RECTANGLE 2" (.0167 FEET)
- WIDE AND 6" (0.5 FEET) TALL. ENTER THESE DIMENSIONS USING
- THE KEY "F10" FOR MANUAL DATA ENTRY.
- <end>
- LET US GET OUT OF THE "RECTANGLES" FUNCTION (USING ".") AND
- COPY THE JAMB TO THE OTHER SIDE.
- <end>
- SINCE WE HAVE COMPLETED THIS UNIQUE SYMBOL IT MUST BE
- GROUPED. IT IS A DOOR, SO IT MUST GO ON LEVEL 4 (LV004).
- (THE RECOMMENDED LEVEL AND COLOR ASSIGNMENTS FOR VARIOUS
- DRAWING ELEMENTS ARE FOUND IN THE MANUAL UNDER THE HEADINGS
- OF "COLOR" AND "LEVELS").
- SO LET US MAKE LEVEL 4 THE CURRENT LEVEL FIRST.
- <end>
- NOW GROUP THE DOOR THUS SENDING IT TO THE GROUPS AREA ON
- LEVEL 004.
- <end>
- PRESS "F1" TO UPDATE THE OVERVIEW SCREEN AND PRESS "6" TO
- SWITCH BACK TO THE DETAILED VIEW.
- <end>
- NOTICE THAT WE HAVE NOTHING IN THE CONSTRUCTION AREA AT THIS
- TIME. LET US PLACE THE DOOR AND HAVE THE WALLS CUT UNDER
- EACH DOOR AUTOMATICALLY. TO DO THIS EXPLODE THE WALLS FIRST
- <end>
- SELECT "RANDOM SNG" FROM THE COPY FUNCTIONS.
- <end>
- SELECT THE SUBMENU OPTION "CUTIT" TO HAVE THE DOOR CUT WALLS
- <end>
- IDENTIFY THE DOOR.
- <end>
- PICK UP THE DOOR.
- <end>
- NOW LET US PLACE THE DOOR.
- <end>
- LOOK CAREFULLY AT THE CURRENT LOCATION OF THE CURSOR.
- LET US NOT PLACE THE DOOR AT THIS CORNER BUT 6" TO THE LEFT.
- PRESS "0" TO ZERO THAT POINT, THEN USE "F10" & ENTER -0.5
- FOR THE HORIZONTAL DISPLACEMENT (NEGATIVE MEANS LEFT).
- <end>
- THE FACT THAT THE DOOR IS PARTIALLY OVER THE TEXT OF THE
- LAUNDRY ROOM SHOULD NOT CONCERN US AT ALL SINCE THEY EACH
- ARE A SEPARATE GROUP.
-
- LET US DO THE SAME FOR THE GARAGE.
- <end>
- FOR BEDROOM #2 THE DOOR MUST BE ROTATED 90 DEGREES COUNTER-
- CLOCKWISE. SELECT THE SUBMENU OPTION "+90".
-
- NOTE:
- IN EUCLIDEAN GEOMETRY CLOCKWISE ROTATIONS ARE REPRESENTED
- BY NEGATIVE NUMBERS AND COUNTERCLOCKWISE ROTATIONS ARE
- REPRESENTED BY POSITIVE NUMBERS.
- <end>
- NOW PLACE THE DOOR.
- <end>
- THE DOOR MUST BE PLACED 6" BELOW THE CURSOR'S CURRENT LOC-
- ATION AND THERE IS NO POINT THERE TO ZERO OUT.
- TO CREATE A TEMPORARY POINT LET US PLACE A MARKER WITH
- THE KEY "Insert" AND CREATE AN INTERSECTION.
- <end>
- NOW MOVE CURSOR TO THE INTERSECTION OF THE MARKER AND THE
- VERTICAL LINE AND PRESS "0".
- <end>
- TURN OFF THE HOOKS.
- <end>
- PRESS "F10" AND SPECIFY -0.5 VERTICALLY.
- <end>
- LET US HAVE THE BEDROOM #2'S DOOR OPEN INSIDE. SELECT
- "MOVE SNG" TO MOVE A SINGLE OBJECT (THE DOOR).
- <end>
- IDENTIFY.
- <end>
- PICK UP.
- <end>
- MIRROR THE GROUP ABOUT THE VERTICAL AXIS BY SELECTING THE
- SUBMENU OPTION "MIR Y".
- <end>
- PLACE THE GROUP.
