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- /* File: gui.h
- * Created: 20-10-95
- * Updated: 30-12-95
- * Version: 1.0
- * Project: Clicker
- * Owner: Jeroen Vermeulen
- * Requirements: KickStart V39+
- * Legal: PD
- * Status: Release
- */
-
- /* Enumeration type for our prefs window gadgets:
- */
- enum { mygadget_clickmouse, mygadget_volume, mygadget_period, mygadget_cycles };
-
-
- /* Struct WindowContext:
- * Contains all state associated with the prefs window. This is used as a
- * handle for keeping track of all window data and passing it around.
- * NOTE: Any item can change if the window is opened or closed.
- * NOTE: Items not marked "SAFE" may not even be valid.
- */
- struct WindowContext
- {
- BOOL Shown; /* Window is currently visible? VALID */
- ULONG SigMask; /* IDCMP-port sig mask for window. VALID */
- struct Window *Win; /* Window struct. */
- struct Gadget *glist; /* GadTools gadget list */
- void *visinfo; /* VisualInfo. */
- struct Screen *pubscr; /* Current screen. VALID */
- };
-
-
- /* MakeWindow():
- * Sets up the prefs window, but doesn't show it unless the Show argument is
- * TRUE. If successful, MakeWindow() returns a pointer to a WindowContext
- * structure. If not, NULL is returned and the STRPTR pointed to by errptr will
- * point to an error string.
- * The window must later be deallocated with DestroyWindow().
- */
- struct WindowContext *MakeWindow(STRPTR *const errptr, const BOOL Show);
-
-
- /* ShowWindow():
- * Reveal prefs window, setting it up first if necessary. A non-NULL pointer to
- * its WindowContext structure is passed in as an argument.
- * If the window fails to open, errptr will point to an error string.
- */
- void ShowWindow(STRPTR *const errptr, struct WindowContext *const WinStruct);
-
-
- /* HideWindow():
- * Removes the prefs window from the screen, but may keep its structures around
- * for speed and convenience.
- */
- void HideWindow(struct WindowContext *const WinStruct);
-
-
- /* DestroyWindow():
- * Call this to deallocate the prefs window. It will be closed first if
- * necessary.
- */
- void DestroyWindow(struct WindowContext *const WinStruct);
-