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SuperCharged Xpansion Pack
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SUPRCHG.ISO
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dm2wads
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bloodsea.txt
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1995-08-07
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5KB
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120 lines
" B L O O D S E A K E E P "
===============================================================================
File :"bloodsea.wad"
Author : Sverre Andre Kvernmo (aka "Cranium")
Setting : Ok, here's the plot: Kick Butt!
Gripping, isn't it? In case you are a little more
into story-lines you can keep reading.
This and the other of my wads were to be released
inside a 32-level "episode" on the internet. But
having id release them is about 666 times cooler.
The plot in the intended episode was as follows:
You once were the biggest and baddest Cyber-demon to
rule hell and you spear-headed the council that
governed the underworld; "the Cabal". Betrayed by the
other members you find yourself not only dismantled,
but also a victim of the utmost demonic humiliation:
You've been morphed into a human! Of course you're
out for revenge and have to kick the other members of
the Cabal's butts one by one.
"Bloodsea Keep" is the home of your past advisor;
Veavitdpoh (Very Evil Arch-Vile In The Deepest Parts
Of Hell). Veavitdpoh is an old-school demon that
believes in the rip-out-heart-routine and so shuns
all use of technology and mechanical weaponry. His
cult following has grown the last century but still
amounts to little. Unless you face them alone of
course...
After being dumped into the endless "Sea of Blood"
following your humiliating transformation into a
human you swim for an eternity before you finally
bump your head against the pier of the keep.
Digging your feet into the mud of human remains your
hand brushes by an old blood-soaked shotgun, the
previous owner's severed hand still attached to it.
All who enter "Bloodsea Keep" with such items fall
victim to your former advisor's favourite past-time:
Torture. Any "heretics" still alive inside the keep
should be homicidal maniacs at best.
"That's OK" you think, "maybe they brought some more
ammo for the shotgun", before cocking the rusty
pump-action, causing an eyeball to fly out of the
cartridge...
Credits : The whole of id Software for DOOM & DOOM II.
Andrew (& Mark) Cornes, Gregory "Acoma" Hyne,
Peter "Pete" Ripley, David "Macca" Mccandless,
Bj¢rnar Johansen, Baard Zachariassen and
Stian Danielsen for playtesting, viewpoints,
help, enthusiasm and for being mad bastards.
Oh, and Erling Paulsen for managing to convince me
that there was such a thing as a full fledged
Doom-editor, back in early 94. Os!
A brand new BFG goes out to Geoff Allan (DOOMed),
Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and
Colin Reed (BSP) plus whoever put together idBSP.
Shawn Green for including me in the project.
Last but never least to all other WAD-designers who
have lost themselves in the worlds of tag numbers,
upper textures and vertexes as badly as me,
particularily the other designers that worked on this
add-on. Looking forwards to play your wads dudes!
Deathmatch
bad-arse credits: Macca, Hunter, Woah, Loki and Pete. You can walk over
my melted bodies anytime. Don't hang around that
corner for too long though. I'll silently BFG your
butt!
==============================================================================
* Play Information *
# of Levels : One, but three other wads in this pack was created
by me also. They are:
Black Tower (blacktwr.wad)
Mephisto's Maosoleum (mephisto.wad)
The Express Elevator To Hell (teeth.wad)
Level Replaced : Map 07
* Construction *
Base : An obsessive personality, lotsa caffeine and lotsa
nicotine. :Q A twisted mind doesn't hurt either.
An additional credit should go out to those wad-
designers that have inspired me greatly through their
work. I don't know all their names, but the names of
their WADs should suffice. Hail the hall of fame:
"Nukemine" (old I know, but the supreme numero uno
at it's hayday)
"Castle of the Renegades". Best castle-type wad I've
seen.
"Eternity"
"Dante's Gate"
The secret level in the AlienDoom episode was groovy
as well, and "Cleimos" had some nice touches.
Build Time : Don't ask, really! First baby steps at "wadding"
taken in the summer of 94. Almost dropped out of
university for this bloody obsession. One reason for
surviving was that I handed in a wad of my campus as
one of my projects. <G>
I would guess that I on average spend about 130 hours
on each wad. And it's not because I work slow :)
Editor(s) used : DoomED 4, DEU2, BSP1.1, DeepBSP and idBSP.
Bugs : No way. Shawn has plucked them all out and forced
me to eat them. I hate you if you find some! ;)
Hope you enjoy the wad.
* All comments & questions will be highly appreciated *
Sverre Kvernmo
(it's a norwegian name OK? I'm from Norway smart arse)
100551.3566@compuserve.com
==============================================================================