- <end>
- LET US CREATE AN OPENING IN THE MIDDLE OF THE WALL BETWEEN
- THE FAMILY ROOM AND THE KITCHEN. FIRST DRAW A VERTICAL LINE
- STARTING AT THE MIDPOINT OF THE WALL BY PUTTING ON THE HOOKS
- <end>
- AND MOVING THE CURSOR OVER THE LOWER OF THE TWO LINES THAT
- REPRESENT THE WIDTH OF THE WALL AND PRESS "*". THIS PROCESS
- STARTS A GREEN LINE FROM THE MIDPOINT OF ANOTHER LINE.
- <end>
- DRAW A LINE TO CREATE A VISUAL MARK.
- <end>
- THE DIAGONAL LINE IS A TEMPORARY VISUAL AID. AS YOU BECOME
- MORE ADVANCED YOU WILL NOT NEED AS MANY VISUAL INDICATORS.
- LET US DRAW A VERTICAL LINE 0.5'.
- <end>
- TO CREATE A 3' OPENING IN THIS WALL, FIRST MOVE THE LINE 1.5
- FEET TO THE LEFT.
- <end>
- NEXT COPY THE LINE 3' TO THE RIGHT.
- <end>
- ERASE THE VISUAL INDICATOR.
- <end>
- CREATE THE OPENING BETWEEN VERTICAL LINES BY ERASING THE
- HORIZONTAL LINES BETWEEN THEM.
- HERE IS A VERY NICE FUNCTION. IT IS CALLED "BTWEEN2PT"
- (ERASE) BETWEEN TWO POINTS.
- <end>
- THE FUNCTION "BTWEEN2PT" ERASES ANY PORTION OF A LINE THAT
- IS TRAPPED BETWEEN TWO OR MORE POINTS. FIRST IDENTIFY A
- LINE AND THE SOFTWARE FINDS TWO NEAREST INTERSECTIONS ON
- EITHER SIDES OF THE POINT OF SELECTION AND PLACES TWO VISUAL
- SQUARE MARKERS AT THE INTERSECTIONS.
- <end>
- ACTIVATE CURSOR ANYWHERE ON THE SCREEN TO ERASE THE LINE
- SEGMENT BETWEEN THE TWO WHITE SQUARES, OR PRESS "." TO ABORT
-
-
- <end>
- REMEMBER THAT THE WALLS ARE STILL IN THE CONSTRUCTION AREA
- AND ARE BY DEFINITION EXPLODED.
- <end>
- LET US NOW ADD A DOUBLE DOOR TO THE MASTER BEDROOM.
- <end>
- COPY A NON-ROTATED DOOR.
- <end>
- TO REMOVE THE DOOR JAMBS INBETWEEN THE TWO DOORS, THE DOORS
- MUST BE EXPLODED (TRANSFERRED TO THE CONSTRUCTION AREA).
- HOWEVER, WE ALREADY HAVE THE WALLS EXPLODED IN THE CONSTRUC-
- TION AREA THAT MUST FIRST BE GROUPED TO AVOID HAVING MORE
- THAN ONE UNIQUE SYMBOL IN THE CONSTRUCTION AREA AT A TIME.
- <end>
- NOW WE CAN EXPLODE (TRANSFER TO THE CONSTRUCTION AREA) THE
- TWO DOORS AND ERASE THE JAMBS BETWEEN THEM.
- <end>
- TURN OFF GREEN.
- <end>
- MOVE THE UPPER DOOR DOWN.
- <end>
- TURN ON GREEN AND TURN OFF CYAN.
- <end>
- ERASE THE MIDDLE JAMBS (TWO JAMBS ARE OVERLAPPED).
- <end>
- CHANGE CURRENT LEVEL TO 4 BEFORE GROUPING THE DOORS.
- <end>
- PRESS "5" TO GO TO THE GROUPS AREA.
- <end>
- EXPLODE THE WALLS.
- <end>
- PRESS "5" TO GO TO THE CONSTRUCTION AREA & STRETCH THE WALL.
- <end>
- NOW LET US CREATE A 3'-0" ENTRY DOOR. THIS DOOR WILL NOT
- HAVE JAMBS.
- WE ARE ABOUT TO CREATE A 3'-0" DOOR.PAY ATTENTION TO VARIOUS
- FUNCTIONS THAT ARE EMPLOYED AND THE DISTANCES THAT ARE TYPED
- ONTO THE DATA LINE (SECOND LINE FROM THE TOP OF THE SCREEN)
- USING THE KEY "F10".
- <end>
- LET US MAKE IT A DOUBLE DOOR.
- <end>
- NOW LET US CREATE A 2'-6" WINDOW MODULE DESIGNED TO BE
- INSTALLED IN A 12" WALL (THE EXTERIOR WALLS).
