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- [Start of text]
-
- S001: "SPIRITWRAK"
- S002: "
- An Interactive Fantasy Adventure
- Copyright (C) 1996, by D.S. Yu.
- Portions copyright Graham Nelson.
-
- 'SPIRITWRAK' comes with ABSOLUTELY NO WARRANTY
- This is free software, and you are welcome to redistribute it under conditions
- as described in the GNU General Public License as published by the Free
- Software Foundation; either version 2 of the License, or (at your option) any
- later version.
-
- "
- S003: "951024"
- S004: "5/12"
- S005: "a"
- S006: "You can't go that way."
- S007: "the"
- S008: "the"
- S009: "the"
- S010: "the"
- S011: "the"
- S012: "the"
- S013: "the"
- S014: "the"
- S015: "the"
- S016: "the"
- S017: "the"
- S018: "the"
- S019: "Darkness"
- S020: "It is pitch dark, and you can't see a thing."
- S021: "As good-looking as ever."
- S022: "Nameless item"
- S023: "your former self"
- S024: "A thin rod made from some undeterminable material."
- S025: "A piece of blank parchment."
- S026: "A small hard sphere made from some undeterminable material."
- S027: "flags"
- S028: "A short square piece of colored cloth."
- S029: "It looks like a chiseled-out niche in the floor."
- S030: "A round metal disc, with "1zm" stamped on both sides."
- S031: "coins"
- S032: "the"
- S033: "beams"
- S034: "A long thin wooden beam."
- S035: "balsa wood beams"
- S036: "A long thin balsa wood beam."
- S037: "pine wood beams"
- S038: "A long thin pine wood beam."
- S039: "an"
- S040: "ebony wood beams"
- S041: "A long thin ebony wood beam."
- S042: "Mystical Chants
- "
- S043: "You are standing in a monastery chapel. All around you, fellow Brothers
- of the Order are standing, chanting. The eerie droning voices seem to
- reverberate into the air. At the front of the chapel, Brother Joseph stands in
- deep concentration, holding the Rod of the Ancients."
- S044: "You are in your room in the Monastery. It is sparsely furnished, but
- certainly feels like home. The exit is north."
- S045: "The note, in a hastily written scrawl, reads:
- "Please stop by the chapel as soon as you can.
- -- Joseph""
- S046: "This is your sleeping pallet, a short portable sleeping roll made of
- straw. It's softer than it looks."
- S047: "You are in a hallway running west and east. The vaulted ceilings are a
- nice touch. Your quarters are to the south."
- S048: "You are in a hallway running west and east. Brother TuffBerry's quarters
- lie to the south. Brother Palemon's quarters are to the north."
- S049: "You are at the east end of an east-west hallway. Brother Joseph's
- quarters lie to the north, and Brother Toolbox's quarters lie to the south."
- S050: "It doesn't look like Joseph is in. Perhaps you can find him elsewhere."
- S051: "You are at the west end of an east-west hallway. There are stairs up and
- down here, and an exit to the west."
- S052: "You are in the Monastery gardens, where various shrubs and conifers are
- covered in a light blanket of snow. An open cloister lies to the west, while a
- doorway heads east."
- S053: "A small area in the snow has been cleared for late winter planting, and
- some sand has been sprinkled here and there."
- S054: "A handful of sand, nothing more, nothing less."
- S055: "some"
- S056: "You are in an open cloister, that runs along the Monastery gardens to
- the east. To the north is the main wing of the Monastery. To the south is the
- entrance hall."
- S057: "This is the large entrance hall to the Monastery. Many a devoted visitor
- has passed through this place. There is an exit to the outside world to the
- south, and the rest of the Monastery lies to the north."
- S058: "This is the main hall of worship in the Monastery. A large domed ceiling
- hides some sort of lighting that create a warm yet serene atmosphere. A covered
- walk to the rest of the Monastery lies to the south. To the north is the
- Monastery chapel. A brazier sits in the center of the room."
- S059: "This is a silver incense brazier, somewhat similar to an ornamental bowl
- on a tripod. Brother Palemon supposedly found it on one of his many journeys."
- S060: "You are in the Monastery Chapel, the site of the recent appearance of
- the legendary Anabais. Signs of the recent visit include the slightly scorched
- walls, and the reek of brimstone. Wood pews are arranged in a circle around the
- central altar. The exit is south."
- S061: "Brother Joseph is a pale man, with gray eyes, a fine beard, and a finer
- disposition."
- S062: "This small golden amulet and chain seem to shimmer with a strange mystic
- saffron energy. The pendant portion of the amulet is in the shape of a small
- golden cube."
- S063: "The altar is roughly the shape of a five foot white cube. The top edges
- appear to be singed black and there are cracks and chips all over."
- S064: "A small glass vial of holy water."
- S065: "This journal is very strange indeed. Brother Palemon seems to have been
- very preoccupied up to the point of his disappearance with strange accursed
- places that he claims are located all over Quendor. He also makes several
- references to evil 'spirits' found in these places. You also notice that
- several pages of parchment near the back of the journal have been torn out."
- S066: "You are standing in a small chamber that obviously hasn't been used in
- quite some time -- the cobwebs and dust are several layers thick. There is a
- short crawl east."
- S067: "You are in Brother TuffBerry's quarters, vacant since he undertook his
- quest for Joseph not long ago. The exit is north."
- S068: "This page was apparently torn from a larger document of some sort. All
- that is left now reads:
-
- "...fear. Just today I heard again something below me when I was meditating
- upstairs. It sounded like a person, or something alive at least was just below,
- trying to quietly move around unnoticed. Clearly this is impossible, and yet I
- cannot doubt what I heard. Palemon tells me I'm hearing spirits, but little
- does he know that I once heard the same noises in his very chambers! He was not
- around at the time, but to the west, behind the wall, I...""
- S069: "You are in Brother Toolbox's quarters, vacant ever since he left the
- order due to differences many years ago. The exit is north."
- S070: ""-- <944 GUE> Today Brother Joseph tried to explain the essence of how
- we channel magic energy through our amulets. To me, this seems to pale in
- comparison with the seemingly innate abilities of those who call themselves
- Enchanters. Joseph did show me a nice trick, however. He brought the Rod of the
- Ancients near my amulet, and the amulet gave off a sudden purple flash of
- light! I'll have to try that one on the Acolytes tomorrow."
-
- (there isn't much else of interest until the very last entry, which is not
- dated)
-
- "-- So long diary. I'm now off to seek greater spiritual guidance in Thriff. I
- hear the summers there are very nice too.""
- S071: "You are in a hallway on the second floor of the Monastery. The hallway
- continues east, while stairs lead downwards."
- S072: "You are in a hallway on the second floor of the Monastery that runs
- east-to-west. To the north is the private meditation room. To the east is the
- Monastery library. To the northeast is an entrance to the steeple room."
- S073: "You are in a small bare chamber that is used for private meditation and
- worship. The only exit lies to the south."
- S074: "You are in the Monastery library, a cozy, almost cramped room with
- shelves of various books. The exit is to the west."
- S075: "Just some bookshelves."
- S076: "This sacred tome details the teachings and beliefs of the Order, of
- which it's certainly always good practice to re-familiarize yourself with. The
- scriptures are divided into several sections. Sections that can be consulted in
- greater detail include:
-
- "Doctrines"
- "Demons"
- "Spirits"
- "(Book of the) Mystical"
- "(Book of the) Planes"
- "(Book of the) Ancients"
- "Legend of the Rod""
- S077: ""...are real! I have seen much evidence in the jungles of Miznia,
- marshes of Fublio Valley, the ruins of old Egreth and in Aragain itself! I
- believe that they are associated with certain basic elements in the surrounding
- area. But they dare not show themselves now, not while magic is strong! Woe
- unto us, should the powers of magic cease, as there would be nothing to stop
- their terror...""
- S078: "You are in a round room with colored-glass windows. Wood beams line the
- walls and rise to form a short point in the peaked ceiling above. A small
- walkway returns to the southwest. A long wood table sits in the center of the
- room."
- S079: "You are on a very narrow ledge outside the Monastery steeple. The snow
- and wind are doing their best to send you to a ungracious death below. The
- steeple roof is quite sharply slanted."
- S080: "It's hard enough staying on the ledge."
- S081: "This long wood table has been used for various private meetings and
- impromptu get-togethers between members of the Order in the past."
- S082: "You are in a hallway in the Monastery basement. The hallway continues to
- the east, and stairs lead upwards."
- S083: "You are in the Refectory, the general dining area for members of the
- Order. You grimace at the lingering scent of Brother Pufpistery's favorite dish
- -- Borphbelly stew. Several large oak tables and benches adorn this otherwise
- bare room. An exit lies to the west, the kitchen is to the north, and another
- exit lies to the east."
- S084: "You are in Brother Pufpistery's domain -- the dreaded acolyte kitchen. A
- huge soup cauldron sits unused nearby. The refectory is south."
- S085: "This large iron soup cauldron has the unmistakable odor of Borphbelly
- stew. Ugg."
- S086: "A heavy wood table with a well-used look."
- S087: "It's a recipe torn from an issue of "Better Homes and Caverns":
-
- GUILDMASTER SNEFFLE'S PRIZE WINNING BIRTHDAY CAKE
-
- Ingredients:
-
- -- 1 small sack of flour
- -- 1 large sugar cube
- -- 1 packet of baking powder
- -- 1 stick butter
- -- 1 large corbie egg
- -- Dornberries, to taste
-
- Mix the ingredients together. Fold the resulting mixture the correct number of
- times (a single gloth spell should do the trick). Bake in a GUE Automatic oven
- on the "cake" setting.
-
- Guildmaster Sneffle claims that "the dornberries are the secret to making a
- cake even the King would be impressed with." He also notes that "improper
- folding of the dough will produce very poor results.""
