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- The Multi-Kickstart Board Project.
- Revision 3.1
- Copyright 1990, 1991. Neil Coito and Michael Cianflone.
-
- Amiga and Kickstart are registered trademarks of Commodore-Amiga.
-
-
- **********************************************************************
-
- Three Sentence Overview Of What This Thing Is:
-
- The Multi-Kickstart Board Project allows the user of an Amiga 500,
- 2000, or 2500 to switch between different versions of the operating
- system, called Kickstart. Some older software, and even some new
- software, are not compatible with Commodore's latest version of
- the operating system. This hardware project will let you use the new
- version of the operating system (it is *tons* better than 1.3 and
- below), and still remain compatible with the software that won't work
- under the new operating system.
-
- **********************************************************************
-
-
- The files below, and the information contained with them, are NOT
- public domain. They are copyrighted by Neil Coito and Michael
- Cianflone. What this means is that you cannot take the design and
- information within the archive and make your own boards and sell them
- without prior written permission from us. What it does mean is that
- you are free to make your own board from this information whether you
- buy the board and parts from us or whether you wire-wrap your own.
-
- This archive may be freely copied and distributed as long as all the
- files remain unmodified and intact, and as long as there is no charge
- for them except a reasonable copying and media fee.
-
- The files included within this archive are:
-
- TMKBP31.doc The file you are reading right now. This file
- contains all the ordering information, assembly
- instructions, and everything else you will need
- to know to build The Multi-Kickstart Board
- Project, except pictures.
-
- TMKBP31Schematic.iff Schematic diagram of The Multi-Kickstart Board
- Project
-
- TMKBP31Parts.iff Diagram of what each part looks like
-
- TMKBP31Layout.iff Mechanical drawing of The Multi-Kickstart Board
- Project
-
- TMKBP31Ribbon.iff Diagram, and measurements of the 40 pin ribbon
- cable
-
- TMKBP31Switch.iff Diagram of how to hook up the 3 position switch
-
- TMKBP31Board.iff Picture of the printed circuit board showing
- where the optional cutting of a jumper needs to
- be done, and how to determine if you need the
- jumper cut.
-
- TMKBP31Probes.iff Diagram of the probes needed to test and
- troubleshoot the Multi-Kickstart Board Project.
-
-
- ----------------------------------------------------------------------
-
-
- Disclaimer:
-
- Although every effort has been made to eliminate errors and insure
- compatibility, these files come with no warranty. If there is a
- typing error... sorry, it's not my fault it's yours :-) Also, you
- are at your own risk to build The Multi-Kickstart Board Project
- (TMKBP). If you blow up your computer or burn your house down then
- it's not our fault. You assume all responsibility for all information
- taken from this archive, and for building the Multi-Kickstart Board
- Project. Basically, it's not our fault if you have any problems,
- though we will try to help; if you have access to a modem we can be
- reached at:
-
- UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!neil
- ARPA: crash!pnet01!neil@nosc.mil
- INET: neil@pnet01.cts.com
-
- There, if you're still with us, and if I haven't scared you off then
- continue reading and maybe you can build one of these nifty projects
- to almost ensure compatibility with your older software, and even a
- few new ones!
-
- ----------------------------------------------------------------------
-
-
- Compatibility:
-
- Works with all versions of the Amiga 500.
- Works with all versions of the Amiga 2000 including models A and B.
-
-
- ----------------------------------------------------------------------
-
-
- General Information:
-
- The Multi-Kickstart Board Project allows the user of an Amiga 500,
- 2000, or 2500 to switch between different versions of the operating
- system, called Kickstart. These versions of Kickstart are contained
- on ROM chips that are normally plugged into the computer mother board.
-
- The reason for the switching ability is due to the incompatibility of
- older software programs, and perhaps a few new ones, with the newest
- version of the operating system, particularly Kickstart version 2.04.
- The Multi-Kickstart Board Project will enable the user to access an
- older version of Kickstart so that 2.04-incompatible software in the
- user's library may be used. The Multi-Kickstart Board Project will
- also allow the user to switch to the latest version of Kickstart to
- gain the advantages it offers with newer, more compatible software.
-
- The user removes the ROM chip from the computer mother board, inserts
- it into any empty socket on The Multi-Kickstart Board Project, and
- then inserts the 40 pin DIP connector from The Multi-Kickstart Board
- Project into the empty ROM socket on the mother board. When a newer
- version of Kickstart is purchased, that ROM is simply plugged into
- another empty socket on The Multi-Kickstart Board Project. The user
- may then, with a flick of a switch, select either version of
- Kickstart: the older version that is more compatible with the user's
- collection of older software, or the newer version with its many
- enhancements. A third ROM socket is present on The Multi-Kickstart
- Board Project to allow for another, future version of Kickstart.
