home *** CD-ROM | disk | FTP | other *** search
- Resident data ends at 4da4, program starts at 4da4, file ends at 155dc
-
- Starting analysis pass at address 4da3
-
- End of analysis pass, low address = 4da4, high address = ece0
-
-
- [Start of text]
-
- S001: "Sins Against Mimesis"
- S002: "
- An Interactive Theosophy
- Copyright 1997 by One of The Bruces (bruce@ifcompetition.org)
- "
- S003: "970918"
- S004: "6/7"
- S005: "a"
- S006: "---"
- S007: "the"
- S008: "The "
- S009: "the "
- S010: "a "
- S011: "The "
- S012: "the "
- S013: "an "
- S014: "The "
- S015: "the "
- S016: "some "
- S017: "The "
- S018: "the "
- S019: "some "
- S020: "N = next subject"
- S021: "P = previous"
- S022: " Q = resume game"
- S023: "Q = previous menu"
- S024: "RETURN = read subject"
- S025: "Score: "
- S026: "Moves: "
- S027: "Time: "
- S028: "You can't go that way."
- S029: "your former self"
- S030: "yourself"
- S031: "Darkness"
- S032: "those things"
- S033: "that"
- S034: " or "
- S035: "nothing"
- S036: " is"
- S037: " are"
- S038: "is "
- S039: "are "
- S040: " and "
- S041: "whom "
- S042: "which "
- S043: "(considering the first sixteen objects only)
- "
- S044: "
- Would you like to RESTART, RESTORE a saved game"
- S045: ", give the FULL score for that game"
- S046: ", see some suggestions for AMUSING things to do"
- S047: "[Your interpreter does not provide "undo". Sorry!]"
- S048: ""Undo" failed. [Not all interpreters provide it.]"
- S049: "Please give one of the answers above."
- S050: "[You can't "undo" what hasn't been done!]"
- S051: "[Can't "undo" twice in succession. Sorry!]"
- S052: ""Oops" can only correct a single word."
- S053: "It is pitch dark, and you can't see a thing."
- S054: "To repeat a command like "frog, jump", just say "again", not "frog,
- again"."
- S055: "You seem to want to talk to someone, but I can't see whom."
- S056: "To talk to someone, try "someone, hello" or some such."
- S057: "I didn't understand that sentence."
- S058: "I only understood you as far as wanting to "
- S059: "You seem to have said too little!"
- S060: "You can't use multiple objects with that verb."
- S061: "You can only use multiple objects once on a line."
- S062: "You excepted something not included anyway!"
- S063: "You can only do that to something animate."
- S064: "That's not something you need to refer to in the course of this game."
- S065: "I didn't understand the way that finished."
- S066: "Sorry, you can only have one item here. Which exactly?"
- S067: "(Since something dramatic has happened, your list of commands has been
- cut short.)"
- S068: " (closed, empty and providing light)"
- S069: "no pronouns are known to the game."
- S070: "Are you sure you want to restart? "
- S071: "The game file has verified as intact."
- S072: "The game file did not verify as intact, and may be corrupt."
- S073: "Attempt to begin transcript failed."
- S074: "Attempt to end transcript failed."
- S075: "You're carrying too many things already."
- S076: "You can't put something on top of itself."
- S077: "You can't put something inside itself."
- S078: " for a while, but don't achieve much."
- S079: "You can only get into something freestanding."
- S080: "But you aren't in anything at the moment."
- S081: "You'll have to say which compass direction to go in."
- S082: " is now in its normal "brief" printing mode, which gives long
- descriptions of places never before visited and short descriptions otherwise."
- S083: " is now in its "verbose" mode, which always gives long descriptions of
- locations (even if you've been there before)."
- S084: " is now in its "superbrief" mode, which always gives short descriptions
- of locations (even if you haven't been there before)."
- S085: "Darkness, noun. An absence of light to see by."
- S086: "seem to be something you can unlock."
- S087: "seem to be something you can lock."
- S088: "This dangerous act would achieve little."
- S089: "Nothing practical results from your prayer."
- S090: "The dreadful truth is, this is not a dream."
- S091: "Digging would achieve nothing here."
- S092: "You jump on the spot, fruitlessly."
- S093: "You would achieve nothing by this."
- S094: "There's nothing suitable to drink here."
- S095: "But there's no water here to carry."
- S096: "Real adventurers do not use such language."
- S097: "Violence isn't the answer to this one."
- S098: "There's not enough water to swim in."
- S099: "There's nothing sensible to swing here."
- S100: "That would be less than courteous."