- S088: "You are in a small cramped storeroom, stocked with various crates and
- barrels of foodstuffs. The refectory is west."
- S089: "A large wooden barrel labeled "DRIED PRUNES"."
- S090: "sack of flour"
- S091: "A small sack of flour, all-purpose."
- S092: "You are in an low underground cavern, made of roughly worked stone. An
- even lower tunnel travels east."
- S093: "A wooden trapdoor in the floor."
- S094: "A wooden trapdoor in the ceiling."
- S095: "A ten-by-ten slab of solid steel, this wall must be at least a foot
- thick, and is accented by large steel rivets that bolt it to the surrounding
- rock."
- S096: "To the southeast, a huge steel wall demonstrates a marked contrast to
- the otherwise drab surroundings."
- S097: "You are standing near the top of a snowy mountain peak. The wind is
- quite cold and is making your teeth chatter. The general vicinity is mostly
- snow and rock; however, the entrance into the Monastery is to the north, all
- but hidden from view by the enormous slabs of snow-covered rock that make up
- the cliff face. There is a rough but obvious trail leading down the mountain to
- the south. There is also another trail that winds even further up the mountain
- peak almost hidden in the snow to the east."
- S098: "You are climbing up a small trail that gets periodically lost in great
- bluffs of snow. The swirling snow makes seeing an unusual effort. The trail
- leads downwards to a cliff face to the west, and rises towards the mountain top
- to the north."
- S099: "You are standing on a snow-covered outcropping. You are almost
- waist-deep in snow, and the blisteringly cold winds aren't helping. The
- outcropping juts out alarmingly over the western edge of the mountain. In fact,
- you can see the Monastery steeple below this ledge. The main portion of the
- mountain peak lies to the east."
- S100: "You are on a rocky mountain trail that winds up and down a mountain.
- Patches of snow can be found here and there. The trail continues down the
- mountain to the south, or up to the north."
- S101: "You are at a snow-filled crossroads in a mountain trail. Paths lead
- north towards the top of the mountain, east, west, and south towards the base
- of the mountain."
- S102: "The path east is blocked after a short distance by a huge snow drift."
- S103: "There is a large stone marker here, in the center of the intersection."
- S104: "You are at a snow-filled crossroads in a mountain trail. Paths lead
- north towards the top of the mountain, east, west, and south towards the base
- of the mountain.
-
- Something seems familiar, yet different, about this place."
- S105: "The path north ends after a short distance."
- S106: "The path north ends after a short distance."
- S107: "The path north ends after a short distance."
- S108: "The path east is blocked after a short distance by a huge snow drift."
- S109: "The top pinnacle from the stone marker. You notice that it's partially
- hollow inside."
- S110: "You're at the top of a short downwards slope into a snowy area below. A
- path leads east. You could also slide down the slope. A lone tree stands here,
- overlooking the slope."
- S111: "A leafless, bare tree, with what might be a bird's nest in it."
- S112: "Even from down here, it's a pretty big nest. Thankfully, no big birds
- seem to be present."
- S113: "You've made your way down to a small snow-covered clearing, ringed by
- pine trees. The only exit is back up the slope."
- S114: "There's a large boulder here, sitting squat in the middle of the
- clearing."
- S115: "A big, snow-covered rock."
- S116: "There's some broken eggshell shards here, scattered all over. Some gooey
- egg stuff too."
- S117: "Some large pieces of shell is all."
- S118: "You're on top of the tree, on some lower branches that seem pretty
- stable."
- S119: "Overall, there's nothing terribly special about this tree."
- S120: "Given the size and Brother Joseph's lessons in ornithology, you'd guess
- that it's a corbie's nest. It looks abandoned."
- S121: "corbie egg"
- S122: "A large speckled corbie egg."
- S123: "Some leafless thin tree branches."
- S124: "Cold, white and not in short supply."
- S125: "You are standing just north of a frozen river (probably a tributary of
- Lake Dinge). You can just see the south bank from here, where the trail seems
- to continue. There doesn't seem to be a bridge, however. A trail also continues
- north."
- S126: "You are standing on a wide smooth river of ice. The river 'runs' east to
- west, and there are banks to the north and south."
- S127: "You slide eastwards, and lose your footing, going nowhere."
- S128: "You slide westwards, and slip, going nowhere."
- S129: "You are standing on a wide smooth river of ice. The river 'runs' east to
- west. To the north and south are huge snow bluffs that obscure most of the
- surrounding countryside."
- S130: "You step eastwards but lose your footing, going nowhere."
- S131: ""Red beats smoke,
- Silver bests clouds,
- Green defeats depths,
- Brown stops earth.""
- S132: "The ice is thick and quite smooth."
- S133: "You are standing just south of a frozen river. You can just see the
- north bank from here, where the trail seems to continue. The only way to get
- there is across the river. A trail heads south into a valley."
- S134: "You are walking along a valley trail, just below a portion of the Gray
- Mountain ranges. You can see the beginnings of a city to the south, while the
- trail winds further into the mountain ranges to the north."
- S135: "You walk around the local area a bit, finding nothing of interest."
- S136: "You are in Frostham City, the famous winter-lover's haven. The once
- booming ski vacation spot seems to be a bit more run-down than in times past.
- The city thins out towards the north, while another section of town is to the
- south. To the west is a large wood structure. To the southwest is a small
- building. To the southeast is another small building, possibly a store."
- S137: "You walk around the local streets a bit, finding nothing of interest."
- S138: "A dust-covered crate."
- S139: "A mold-covered crate."
- S140: "A filth-covered crate."
- S141: "You notice a loose board, partially broken, hanging from the ceiling
- structure."
- S142: "A portion of the ceiling boards has apparently broken loose."
- S143: "The can reads: "Frobozz coffee crystals"
-
- "Rich, mountain-grown flavor."
-
- DECAFFEINATED."
- S144: "A rather old-looking icebox."
- S145: "A dust-covered icebox stands closed against the northern wall."
- S146: "A blue paper box with lettering that reads:
-
- "Grueslayer Crunchies!
-
- (It's not just for adventurers anymore!)
-
- [Free bonus scroll surprise inside!]"
-
- Writing on the box reads "50zm"."
- S147: "A navy-blue paper box with lettering that reads:
-
- "Frobozz Super Sugar Globs!
-
- (Seventeen times the sugar of any other cereal!)
-
- [Free bonus Frobozz toy inside!]"
-
- Writing on the box reads "50zm"."
- S148: "A royal-blue paper box with lettering that reads:
-
- "Dornflakes
-
- (Just like Grandma Dimwit used to make!)
-
- [Free bonus Frobozz toy inside!]"
-
- Writing on the box reads "50zm"."
- S149: "A quantity of overly-sweetened breakfast cereal."
- S150: "packet of baking powder"
- S151: "A single-use packet of baking powder from "Port Foozle Bakers Guild"
- products."
- S152: "A good-sized stick of butter."
- S153: "You are inside a large ski resort. Perhaps it's not ski-season, as the
- entire place is basically empty. Frostham city lies to the east."
- S154: "You don't have a lift-ticket. Also, you don't have skis. Most
- importantly, however, the slopes look pretty lousy."
- S155: "You are in a waiting room in the house of the Frostham Governor. The
- carpet is surprisingly plush. The walls have been painted a rather bland
- peach-like color. The furnishings are also colored peach, which complements the
- walls without being too nouveau. The way out is to the northeast."
- S156: "A comfortable-looking peach-colored couch is here."
- S157: "It looks pretty comfy, but the color wouldn't have been your first
- choice."
- S158: "The brochure has pictures of various cheerful-looking people in rather
- cheerful-looking places. Bold lettering reads "FEEL BETTER IN MIZNIA", "IT'S
- ARAGAIN, AGAIN", and "NEW BORPHEE, EVERYONE'S FAVORITE CITY""
- S159: "A fairly plain-looking desk"
- S160: "an"
- S161: "A small, pullable knob on the back of the clock."
- S162: "You are in a rather spacious office. The carpeting is quite plush, and
- all the furnishings seem excessively lavish."
- S163: "A fairly impressive looking desk, made from a massive lacquered piece of
- black oak wood."
- S164: "It's just a thick door."
- S165: "You're near the southern end of the city. The rest of the city lies to
- the north. There's also a rather conspicuous stairway down here."
- S166: "You can't go that way."
- S167: "You walk around the local streets a bit, finding nothing of interest."
- S168: "A tall lanky guy, like I said. He's decked out in fancy bright winter
- clothes."
- S169: "A receptionist sits behind a desk, engrossed in the ledger."
- S170: "A gruff-looking lady who apparently is far more interested in her work
- than you."
- S171: "The governor of Frostham is sitting behind a desk here, trying to look
- busy."
- S172: "A sour-looking man who tries his best not to notice you."
- S173: "A tiny plastic whistle."
- S174: "A small plastic see-through package."
- S175: "A strange thing indeed -- a miniature ceramic toy, that has been painted
- and shaped in painstaking detail to look like a volcano."
- S176: "an"
- S177: ""Frobozz Instant Volcano"
-
- (parental supervision recommended)
-
- To use: Just add a good quantity of water! We suggest a very large safety
- radius.""
- S178: "You are just north of the newly built Aragain City. The general vicinity
- is busy with important-looking people. A stairway goes down here, while a large
- walkway heads south into Aragain."
- S179: "Before you is a truly astounding sight. A huge metal gate to the south
- blocks the entrance into the newly built Aragain Royal Grounds. Worse yet, a
- seemingly endless line of people stands before the gate. They look like
- dignitaries, diplomats, or just plain politicians. A walkway heads north."
- S180: "The only interesting place seems to be past that gate."
- S181: "A god-awful line of well-dressed people. You notice that many of them
- are holding what appear to be round pastries of some sort."
