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- #define POINTER_REGISTER 16
-
- #define CS_PTR_WIDTH 13
- #define CS_PTR_HEIGHT 9
- #define CS_PTR_XOFF -1
- #define CS_PTR_YOFF 0
-
- #define CSTO_PTR_WIDTH 13
- #define CSTO_PTR_HEIGHT 15
- #define CSTO_PTR_XOFF -1
- #define CSTO_PTR_YOFF 0
-
- struct PointerColors
- {
- SHORT colorreg;
- UBYTE red;
- UBYTE green;
- UBYTE blue;
- LONG reset;
- };
-
- struct PointerColors PointerColor[] = {
- { POINTER_REGISTER+0, 0, 0, 0, 0 },
- { POINTER_REGISTER+1,14, 4, 4, 0 },
- { POINTER_REGISTER+2, 0, 0, 0, 0 },
- { POINTER_REGISTER+3,15,15, 3, 0 }
- };
-
- __chip USHORT CSPointer[] =
- {
- 0x0000, 0x0000, /* position control */
-
- 0x8000, 0x8000, /* #............... */ /* #............... */
- 0xe000, 0x6000, /* .##............. */ /* ###............. */
- 0x7800, 0xb800, /* #.###........... */ /* .####........... */
- 0x3e00, 0x5e00, /* .#.####......... */ /* ..#####......... */
- 0x1f80, 0x2f80, /* ..#.#####....... */ /* ...######....... */
- 0x0fe0, 0x17e0, /* ...#.######..... */ /* ....#######..... */
- 0x07f8, 0x0bf8, /* ....#.#######... */ /* .....########... */
- 0x03f8, 0x0400, /* .....#.......... */ /* ......#######... */
- 0x0000, 0x03f8, /* ......#######... */ /* ................ */
-
- 0x0000, 0x0000 /* next sprite field */
-
- };
-
-
- __chip USHORT CSToPointer[] =
- {
- 0x0000, 0x0000, /* position control */
-
- 0x8000, 0x8000, /* #............... */ /* #............... */
- 0xe000, 0x6000, /* .##............. */ /* ###............. */
- 0x7800, 0xb800, /* #.###........... */ /* .####........... */
- 0x3e00, 0x5e00, /* .#.####......... */ /* ..#####......... */
- 0x1f80, 0x2f80, /* ..#.#####....... */ /* ...######....... */
- 0x0fe0, 0x17e0, /* ...#.######..... */ /* ....#######..... */
- 0x07f8, 0x0bf8, /* ....#.#######... */ /* .....########... */
- 0x03f8, 0x0400, /* .....#.......... */ /* ......#######... */
- 0x0000, 0x03f8, /* ......#######... */ /* ................ */
- 0x0000, 0x0000, /* ................ */ /* ................ */
- 0x3cf8, 0x3ef8, /* ..#####.#####... */ /* ..####..#####... */
- 0x1110, 0x1998, /* ...##..##..##... */ /* ...#...#...#.... */
- 0x2220, 0x3330, /* ..##..##..##.... */ /* ..#...#...#..... */
- 0x4440, 0x6660, /* .##..##..##..... */ /* .#...#...#...... */
- 0x8780, 0xc7c0, /* ##...#####...... */ /* #....####....... */
-
- 0x0000, 0x0000 /* next sprite field */
- };
-