-
- You can build this project by obtaining all the parts yourself and
- wire wrapping it together on a perfboard, following the schematics, or
- you can order The Multi-Kickstart Board Project in kit form which
- includes the printed circuit board and all the parts needed to put it
- together. See the parts list for a detailed breakdown of the parts
- needed. You can also order just a printed circuit board from us if
- you have your own parts.
-
-
- ----------------------------------------------------------------------
-
-
- The Multi-Kickstart Board Project Parts List:
-
- If you order The Multi-Kickstart Board Project printed circuit board
- with parts, then it comes with everything listed here except those
- marked OPTIONAL. If you just order the printed circuit board with no
- parts then, you guessed it, it just comes with a printed circuit
- board.
-
-
- COMPONENTS:
-
-
- REF# - DESCRIPTION
-
- R1 - 330 Ohm 1/4W Resistor
-
- R2 - 330 Ohm 1/4W Resistor
-
- R3 - 330 Ohm 1/4W Resistor
-
- C1 - .01uF 25V Ceramic Capacitor
-
- C2 - .01uF 25V Ceramic Capacitor
-
- C3 - .01uF 25V Ceramic Capacitor
-
- U1 - 74LS32 quad two input OR gate
-
- ROM1 - Any version Amiga Kickstart ROM (OPTIONAL)
-
- ROM2 - Any version Amiga Kickstart ROM (OPTIONAL)
-
- ROM3 - Any version Amiga Kickstart ROM (OPTIONAL)
-
- SW1 - Single Pole 3 Position Switch with 4 wire ribbon cable
-
- CN1 - 40 conductor ribbon cable with 40 pin DIP connector
-
-
-
- MISCELLANEOUS PARTS:
-
-
-
- QTY - DESCRIPTION
-
- 1 - The Multi-Kickstart Board Project printed circuit board
-
- 3 - 40 pin DIP Sockets
-
- 1 - 14 pin DIP Socket
-
- 1 - 2.5 feet 4 conductor ribbon cable
-
- 4 - Rubber feet or plastic spacers (OPTIONAL)
-
-
-
- All parts shown above are included in our "The Multi-Kickstart Board
- Project" kit except for the parts marked (OPTIONAL). We do not supply
- the parts marked (OPTIONAL).
-
-
- ----------------------------------------------------------------------
-
-
- Ordering Information:
-
- To order The Multi-Kickstart Board Project either print out the
- following order form or make your own just like it and mail it, along
- with your payment, (make the check payable to Neil Coito) to:
-
-
- The Multi-Kickstart Board Project
- P.O. Box 60414
- San Diego, CA 92166
- USA
-
-
- ......................................................................
-
-
- Please send:
-
-
- ____ Board(s) and parts at $14.95 each for a total of $_____
-
- ____ Board(s) WITHOUT parts at $9.95 each for a total of $_____
-
- if in California add 8.25% tax $_____
-
- shipping and packaging (see below) $_____
-
-
-
- Total $_____
-
-
-
-
-
- TO: ____________________________________
-
- name
-
-
- ____________________________________
-
- address
-
-
- ____________________________________
-
- city state zip code
-
-
- ____________________________________
-
- country
-
-
- .....................................................................
-
-
-
- note: DO NOT SEND CASH. Only send a check or money order. We will
- accept personal checks. All checks must be in US funds drawn on a US
- bank.
-
-
- ********************************************************************
- ************* MAKE THE CHECK PAYABLE TO: Neil Coito ****************
- ********************************************************************
-
-
- ---------------------------------------------------------------------
-
-
- Shipping and Packaging Prices:
-
- All shipping within the United States is done First Class, and all
- shipping done outside the United States is done by Air Mail.
-
- Shipping and Packaging:
-
- Prices are for EACH board with parts ordered. Same shipping and
- packaging price for each board ordered without parts.
-
-
-
- United States - $1.16
-
- Canada - 1.22
-
- Mexico - 1.25
-
- Germany - 2.53
-
- England - 2.53
-
- France - 2.53
-
- Australia - 3.11
-
-
- These are all the main locations I could think of to ask the post
- office for shipping rates to. Shipping and packaging to Europe appears
- to be $2.53 so if you're in Europe and we don't have a shipping price
- for your area then just make it $2.53 for shipping. The weight of the
- package is 3.9 ounces so if you are somewhere else that we don't have
- a price for then you can go to the post office there and see what the
- shipping would be and add 18 cents for packaging. If you can't get to
- the post office and your country is not listed then make the shipping
- and packaging $3.50 and that should cover it.