- S182: "There is a large sign bolted to the gate."
- S183: "A solid steel gate, probably 40 feet tall, complete with spikes at the
- top and close-set bars."
- S184: "The massive gate is open."
- S185: "The massive gate is closed."
- S186: "You're standing in a lovely courtyard with magnificent topiary designs
- and real marble walkways. A large gate stands to the north. To the east is a
- red stone building with spires and columns. To the west is a large flat stone
- building. To the south is a huge entranceway into what must be the new Royal
- Palace, which appears to be carved out of the face of a massive mountain."
- S187: "Cleverly abused shrubs in the shape of giant crowns."
- S188: "You're in the entrance to a museum. The lighting is rather dim, throwing
- light shadows all over the walls. There are exhibit rooms to the north and
- south, or an exit west."
- S189: "You are in a small exhibit room designed with dark wood floors and
- plaster-on-stucco walls. The room is dimly lit by hidden lamps or torches
- behind recessed wall niches. The exit is south."
- S190: "Yes, there's a glass wall covering the north wall, all right. It's
- exceptionally smooth and transparent."
- S191: "priceless painting"
- S192: "priceless paintings"
- S193: "There is a priceless painting hanging on the north wall."
- S194: "It's a beautiful oil painting of a dark stormy scene. On the horizon,
- you can see the edges of mountaintops. Near the top of the painting, two winged
- figures are carrying a lone individual towards a break in the clouds, where a
- bright white light seems to emanate."
- S195: ""ASCENDENCY" Leonardo Flathead, 777 GUE"
- S196: "You are in a square exhibit room with wood flooring and plain plaster
- walls. In the center of the room is an exhibit platform made from a large slab
- of marble. The room is lit brightly by hidden torches. The exit is north."
- S197: "It's a large flat slab of marble, polished smooth, in the center of the
- floor."
- S198: "There's an ancient wood vase sitting on the marble platform."
- S199: "An extremely narrow short wood vase, possibly for holding long-stemmed
- flowers. It's clearly of ancient origin, well preserved, with strange carvings
- and designs of robed figures all over."
- S200: "You are in a long stone room, which is strangely warm. In the very
- center of the room is a hole, with a ladder down. An outdoor courtyard lies to
- the east."
- S201: "There is a large sign posted near the doorway."
- S202: ""Welcome to Barsap's Royal Gambit, a delight to entertain all guests to
- the Aragain Royal Grounds. Please consult your tourbook for rules and
- regulations regarding this area. His highness, Sydney Flathead, and those in
- his employ, cannot be held responsible for any accidents or minor spills at
- this location.""
- S203: "You are standing on a large floating white stone cube in a very large
- underground chamber. The entire place is dimly lit red from somewhere below."
- S204: "As far as you can tell, you are standing on a large white stone cube
- that somehow floats without visible supports in a terrifyingly large
- underground chamber. The entire place is dimly lit red from somewhere below.
- There is a ladder up to a hole high in the ceiling here."
- S205: "You are on the surface of a floating stone cube. You can barely see
- another cube floating far above you in the dim red light that illuminates the
- entire area."
- S206: "You are on the surface of a floating stone cube. The red light from
- below seems a bit brighter here."
- S207: "In the center of the room is a large round hole, going straight down
- through the floating cube."
- S208: "A large round hole cut straight through the giant cube you stand on. All
- you need is a huge square peg."
- S209: "Sitting on the floor is a short smoke-colored rod."
- S210: "It's a short section of a rod made of some undeterminable hard
- substance, colored smoke. A piece of the Rod of the Ancients, no doubt!"
- S211: "It looks like a tower of animated flame."
- S212: "You're walking along a very narrow wood beam that runs east to west into
- darkness. Below, you can see the dark silhouette of a network of beams and
- floating cubes. Much farther below you can see a dull red glow."
- S213: "You're walking along a very narrow wood beam that runs north to south
- into darkness. Below, you can see the dark silhouette of a network of beams and
- floating cubes. Much farther below you can see a dull red glow."
- S214: "You're walking along a very narrow wood beam that runs east to west into
- darkness. Both above and below, you can see the dark silhouette of a network of
- beams and floating cubes. Farther below you can see a dull red glow."
- S215: "You're walking along a very narrow wood beam that runs north to south
- into darkness. Both above and below, you can see the dark silhouette of a
- network of beams and floating cubes. Farther below you can see a dull red
- glow."
- S216: "A long thin wood beam, barely wide enough for both of your feet."
- S217: "A vast hall runs north and south in this massive palace. Royal trappings
- decorate the walls and ceiling, and red carpet lines the floor. A tremendous
- open archway exits to the north into some courtyard, while two open solid brass
- doors mark the entrance south into some audience chamber. Two smaller exits
- head east and west towards stairways up and down respectively."
- S218: "This is a giant audience hall, equivalent to a large auditorium with a
- throne on the stage. The hall is filled with luxurious decorations -- red
- carpeting, expensive chandeliers, sweeping gold-edged drapery. The hall is also
- currently filled with a large number of dignitaries and important-looking
- people taking up all the seats. Open brass doors lie to the north."
- S219: "Just your average throng of official-looking people. Interestingly, many
- of them seem to be smeared with flour."
- S220: "A large throne."
- S221: "This might have once been a lavish bedroom for royalty. At the moment,
- it seems like someone has converted it into a private lounge of some sort. A
- stairway heads down."
- S222: "A shiny key."
- S223: "A wooden cabinet stands against one wall, clearly a new addition to the
- room."
- S224: ""...truth. In fact, the truth too terrible to believe, but believe it I
- must, for all the evidence I have found indicates that the Ancient Ones went up
- against the evil elementals and lost! With the Rod in hand, they were defeated
- by trickery! The Rod was broken and scattered into the world, but can be
- regained and rejoined by any whose heart and spirit are pure! Did the Ancient
- Ones forsake the spheres of...""
- S225: "Dark and spooky, the palace dungeons seem empty at the moment. The north
- portion of the room is sectioned-off by iron bars that form a makeshift cell."
- S226: "A cramped space with a wall of iron bars."
- S227: "A tough-looking palace guard is standing by the gate."
- S228: "Typical guard -- big, armed to the teeth, and a sour disposition."
- S229: "There is a royal magistrate here."
- S230: "A rather nasty-looking thin tall fellow with an evil grin."
- S231: "A little red hat with no brim. It's unusually flat at the top."
- S232: "A tiny perfect brown sphere, made of some strange unknown metal."
- S233: "You're just west of Greater Anthar on the island nation of Antharia. The
- bright sunlight seems to make the city streets east of here glitter. A stairway
- leads down."
- S234: "You are standing in a busy section of West Greater Anthar City. The city
- seems to thin out to the west. A roadway heads east, the ever-popular Flathead
- Stadium lies to the northeast, and a pub lies to the south."
- S235: "You walk around the area, take in the local scene, and find yourself
- back here."
- S236: "You are standing in a busy section of East Greater Anthar City. The city
- continues to the west. There is a large odd structure to the east, made mostly
- of glass. The ever-popular Flathead Stadium lies to the northwest. A short walk
- down to a waterfront area is to the south."
- S237: "You walk around the area, take in the local scene, and find yourself
- back here."
- S238: "A pleasant waterfront walk is your current location. You can see the
- Great Sea stretching out before you to the south, a breath-taking sight. A rail
- runs along the south end, preventing an untimely fall into the rock shore
- below. The city is back to the north."
- S239: "There's a viewing telescope here, attached to the railing."
- S240: "A nice tourist toy. Perfect for getting a good view."
- S241: "You stand before the entrance to a large public conservatory. You can
- enter the greenhouses to the northeast and southeast, or walk back to Anthar to
- the west."
- S242: "A nicely arranged collection of desert plants is here in the "Desert
- Garden". Bright sunlight and a sandy ground enhance the overall effect. The
- conservatory entrance is to the southwest, or more gardens lie to the south and
- east."
- S243: "A rather lovely flower garden lies before you. The multi-colored flowers
- are turning the air into perfume. The conservatory entrance is northwest, or
- more greenhouse gardens lie to the north and east. A tiny trail leads south
- past the flower beds."
- S244: "A lovely assortment of flowers."
- S245: "This must be a storehouse for the conservatory gardeners. There are soil
- stains and plant debris all over. The only exit is north."
- S246: "A plain toolshed."
- S247: "A toolshed stands closed against the wall."
- S248: "A cap with an odd green emblem stitched on the front that looks like a
- clover."
- S249: "Basically a long pair of scissors."
- S250: "a pair of"
- S251: "A pair of yellow rubber gloves, slightly worn. Good for gardening, or
- washing dishes, I suppose."
- S252: ""...is true that those who go by the title of 'Enchanters' need not wear
- any holy symbol through which to draw magical power. Indeed, it seems as though
- the very amulets we must wear are our only link to magical powers at all. Worse
- yet, the powers are indeed granted from powers above, but the Ancient Ones? I
- think not. For indeed, I have found places where magic powers will not work,
- with or without the amulet. Likewise, I have found places where magic works,
- but praying to the Ancient Ones goes unanswered! What this all...""
- S253: "You are standing in a small well-kept garden. The plots surrounding the
- paths are filled with a variety of general ground-cover plants, all appropriate
- for most discerning homeowners. Exits lie north and south."
- S254: "A garden path winds through this narrow greenhouse, which is stocked
- with various forest plants. The path winds back to the west and south."
- S255: "You are reminded of a hiking trip you took once."
- S256: "A garden path winds through this long greenhouse, which is filled with
- plants native to jungle settings. The environment is somewhat humid. The path
- heads west and north from here."
- S257: "Reminds you of a picture you once saw of the Miznia jungles."
- S258: "This small back room is apparently the conservatory nursery. Bits of
- soil and plant debris are everywhere, along with immature seedling plants. A
- exit lies west, partially covered by some cloth."
