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- Pike Place 2.0
- Sysop documentation
-
- This archive or any part of it may be distributed ONLY in it's oringinal form
- and must include ALL files found in the original archive.
-
- This program is shareware and MUST be registered if you use it longer than a
- 30 day trial period! OK, I had to try anyway... My kids eat a LOT!
-
-
- *** DISCLAIMER ***
- This game has been tested but I cannot guarantee that it won't do something
- wierd to YOUR system. Use this at your own risk. I will not be responsible
- for any damage or problems cause directly or indirectly to your system and/or
- equipment.
-
- Yee haa!
-
- Pike Place is a unique D&D type door game that gives users many options in
- game play and an actual goal to strive for. Rather than just running around
- killing things, they have a definite path to follow.
-
- Pike Place automatically monitors your comm port and detects carrier, times
- out if a user doesn't do anything, has SysOp chat capabilities and control if
- you want to kick someone out of the game, etc.
-
-
- UPGRADE:
- --------
- It's NOT necessary to reset the game if upgrading from v1.0... However, it
- IS necessary to copy over the monster data files... ALL of them. If you've
- made changes to the old ones, sorry. I had to do it.
-
- If you're upgrading from v1.0, make sure you read the changes.txt file since
- there are some major changes you will want to be aware of for command line
- execution and running the editors as doors, etc.
-
- To upgrade from version 1.0, just unzip the file into the pike place directory
- and overwrite the exe's. DO NOT overwrite the door.cfg file if you've made
- any changes to it!!! In other words, if you have set the path for your drop
- file in door.cfg, overwriting it will erase the path and you'll have to set it
- again. If you've made changes, either don't overwrite, or make a back-up of
- door.cfg first and then restore after unzipping Pike Place 2.0...
-
- THEN, make sure you run the upgrade.bat file to take care of cleaning up old
- files that won't work with the new version...
-
- Also, be aware of the changes to the TEXT.DAT file. If you've customized the
- text.dat file make a back-up of your file and read the changes at the bottom
- of text.dat so you can add the changes to your file! The ansi that have been
- added should not affect text changes (if any) that you've made...
-
- If you experience PROBLEMS with the player data after the upgrade, DO run the
- reset.bat and reset the game. This should clear up any problems that may
- occur.
-
-
- INSTALLATION:
- -------------
- Pike Place supports most BBS's AUTOMATICALLY! Including: RemoteAccess, Quick
- BBS, PC-Board, Maximus, Opus, Wildcat!, WWIV, Spitfire, SuperBBS, Telegard,
- RBBS-PC, TriTel, GAP, and others.
-
- To install, just unzip the file into a directory and set up a batch file to
- call PIKE.EXE... That's all you need to do if you copy your drop file into
- the game directory before running the game. If you don't wish to copy the
- drop file to the games' directory, edit DOOR.CFG with any text editor and
- change the drop file path there. DOOR.CFG is self explanatory.
-
- If you have special requirements for comm port settings, IRQ's, etc.; door.cfg
- provides many options for tweaking the door to fit your system. On MOST
- systems, door.cfg is not even required and could be deleted if no changes are
- made.
-
-
- MULTI-NODE SETUP:
- -----------------
- If you copy the drop file over to the pike directory, pike place will work
- just fine on any number of nodes without any need for changes. If you prefer
- to set the path to the drop file from the door.cfg file, you can do the
- following as an excellent way to set up multi-node systems...
-
- For multi-node setup, just create multiple config files, like door1.cfg,
- door2.cfg, etc. and have your batch file copy the door*.cfg to door.cfg when
- the door is executed. Each config file should have the proper node drop file
- directory for each node. THIS IS ONLY NECESSARY IF YOU DON'T COPY THE DROP
- FILE TO THE PIKE PLACE DOOR DIRECTORY!!! If you copy the drop file, you don't
- need to worry about anything at all...
-
- Example for Wildcat! systems:
-
- Edit door.cfg and set the path for each node in seperate files and save each
- file as node1.cfg, node2.cfg, etc... Then have your batch file copy the
- door*.cfg to door.cfg as shown below:
-
- @ECHO OFF
- CLS
- G:
- CD\DOORS\PIKE
- COPY NODE%WCNODEID%.CFG DOOR.CFG
- PIKE
- CD\WILDCAT
-
-
- That's it! Pretty easy huh?