-
-
- ----------------------------------------------------------------------
-
-
- Theory Of Operation:
-
- The Multi-Kickstart Board Project is simply an extension of the
- Amiga's ROM socket with switching ability. The circuit board consists
- of three ROM sockets (ROM1, ROM2, and ROM3), three 330 ohm resistors
- (R1, R2, and R3), three .01uF capacitors (C1, C2, and C3), and a
- 74LS32 quad two input OR gate (U1).
-
- The ROM chip of the Amiga is a Read Only Memory chip that contains the
- operating system of the Amiga Computer called Kickstart. In order for
- the computer to read the contents of any memory chip, the processor
- has to somehow tell the memory chip that it would like to read its
- contents. Many memory chips have a pin call Output Enable (*OE). This
- pin is used by the computer system to tell the ROM chip that it is the
- device being selected to be read from by the processor. By decoding
- the address lines of the processor, a signal called *ROMEN is produced
- by the computer. This signal is then fed into the Output Enable pin of
- the Kickstart ROM. The Output Enable pin of the Amiga's ROM chip is
- an active low line. This means that the ROM will only respond to the
- address bus if its Output Enable line is low, or 0 volts. If this line
- is high, or 5 volts, the ROM chip will effectively take itself off the
- data bus and will not respond to the address bus. By taking control of
- the Output Enable line and steering it to one of three ROM sockets,
- The Multi-Kickstart Board Project is able to control which one of
- three ROMs will be used by the computer. When one of the ROMs is
- enabled, the other two ROMs remain off the data bus. They will stay
- off the data bus as long as their Output Enable pins stay high. The
- logic circuitry of The Multi-Kickstart Board Project was designed to
- only allow one ROM to be enabled at a time, allowing for only one
- operating system to be running, for example Kickstart 1.3, Kickstart
- 2.04 or any other Kickstart version installed in the board. Other than
- the Output Enable lines, all the other lines of the ROMs on the board
- are connected in parallel as you can see in the schematic. If for any
- reason all the ROMs were all enabled at the same time bus contention
- would exist on the data bus and the machine would crash.
-
- At the heart of The Multi-Kickstart Board Project is a 74LS32 two
- input quad OR gate. This device is configured as a logical switch that
- will only allow one Output Enable line to be activated at a time. The
- logic circuit is controlled by a three position switch which is used
- to select between the ROMs. All the lines from the Amiga's ROM socket
- are placed in parallel with all the lines of the ROM sockets on The
- Multi-Kickstart Board Project, except for the Output Enable lines of
- both the Amiga's ROM socket and The Multi-Kickstart Board Project's
- ROM sockets. The Output Enable line from the Amiga's ROM socket is
- sent into one of the gates of the logic chip that is configured as a
- buffer. This buffered signal is then fed into one of the inputs of
- each of the remaining three gates. The other input of the remaining
- gates is connected to one of the switches three positions. At each of
- these points a pull-up resistor is added (R1, R2, and R3). The
- purpose of the pull-up resistor is to keep the input of the gate at a
- high when it is not being pulled low by the switch. The switch
- activates a gate by connecting the gate's input to ground or taking it
- low. This condition allows only one gate to pass the Output Enable
- signal through its output to the ROM socket and then to the ROM
- sitting in that particular socket. All the other Output Enable signals
- stay high.
-
- On The Multi-Kickstart Board Project printed circuit board, pin 1 and
- pin 31 are jumpered together. This was done because earlier versions
- of the Amiga's motherboard had the address line A17 at pin 1, the
- newer versions of the motherboard have A17 on pin 31 of the ROM
- socket. For People that have the newer versions of the mother board,
- they must simply cut the trace at JMP1 on the printed circuit board.
- On the newer versions of the mother board pin 1 must NOT be connected
- to pin 31. Having these lines connected together on the newer boards
- will cause the computer to crash. The jumper was added to The Multi-
- Kickstart Board Project printed circuit board for the convenience of
- the people that have the older version of the mother board, and to
- make switching between different board versions an easy task.
-
- The purpose of the capacitors on this board is for filtering the power
- supply line.
-
-
- ----------------------------------------------------------------------
-
-
- Tools Required To Put The Multi-Kickstart Board Project Together:
-
- The following items are required in order to put the Multi-Kickstart
- Board Project together.