- S259: "A small red-ceramic flower pot, ideal for small plants, I suppose."
- S260: "A tasteful fountain intercepts a north-south garden trail here."
- S261: "A stone basin with a central fountain spout shaped like a fish. There's
- no water running currently."
- S262: "It looks like someone left their glasses here."
- S263: "Thick lenses and a heavy frame."
- S264: "A small metal key."
- S265: "A group of dirty barbarians. One of them sees you staring at them, and
- gives you a dirty look."
- S266: "A gaudy headdress of some kind is hanging on a nearby wall."
- S267: "A large headdress made of animal fur and colorful bird feathers."
- S268: "A long flat wood bar that could probably use a washing."
- S269: "A small glass filled with an amber liquid."
- S270: "A slightly dirty cleaning rag."
- S271: "Here stands the entrance into the still popular Flathead Stadium, home
- to esoteric sports activities you never fully understood. Walkways lie
- southeast and southwest from here, or you can enter the stadium to the north."
- S272: "You appear to be in front of Flathead Stadium once again, however
- something seems different. Even the stadium itself seems dissimilar, newer.
- Walkways lie southeast and southwest from here, or you can enter the stadium to
- the north."
- S273: "A strange feeling compels you to stay."
- S274: "A strange feeling compels you to stay."
- S275: "A stadium event sign is pasted to one of the stadium walls here."
- S276: ""Today's event:
- GOLEM FIGHTS!!!
-
- ALL CHALLENGERS WELCOME!!!
- THREE ROUNDS, THREE BOUTS!
- BIG CASH FOR THE WINNER!
-
- (All Golems have undefeated records, so
- only trained golem-wrestlers need apply!)""
- S277: "A statue depicting the legendary Babe Flathead greets all visitors in
- front of the stadium."
- S278: "According to the inscription, this statue honors the legendary Babe
- Flathead."
- S279: "In front of the stadium is a square hole."
- S280: "There's a large square hole in the ground near the front of the
- stadium."
- S281: "You are near the top cheap seats of Flathead Stadium. The crowd is busy
- cheering whatever is going on down on the field. Looking at the field, you see
- two small dots. The Stadium exit is back south, or you can walk down to the
- front seats to the north."
- S282: "You try to push your way through the fans, but fail."
- S283: "You climb over a few seats, but the crowd blocks any further progress
- west."
- S284: "You are near the good seats in Flathead Stadium. The crowd is busy
- cheering for the current event on the field. Looking at the field, you see two
- large dots. The seats continue up and south, or you can walk down to the field
- below."
- S285: "You try to push past a couple fans, but the angry looks make you stop."
- S286: "You try to push past a couple fans, but the rude looks make you stop."
- S287: "You are near a locker room under Flathead field. You can enter the
- locker room to the north, or start the climb back into the roaring crowd to the
- south."
- S288: "You are inside a locker room under Flathead field. You can hear the
- crowds outside. The room is empty. There is an exit to the south, and the
- entrance to the field is to the north."
- S289: "You're on Flathead field, in front of millions of zany fans, a lifetime
- dream. Or not. Well, anyway, there's a locker room to the south."
- S290: "A Christmas Tree stands in one plot, swaying back and forth."
- S291: "The Christmas Tree monster has obviously seen some good years. It towers
- above you, wrapped with tinsel that sparkles marvelously. The plastic flamingo
- ornaments are a rather gaudy touch. Surprisingly, it seems to have taken root
- in the soil."
- S292: "A bunch of tasty-looking red berries."
- S293: "A small plaque sticks out of the soil near the two plants."
- S294: "A big man who's apparently into sports."
- S295: "A stout looking man in a funny striped shirt."
- S296: "The wood golem stands at about twice your height, an animated statue
- made completely of wood. He may move like an old cabinet, but watch those
- hands!"
- S297: "The stone golem is quite a towering piece of work. He looks like a crude
- statue made of animated granite. He probably has all the finesse of a giant
- boulder, so don't let him pin ya!"
- S298: "The iron golem resembles a huge nightmare made out of iron. Towering at
- least 30 feet high, this animated iron statue isn't something you'd want to
- meet in a dark alley, much less in an arena filled with screaming fans."
- S299: "She's nearly twice your height, and probably twice your strength too.
- She's armed and armored in typical military Ranger gear. She gives you the
- impression of being the type who'd hunt dragons as a hobby -- assuming there
- were any dragons left to hunt, of course."
- S300: "A wizardly old figure of a man."
- S301: "A lean crafty-looking individual, dressed mostly in black. He seems a
- bit too scruffy to be a nobleman, but also a bit too distinguished to be a
- common thug. Probably a thief, I'd guess."
- S302: "A coal-black cloak, which blends into the surrounding shadows."
- S303: "Delbin himself is standing behind the bar."
- S304: "Delbin is a stout bald fellow with laughing eyes and a heavy beard. He
- somehow seems both young and old at the same time."
- S305: "A lovely gold and platinum grail-like trophy that looks very antique.
- The letter "D" is inscribed on the side. You notice three odd bumps on the
- bottom of the circular base."
- S306: "A small cloth bag."
- S307: "You are in a southern region of Fublio Valley, where someone apparently
- decided to start a city. So far, a couple huts and farmhouses are the result. A
- rather run-down farmhouse lies to the southwest, a trail runs through
- grasslands to the south and a smaller trail runs along the hills to the
- southeast. To the north, you see a decrepit old building. There is also a
- stairway into the ground here."
- S308: "You amble around the local area a bit, and return here."
- S309: "You're inside what must have once been a small branch office of the once
- indestructible Bank of Zork. However, the place has clearly been abandoned, and
- age has not been kind. Even the required portrait of J. Pierpont Flathead has
- been pilfered. An exit lies south."
- S310: "Basically a hollow rectangular hole cut into the wall."
- S311: "BANK WORKER GUIDELINES
-
- If at any point, account activity has been suspended (i.e. all regular account
- vaults have no funds) then it must be ensured that 20 zorkmids remain in basis,
- for potential loan requests.
-
- Otherwise, vaults must be maintained as follows:
-
- For interest waiting to be paid, the amount must equal the amount held in the
- loan payments vault. If this amount goes over the loan payments, talk to your
- local gnome manager to see about getting some outstanding loans paid back.
-
- Overhead should be kept at the amount in interest, plus five.
-
- Loan payments should be kept at a positive amount.
-
- Make sure that both the loan and interest vaults are maintained properly, and
- at the same time, the overhead vault is maintained while the basis vault is
- kept at a non-suspended bank amount. If this is not the case, you may need to
- put some overtime in to straighten out the bank funds."
- S312: "You're standing in front of a small farmhouse. A trail leads northeast,
- a sand bar lies to the southwest, and another trail heads east."
- S313: "A small farmhouse, barely a shack."
- S314: "The winds are dead, and you're not going anywhere."
- S315: "The hole is too far above you."
- S316: "Salty blue-green water surrounds you."
- S317: "You're on the north shore of a small volcanic island in the middle of
- Fublio bay. A little more shore lies to the south. The bay spreads out before
- you to the northwest."
- S318: "You're on a southern section of a small volcanic island in the middle of
- Fublio bay. Most of the area here is lava-rock, still warm. You can see a more
- open shore to the north."
- S319: "An old shipwreck is almost embedded in the lava here."
- S320: "It looks like an old navy vessel, stuck fast in the surrounding rock.
- Its obviously been underwater for some time, as it is covered in barnacles and
- seaweed. The hull has partially rotted apart in many places."
- S321: "You're inside an abandoned lighthouse, on what must be an upper floor.
- The whole interior is lifeless and barren. There's a large broken crack in the
- western wall. You also notice a hole in the floor nearby, which might have been
- an exitway a long, long time ago."
- S322: "There's a tired-looking farmer here."
- S323: "It looks like he's been working pretty hard in the sun."
- S324: "It looks like a large moving mass of seawater, in a somewhat man-like
- shape."
- S325: "He looks quite crazed -- his wild eyes are almost unbearable to watch.
- His clothes are complete tatters, and he looks rather emaciated."
- S326: "A fairly large sack made of furs and animal hides."
- S327: ""...evidence that there are more demons like the evil Anabais! In fact,
- I suspect that four demons, not one, faced the Ancient Ones in spiritual battle
- at the dawn of time! To suspect this is...""
- S328: "In the center of the room is a short gray rod."
- S329: "It's a short section of a rod made of some undeterminable hard
- substance, colored gray like murky water. A piece of the Rod of the Ancients,
- no doubt!"
- S330: "A tiny perfect silver sphere, made of some strange unknown metal."
- S331: "You're right in the middle of downtown New Borphee -- perhaps the
- busiest, most crowded city you've ever seen. Huge brand-new buildings and
- throngs of fast-moving people make the whole scene somewhat surreal. The
- streets head north to a business district, while a set of stairs here leads
- down."
- S332: "You walk around downtown a bit, are appalled by the sights, and hastily
- return here."
- S333: "You're in a crowded business district filled with busy people. The city
- thins out a bit to the north, while city streets head west and south. Directly
- to the east is a building so tall it makes you dizzy just looking at it."
- S334: "You're on some busy side street in New Borphee. There's a crowded walk
- back east. To the north is the entrance to some sort of open area, with a large
- open arch."
- S335: "A large metal and stone arch. You'll have to get closer to see anything
- more."
- S336: "You're inside a gigantic skyscraper. The marble and brass fixtures and
- trim exude professionalism. There's a small open chamber to the north. City
- streets are to the west."
- S337: "You can't go that way."
- S338: "There is a large sign posted near the small chamber."
- S339: "You are inside a cramped metal room, with featureless walls. There are
- no obvious exits."
- S340: "The doors seem to be closed tight."
- S341: "There's a small paper sign attached to a wall."