- <end>
- THE FUNCTION "MOVE SNG" (MOVE A SINGLE GROUP) HAS BEEN SEL-
- ECTED. THE WINDOW HAS BEEN IDENTIFIED (HIGHLIGHTED IN
- WHITE). WE ARE ABOUT TO MOVE THIS WINDOW BY THE MIDPOINT
- OF IT'S LENGTH. TO DO SO WE NEED TO USE THE HOOKS, THEN
- PRESS "*".
- <end>
- PRESS "F1" TO UPDATE THE OVERVIEW.
- MOVE THE WHITE BOX THAT REPRESENTS THE OUTLINE OF THE SCREEN
- TO THE WALL OF THE KITCHEN & PRESS "6" TO GO TO THE KITCHEN.
- <end>
- WITH THE HOOKS ON, PRESS "*" TO MOVE THE WINDOW TO THE
- MIDDLE OF THE KITCHEN WALL.
- <end>
- LET US PLACE TWO MORE WINDOWS ON EITHER SIDE OF THIS ONE.
- TO DO SO WE SHALL EMPLOY THE COPY FUNCTION "RANDOM SNG" TO
- PLACE, AT RANDOM, COPIES OF A SINGLE GROUP (A WINDOW).
- <end>
- LET US PUT 4 COPIES OF THE WINDOW IN THE LIVING ROOM.
- <end>
- PLACE THIS CORNER AT THE MIDPOINT OF THE LIVING ROOM USING
- HOOKS AND "*" TOGETHER.
- <end>
- TO PERFECTLY LINE UP THESE 4 WINDOWS UNDER THE OPENING OF
- THE FAMILY ROOM AND THE KITCHEN LET US ESTABLISH A VERTICAL
- LINE THAT PASSES THROUGH THE OPENING.
- <end>
- FIRST WE NEED A HORIZONTAL LINE.
- <end>
- WITH "*" WE CAN START A LINE FROM THE MIDPOINT OF THIS LINE.
- <end>
- PRESS "7".
- <end>
- PRESS "5" TO GO TO THE GROUPS AREA AND MOVE THE WINDOWS.
- <end>
- FROM THE CONSTRUCTION AREA ERASE THE CYAN LINES.
- <end>
- NOTICE THAT SINCE ALL ELEMENTS ARE IN THE GROUPS AREA EXCEPT
- FOR THE CYAN LINES NOTHING IS ACCIDENTALLY ERASED.
- <end>
- LET US LINE UP THE ROOM LABELS.
- <end>
- TO DIMENSION THIS DRAWING SELECT "DIMENSION" FROM THE MENU.
- <end>
- LET US USE SLASHES TO TERMINATE EACH DIMENSION.
- <end>
- THE DIMENSION TEXT SHOULD BE YELLOW AS PER THE STANDARDS
- FOR COLORS AS SET FORTH IN THE MANUAL (YELLOW CORRESPONDS
- TO MEDIUM THICKNESS PEN OF A PLOTTER).
- <end>
- USING THE "PARAM" OPTION WATCH AS THE COLOR OF THE DIMENSION
- LINES, THE LEVEL OF THE DIMENSION LINES AND THE COLOR OF THE
- TERMINATORS ARE ASSIGNED. THIS NEEDS TO BE DONE ONCE ONLY
- AND NOT FOR EVERY DRAWING.
- <end>
- LET US SELECT THE "OFSET" OPTION TO PLACE DIMENSIONS AWAY
- FROM THE DRAWING.
- <end>
- THE FOLLOWING DIMENSION WILL BE PLACED IN DECIMAL FEET SINCE
- THE CURRENT COORDINATE SYSTEM IS "FEETD".
- <end>
- THERE ARE TWO PROBLEMS. ONE IS THAT THE COORDINATES SHOULD
- BE SWITCHED TO ARCHITECTURAL DISPLAY. LET US GO TO THE
- CONSTRUCTION AREA & CHANGE THE COORDINATE SYSTEM TO "INCHA".
- <end>
- THE SECOND PROBLEM IS THAT THE TERMINATORS (SLASHES) ARE TOO
- SMALL. THE TERMINATORS SIZE SHOULD BE THE SAME SIZE AS THE
- TEXT FOR PROPER APPEARANCE. TO CHANGE THE SIZE OF THE
- TERMINATORS, SELECT "DIMENSION" BUT FIRST LET US ERASE
- THE CURRENT DIMENSION.
- <end>
- LET US SELECT "SIZE" TO SEE WHAT SIZE TEXT IS BEING USED.
- <end>
- LOOK AT THE RED BOX. THIS INDICATES THAT THE CURRENT TEXT
- SIZE IS 12.5 INCHES BY 9.375 INCHES.
- <end>
- SELECT "TRMIN" TO CHANGE THE SIZE OF THE TERMINATORS.