-
-
- Soldering Iron
- Solder
- Wire Cutters
- Wire Strippers
- Chip Extractor or Straight-Edge Screwdriver
-
-
- The following items are NOT required but will make it easier to put
- certain components together, for example to cut the 40 pin cable down
- to a size that best fits your computer you should measure the length
- first, however you do not need a ruler if you want to eyeball it and
- cut what you think should fit.
-
-
- X-acto Knife (optional)
- Needle Nose Pliers (optional)
- Ruler (optional)
- Masking Tape, or Scotch Tape (optional)
- Permanent Marker Pen (optional)
-
-
- ----------------------------------------------------------------------
-
-
- Assembly Of The Multi-Kickstart Board Project:
-
- The assembly and testing of The Multi-Kickstart Board Project should
- not take very long to do. Although it is a very simple project, I can
- not stress it enough that you take your time and be neat with putting
- it together and testing it. The more time you take with putting this
- board together the less mistakes you are going to make and the happier
- you will be with the results. The less mistakes you make, the less
- time you will spend banging your head against the wall for making
- those stupid mistakes. Before starting, read all instructions and
- check to make sure that all the parts in the parts list NOT marked
- (OPTIONAL) are in the kit.
-
- For those of you that have never soldered on a printed circuit board
- before, this paragraph will give you a few tips to help you through
- this task. First of all let the soldering iron heat up for at least
- ten minutes prior to soldering. When soldering, it is always a good
- idea to keep the tip of your iron clean. Clean the tip with a damp
- cloth before each pass with the iron. When soldering on a board like
- this, it is best to use a small and pointed soldering iron tip. The
- most important thing to remember is what I call the "Ten Second Rule."
- This rule simply states that you do not leave your iron touching the
- printed circuit board for more than ten seconds. The reason for this
- is that if you let the hot iron sit on the board for more than ten
- seconds, you will probably lift a trace or a pad from the board
- because of the heat. Ten seconds is more than enough time to let the
- solder flow. If you must resolder a point on the board, let the board
- cool down before reapplying the iron. Remember, whenever you solder,
- treat the board gently. When you solder, it is a good idea to use a
- flux core solder. Another good tip to remember is to first place the
- iron at the point to be soldered THEN add solder to that point. DO NOT
- put too much solder at each point, put enough just to get the job
- done.
-
- There are some drawings included within this archive that may help you
- put this project together (see the first section of this file for
- their names and what they are pictures of). You may look at them with
- any program that display standard Amiga IFF pictures, and you may
- print them out so that you have them at hand.
-
- Now we will begin putting the Multi-Kickstart Board Project together.
- You may check off each number as you perform each step so when you
- take a break you can easily continue where you left off.
-
-
- [ ] 1. Read this entire document before going on to step 2! Never
- work on a project until you have read all the instructions at least
- once!
-
-
- [ ] 2. If you would like to test the blank board for shorts prior to
- putting it together, you can assemble the continuity tester shown in
- the drawing "TMKBP31Probes.iff". If you do not have access to the
- supplies to build the continuity tester, or if you do not want to test
- the board for shorts, then check off steps 2 and 3, and go on to step
- 4. If you do want to test the board for shorts, then using the
- continuity tester shown in the drawing, check to make sure that the +5
- volt line and ground line are not shorted together. To do this touch
- the (+) probe of the continuity tester to the pin 14 location of U1 on
- the board and the (-) probe to the pin 7 location of U1 on the board.
- If the LED lights, that means there is a short. If this condition
- exists, check the board for a short and remove that short.
-
-
- [ ] 3. If you've built the continuity tester, then check and test the
- board for open lines and shorts by using the continuity tester and the
- schematic in the drawing "TMKBP31Schematic.iff"; check to see that all
- the lines on the printed circuit board are connected as they should
- be.
-
-
- [ ] 4. Now we are going to solder the four sockets to the printed
- circuit board one at a time. Place the three 40 pin IC sockets on the
- top side of the printed circuit board so that pin 1 of the socket is
- in the top left corner of each of the socket locations marked ROM1,
- ROM2, and ROM3. Place the 14 pin IC socket in the top right corner of
- the board in the location marked U1. Pin 1 of this socket is at the
- bottom left. When placing the sockets on the board and prior to
- soldering, make sure you do not bend any of the pins. The top side of
- the printed circuit board is the side with the silkscreen stating the
- name and revision number of the board. Refer to tips 5, 6, and 7 (in
- the "Tips For Building The Multi-Kickstart Board Project" section) for
- a few helpful hints.