- S342: ""Shep:
-
- Put the elevator buttons _here_.
-
- -T""
- S343: "A suburb starts here, in contrast to the start of a big downtown to the
- south. For a residential area, it's surprisingly crowded. A main street runs
- north-south here."
- S344: "New Borphee stops here, although it probably won't for long. A rough
- trail leads off into some woods to the northwest, or you can enter the city to
- the south."
- S345: "Accardi-By-The-Sea is closed to visitors these days."
- S346: "Deep forest surrounds you. A rough trail runs north and southeast."
- S347: "You're on a nice new bridge crossing some large river below. Trails lead
- north and south into woods."
- S348: "Just a large east-west river."
- S349: "A beaten trail cuts through some very dense forest running north and
- south."
- S350: "A forest ravine opens into some sort of clearing to the north here, or a
- trail heads south."
- S351: "A group of well-armed soldiers, who look a little haggard."
- S352: "A wicker cage, with two compartments, and a lever attached to the
- front."
- S353: "A wooden lever attached to the cage."
- S354: "red flags"
- S355: "A red square of cloth."
- S356: "red flags"
- S357: "A red square of cloth."
- S358: "blue flags"
- S359: "A blue square of cloth."
- S360: "blue flags"
- S361: "A blue square of cloth."
- S362: "A sleek, speckled salt-and-pepper windcat, with large paws."
- S363: "A sleek, spotted black-and-white windcat, with large paws."
- S364: "A open clearing is surrounded by forest trees here. A ravine pass is to
- the south, and a short trail heads northwest. You can just see a small cave
- opening to the northeast."
- S365: "There's a violent battle taking place in the middle of the field."
- S366: "It's a fierce battle. Kobolds and soldiers are locked in mortal combat.
- Getting too close would be certain death."
- S367: "There's a small area of forest surrounded by brambles and shrubs here. A
- trail leads southeast."
- S368: "A small cave mouth enters into darkness to the north here. A clearing
- lies to the southwest."
- S369: "You're in a natural cave tunnel running north and south. To the south
- you can see a glimmer of daylight."
- S370: "Several natural cave tunnels intersect here, running north, south, and
- east."
- S371: "A natural cave tunnel makes short twists and turns here, running south
- and east."
- S372: "You're in a small cave with noticeably damp walls. Exits lie to the west
- and south."
- S373: "You're in a windy tunnel that gradually slopes up to the east, or down
- to the west. A cold breeze blows from a tunnel to the north."
- S374: "A strange wind seems to howl through this winding tunnel heading east
- and west. A crack in the tunnel wall exposes an exit north."
- S375: "A bare cavern. The exit is west."
- S376: ""...places no mortal man should go, There are planes of existence far
- beyond our own, that connect and interlace, so that even mortal man may tread
- upon the featureless gray of <smudge>. But, I believe that there may be other
- planes, perhaps where the Implementors are said to live. Are these places just
- parts of existing planes or planes unto themselves? I do not...""
- S377: "You're in a stone hallway, clearly man-made. The dust and musty smell
- indicate the place hasn't been used in quite some time. The corridor runs
- north, while the south wall has a large crack, creating a dark opening."
- S378: "You're at the north end of a long stone hallway. You can follow the
- hallway back south, or you can take a set of cracked stone stairs up."
- S379: "The ceiling is too far above you."
- S380: "It looks like a slightly recessed circular depression in the ceiling.
- It's hard to tell from here if it was something cut out of the stone, or
- perhaps it's a separate piece."
- S381: "You're in a small domed stone room. The only exit, unfortunately, is a
- hole in the stone floor to a floor of another chamber far below. Engraved in
- the wall is: "LORD DUNCANTHRAX'S PRIVATE TROPHY ROOM"."
- S382: "You're in a small domed stone room. There appear to be no exits -- the
- hole in the floor appears to have been sealed with stone. Engraved in the wall
- is: "LORD DUNCANTHRAX'S PRIVATE TROPHY ROOM"."
- S383: "This is a bare cubical stone chamber. Some worn black lettering on the
- wall reads: "THE EAST CHAMBER IS NOT THE FIRST TROPHY ROOM". An archway exits
- south."
- S384: "This is a bare cubical stone chamber. Some worn black lettering on the
- wall reads: "THE NORTH CHAMBER HAS SILVER LETTERING". An archway exits west."
- S385: "This is a bare cubical stone chamber. Some worn black lettering on the
- wall reads: "THE EAST CHAMBER HAS SILVER LETTERING AND I HAVE GOLD LETTERING".
- An archway exits north."
- S386: "This is a bare cubical stone chamber. Some worn black lettering on the
- wall reads: "EITHER I AM THE SECOND TROPHY ROOM AND THE NORTH CHAMBER IS THE
- LAST TROPHY ROOM, OR I HAVE GOLD LETTERING". An archway exits east."
- S387: "You are in a large man-made underground chamber, with a perfectly domed
- high ceiling. Smooth stone archways lead to rooms to the north, south, east and
- west. Stone cut steps lead down. In the very center of the ceiling you notice a
- circular hole."
- S388: "It's a small circular hole shrouded in darkness."
- S389: "You're standing under an open archway that has the letters "GUE TECH"
- prominently displayed in twisted brass and copper. A busy street lies to the
- south, and the campus quad opens up to the north."
- S390: "It's an elaborate metal and stone affair that probably cost a fortune.
- On one side, an inscription reads "Forburn Gate"."
- S391: "You're walking across a grassy field. More lawn lies to the north, while
- an archway exits the area to the south. To the west is a low stone building
- with the word "GYMNASIUM" etched in stone across the entrance. To the east is a
- old brick building covered in ivy."
- S392: "The center of the campus is a nicely tended green lawn with a bronze
- statue in the center. Paths lead north and south across grassy fields. To the
- west is a small brick building. To the east is a large stone building with a
- lintel roof and the words "WOOMAX LIBRARY" enscribed across the entrance."
- S393: "An old bronze statue of a wise-looking man in wizard's clothes with a
- stern, disapproving look. An inscription at the base reads "BELBOZ AT
- MITHICUS"."
- S394: "You're walking across a grassy field. More lawn lies to the south, while
- a large building that resembles a auditorium of some sort is north. An
- inscription near the entrance reads "ENCHANTER HALL". To the west you see a
- small house-like building. To the east you see a low stone building, clearly
- new and rather modern looking in contrast to its surroundings."
- S395: "There's a large field house here, filled with gym equipment and helpful
- rubber mats. The exit is east."
- S396: "Various things useful to those who exercise."
- S397: "Someone left a key here."
- S398: "A flat metal key with "102" marked on one side."
- S399: "You're in the humanities building, which is vacant and closed for the
- summer. The exit is west."
- S400: "Someone left a history book here."
- S401: "It's a biography on the life and times of Duncanthrax the Bellicose.
- Most of it chronicles fairly dry stuff about his much publicized conquests of
- the Eastlands and his famous battles. There is an interesting bit about some
- secret trophy chamber that Duncanthrax had constructed near the end of his
- reign, but for more details, I'd suggest "look up (word) in book"
- specifically."
- S402: "A small cramped area with lots of tables and chairs and food stains. The
- exit is east."
- S403: "Someone must've had a late night recently, as there is quite a mess of
- coffee cups, napkins, and other junk on one table."
- S404: "sugar cube"
- S405: "A perfect featureless white cube (of sugar)."
- S406: "A student library is here, filled with various texts. The exit is west."
- S407: "There's a wrinkled magazine ("US News and Dungeon Report") here."
- S408: "SPIRITWRAK Author notes:
- 3/96 -- Initial (beta) release. Functionally complete, some nagging bugs and
- typos may still be present.
- 4/96 -- Second release. Reported bugs fixed. A few puzzles added, some removed.
- 6/96 -- Third release. Bug fix release."
- S409: "You're in a short hallway inside some student dormitories. The exit is
- east."
- S410: "You wander the halls a bit and return here."
- S411: "There's a closed door to the north."
- S412: "There's an open door to the north."
- S413: "A wooden door with a keylock. A note attached to it says "DOING WORK
- ABROAD"."
- S414: "There's a closed door to the south."
- S415: "A wooden door with a keylock. A note attached to it says "BEWARE OF
- DOG"."
- S416: "A slightly dirty ID card. There's a picture of some woman with short
- dark hair and glasses, and the name "Stephanie" on the front."
- S417: "An ID card with a picture of some young student and the name "Harold"
- written on the front."
- S418: "A cramped room, mostly empty, with some bare furnishings."
- S419: "There's a closed door to the south."
- S420: "There's an open door to the south."
- S421: "An unremarkable wooden door."
- S422: "A forgotten textbook is lying in one corner of the room."
- S423: "You're at the top of a large auditorium which is empty. You can walk
- down a long aisle to the front of the hall, or out to the south."
- S424: "There's a curious switch in the wall here."
- S425: "A small switch in the far wall."
- S426: "A long desk sits in the middle of this area."
- S427: "A plain white notebook with some loose pages."
- S428: ""Magic, so what's it good for?" by Wilbur Lunchbox. It's a long-winded
- haphazard writing about the virtues of magic in a time of science. Some of the
- topic sentences are particularly clumsy. However, there's an insightful bit at
- the end about how under certain circumstances, magic and science become
- indistinguishable."
- S429: "You are in a short hallway of some new building. The words "SCIENCE
- CENTER" are painted on one wall. The hallway opens to rooms to the east, or you
- can escape to the west."
- S430: "You shudder as you look around this area. Clearly a place of science,
- piles of heavy machinery and strange delicate-looking tools and artifacts are
- everywhere here. Hallways run west and east."