-
-
- EDITORS INSTALLATION:
- ---------------------
- PIKEEDIT.EXE - Player editor
- MAKEMON.EXE - Monster creator
- MONEDIT.EXE - Monster editor
-
- The editors included with this program can be executed from the command line
- without any drop file or switches (different than v1.0). The editors can ALL
- be run as a door if you wish to. To do so, just run the executable from a
- batch file and use the switch "-d" to enable the door functions.
- EXAMPLE: "pikeedit.exe -d"
-
-
- OTHER STUFF
- -----------
- Files in this archive:
-
- PIKE.EXE <- The main executable
- PIKEEDIT.EXE <- Player editor
- MAKEMON.EXE <- Monster creator
- MONEDIT.EXE <- Monster editor
- TEXT.DAT <- Program text (editable)
- PIKE.ANS <- Ansi screen
- *.ANS <- Other ansi screens...
- PAST.DAT -
- RALPH9.DAT -
- MONSTER.DAT -<- Monster data files...
- GARAK.DAT -
- DRAGON.DAT -
- DOOR.CFG <- Door configuration file (not usually needed)
- SYSOP.DOC <- This file
- REGISTER.DOC <- Registration form
- TEXT.BAK <- Back-up of TEXT.DAT in case you mess it up <grin>
- Connection option in the game.
- FILE_ID.DIZ <- I hope you know what this is...
- RESET.BAT <- Game reset batch file
- CHANGES.TXT <- List of changes since version 1.0
- UPGRADE.BAT <- Batch file for upgrade from v1.0
-
-
- REGISTRATION BENEFITS
- ---------------------
- Registration will enable the write function in the monster creator
- (makemon.exe), the monster editor (monedit.exe), and the player editor
- (pikeedit.exe) so that they will actually write the updates! The write
- function is disabled in an unregistered version.
-
- Players will be able to kill Ralph and take over the time transporter. This
- game MAY NEVER NEED TO BE RESET! When players kill Ralph they then take over
- control of the time transporter and when another player attempts to take it
- over they fight the current "king". Each day, when the current "king" logs in
- they will get a message asking if they want to destroy the transporter and
- save the world. If they answer no, they loose points. If they answer yes,
- only they are reset! While unregistered, reset's may be necessary when the
- players get too big and scores start rolling over into negative balances.
-
- In an unregistered game, players cannot kill the Golden Dragon or ever enter
- the future. And when they kill Garak, they will not get any money for doing
- it. (They get $100,000 in the registered version). Without the ability to
- enter the future, they cannot ever kill Ralph and take over the transporter.
-
-
- CUSTOMIZATION
- -------------
- IF you'd like to customize the look of the actual game, I have written this
- door to enable you to change the text and colors of almost all the screens
- seen by the user! To do this, check out the documentation at the top of the
- TEXT.DAT file. All changes made to text.dat since v1.0 are listed at the
- bottom of the text.dat file for ease of importation if you've customized the
- game from a previous version.
-
-
- ON-LINE UTILITIES
- -----------------
- SysOp's can access several utilities while users are on line. To see the
- options, press F9 while a user is in the game and you will see a list of key-
- strokes for: Chat with user, Hangup on user, Lock user out, Drop to DOS, Turn
- the user's keyboard off, or Drop the user out to the BBS.
-
- *NOTE* If the "Drop to DOS" function doesn't work, it's likely that there is
- not enough memory available... all other functions will work regardless of
- memory availability.
-
-
- COMMAND LINE EXECUTION
- ----------------------
- Pike Place can be run from the command line by using a "-l" switch from the
- command line. EXAMPLE: "pike -l".
-
- OR you can edit door.cfg and delete the semicolon in front of the LocalMode
- line... Don't forget to put it back when you're done tho!
- This switch will permanently set local mode until you switch it back!
-
-
-
- Cool! I hope I didn't leave any vital info out!
-
- Many thanks (in no particular order) to:
- Myassis A. Dragon
- Dave Weil
- Steve Allured
- Ken Gray
- Dale Brave
-
-
- To obtain the latest version of Pike Place, you can call The Desen Machine BBS
- at 208-853-5840 and log in as "Pike Place", password is "door" for immediate
- access to download the door.
-
-