-
-
- [ ] 5. Solder the three capacitors (C1, C2, and C3) to the printed
- circuit board. The capacitors are non-polarized and can go in either
- direction. They go in the locations marked C1, C2, and C3. The
- capacitors are .01uF capacitors. Refer to tips 5, 6, and 7.
-
-
- [ ] 6. Solder the three resistors (R1, R2, and R3) to the printed
- circuit board. The resistors go in the locations on the printed
- circuit board marked R1, R2, and R3. Just like the capacitors the
- resistors can go in the board in either direction. All three
- resistors are 330 ohm resistors. Refer to tips 5, 6, and 7.
-
-
- [ ] 7. If you have an Amiga 2000, see "Installation Of The Multi-
- Kickstart Board Project" to determine which motherboard revision you
- have. This is necessary in order to determine the length and
- orientation of the 40 wire ribbon cable used in step 8.
-
-
- [ ] 8. You will eventually need to cut the 40 wire ribbon cable to a
- length that you feel will fit in your computer properly. We give you
- a six inch cable so that you can cut it down to the size that best
- fits your system. On a newer revision Amiga 2000 a length of about
- 1.75 inches works good, but double check to make sure. On the older
- revision 2000 the ROM was put into the machine reverse of how it is in
- the 500 and newer version 2000; on the old version, pin 1 of the ROM
- is facing forward. We have never seen the old revision Amiga 2000
- except in pictures. We figure that if you have the old version you
- will have to mount The Multi-Kickstart Board Project upside down with
- the red stipe facing forward, keep this in mind when measuring the
- length of your cable. On a 500 the length you choose will depend on
- what other items you may have stuffed under your 500's cover. After
- you get a good length, add about a half an inch for soldering
- purposes.
-
-
- [ ] 9. Now cut the cable.
-
-
- [ ] 10. Once the cable is cut, peel the wires away from each other
- about a half inch. See cable drawing "TMKBP31Ribbon.iff".
-
-
- [ ] 11. Strip the ends of all the wires about 1/8 of an inch.
-
-
- [ ] 12. Tin the ends of the wires with solder.
-
-
- [ ] 13. Pin forty of the cable is the wire with the red stripe. See
- cable drawing "TMKBP31Ribbon.iff" for wire and hole numbering. We
- will call the top of the cable the part that faces up when the teeth
- of the connector points down. Starting with the red wire, bend every
- other wire up at a forty five degree angle and the other wires down at
- a forty five degree angle. This zig-zag pattern will allow the cable
- to fit in the holes labeled CN1.
-
-
- [ ] 14. Place the wires in the holes by matching the numbers in the
- drawing "TMKBP31Ribbon.iff" and then solder the wires to the board.
- Refer to tips 8, 9, and 10.
-
-
- [ ] 15. The last thing you need to do is assemble the switch harness.
- The switch harness consists of the three position switch and the four
- wire ribbon cable that connects to it. Peel each wire on the four
- wire switch cable at both ends about half an inch.
-
-
- [ ] 16. Strip those wires.
-
-
- [ ] 17. Tin those wires.
-
-
- [ ] 18. Following the drawing "TMKBP31Switch.iff", solder the wires,
- as shown, to the switch. In operation the switch should allow only
- one wire at a time to be connected to ground (GND).
-
-
- [ ] 19. Now that the switch harness is finished, solder its wires to
- the board using the numbers on the board and the drawing
- "TMKBP31Switch.iff" as a guide. Refer to tips 8, and 9.
-
-
- [ ] 20. Place the 74LS32 (U1) into the U1 socket. Be VERY careful
- that you do not bend any of the pins. Make sure that you insert the
- chip in the right direction. Pin 1 at the bottom left. Pin 1 is at
- the end of the chip that is marked with a notch.
-
-
- We are now finished with assembly of The Multi-Kickstart Board
- Project.
-
-
- ----------------------------------------------------------------------
-
-
- Testing Of The Multi-Kickstart Board Project:
-
- Before you place your ROMs into any of the sockets it is a good idea
- that you run through this little test to make sure that the logic
- circuitry on the board is operating correctly. Running through this
- test will help pin point and solve any problems before they happen.
- For this test you will need to obtain the parts and construct a simple
- logic probe as shown in the drawing "TMKBP31Probes.iff". If you are
- not able to get the parts to build the logic probe, or you do not want
- to test what you have just built, then skip the rest of this section
- and go on to the section "Installation Of The Multi-Kickstart Board
- Project"
-
-
- [ ] 1. Apply +5 volts to the left side of one of the capacitors and
- ground to the right side of one of the capacitors. This will energize
- the board.