- S431: ""On the Structural Strength of Woods", a short, fairly dry research
- paper. Apparently, the researcher was testing the breaking point of various
- woods. The conclusions reached are summed up in the final paragraph:
-
- "In summary, our findings indicate that out of the materials tested, Ebony wood
- is clearly the best choice, and Balsa wood clearly the worst. Balsa wood
- structures broke immediately when even the slightest weight was tested on them.
- Pine wood structures fared slightly better, holding light weights, but tended
- to break on repeated stress. Ebony wood structures were approximately twice as
- strong as Pine structures, holding up to at least one repeated stress test
- before breaking.""
- S432: "You're in a small office of some sort. The only exit is west."
- S433: "A small desk sits in one corner here."
- S434: "It's quite tiny really."
- S435: "Some loose handwritten pages read:
-
- "...DAY 14) We've put the artifact in the south lab. Still
- no idea what it does, but I'm sure I can find
- some lab student who can figure it out.
- DAY 20) My lab assistant Peabody believes that it's
- some sort of 'mystical gate'.
- Clearly this is hogwash. However
- my grant has been awarded, so I have allowed
- Peabody to continue work.
- DAY 25) Peabody demonstrated something fantastic today.
- He took my briefcase and put it on
- the artifact and in a white flash, it was gone!
- DAY 27) This is my last entry. I am leaving the University
- tomorrow. Peabody, in my request to retrieve my briefcase
- stepped onto the artifact, and was gone! I've read
- his recent research notes, and if he's right, he's
- now lost in a place unimaginable! I've locked the
- artifact away and destroyed the combination -- I pray no
- one ever sees it again!..."
- (The journal breaks off here)"
- S436: "A large door made of some shiny hard metal. There are no obvious handles
- or hinges."
- S437: "There's an odd set of dials in the wall near the metal door."
- S438: "A small green button next to the dials."
- S439: "This is an odd room, cramped even by lab standards. The place seems to
- have been cleared out recently."
- S440: "A young woman with short dark hair and gold-framed glasses."
- S441: "There appears to be a wounded kobold here, resting against a shrub."
- S442: "He's a pretty tough looking kobold. The large wound in his shoulder
- clearly has him in a foul mood."
- S443: "It looks like a small, animated tornado capable of taking you for quite
- a spin."
- S444: "There's a pen-marked scroll sitting amongst some books here."
- S445: "In the center of the room is a short white rod."
- S446: "It's a short section of a rod made of some undeterminable hard
- substance, colored cloud-white. A piece of the Rod of the Ancients, no doubt!"
- S447: "A tiny perfect green sphere, made of some strange unknown metal."
- S448: "The Great Change certainly hasn't changed the ultra-swank city of
- Mizniaport. The entire place is filled with splashy color and a disturbing
- sense of moderness. There's a stairway down here, while side walkways head west
- and northeast."
- S449: "Overly cozy-looking homes sprout up all over the place here.
- Ridiculously well-trimmed front lawns remind you that you're still in Miznia. A
- nice pebble path heads east and west. You see the entrance to a swank-looking
- boutique to the south."
- S450: "A ultra-swank accessory store, filled with flashy items for the
- fashion-unconscious shopper. An exit lies north."
- S451: "The sign reads "PLEASE RING BELL FOR SERVICE""
- S452: "The city stops here abruptly. The Miznia jungle makes its presence known
- for real here, forming a natural barrier. A path leads east, while an almost
- overgrown path leads into the jungle to the southwest."
- S453: "Wild birds and wilder vegetation distract you from a faint trail through
- the jungle here. The path leads northeast and southwest."
- S454: "You're in very deep jungle, just on the verge of getting lost. Your
- surroundings are green and untamed. A path leads northeast, while a muddy path
- heads south."
- S455: "Tall, thick swampgrass."
- S456: "The Jungle clears out a bit here, so you can actually see patches of sky
- and walk ten paces without running into a tree. There's a path into the jungle
- undergrowth to the north. You notice a group of jungle natives gathered here."
- S457: "A group of jungle natives in elaborate feather and fur clothing. They
- appear to be armed with large spears."
- S458: "Hidden here in some extremely deep jungle are the ruins of some ancient
- civilization. Broken sandstone structures are nearly covered with jungle vines
- and mosses. There is a partially intact structure to the north. It seems to be
- a short pyramid-like building, with a single dark entrance hidden amongst
- vines. Definitely a find to write the Monastery about, or at least your local
- Archeology Guild."
- S459: "A damp, dark, unmarked stone room. You can hear the sounds of the jungle
- from the exit to the south. There are dark passages north and east."
- S460: "A tiny dark chamber, with a passage west."
- S461: "A stone statue of some ancient warrior, probably intended to frighten
- off visitors."
- S462: "This is an odd long hallway running north and south. The stone floor is
- noticeably concave, sloping upwards to the east and west. It's like being in a
- long stone channel."
- S463: "The floor gets too steep, and you slide back down."
- S464: "The floor gets too steep, and you slide back down."
- S465: "There are two stone rollers pinned against the statue."
- S466: "Massive stone rolling pins."
- S467: "You are in a bare stone chamber with passages leading north, east, south
- and west. A stone ladder also heads upwards through a dark hole in the
- ceiling."
- S468: "You're in a small bare chamber. On one of the walls, you notice an
- engraving, almost worn away with age. It seems to be a picture of a jungle
- village, and you recognize the pyramid you are currently in. An exit lies
- east."
- S469: "You're in a rather bare chamber. On one of the walls, you see a worn
- engraving depicting a group of robed figures standing in some chamber. They are
- carrying several long reeds. An exit lies south."
- S470: "You're in a small stone chamber. In the center of the floor is a strange
- funnel-like depression, which starts as a large circular opening, and narrows
- into a very small tunnel below, probably no wider than your hand. You also see
- a small round hole in the ceiling above. An exit heads west."
- S471: "You'd never fit down that opening."
- S472: "You can't reach the hole, and besides, you'd never fit through it if you
- could."
- S473: "You see a dark small hole in the center of the ceiling."
- S474: "A smooth funnel in the stone in the floor, that descends into darkness
- as it narrows."
- S475: "You are in a bare stone chamber with passages leading north, east, south
- and west. A stone ladder leads upwards and downwards into dark holes."
- S476: "You're in a small bare chamber. Engravings on the wall show several
- robed figures in a low domed chamber. Some of the figures are pushing what
- appears to be reeds down a small hole in the ground, while others stand by and
- seem to be praying or engaged in some ceremony. In a separate scene, similar
- robed figures can be seen throwing some poor bound individual off the top of
- the pyramid, apparently in some sort of ritualistic sacrifice. An exit heads
- south."
- S477: "You're in a small bare chamber. Engravings on the wall depict several
- robed figures in a room mostly filled with water. The figures are watching
- reeds that seem to fall from the sky and land in the water. Several reeds are
- floating towards an apparent drain in the water, where a few reeds that are
- thin enough fall through with the flow of the water. An exit lies east."
- S478: "You're in a rather small chamber. Engravings on the walls depict several
- robed figures in a strange room with a circular depression in the ground,
- filled with water. Water also flows into the pool in a thin stream from some
- undrawn source above. With the stream of water, a few reeds appear to be
- falling. A single figure is collecting the reeds as they fall and placing them
- in a long thin vase or container. The significance of this is uncertain. An
- exit lies north."
- S479: "You see a dark small hole in the center of the ceiling."
- S480: "A smooth drain opening in the stone in the floor, that descends into
- darkness."
- S481: "You're in a tiny low room, dimly lit by strange glowing lichens and
- mosses. A tiny exit lies west between some collapsed rock -- it looks like a
- very tight squeeze. The room is otherwise filled with broken rock and the like.
- A tiny round hole is in the very center of the floor."
- S482: "You can barely fit your hand in the hole."
- S483: "A smooth round hole in the stone in the floor that descends into
- darkness."
- S484: "A stuffed toy has been left unattended on someone's lawn."
- S485: "A cute little stuffed toy alligator."
- S486: "You're in front of a rather swank looking house to the northeast. To the
- southwest is the rest of Mizniaport."
- S487: "A mailbox stands in front of the house. The letter "F" is on one side."
- S488: ""Enchanter Monthly" has been somewhat lacking in quality content these
- days (The absence of magic probably being a large factor behind this). For
- filler, the editors have been turning in mostly tabloid drivel articles about
- "What ever happened to so-and-so?". This month's cover story suggests that
- Barsap the magician was actually turned into a tortoise during the Great
- Cataclysm, and underwent a slow mutation into a newt."
- S489: "It looks like a large moving mass of mud and earth, in a somewhat
- man-like shape."
- S490: "Partially buried in the mud is a scroll."
- S491: "In the center of the room is a short black rod."
- S492: "It's a short section of a rod made of some undeterminable hard
- substance, colored an inky black. A piece of the Rod of the Ancients, I'd
- warrant!"
- S493: "Warm Soup"
- S494: "Hot Chocolate"
- S495: "Pizza"
- S496: "Cake"
- S497: "Fish"
- S498: "Roast Chicken"
- S499: "Baked Potato"
- S500: "Rib Roast"
- S501: "Thermo-nuclear Flash"
- S502: "A foggy sky covers the ever-busy city of Gurth. A road heads southeast
- into a larger portion of the city, and stairs lead down here."
- S503: "an"
- S504: "Probably the safest district in Gurth, the North District is mostly
- cobblestone roads and barricaded buildings. A main road heads south, or forks
- northwest and northeast."
- S505: "Dark forest meets dark city outskirts here. The only exit is along an
- old path to the southwest -- the forest is too thick for travel otherwise. Rain
- falls periodically from a dark stormy sky."
- S506: "It does look a bit stormy overhead."
- S507: "Treants are basically animated trees. They are considered mythical
- creatures, usually solitary and quite rare. This particular treant looks
- similar to a great elm tree. You notice that it seems covered with spots of
- some sort of blight."
