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- Resident data ends at 3709, program starts at 37d8, file ends at cbf8
-
- Starting analysis pass at address 3709
-
- End of analysis pass, low address = 3770, high address = aede
-
- 103 bytes of data before code from 3709 to 3770
-
-
- [Start of text]
-
- S001: " has no effect"
- S002: "You have entered a stone barrow. The door closes behind you, leaving you
- in darkness, but ahead is a brightly-lit cavern. Floating in the cavern is a
- large sign: "You have completed a great and perilous adventure which has tested
- your wit and courage. You have mastered the first part of the ZORK trilogy.
- Prepare yourself for an even greater test!"
-
- The ZORK trilogy continues with "ZORK II: The Wizard of Frobozz" and "ZORK III:
- The Dungeon Master.""
- S003: "You haven't a prayer of getting the coffin down there."
- S004: "You have entered the Land of the Living Dead. Thousands of lost souls
- can be heard weeping and moaning. In a corner are the remains of previous
- adventurers less fortunate than yourself. A passage exits to the north."
- S005: "An old leather bag, bulging with coins, is here."
- S006: ".
- "
- S007: "Nothing happens.
- "
- S008: "Paths lead into the forest to the west and northwest. Also, a
- well-marked path extends east."
- S009: ""Flood Control Dam #3 was constructed in 783 GUE with a grant of 37
- million zorkmids from Lord Dimwit Flathead the Excessive. This impressive
- structure is composed of 370,000 cubic feet of concrete, is 256 feet tall and
- 193 feet wide.
-
- The construction of FCD#3 took 112 days from ground breaking to dedication. It
- required a work force of 384 slaves, 34 slave drivers, and 12 engineers, 2345
- bureaucrats, and nearly one million dead trees.
-
- As you start your tour, notice the more interesting features of FCD#3. On your
- right..."
- S010: "Oh, no! You have walked into the slavering fangs of a lurking grue!"
- S011: "chain"
- S012: " "
- S013: "On the ground is a pile of leaves."
- S014: "At the end of the rainbow is a pot of gold."
- S015: "With great effort, you open the window enough to allow entry."
- S016: "On the table is an elongated brown sack, smelling of hot peppers."
- S017: "On the far wall is a painting of unparalleled beauty."
- S018: "On the altar is a large black book, open to page 569."
- S019: "On the two ends of the altar are burning candles."
- S020: "At the east end of this narrow passage, a ladder leads upward. There's a
- strong draft from the west, where the passage narrows even further."
- S021: " looking for something."
- S022: " looking at you and drooling."
- S023: " and devoured you!"
- S024: "You must perform the ceremony.
- "
- S025: "That would be a good trick.
- "
- S026: "The axe crashes against the rock, throwing sparks!"
- S027: "The axe blade nicks your side. Ouch!"
- S028: "An axe stroke makes a deep wound in your leg."
- S029: "A hot pepper sandwich is here."
- S030: "begin"
- S031: "What a concept!"
- S032: "The candles are "
- S033: "The cyclops is"
- S034: "This is a dimly lit forest, with large trees all around."
- S035: "This is the attic. The only exit is the stairway down."
- S036: "This was once an artist's studio. The walls are splattered with paints
- of 69 different colors. To the west is a doorway (also covered with paint). A
- dark and narrow chimney leads up from a fireplace; although you might be able
- to get up it, it seems unlikely you could get back down."
- S037: "This is a small room with passages to the east, northeast and south, and
- a forbidding hole leading west. Bloodstains and deep scratches (perhaps made by
- an axe) mar the walls."
- S038: "This is a circular room with passages in all directions. Several have
- unfortunately been blocked by cave-ins."
- S039: "This was the maintenance room for Flood Control Dam #3. Apparently, the
- room has been ransacked, for most of the valuable equipment is gone. On one
- wall is a group of buttons colored yellow, brown, and red. The only doorway is
- southwest."
- S040: "This looks like an Egyptian tomb. A stair ascends to the west."
- S041: "The candles grow shorter."
- S042: "The candles are becoming quite short."
- S043: "The candles won't last long now."
- S044: "This is a crooked corridor from the north, with forks to the southwest
- and south."
- S045: "This is a tiny cave with entrances west and north, and a dark,
- forbidding staircase leading down."
- S046: "This is a sand-filled cave whose exit is to the southwest."
- S047: "This small chamber appears to have been part of a coal mine. To the west
- and south are passages, and a steep metal slide twists downward."
- S048: "This room smells strongly of coal gas. Narrow tunnels lead lead east and
- south."
- S049: "This is a nondescript part of a coal mine."
- S050: "This is a small room at the bottom of a long shaft. A heavy iron chain
- hangs down the shaft. To the south is a passageway and to the east a very
- narrow passage."
- S051: "This is part of a maze of twisty little passages, all alike."
- S052: "The cyclops won't let you past."
- S053: "The cyclops, tired of your trickery, grabs you firmly. "Mmm. Just like
- Mom used to make 'em.""
- S054: "A valiant attempt."