-
-
- [ ] 2. Place the (+) probe of the logic probe on pin 14 of U1 and the
- (-) probe on pin 7 of U1. The LED should light. If the LED does not
- light then U1 is not receiving power. If this is the case disconnect
- power and look for an open or short circuit and fix it. Once you pass
- this test go to the next step.
-
-
- [ ] 3. Connect pin 12 of the ribbon cable to +5 volts. Next take the
- (-) probe and touch pin 12 and take the (+) probe and touch pin 21 of
- each ROM socket. The LED should stay off at each of these points.
- Repeat this test for each switch position. If the LED turns on at any
- of these points re-check the switch wiring and board traces. If all
- the wiring is okay, the 74LS32 is bad, replace the chip and test
- again. Once you pass this test go to the next step.
-
-
- [ ] 4. Disconnect the +5 volts from pin 12 of the ribbon cable and
- connect pin 12 of the ribbon cable to ground. Take the (-) probe and
- touch it to pin 12 and the (+) probe and touch pin 21 of each ROM
- socket. With the switch in position one, pins 12 and 21 of socket
- ROM1 should be the only ones to light the LED. Place the switch to
- position two, touch pins 12 and 21 of all the ROM sockets, and now
- pins 12 and 21 of ROM2 should be the only ones to light the LED.
- Place the switch to position three, touch pins 12 and 21 of all the
- ROM sockets, now pins 12 and 21 of ROM3 should be the only ones to
- light the LED. Repeat this test several times with the switch in
- different positions to insure proper operation. If the board failed
- this test recheck the wiring of the switch and check the board for
- opens and shorts, and fix the problem. If you do not find any opens,
- shorts or other problems replace the 74LS32 (U1) and retest. Once you
- pass this test, disconnect the ground from pin 12 of the ribbon cable.
- Your project is now ready to install in your Amiga computer.
-
-
- ----------------------------------------------------------------------
-
-
- Installation Of The Multi-Kickstart Board Project:
-
-
- The instructions below are based on the instructions that Commodore
- provides with the 2.04 Kickstart ROM. We added more steps to the
- installation instructions so that they could be used for The Multi-
- Kickstart Board Project. Installation instructions for both the 500
- and the 2000 are provided.
-
-
- - - - - - - - - - - - - - - - - - - - -
-
-
- Installation Instructions For Amiga 500 Systems:
-
-
-
- [ ] 1. With power disconnected and the 500 upside down, remove the six
- screws holding the case together with a #10 torx driver.
-
-
- [ ] 2. Place the 500 right side up and carefully remove the top cover.
-
-
- [ ] 3. Disconnect the keyboard harness and the ground strap.
-
-
- [ ] 4. Using a pliers, bend up the four tabs that hold the shield,
- then remove the four screws that also hold the shield. The shield
- should come out by lifting it straight up.
-
-
- [ ] 5. The Kickstart ROM will be located to the right of the 68000,
- in the U6 position. It should be marked 315093-01 or 315093-02.
-
-
- [ ] 6. Remove the Kickstart ROM from the motherboard and place it in
- any one of the ROM sockets on The Multi-Kickstart Board Project. Also
- place your 2.04 Kickstart ROM in any one of the other ROM sockets.
- The placement of the ROMs is up to you. Place them in the positions
- that you feel comfortable with. The ROM positions 1, 2, and 3 match
- the switch positions 1, 2, and 3. Refer to tips 11, and 12.
-
-
- [ ] 7. There are many different versions of the Amiga 500 motherboard.
- You will have to determine which mother board you have and make
- modifications accordingly. The revision number of the mother board is
- printed on the top right front corner of the mother board.
-
-
- [ ] 8. If you have a Rev 3 or a Rev 5 mother board you must have
- pins 1 and 31 of the ROMs jumpered together. In this case you do not
- have to do anything because The Multi-Kickstart Board Project already
- has this done at JMP1.
-
-
- [ ] 9. If you have a Rev 6A or higher motherboard you must cut the
- jumper at JMP1 on The Multi-Kickstart Board Project with an X-acto
- knife or something equivalent (refer to the drawing "TMKBP31Board.iff"
- to find the jumper). If the 2.04 Kickstart ROM comes with a jumper
- connecting pins 1 and 31 you must also cut or remove this jumper.
-
-
- [ ] 10. Place the board gently inside the Amiga. Take the 40 pin DIP
- connector and insert it into the ROM socket of the mother board. The
- red stripe on the cable should be to the back of the computer and The
- Multi-Kickstart Board Project should be sitting to the right of the
- 68000. Pin one of the ROM socket is in the top left corner. When
- inserting the DIP connector make sure that you do not bend any of the
- pins on the connector or misalign the connector. After inserting the
- DIP connector examine the connection to make sure it was done properly
- and that no bent pins exist. Refer to tips 11 and 12.