- S101: "Is that the best you can think of?"
- S102: "You lack the nerve when it comes to the crucial moment."
- S103: "I don't think much is to be achieved by that."
- S104: "You aren't feeling especially drowsy."
- S105: "You discover nothing of interest in "
- S106: "[Gluing in inference with pattern code "
- S107: " "
- S108: ", 0 to redisplay or press ENTER.
- > "
- S109: " "
- S110: "(Please Press Any Key)"
- S111: "[Warning: It is recognized that the temptation for help may at times be
- so exceedingly strong that you might fetch hints prematurely. Therefore, you
- may at any time during the story type HINTS OFF, and this will disallow the
- seeking out of help for the present session of the story. If you still want a
- hint now, indicate HINT.]
- "
- S112: "InvisiHints"
- S113: "
- Press ENTER for another hint, Q to return to the menu."
- S114: "
-
-
- [That's All Folks!]
- "
- S115: "
-
-
- [That's All Folks!]
- "
- S116: "You've been abandoned and you are depressed."
- S117: "You could eat something, or take a shower. Sometimes that helps."
- S118: "But you should probably get out of the house."
- S119: "Not as easy as it looks, huh?"
- S120: "What kind of plant is it?"
- S121: "What does the devil want?"
- S122: "What's the title of the game?"
- S123: "You have to commit each of the Seven Deadly Sins with or to the mimesis
- plant."
- S124: "Just hanging out, and preventing you from leaving."
- S125: "Try talking to him."
- S126: "You have to prove that you're a sinner or he won't let you leave."
- S127: "Have you checked your inventory after fooling around with the plant?"
- S128: "As you acquire more sins, show the disk box to the devil."
- S129: "That sure is a nice plant you got there."
- S130: "EXAMINE MIMESIS."
- S131: "Violence is seldom the answer."
- S132: "But, in this case, it is."
- S133: "ATTACK MIMESIS."
- S134: "A nap might help."
- S135: "But you have no teddy bear."
- S136: "The plant is sort of cuddly."
- S137: "While holding the plant, LIE ON BED. SLEEP."
- S138: "Hoard stuff!"
- S139: "GET MIMESIS."
- S140: "Although you can eat the Chinese food..."
- S141: "The name of the game suggests what you should be being gluttonous
- about."
- S142: "EAT MIMESIS."
- S143: "Have you examined the plant carefully?"
- S144: "It's looking kind of dry."
- S145: "Get the glass, and then fill it in the kitchen or bedroom, and then..."
- S146: "WATER MIMESIS. (Yes, I know it's lame)"
- S147: "Come on. This can't be that difficult."
- S148: "KISS MIMESIS."
- S149: "Get out."
- S150: "You must defeat the Kunkel and venture into StiffyWorld."
- S151: "He seems very into his game."
- S152: "Maybe if you changed his game..."
- S153: "But he won't let you if he knows what you're up to."
- S154: "So you have to distract him."
- S155: "UNPLUG GOGGLES. OPEN COMPUTER. GET STIFFY CD. PUT TEXT CD IN
- COMPUTER. CLOSE COMPUTER."
- S156: "Go play Curses."
- S157: "After the Kunkel has been vanquished..."
- S158: "WEAR GOGGLES."
- S159: "About all you can do is leave."
- S160: "STRIKE ROD. POINT IT AT ME."
- S161: "Sure, didn't you ever see any Russ Meyer films?"
- S162: "Of course, they're deadly."
- S163: "So avoid them."
- S164: "Have you checked your inventory?"
- S165: "UNLOCK PINK DOOR WITH PINK KEY."
- S166: "You could attack Black. Or kiss Black. Or shoot Black."
- S167: "Or you could rescue Black."
- S168: "STRIKE ROD. POINT IT AT BLACK."
- S169: "Neil K. Guy and Brad O' Donnell, of course."
- S170: "Zarf and Graham, for testing and their good humor about it all."
- S171: "John Holder, as without the Fire Witch we wouldn't be having this game
- in the first place."
- S172: "Whizzard, for hosting the competition this year, and for his efforts in
- getting Activision back on the True Path, and for that unfinished game of
- his..."
- S173: "L. Ross Raszewski, for his hint system."
- S174: "The circumstances that brought me to write this game, about which I'd
- rather not think, but without which I wouldn't have bothered."
- S175: "Graham, again, for Inform."
- S176: "rec.arts.int-fiction, without which none of this would have been
- necessary."
- S177: "The Famous Grouse, without which none of this would have been possible."
- S178: "Nuclear Fusion, without which the sun wouldn't work."