- S508: "an"
- S509: "The famous Gurth Market District is as noisy, crowded, and dangerous as
- it ever was. A cobblestone road heads north and south here."
- S510: ""Get out 'o me way!" some rude fellow says as you try to pass."
- S511: ""No push'n, no shov'n!" some old hag screams at you, and promptly shoves
- you back."
- S512: "The general gloomy atmosphere is more noticeable than ever here, in the
- extremely dangerous South District. The general area is filled with boarded-up
- houses, and a few shifty-eyed characters are the only people milling about
- here. A road leads north. To the east is an abandoned flat, probably in better
- shape than the rest."
- S513: "You're standing at the rotting front steps of a small flat. The front
- door to the east has been battered down and you could probably walk right in,
- or return to the street to the west."
- S514: "You're standing near a small construction site. A city street lies west,
- and a construction ditch is east."
- S515: "An old discarded brick lies nearby."
- S516: "An old brick, slightly cracked in several places."
- S517: "This is a long square ditch that is likely to be the starting point for
- some building. It is framed by wood slats and short brick walls. The only way
- out is to the west."
- S518: "A thick brick lies nearby."
- S519: "A thick brick, solid as a rock."
- S520: "You notice a foundation side wall in the ditch."
- S521: "A bare room, with peeling paint and rotting, water-stained walls.
- There's a room to the east, and a rickety stairway down. The outdoors lie
- west."
- S522: "A musty, smelly basement. Stairs head up."
- S523: "There's a dusty metal box attached to the wall here."
- S524: "A dusty metal box, attached to the wall."
- S525: "A thin stiff string of metal."
- S526: "A large break in the wall exposes a good portion of the house's
- foundation."
- S527: "Water damage, or simply age, has exposed a large hole in one of the
- walls, through which you can see exposed wood and brick, part of the foundation
- of the house."
- S528: "You're in the kitchen, by the looks of things. Some broken cabinets are
- on the wall. Light from partially boarded-up windows lets you see the rotting
- wood floors. Rooms lie to the north and west."
- S529: "Strangely untouched and undamaged, a GUE-Automatic oven is sitting
- closed in a corner of the room."
- S530: "A FrobozzCo best-seller -- this small green oven is perfect for those
- adventurers who want a home-cooked meal, but are short on time and space.
- There's a dial and a button on the top."
- S531: "A small round black button on the top of the oven."
- S532: "This was once probably a pantry of some sort. It's now a bare
- closet-sized room. The exit is south."
- S533: "It's a nice round flat-bottomed ceramic pan."
- S534: "pile of flour"
- S535: "A heap of white flour."
- S536: "quantity of sugar"
- S537: "Some sugar scattered about."
- S538: "small sprinkling of baking powder"
- S539: "A small pile of very fine white powder."
- S540: "bit of raw egg"
- S541: "The yolk and the white parts from an egg."
- S542: "There's a sticker stuck to the bottom of the pan."
- S543: "Frobozz Magic Baking Pan
-
- HELLO, BAKER!
-
- To mix ingredients placed in pan, simply say 'MIX PAN'. Baked goods should be
- removed with a Frobozz Magic Spatula."
- S544: "It looks like a nice beige lump of uncooked dough."
- S545: "A frightening gaunt member of the living dead, with pale skin, and even
- paler eyes."
- S546: "A tiny perfect red sphere, made of some strange unknown metal."
- S547: "You are standing at the entrance to the Aragain Great Underground Subway
- (GUS) station. The train platform lies past the gate to the southeast, or
- stairs lead up into the city. Some lettering on the wall reads "TRANSFER
- STATION"."
- S548: "You are standing at the entrance to the South Fublio Valley Great
- Underground Subway (GUS) station. The train platform lies past the gate to the
- southeast, or stairs lead up into the city."
- S549: "You are standing at the entrance to the Greater Anthar Great Underground
- Subway (GUS) station. The train platform lies past the gate to the south, or
- stairs lead up into the city."
- S550: "You are standing at the entrance to the Gurth City Great Underground
- Subway (GUS) station. The train platform lies past the gate to the southwest,
- or stairs lead up into the city. Some lettering on the wall reads "TRANSFER
- STATION"."
- S551: "You are standing at the entrance to the New Borphee Great Underground
- Subway (GUS) station. The train platform lies past the gate to the southwest,
- or stairs lead up into the city."
- S552: "You are standing at the entrance to the Miznia Great Underground Subway
- (GUS) station. The train platform lies past the gate to the southwest, or
- stairs lead up into the city."
- S553: "A helpful subway worker says "Hey pal, get outa there!""
- S554: "A metal gate bisects the fence."
- S555: "It's an odd metal gate that only comes up to about your waist. Odder
- still is the fact that there's no door on the gate, just two metal sides"
- S556: "You see a rather small, thin slot that seems to be almost cut into one
- of the metal sides of the gate."
- S557: "A pair of large metal train tracks."
- S558: "A helpful subway worker says "Hey pal, get outa there!""
- S559: "A helpful subway worker says "Hey pal, get outa there!""
- S560: "A helpful subway worker says "Hey pal, get outa there!""
- S561: "A helpful subway worker says "Hey pal, get outa there!""
- S562: "A helpful subway worker says "Hey pal, get outa there!""
- S563: "A helpful subway worker says "Hey pal, get outa there!""
- S564: "A helpful subway worker says "Hey pal, get outa there!""
- S565: "A helpful subway worker says "Hey pal, get outa there!""
- S566: "A helpful subway worker says "Hey pal, get outa there!""
- S567: "A helpful subway worker says "Hey pal, get outa there!""
- S568: "A helpful subway worker says "Hey pal, get outa there!""
- S569: "You are in an underground train car. Various people fill the train, some
- in uncomfortable-looking seats."
- S570: "There seem to be a few seats that haven't been taken."
- S571: "You are in an underground train car. Various people fill the train, some
- in uncomfortable-looking seats."
- S572: "You are in an underground train car. Various people fill the train, some
- in uncomfortable-looking seats."
- S573: "It looks like a smooth metal fence."
- S574: "A thug, clearly. Some scrapper with an attitude, and the desire to use
- it."
- S575: "A young yupple, immaculately dressed in a pinstripe three-piece suit and
- tie."
- S576: "an"
- S577: "Standing on a tall pole next to the stairs is a circular sign."
- S578: "The sign reads "GUS", and has an arrow pointing down."
- S579: ""The Great Underground Subway"
-
- Adventurers who really need to get where they're going in a hurry
- are going to love GUS! The new underground high-speed rail system can be your
- personal ride to the major travel points in Quendor, for just one mere zorkmid!
- For Eastland travel to Frostham, Aragain and Fublio Valley, the Purple line is
- at your service! For Westland travel to New Borphee, Gurth City and Miznia,
- just jump on board the Green line! And for you folks who need to get across the
- Great Sea in a hurry, don't forget the Orange line, stopping off at Aragain,
- Anthar and Gurth City! Remember, there's no costs for transferring between
- lines either. So don't delay, take the GUS today!"
- S580: "There's a discarded newspaper in a seat nearby."
- S581: "A copy of "The Fublio Tribune", with news, sports and feature sections
- to read about."
- S582: "You are in the Entrance Foyer of a small but tasteful home. The exit is
- to the southwest. The general area is tastefully done in maroon carpeting and
- brass fixtures. Another room lies to the north."
- S583: "You are in a very decorative parlor. Various furnishings of high quality
- are arranged around an enormous rug with intricate golden symbols in the weave
- design. Open doorways lead south, north, east and west."
- S584: "A large potted plant sits in one corner."
- S585: "A well-tended house-plant."
- S586: "A large room here apparently serves as a lounge for entertaining. The
- walls and furniture all have interesting design work that gives an impression
- of dignified age. A doorway heads east."
- S587: "This is a study room with fancy wood paneling and plush carpeting. There
- is an exit to the west."
- S588: "A large bookshelf takes up most of the north wall."
- S589: "It's filled with odds and ends, mostly uninteresting."
- S590: "This is a short journal of notes that Frobar was keeping. The contents
- are quite dull, mostly consisting of entries like "Remember to water plant" and
- so forth. In fact, the only non-trivial entry follows:
-
- "Perhaps today I will go visit Barsap's latest creation. Then again, maybe I
- won't. This so-called 'Gambit' of his is supposed to be some silly diversion
- where people can hop around floating platforms trying to reach the southeast
- corner platform on the bottom level, just so they can get teleported back to
- the top, and start all over again! Can this be a monetarily beneficial thing? I
- doubt it.""
- S591: ""...understand. I, like many of the Order, have understood that the
- greatest Saints of our Order were the Three, those Three that we know as the
- Ancient Ones. Why then, do I find in ancient cairns, in hidden temples, and in
- versions of the Scriptures found in unsettled lands, that _four_ beings that
- called themselves the Ancient Ones did do battle with evil and were defeated?
- This surely is not to be believed, but I...""
- S592: "A massive wood desk carved from a single block of wood."
- S593: "A nice cozy bedroom. The exit is south."
- S594: "A large comfortable-looking bed."
- S595: "An enormous spiral staircase seems to wind miles above your head in this
- curious column-like chamber. Strange points of light brighten the chamber from
- above. To the west is a small exit."
- S596: "You can't go that way."
- S597: "This must be an apartment or penthouse in the skyscraper. You are in a
- very high hall, with black slate stone walls that seem to reflect shadows
- everywhere. There is a room to the north. The southern edge of this room drops
- off into the darkness, followed by a long spiral staircase. The ceiling
- overhead seems to have tiny points of light like a night sky."
- S598: "This is an exceptionally grand entrance foyer, with sweeping arched
- ceilings and sparkling chandeliers. The room is dimly lit. Open hallways lead
- south and west."