- S055: "The door is boarded and you can't remove the boards."
- S056: "house"
- S057: "The door is nailed shut."
- S058: "The door reluctantly opens to reveal a rickety staircase descending into
- darkness."
- S059: "The door swings shut."
- S060: "The dam blocks your way."
- S061: "The deceased adventurer's useless lantern is here."
- S062: "The engravings translate to "This space intentionally left blank.""
- S063: "jewels"
- S064: "You should have looked before you leaped."
- S065: "The flat of the troll's axe skins across your forearm."
- S066: "You seem to be digging a hole here."
- S067: "Failed.
- "
- S068: "You try to ascend the ramp, but slide back down."
- S069: "A voice booms from the darkness, "Your disrespect costs you your life!""
- S070: "The grating is closed."
- S071: "The grating opens."
- S072: "The grating closes."
- S073: "You're not holding "
- S074: "The hole collapses, smothering you."
- S075: "The hole is getting deeper, but that's about it."
- S076: "Look around you.
- "
- S077: "in"
- S078: "Pushing the "
- S079: "Beside you on the branch is a small bird's nest."
- S080: "You would drown."
- S081: "coins"
- S082: "Beside the skeleton is a rusty knife."
- S083: "ground"
- S084: "The knife, moving with its own force, slowly turns your hand, until the
- blade is at your neck. The knife seems to sing as it savagely slits your
- throat."
- S085: " agitated."
- S086: "A large coil of rope is lying in the corner."
- S087: "The lamp appears dimmer."
- S088: "The lamp is definitely dimmer now."
- S089: "The lamp is nearly out."
- S090: "A troll, brandishing a bloody axe, blocks all passages out of the room."
- S091: "The map shows a house in a forest clearing. Several paths leave the
- clearing; one, leading southwest, is marked "To Stone Barrow"."
- S092: "It's not clear what you're referring to.
- "
- S093: "It's too dark to see.
- "
- S094: "Only Santa Claus climbs down chimneys."
- S095: "(Close cover before striking.)"
- S096: "It's a long way..."
- S097: "From the chain is suspended a basket."
- S098: "The only visible exit is down a staircase."
- S099: "A battery-powered brass lantern is on the trophy case."
- S100: "The prayer is a philippic against small insects, absent-mindedness, and
- the picking up and dropping of small objects. All evidence indicates that the
- beliefs of the ancient Zorkers were obscure."
- S101: "Unfortunately, the raft provides little protection from the boulders one
- meets at the bottom of waterfalls. Including this one."
- S102: "Kicking the "
- S103: "de"
- S104: "The river descends here into a valley. The are no landings on either
- shore. In the distance a faint rumbling can be heard."
- S105: "A skeleton, probably the remains of a luckless adventurer, lies here."
- S106: " isn't notably helpful"
- S107: "The stiletto flashes, and blood wells from your leg."
- S108: "The stiletto gashes your forehead, and blood obscures your vision."
- S109: "The solid-gold coffin used for the burial of Ramses II is here."
- S110: "The spirits block you from passing through the gate."
- S111: "The sound of rushing water is nearly unbearable here. On the both the
- east and west shores are beaches."
- S112: "The shaft is too small for you."
- S113: "There is nothing to fill it with.
- "
- S114: "There is nothing "
- S115: "There is a suspicious-looking individual, holding a large bag, leaning
- against one wall. He is armed with a deadly stiletto."
- S116: "The troll's axe barely misses your ear."
- S117: "The troll charges, and his axe slashes you on your arm."
- S118: "The troll neatly removes your head."
- S119: "The thief stabs nonchalantly with his stiletto and misses."
- S120: "The thief draws blood, raking his stiletto across your arm."
- S121: "The thief slashes your wrist, leaving your grip slippery with blood."
- S122: "The thief, forgetting his genteel upbringing, cuts your throat."
- S123: "There is no tree here suitable for climbing."
- S124: "There is a brass lantern (battery-powered) here."
- S125: "The troll fends you off with a menacing gesture."
- S126: "There is a matchbook whose cover says "Visit Beautiful FCD#3" here."
- S127: "There is a folded pile of plastic here which has a small valve
- attached."
- S128: "There are no landings here."
- S129: "There is a red buoy here (probably a warning)."
- S130: "There is an old trunk here, bulging with assorted jewels."
- S131: "There is an exquisite jade figurine here."
- S132: "There is an enormous diamond (perfectly cut) here."
- S133: "There is an intricate silver chalice here."
- S134: "A painting by a neglected genius is here."
- S135: "your bare hands"
- S136: "The Great Underground Empire"
- S137: "Finding nothing of value, the thief left, looking disgusted.
- "
- S138: "A bottle is sitting on the table."
- S139: "Sitting on the pedestal is a flaming torch, made of ivory."
- S140: "Playing in this way with the "
- S141: "Waving the "
- S142: "wall"
- S143: "The water spills to the floor and evaporates immediately.
- "
- S144: "The windows are all boarded."