- S179: "The Strong Force, without which...oh, never mind."
- S180: "Are you really that much of a wuss?"
- S181: "GET PLANT.X IT.KISS IT.KILL IT.EAT IT.E.GET GLASS.FILL IT.WATER
- PLANT.W.W.LIE DOWN.SLEEP.GET UP.E.N.SHOW BOX TO DEVIL.N.S.GET SACK.GET ROD.PUT
- ALL IN SACK.GET CD.N.N.UNPLUG GOGGLES.OPEN COMPUTER.GET STIFFY.PUT TEXT IN
- COMPUTER.CLOSE COMPUTER.OPEN COMPUTER.GET TEXT CD.PUT STIFFY IN COMPUTER.CLOSE
- COMPUTER.WEAR GOGGLES.UNLOCK PINK DOOR WITH PINK KEY.NE.GET ROD.STRIKE
- ROD.POINT IT AT BLACK.YES."
- S182: "Are you happy now?"
- S183: "Wuss."
- S184: "...LEWD, RACY, and TAME?"
- S185: "...asking the devil about himself?"
- S186: "...asking about him by name before he's told you his name?"
- S187: "...Lust in LEWD mode?"
- S188: "...examining the scenery objects in the bedroom, bathroom, kitchen, and
- Ganymede Base Room J-14-B-3.2?"
- S189: "...putting the fork in the microwave?"
- S190: "...heating anything besides the fork and the Chinese food in the
- microwave?"
- S191: "...smelling the purple mist?"
- S192: "...kissing the Kunkel?"
- S193: "...smelling or tasting anything in the rendering vat?"
- S194: "...smelling or tasting the rucksack?"
- S195: "...smelling or tasting the Kunkel?"
- S196: "...wearing the VR Goggles with the text adventure CD in the computer?"
- S197: "...dropping the tourist map of Paris in the Text World Attic?"
- S198: "...attacking Black?"
- S199: "...answering "maybe" to Black's question?"
- S200: "The Incredibly Erotic Adventures of Stiffy Makane"
- S201: "Destroyer of the Multiverse and Cosmic Butthead."
- S202: "not even bothering to play, apparently."
- S203: "someone who doesn't try very hard."
- S204: "someone in a big hurry to get to the next game."
- S205: "First-Class Passenger on the Hellbound Express."
- S206: "
- There is a sharp crackling and a sudden smell of ozone, as something appears in
- your hand.
- "
- S207: ""
- S208: "I thought that "mimesis" was the "M" word..."
- S209: " ...and what *is* mimesis, again?"
- S210: " - Brad O' Donnell"
- S211: ""
- S212: "I think it's a kind of houseplant."
- S213: " You can get both linear and variegated"
- S214: " types. Handle low light well."
- S215: " - Neil K. Guy"
- S216: ""
- S217: "(rec.arts.int-fiction, 13 April 1997)"
- S218: ""
- S219: "
-
- "Please excuse the crudity of what I'm about to do, you text-based Neanderthal,
- but my ancestors were AGT monsters."
-
- Its mouth opens to reveal teeth grotesquely out of proportion to the rest of
- its body, a fact you notice as those same teeth tear your flesh into tiny
- pieces."
- S220: "The Kunkel, not suspecting your ruse, shrieks as wave after wave of pure
- text pummels its senses."
- S221: "
-
- With a sickening 'schlupp' the VR goggles explode from the Kunkel's face as its
- head splits open and it keels over, dead."
- S222: "A patrol of maurauding ultravixens has entered the area. "
- S223: "Your big gun is no match for their power. "
- S224: "....and, hours later, you awaken on the floor of the Scrappelizer,
- Black, crying, dabbing at your forehead with a cloth.
-
- "I'm really sorry," are Black's first words. "White was such a bore. Never
- let me do anything I wanted to, kept preventing me from wrecking history,
- always sketching animals in that dumb little book. So naturally I accepted a
- lift from the first cattle-mutilating ultravixen that came along, and you see
- where "
- S225: " got me. Thanks for rescuing me. The fate I would have suffered at the
- hands of those ultravixens...""
- S226: "
- Ah, my love. Can you forgive me?
-
- >"
- S227: "
- Black blinks. "Oh. Yes. That's right. Now I remember why I left you in the
- first place. You're a "
- S228: "wuss." Then Black picks up the Kunkel's corpse and beats you to death
- with it."
- S229: "Your actual words have been censored, at the request of Andrew Plotkin,
- who feels like you should actually play his game"
- S230: "to find out what this response is. So go play it. When you get there,
- you'll understand.
