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- TADS, the Text Adventure Development System version 2.0
- Copyright (c) 1990, 1992 by Michael J. Roberts. All rights reserved.
-
- This package was prepared February 28, 1993.
-
- This software is being distributed as shareware. You may use and redistribute
- it subject to the usual shareware rules; see LICENSE.DOC for full details.
- You are requested to register your copy as described in LICENSE.DOC. Please
- see ORDER.FRM for information on ordering this and other High Energy Software
- products.
-
- We appreciate the concerns many people have about registering their shareware:
- authors move or just disappear. This is why we use a post office box (at a
- REAL US Post Office!) to ensure that our address stays the same indefinitely.
- We have a big pile of TADS manuals waiting for your order, and plan to be in
- business for quite some time. Please help us out by taking a manual off of
- our hands - you'll be glad you did! If you have any questions or comments,
- we would love to hear from you; see ORDER.FRM for our address. Thanks for
- your interest!
-
-
- Attention Version 1 Users!
- --------------------------
-
- TADS Version 2.0 is intended to be compatible with games written for v1.
- However, there are a few differences. If you experience any difficulty
- compiling a game that was working with v1, try using the "V1 Compatibility
- Mode" options. You can enable full v1 compatibility mode by placing -1
- before your game name:
-
- tc -1 mygame
-
- Most v1 games that have problems with v2 need only rename the new "do"
- keyword to run with v2; this can be done with these options:
-
- tc -1d _do_ mygame
-
-
- Documentation
- -------------
-
- You should download the TADS Documentation archive, TADS2DOC.ZIP (on DOS)
- or TADS2DOC.SIT (on Macintosh) [note - these extensions may be changed if
- the sysop of your BBS or on-line service has repackaged the archive with
- a different compression tool]. This file contains overview documentation
- for TADS, as well as the source for "Ditch Day Drifter", a complete sample
- game.
-
- Additional documentation is available to registered users. When you
- register your copy of TADS, we'll send you the printed TADS Author's Manual,
- with over 200 pages of details about writing games with the system. The
- Author's Manual contains numerous examples, and includes an entire chapter
- devoted to examples of programming common adventure scenarios.
-
-
- Getting Started
- ---------------
-
- To get started on the system, install the executables in a directory on your
- path, and install the source files (*.T) wherever you please. Compile "Ditch
- Day Drifter" by typing:
-
- tc ditch
-
- Be sure that ADV.T is in your current directory.
-
- Note that DITCH.T is part of the separate TADS Documentation archive;
- you should be able to get this archive from the same place you got the
- archive containing the TADS executables.
-
- After you have compiled Ditch, run the game by typing:
-
- tr ditch
-
- Please read DITCH.DOC for information on playing the game. This file also
- describes many features of the run-time system, including the parser.
-
-
- Notes for DOS users
- -------------------
-
- On PC's, you may edit command lines with the arrow keys and other standard
- editing keys. Review Mode (described in DEEP.DOC) is activated with
- function key F1.
-
- Saved games are stored in standard DOS files, by default in the current
- directory (the directory from which you start the game), so make sure
- you have free disk space before you begin playing.
-
- If you have limited memory in your PC, you may need to adjust the
- compiler's memory usage so it fits. If the compiler runs out of
- memory, it will tell you the amount of memory it is consuming and
- suggest that you run again with a lower -m option. For example,
- if the compiler displays a message like this:
-
- *** Note for -m option:
- *** Current cache size is 256000
- ditch.t, line 3501: TADS-1: out of memory
-
- you can run again by specifying a smaller size with the -m option:
-
- tc -m 200000 ditch
-
- This tells the compiler to restrict its memory usage to 200,000 bytes,
- which it does by swapping excess space out to a disk file. If the
- compiler is forced to swap, you can speed it up considerably by moving
- the swap file to a RAM disk in extended or expanded memory. If your
- RAM disk is drive D, you can tell TADS to place the swap file on
- your RAM disk using the -tf option:
-
- tc -m 200000 -tf d:swap.dat ditch
-
-
- For More Information
- --------------------
-
- If you would like more information, or if you have any comments on our
- products, please contact us. We can be reached through a variety of
- electronic means, as well as by mail.
-
- Telephone:
- Credit card orders can be made by calling (415)493-2430 weekdays
- from 10 AM to 6 PM Pacific Time.
-
- High Energy BBS:
- The fastest way to reach us is through the High Energy BBS. Set
- your modem to 14,400 bps (or any lower speed), N-8-1, and dial
- 415-493-2420. The BBS is open to the public -- you don't need to
- be a registered user of any our products to access the system.
- Feel free to browse the message conferences and libraries on the
- BBS; you may be able to find the answer to your question without
- having to wait for a reply. Address specific questions to SYSOP.
-
- Internet:
- support@hinrg.starconn.com
-
- CompuServe:
- 73737,417
-
- GEnie:
- M.ROBERTS10
-
- USPS:
- High Energy Software
- P.O. Box 50422
- Palo Alto, CA 94303
-
-
-