- S145: "The walls of the river canyon may be climbable here. To the northeast is
- a narrow path."
- S146: "The window closes (more easily than it opened)."
- S147: "leave the game"
- S148: ", and so do you."
- S149: "Standing by the temple's altar, you can see a small hole in the floor
- which leads into darkness. The rest of the temple is north of here."
- S150: "Can you walk on water vapor?"
- S151: "Hello, Sailor! Instructions: To enter a body of water, say "Launch". To
- get to shore, say "Land" or the direction you want to go. FROBOZZ MAGIC BOAT
- COMPANY Warranty: This boat is guaranteed for 9 seconds from date of purchase
- or until used, whichever comes first. Good Luck!"
- S152: " getting more agitated."
- S153: "Poof, you're dead!"
- S154: "A guidebook entitled "Flood Control Dam #3" is on the ground."
- S155: "Fiddling with the "
- S156: "[I beg your pardon?]
- "
- S157: "A sceptre, possibly that of ancient Egypt itself, is in the coffin. The
- sceptre is ornamented with jewels."
- S158: " approaching in an unfriendly manner. You can: 1. Leave 2. Become
- dinner."
- S159: " in the larger, disk-based version of Zork I.
- "
- S160: " now holding salt and pepper. Condiments for an upcoming snack?"
- S161: "Not bloody likely."
- S162: "It is an integral part of the control panel.
- "
- S163: "Commandment #12592
-
- Oh ye who say: "Hello sailor":
- Dost thou know thy sin?
- Yea, thou shalt be crushed by stones.
- Shall angry gods turn thee to dust?
- Shall they stab thy eye with a stick!
- Even to eternity shalt thou roam and
- Unto Hades shalt thou be sent at last.
- Surely thou shalt then repent."
- S164: " "
- S165: " "
- S166: " "
- S167: " "
- S168: "You already did that!
- "
- S169: "[There seems to be a noun missing in that sentence!]
- "
- S170: "You are facing the north side of a white house. There is no door here,
- and all the windows are boarded up. A narrow path winds north through the
- trees."
- S171: "You are facing the south side of a white house. There is no door here,
- and all the windows are boarded."
- S172: "You are atop the west wall of a great canyon, offering a marvelous view
- of the mighty Frigid River below. Across the canyon, the walls of the White
- Cliffs join the mighty ramparts of the Flathead Mountains. To the north,
- Aragain Falls may be seen, complete with rainbow. Even further upstream, the
- river flows out of a great dark cavern. To the west is an immense forest,
- stretching for miles. It seems possible to climb down into the canyon from
- here."
- S173: "You are on a small, rocky beach by the Frigid River, below the falls. A
- rainbow crosses over the falls to the east and a narrow path continues to the
- southwest."
- S174: "You are at the base of the dam, which looms above you. The river Frigid
- begins here. Across it, to the east, cliffs form giant walls stretching
- north-south along the shore."
- S175: "You are on a narrow strip of beach between the White Cliffs and the
- Frigid River. A tiny passage leads west into the cliff."
- S176: "You are on the Frigid River just below the dam. The river flows quietly
- here. There is a landing on the west shore."
- S177: "East or west?"
- S178: "You are on a large beach on the east shore of the river, which flows by
- quickly. A path runs south along the river, and a sand-filled passage leads
- northeast."
- S179: "You are surrounded by a wall of sand on all sides."
- S180: "You are at the entrance of an abandoned coal mine. Strange squeaky
- sounds come from the passage at the north end. You may also escape to the
- east."
- S181: "end"
- S182: "Half-buried in the mud is an old trunk, bulging with jewels."
- S183: "restart"
- S184: "You can't be serious."
- S185: "You can't go that way.
- "
- S186: "You can't "
- S187: "You cannot climb any higher."
- S188: "You cannot reach the rope."
- S189: "You cannot go upstream due to strong currents."
- S190: "Oh dear. That smell was coal gas. I would have thought twice about
- carrying flaming objects in here.
-
- Booooooom!!!"
- S191: "You can't fit through with that load."
- S192: " it at the time."
- S193: "You dodge as the thief comes in low."
- S194: "Above the trophy case hangs an elvish sword of great antiquity."
- S195: "The White Cliffs prevent your landing here."
- S196: "Talking to yourself is said to be a sign of impending mental collapse.
- "
- S197: " doesn't seem to work"
- S198: "what was formerly a lake. However, with the water level lowered, there
- is merely a shallow stream, easily"
- S199: "Lying in one corner is a beautifully carved crystal skull. It appears to
- be grinning at you rather nastily."
- S200: "."
- S201: "In the bird's nest is a large egg encrusted with precious jewels,
- apparently scavenged by a childless songbird."
- S202: "In the trophy case is an ancient parchment map."
- S203: "You'd fracture many bones."
- S204: "In the middle this room a small shaft descends into darkness below.
- Above the shaft is a metal framework to which a heavy iron chain is attached.
- There are exits to the west and north. A foul odor can be detected from the
- latter direction."
-
- [End of text]
-
- [End of file]
-