-
- "
- S231: "Black smiles through the tears. "That's really sweet of you, but you
- know you're full of "
- S232: ". There's a lot to forgive: leaving you, attempting to wreck the course
- of the Twentieth Century, forgetting to water the plant..." Black bursts into
- tears again.
-
- "
- S233: "Your actual words have been censored, at the request of Andrew Plotkin,
- who feels like you should actually play his game"
- S234: "to find out what this response is. So go play it. When you get there,
- you'll understand.
-
- "
- S235: "Black begins to weep, then looks confused, then looks angry, then looks
- resigned, then looks inspired, then looks determined. "
- S236: ""I have no idea what you mean. I mean, you "
- S237: " mean that, no, you don't forgive me, and it doesn't matter what I did
- that needs forgiveness because it's far too late. Or maybe you mean that what
- I've done is irrelevant and thus you don't "
- S238: " to forgive me. Which strikes me as kind of arrogant, because I'd
- hardly call leaving you, attempting to destroy the multiverse, concealing both
- our genders through the course of a long and rocky relationship, and forgetting
- to water the plant irrelevant. "
- S239: "Or maybe you..." Black's head shakes from side to side. "I dunno. But
- I do know one thing: you're stuck with me at least until we figure out how to
- get out of here."
-
- "
- S240: "Then Black sees the houseplant: "My goodness, what "
- S241: " you done to that poor mimesis plant?"
-
- "
- S242: "
-
-
-
-
- So it's not perfect. But what is? And, all things considered, at the end of
- the day you really can't think of anyone with whom you'd rather be trapped in
- an abandoned scrapple factory."
- S243: "There is nothing comfortable to lie on here"
- S244: "Oh, it's hopeless. Time to end it all. You insert the barrel of the
- big gun between your lips, and with a sigh composed of equal parts ennui and
- despair, vaporize your own head."
- S245: "Although suicide is an attractive option, you have nothing which which
- to shoot yourself."
- S246: "You aren't feeling especially drowsy."
- S247: "You toss and turn, but the bed is simply far too big to sleep in alone,
- and you sent Blamant the Teddy Bear out to be cleaned this morning."
- S248: "You clutch the mimesis plant to your chest, and fall into a troubled
- sleep, haunted with dreams of chessboards and featureless white cubes."
- S249: "Try as you might, you can't fall asleep again."
- S250: "Lewd mode on. No age checks, no verification. Just raw, unadulterated
- lewdness."
- S251: "There is no tame mode in this game! How would we ever sell Fox the
- rights to it?"
- S252: "
-
-
-
-
- Pain. Unceasing pain. Ever since your lover Black left, something to do with
- a mysterious stranger and a time machine, your days have been a dull blur of
- gray loneliness. Perhaps you'd feel better if you got out and did something.
-
- "
- S253: "This is the living room of your rather squalid apartment. The huge
- compass rose on your floor reminds you that your bedroom is west, the front
- hall is north, the kitchen is east, and the bathroom is south."
- S254: "This is a compass rose inlaid on your floor, constructed painstakingly
- from pine, mahogany, and oak. You don't quite remember why you put it in, but
- it had something to do with caving and survey shots."
- S255: "The bedroom is pretty grim these days. It's a beige rectangular prism
- with a bed in it. There are also the usual bedroomy things: dressers, a lamp,
- a nightstand, and so on."
- S256: "Your bed is a lovely four-poster king-size bed, made out of finely
- carved cherry wood. It's much too big for you alone, you can't help but
- realize."
- S257: "No monsters, no trap doors, no dollar bills. Nothing but dust."
- S258: "Persistent, aren't you?"
- S259: "Just the bric-a-brac of a standard adult bedroom. You don't want to
- think about it. If you think you do, go check out the bathroom or kitchen
- scenery instead."
- S260: "
-
- Author's Note: Sure, I could make a dresser and nightstand with opening
- drawers, a lamp you could turn on and off, a headboard you could tie things to,
- box springs for the bed, carpeting with repulsive items ground into it, and a
- sock drawer full of real live socks. But I won't. This is just scenery and
- it's going to stay that way."
- S261: "
-
- (Yes, just like the bathroom scenery.)"
- S262: "This is your kitchen: walls papered in a yellow floral design, counter,
- cabinet, stove, table, chairs, fridge, microwave, and so on. The living room
- is west."
- S263: "This is still just scenery. Bear with me."
- S264: "This is a standard issue kitchen sink. Rather than actually
- implementing a faucet and two knobs, let's just say that you can fill
- containers from it when you want to. It is an unlimited source of the finest
- tap water."