-
-
- [ ] 11. Now comes the time for you to mount the board. On one of
- our computers we simply glued a piece of nonconductive and nonstatic
- foam underneath The Multi-Kickstart Board Project and simply let the
- board sit on top of the mother board. On another computer we glued
- plastic feet to the board and let it sit on the mother board. It is
- okay to mount the board any way that is acceptable to you as long as
- you do not short any lines on the mother board or The Multi-Kickstart
- Board Project.
-
-
- [ ] 12. The next thing you need to do is run the cable for your switch.
- It is best to run the cable through one of the holes in the back of
- the computer. For the most part any way of running the cable should
- be okay as long as you don't pinch or scrape the wire on any sharp
- piece of metal. Refer to tip 12.
-
-
- [ ] 13. Before putting your computer completely back together it
- might be a good idea to confirm that the system is working properly
- with The Multi-kickstart Board Project installed. Put the computer
- together to the point where it will work. Set the switch to a ROM
- position and turn on the computer. The computer should boot as normal
- into that version of Kickstart. Turn off the computer and set the
- switch to the next ROM position. Turn on the computer again; the
- computer should now boot into that version of Kickstart. Repeat this
- test for all the ROMs that you have installed. If the computer does
- not operate as expected check your installation. If the installation
- seems okay and the system still does not work as expected, repeat the
- tests on The Multi-Kickstart Board Project (in the section "Testing Of
- The Multi-Kickstart Board Project"). If everything worked out okay and
- the ROMs switch properly, you can now put your computer back together,
- put your tools away and play. Refer to tip 12.
-
-
- - - - - - - - - - - - - - - - - -
-
-
- Installation Instructions For Amiga 2000 Systems:
-
-
-
- [ ] 1. With the power off, remove the cover of the 2000 by taking out
- the five screws holding the cover to the body of the computer. Take
- the cover off by sliding it toward the front and up.
-
-
- [ ] 2. Remove the power supply and disk drive assembly by taking out
- the seven screws holding it to the body. You should also disconnect
- the power supply and drive cables from the motherboard.
-
-
- [ ] 3. You must now determine the revision of the mother board and
- the location of the Kickstart ROM. The older version of the 2000
- mother board has "© 1986 COMMODORE","AMIGA 2000" and "MADE IN GERMANY
- (BSW)" on the left side of the board. The Kickstart ROM is located
- at U2, just to the right of the 68000 with pin 1 toward the front of
- the machine.
-
- The newer version of the 2000 motherboard is marked with "B2000-CR" in
- the lower left corner. The Kickstart ROM is located at U500, which is
- located just to the right of the 68000 and below Fat Agnus. Pin 1 of
- the ROM is located toward the back of the machine.
-
- The ROM should be marked with the number 315093-01 or 315093-02.
-
-
- [ ] 4. Remove the Kickstart ROM from the mother board and place it in
- any one of the ROM sockets on The Multi-Kickstart Board Project. Also
- place your 2.04 Kickstart ROM in any one of the other ROM sockets.
- The placement of the ROMs is up to you. Place them in the positions
- that you feel comfortable with. The ROM positions 1, 2, and 3 match
- the switch positions 1, 2, and 3. Refer to tips 11,and 12.
-
-
- [ ] 5. For the older version motherboards you must have pins 1 and 31
- of the ROMs jumpered together. In this case you do not have to do
- anything because The Multi-Kickstart Board Project already has this
- done at JMP1.
-
-
- [ ] 6. If you have the newer version mother board you must cut the
- jumper at JMP1 on The Multi-Kickstart Board Project with an X-acto
- knife or something equivalent (refer to the drawing "TMKBP31Board.iff"
- to find the jumper). If the 2.04 Kickstart ROM comes with a jumper
- connecting pins 1 and 31 you must also cut or remove this jumper.
-
-
- [ ] 7. Place the board gently inside the Amiga. Take the 40 pin DIP
- connector and insert it into the ROM socket of the mother board. The
- red stripe on the cable should be to the back of the computer if you
- have the newer version mother board, and toward the front of the
- computer if you have the older version mother board. When inserting
- the DIP connector make sure that you do not bend any of the pins on
- the connector or misalign the DIP connector. After inserting the
- connector, examine the connection to make sure it was done properly
- and that no bent pins exist. Refer to tips 11, and 12.