- <end>
- NOW WE MAY CONTINUE WITH THE DIMENSIONING BY FIRST SELECTING
- THE "OFSET" OPTION, THEN SELECTING TWO POINTS TO DIMENSION.
- <end>
- TO DIMENSION FROM THE CENTER OF THE DOOR OPENING SELECT
- "HORIZ" SUBMENU OPTION. BUT FIRST HERE IS WHAT HAPPENS IF
- YOU DO NOT SELECT "HORIZ".
- <end>
- THE DISTANCE BETWEEN THE TWO POINTS IS WHAT IS INDICATED.
- SELECT "UNDO" AND SELECT "HORIZ" TO TRY AGAIN.
- <end>
- PRESS "*" TO SELECT THE MIDPOINT OF THE WINDOW.
- <end>
- TO CALCULATE THE SQUARE FOOTAGE OF THE HOUSE AND THE GARAGE,
- SEPARATELY OUTLINE EACH SPACE IN A DIFFERENT COLOR SUCH AS
- RED.
- <end>
- GROUP THIS OUTLINE.
- <end>
- CHANGE THE COORDINATES TO "FEETD" BEFORE CALCULATING THE
- AREA. OTHERWISE THE AREA WILL BE CALCULATED IN SQUARE INCHES
- AND BY THE WAY YOU MAY AT TIMES NEED TO DRAW A PLAN IN FEET
- AND INCHES AND LATER CALCULATE, OR DIMENSION IT IN METRIC.
- TO DO SO SIMPLY DRAW THE PLAN AND BEFORE DIMENSIONING CHANGE
- THE COORDINATE SYSTEM TO A METRIC NOTATION. THEN DIMENSION.
- <end>
- SELECT THE FUNCTION "AREA-PERIM".
- <end>
- SELECT THE OUTLINE OF THE HOUSE FIRST.
- <end>
- THE AREA IS 2308.25 SQ.FT. WHILE THE PERIMETER IS 218'.
- /
- TO CALCULATE AND SUBTRACT THE GARAGE FROM THE HOUSE SELECT
- THE OPTION "AREA-" AND SELECT THE GARAGE OUTLINE.
- <end>
- ON THE DATA LINE ABOVE, THE INFORMATION IS INTERPRETED
- FROM LEFT TO RIGHT AS FOLLOWS:
- THE GARAGE IS 374 SQ.FT-THE HOUSE LESS THE GARAGE IS 1934.25
- THE PERIMETER OF THE GARAGE IS 78' AND THE PERIMETER OF THE
- HOUSE IS 296'.
- <end>
- TO TILE SOME ROOMS, OUTLINE THEM WITH LINES, THEN GROUP THE
- OUTLINE.
- <end>
- CREATE A TILE PATTERN.
- <end>
- LET US PLACE THIS TILE ON LEVEL 6.
- <end>
- ON SECOND THOUGHT LET US DOUBLE THE SIZE OF THE TILE.
- <end>
- SELECT "PATTERNS".
- <end>
- IDENTIFY THE OUTLINE.
- <end>
- IDENTIFY THE PATTERN.
- <end>
- NOW PICK THREE POINTS WHERE THE DISTANCE BETWEEN THE FIRST
- TWO POINTS INDICATES THE HORIZONTAL DISPLACEMENT, AND THE
- DISTANCE BETWEEN THE FIRST AND THIRD POINT INDICATES THE
- VERTICAL DISPLACEMENT OF THE PATTERN.
- <end>
- SINCE THE PATTERN IS ON LEVEL 6 BY ITSELF, WE CAN TURN OFF
- THAT LEVEL. NOTE: THE CURRENT LEVEL (006) CANNOT BE
- TURNED OFF. TO TURN OFF LEVEL 006 THE CURRENT LEVEL MUST
- BE SET TO ANY OTHER LEVEL NUMBER BETWEEN 001 & 256.
- CHANGE THE CURRENT LEVEL TO 011.
- <end>
- SELECT THE FUNCTION "CONTROL" UNDER LEVELS
- <end>
- TURN OFF LEVEL 6'S GREEN & RED COMPONENTS BY CLICKING ON
- THEM. THE GREEN COMPONENT, WHEN ON, DISPLAYS ALL GROUPS
- ON THAT LEVEL. THE RED COMPONENT, WHEN ON, ALLOWS YOU TO
- EDIT THE GROUPS ON THAT LEVEL. AND WHEN THE RED COMPO-
- NENT IS OFF AND THE GREEN ON, YOU CAN SEE THE GROUPS ON
- THAT LEVEL, BUT YOU CANNOT EDIT THEM (ALSO SEE MANUAL).
- <end>
- PRESS "." TO EXIT LEVELS "CONTROL".
- <end>
- ************************ END OF LESSON *********************
- <end>