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bast_cha.txt
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1988-01-02
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================================================================
Title : Bastion of Chaos
Filename : BAST_CHA.WAD (beta released as AFROHEX.WAD)
Author : Idries Hamadi
Email Address : idries@pncl.co.uk
Misc. : What's a "Bastion" anyway <g>
Other WADs by same : AFRO.WAD (DOOM)
author AFRO2.WAD (DOOM ][)
AFRO2A.WAD (DOOM ][ unreleased)
Description : My first HeXen level. This level's concept will
probably be incorperated into one of the levels in
my other current DOOM ][ project (as yet unnamed).
This is the first time I've designed a level with
both Single Player and Co-op / Deathmatch in mind,
and I think that it will be pretty good for all
types of play. There are alot of bad guys tho' so
it would be a good idea to use -nomonsters on
Deathmatch. I haven't polished it as much as I'd
like to. If I get some feedback (hint), then I'll
probably align those textures and fix the glitter
bridge. I might also add difficulty settings if
asked nicely. I might re-release this wad with a
nice demo in it as well *:)
Note to Deathmatch players:
I have not played this version of the level on
Deathmatch. On the one that I did play with, the
teleports did not always work, I'm not sure if I've
fixed this or not. Also, on Deathmatch, there is a
Porkalator in each corner of the level, and a Chaos
Device in the middle. This will UN-porkalate you as
well as moving you to one of the start points. If you
Pork your "firend" it's a good idea to get the Chaos
Device before he does.
Additional Credits to : id and RAVEN for making DOOM.
And the makers of HETH, the best(only) HEXEN level
editor around.
================================================================
* Play Information *
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : Yes, as yet untested
Deathmatch 2-4 Player : Yes
Difficulty Settings : Not implemented (yet)
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None (yet)
* Construction *
Base : New level from scratch
Editor(s) used : HETH (v1.00 I think)
Known Bugs : It tends to slow down alot due to the number of
monsters. I'm planning to put some "mosters
cannot cross" lindefs in so that you can't get
swamped. But that may (or may not) come later.
There are a few misaligned textures and you can get
the serpent to spawn onto a Dark Bishop at the end,
if you're quick!
* Copyright / Permissions *
Authors may use this level as a base to build additional levels but I'd like
them to contact to me, and write my name in their readme file (and include
this file intact *:)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
WWW: http://www.pncl.co.uk/%7Eidries/index.html
FTP sites: ftp.cdrom.com
ftp.pncl.co.uk/pub/doom
BBS numbers: OOH! BBS +44 (0)181 395-3018
The Gates BBS +44 (0)181 561-3242