-
-
- [ ] 8. Now comes the time for you to mount the board. On one of our
- computers we simply glued a piece of nonconductive and nonstatic foam
- underneath The Multi-Kickstart Board Project and simply let the board
- sit on top of the mother board. On another computer we glued plastic
- feet to The Multi-Kickstart Board Project and let it sit on the mother
- board. It is okay to mount the board any way that is acceptable to
- you as long as you do not short any lines on the mother board or The
- Multi-Kickstart Board Project. On the newer version of the mother
- board, The Multi-kickstart Board Project will most likely sit with the
- component side up. Because pin 1 on the older version mother board is
- facing forward, you will most likely have to flip the board over and
- mount it with the component side down. In both cases The Multi-
- Kickstart Board Project will most likely sit to the right of the
- 68000. Refer to tip 12.
-
-
- [ ] 9. The next thing you need to do is run the cable for your switch.
- It is best to run the cable through one of the holes in the back of
- the computer. For the most part, any way of running the wire should
- be okay as long as you don't pinch or scrape the wire on any sharp
- piece of metal. Refer to tip 12.
-
-
- [ ] 10. Before putting your computer completely back together it might
- be a good idea to confirm that the system is working properly with The
- Multi-Kickstart Board Project installed. Put the computer together to
- the point where it will work. Set the switch to a ROM position and
- turn on the computer. The computer should boot as normal into that
- version of Kickstart. Turn off the computer and set the switch to the
- next ROM position. Turn on the computer again, the computer should
- now boot into that version of Kickstart. Repeat this test for all the
- ROMs that you have installed. If the computer does not operate as
- expected check your installation. If the installation seems okay and
- the system still does not work as expected, repeat the tests on The
- Multi-Kickstart Board Project (in the section "Testing Of The Multi-
- Kickstart Board Project"). If everything worked out okay and the ROMs
- switch properly, you now can put your computer back together, put away
- your tools and play. Refer to tip 12.
-
-
- ----------------------------------------------------------------------
-
-
- Tips For Building The Multi-Kickstart Board Project:
-
- When building projects like this for the first time, it is very easy
- to make mistakes and errors. I've built many electronic projects and
- have found many different ways of doing things that save both time and
- headaches. I have already built a few of these kits so that I could
- get a good feel of what needs to be done in order to make this a
- smooth and easy project to put together. Below I have put together a
- few tips that should help you greatly in putting this kit together. A
- few of them are repeats from what I said earlier in the text.
-
- 1. Make sure all the parts NOT marked "OPTIONAL" in the parts list are
- in the kit.
-
- 2. Read all instructions before you ever start a project so that you
- can get a feel of what you will need to do.
-
- 3. Do not try to finish the project in one sitting. If you rush
- through it you will probably make some mistakes.
-
- 4. Plan out how you are going to do something before you do it.
-
- 5. Allow the soldering iron to heat up prior to starting and keep the
- tip of the iron clean with a damp cloth.
-
- 6. Do not put blobs of solder on the board. Put only enough solder to
- get the job done. The solder should flow between the pad and the
- component's lead.
-
- 7. When soldering, do not allow the iron to stay on the board for more
- than ten seconds.
-
- 8. When cutting, peeling, and stripping, ribbon cable or any other
- wire, measure and mark the cable prior to doing any cutting or
- stripping. Use a permanent fine point marker to mark the points of
- cutting, peeling, and stripping. Cut the wire at the first marked
- point, peel the cable to the third marked point, and strip the wire at
- the second marked point. If you do this you will come out with a
- neatly prepared cable ready for installing.
-
- 9. It is a good idea to tin a wire with solder right after its been
- stripped so that the fine strands of wire don't break off or frizz
- out.
-
- 10. So that you don't peel your ribbon cable down farther than you
- want to go, a good idea is to place a piece of tape at the point you
- would like the peeling to stop. The tape will not allow you to go
- past that point.
-
- 11. Before turning on the power, always check for bent pins and proper
- alignment after installing ICs.
-
- 12. Because the inside of your computer is a static sensitive
- environment, do not touch any parts inside your computer unless you
- have grounded yourself. To ground yourself simply touch the grounded
- case of your computer or attach yourself to a grounded strap.
-
-
- ----------------------------------------------------------------------
-
-
- If you have any problems or questions we can be reached over the modem
- at:
-
-
- UUCP: {hplabs!hp-sdd ucsd nosc}!crash!pnet01!neil
- ARPA: crash!pnet01!neil@nosc.mil
- INET: neil@pnet01.cts.com
-
-