- S599: "A tastefully overdone lounge with tapestries and gold enamel finished
- walls. The room is dimly lit, although you see no windows or other sources of
- light. Open hallways lead east and west."
- S600: "There's an open journal sitting here."
- S601: "This appears to be a short collection of notes:
-
- "TIPS ON CRACKING THE NEW FROBOZZCO 3-DIAL COMBO LOCKS:
- Remember, there's a slight flaw in the design. For every correct number in the
- correct dial, pressing the opening button with cause a small click. Dials with
- the correct number in the wrong dial place will cause a small thunk. The lock
- mechanism scans for correct numbers in correct places first, and then for
- correct numbers in the wrong place in the 'remaining dials'. Simple! But don't
- forget, closing the locks will automatically lock and reset the dials!
-
- NEW FLATHEAD PAINTING:
- I've completed making the copy of the new Leonardo Flathead painting, received
- courtesy of the Royal Museum. Glad to say my skills in art forgery are
- undiminished -- I can barely tell the difference between the two myself! I'll
- soon replace the original with the copy, and no one will be the wiser!""
- S602: "Piles of rare gemstones, precious jewelry, priceless artifacts, and
- other treasures line the walls here."
- S603: "A large pile of fettucini dripping in carbonari sauce."
- S604: "priceless paintings"
- S605: "priceless painting"
- S606: "It's a beautiful oil painting of a dark stormy scene. On the horizon,
- you can see the edges of mountaintops. Near the top of the painting, two winged
- figures are carrying a lone individual towards a break in the clouds, where a
- bright white light seems to emanate."
- S607: "Standing on a featureless gray plane that stretches to the infinite
- horizon against a gray sky, you can only conclude one thing -- you're on the
- Ethereal Plane of Atrii. Well, at least it fits the description Brother Palemon
- gave you. It seems like you could go in any direction from here."
- S608: "An invisible force blocks your way!"
- S609: "Flat, featureless gray is in every direction you look. Stranger still is
- the upright rectangular hole in the fabric of space that stands in the center
- of this area. Otherwise, you could wander this gray dimension in any direction,
- it seems."
- S610: "An invisible force blocks your way!"
- S611: "Surely you are in a place where the very laws of nature and the Gods
- work by different rules! Here stands a rectangular hole, seemingly torn out of
- the very space you stand in. You see some curious metal chamber through the
- opening, but there is nothing behind the opening."
- S612: "Flat, featureless gray is in every direction you look. Stranger still is
- the flat, glass-like square in the center of the 'floor' of this area.
- Otherwise, you could wander this gray dimension in any direction, it seems."
- S613: "An invisible force blocks your way!"
- S614: "It looks and feels like a perfect square of ice, flush with the
- featureless gray surface you stand on."
- S615: "Flat, featureless gray is in every direction you look. Stranger still is
- the large black hole to the south. Otherwise, you could wander this gray
- dimension in any direction, it seems."
- S616: "An invisible force blocks your way!"
- S617: "It looks like a large hole, probably twice your height. It's completely
- black and featureless."
- S618: "You're in a large dark tunnel that seems to run north and south. To the
- south you see light. There seem to be two metal tracks running along the
- ground."
- S619: "You walk north, and run into a invisible force!"
- S620: "Two long metal tracks, running north and south. There's something oddly
- familiar about them."
- S621: "Flat, featureless gray is in every direction you look. It seems like you
- could go in any direction from here."
- S622: "An invisible force blocks your way!"
- S623: ""...now know that the Rod we believe is the Rod of the Ancients,
- sequestered in our Monastery, is an artifact of evil! Imprisoned inside, true
- to the scriptures (at least this much is, what isn't, I can nowadays say is
- much) we know, is Anabais. What is worse, is that this very Rod is an artifact
- of evil power created by Anabais, in the image of the True Rod of the Ancients,
- which he planned to use to aid him in his evil gains! Were that evil one free
- again, and had about him both his brothers and his Rod of Evil, we would
- witness a reckoning greater than Quendor has ever known! I take relief in the
- knowledge that he will never be freed, and he will never regain his implement
- of evil; only an innocent being can break the false rod and free him from his
- prison, and subsequently, the false rod cannot be regained by Anabais through
- his own will, or another evil being. In fact, only a being of good again can
- gather the resulting pieces, and only through this being can Anabais regain his
- evil artifact, for...""
- S624: "Flat, featureless gray is in every direction you look. It seems like you
- could go in any direction from here."
- S625: "An invisible force blocks your way!"
- S626: "Flat, featureless gray is in every direction you look. Stranger still is
- the odd-shaped depression in the gray plane here. Otherwise, you could wander
- this gray dimension in any direction, it seems."
- S627: "An invisible force blocks your way!"
- S628: "It's a large elongated depression in the gray 'floor'. The cavity has a
- flat bottom, and somewhat cigar-like shape."
- S629: "Flat, featureless gray is in every direction you look. Directly
- overhead, you notice odd streaks of light. From here, you could wander this
- gray dimension in any direction, it seems."
- S630: "An invisible force blocks your way!"
- S631: "Some heavy-cloth curtains along the south wall."
- S632: "A room that could be a kitchen, if it didn't seem completely strange.
- Harsh bright lights seem to be coming from some unknown source. Strange-looking
- white countertops and cabinets fill the area, along with a curious white
- closet-like object. A room lies to the west."
- S633: "A white plastic device that seems to encase a glass pitcher or kettle of
- some sort. Most odd."
- S634: "A very curious small bedroom. A white desk sits here amongst other odd
- furnishings."
- S635: "A white desk, with a strange, modern look."
- S636: "A plain-looking door. A note attached to it says "DO NOT DISTURB,
- IMPLEMENTOR AT WORK"."
- S637: "You've entered a wondrous natural cave, lit everywhere by reflected
- light from some sort of purple crystalline substance in the walls. A tunnel
- exits to the northwest."
- S638: "There's a purple crystal sphere partially embedded in the rock floor
- here."
- S639: "A large purple sphere that seems to pulse with strange energy."
- S640: "Lying in one corner of the room is a skeleton."
- S641: "Just some bones, not much else, is all."
- S642: ""I write these final words not in the hope that others will find and
- heed them, for this is too great a hope in my moment of death, but rather, to
- try and maintain my mind and soul in the face of the terror I now know is the
- truth.
-
- For how can a man survive, knowing that his entire life, his entire belief, has
- been a ruse, a dupe, from the early beginning? That he has merely been a pawn
- in a working of evil that cannot be stopped?
-
- I have fought all manner of terrors, and recovered that which I know is the
- _true_ Rod of the Ancients, broken and scattered eons ago in the face of great
- evil. I sought also those ancient spheres that the Four Ancients never had the
- chance to use against the evil four elemental demons, but alas, I could not
- find them all, and sequestered those which I did with good people that the
- elemental evil could not touch.
-
- Alas, my quest has ended here. I lie trapped here, with the pieces of the true
- Rod in hand, unable to go forward, trapped by the elemental mystic locks on the
- rod that prevent it from leaving this very room, yet unable to go back, to
- leave the rod here and deny the very real danger of the defeat of the Ancients,
- of the power that the evil elementals hold.
-
- What is a faith destroyed? Who can help me to believe, in my moment of
- disbelief?
-
- --P--""
- S643: "You find yourself in a huge cavern. To the west is a large exit that
- looks out into a void of snow-covered mountains."
- S644: "You hesitate. The cave seems to just exit off the side of a mountain,
- and all you can see below is whiteness. It could be a long way down."
- S645: "You are on a long open boat, riding the waves of some great sea. The
- boat seems to be filled with sailors from some militia."
- S646: "A bunch of dour-looking navy sailors."
- S647: "Nothingness surrounds you. Yet, you feel like your conscious being
- extends into worlds and dimensions never imagined. You float in a void of total
- being."
- S648: "The absence of anything. Yet, at the same time, the sense that
- everything possible is near."
- S649: "You stand on a single giant floating white cube, in the middle of some
- dimly lit cavern.
-
- A small newt floats nearby, concentrating on something.
-
- The newt suddenly opens its eyes! "What?" it croaks in surprise. "Who are you?
- You've broken my concentration on the spell, you fool!" the newt croaks. You
- feel the cube shift, then stop floating! You plummet into the lava you feared
- was below..."
- S650: "You are on top of a pyramid in some ancient city. You see dense jungle
- to the horizon. An ancient civilization spreads before you, in all its
- mysterious glory.
-
- Several robed figures surround you.
-
- Suddenly, you realize you are tightly bound! One of the figures points towards
- the horizon and makes a complicated gesture. In a language you do not
- understand, he seems to make a prayer to some nameless god! Fearing the
- inevitable, you struggle mightily, but to no avail. In moments, the group of
- robed figures hurls you off the pyramid to your death!"
- S651: "an"
- S652: "A giant white dragon, the size of a small house."
- S653: "A rough-looking navy captain."
- S654: "A black sphere of energy."
- S655: "A smoke-filled sphere of energy."
- S656: "A gray sphere of energy."
- S657: "A white sphere of energy."
- S658: "A somewhat battered brown-leather briefcase."
- S659: "It looks like a large, slightly convex round disc made of some silvery
- material."
- S660: "A strange short section of rod colored silver."
- S661: "A strange short section of rod colored red."
- S662: "A strange short section of rod colored green."
- S663: "A strange short section of rod colored brown."
- S664: "You are floating in an empty space. Surrounding you on all sides is a
- great wall of flame. It would almost seem like you are trapped inside a ball of
- fire."
- S665: "You are floating in an empty space. Surrounding you on all sides is a
- great wall of flame. It would almost seem like you are trapped inside a ball of
- fire."
- S666: "It's rather hypnotic -- a perfect sphere made entirely of orange-red
- fire."
- S667: "It is pitch black. You are likely to be eaten by a grue."
-
- [End of text]
-
- [End of file]
-