- S265: "Your basic four-tined dinner fork."
- S266: "Just your basic tiny microwave oven. It has a big red button labelled
- "Zap" on the front. It is currently "
- S267: "The big red button adorns the front of the microwave. It is clearly
- labelled "Zap" and almost beckons you to press it."
- S268: "A horrid plume of greasy smoke goes up as the food in the microwave
- vaporizes."
- S269: "The tantalizing aroma of hot Chinese food assails your nostrils."
- S270: "Oooh! Look at all the pretty, pretty sparks!"
- S271: "The microwave hums briefly, and the "
- S272: " vanishes in a plume of greasy smoke. You can almost hear the microwave
- chuckle evilly."
- S273: "A white wooden table, large enough for two people to eat at
- comfortably."
- S274: "Merely a plain wooden cabinet."
- S275: "This is a bright red box of "Sugar Coated Corn Puffs," a terrifyingly
- unhealthy part of your complete breakfast."
- S276: "The Sugar Coated Corn Puffs are whitish-yellow, with a coating of
- sugar."
- S277: "some"
- S278: "Mmmmm, tasty. Just like, in fact, you'd expect something called "Sugar
- Coated Corn Puffs" to taste."
- S279: "This is an ugly blue plastic toy included as a prize in the box of
- cereal. It appears to have no use whatsoever, and indeed it is unclear what,
- exactly, it is meant to represent."
- S280: "This is a gigantic old fridge, bright red, of the latching-handle
- variety. It is "
- S281: "Congratulations. Ignoring your mother's sage advice, you have locked
- yourself in the fridge. Your futile cries for help go unheeded. Your death is
- slow, grisly, and cold."
- S282: "some"
- S283: "Some of last night's take-out General Tso's chicken. It's spicy and
- encased in a cardboard box for your convenience. "
- S284: "With your bare hands? You have better manners than that."
- S285: "It's actually pretty tasty. So tasty, in fact, that you eat the carton
- too in your enthusiasm."
- S286: "This is a standard stained and scarred formica counter. It's white,
- where it isn't stained."
- S287: "There is an empty juice glass here."
- S288: "You're holding that already (in the glass)."
- S289: "The glass is only supposed to hold liquids."
- S290: "There is nothing here with which to fill the glass."
- S291: "Your glass is now empty. That wasn't very productive."
- S292: "some"
- S293: "The water is cold and refreshing."
- S294: "It looks like ordinary water."
- S295: "You drink cold, refreshing water from the glass."
- S296: "From the tap? Grow some manners."
- S297: "You have nothing in which to carry the water."
- S298: "You have nothing in which to carry the water."
- S299: "The salient feature, to borrow a technique from "
- S300: ", is the exit to the north. Sure, there's a sink, a tub, a toilet, and
- a medicine cabinet in here, but I promise you that you lose nothing by failing
- to examine them."
- S301: "
-
- Author's Note: I'm certain I could make a bathtub you could bathe or shower in,
- with hot or cold water, a toilet that flushed and removed its contents, a
- medicine cabinet with a child-proof bottle within, and a fluffy towel on which
- to dry off. But I haven't, and frankly I don't care that much about
- implementing bodily functions or sanitation in the game."
- S302: "
-
- (Yes, exactly like the bedroom decorations.)"
- S303: "This is the front hall; a door north leads outside, and the living room
- is to the south."
- S304: "The front door of your house is wooden and painted white."
- S305: "The door is closed."
- S306: "Through the open doorway, you can see a swirling violet mist, rather
- unlike the busy, dirty, and noisy street onto which it used to open."
- S307: "
-
-
-
-
-
-
-
- As you step into the mist, everything becomes indistinct and hazy; you spin,
- receding ever-farther from consciousness. Everything goes black...
-
-
-
-
-
-
- "
- S308: "The devil, giggling nastily, stops you. "Not until I see some sin,
- son.""
- S309: "This looks very much like every other cheap open-topped plastic
- disposable diskette case you've ever seen, although the "Made In Hell" label is
- a little disturbing. It looks like it could hold about seven disks. It seems
- to contain "
- S310: "The diskette box can only hold diskettes. Hence the name."
- S311: "A sparkling CD-ROM, with an attractive logo proclaiming it to be "
- S312: "Sinful Delights and More: Masterpieces of Interactive Fiction"
- S313: "You know if you take a disk out of the box you'll probably lose it."
- S314: "This is probably what Hendrix was thinking of when he wrote his song.
- It is disturbingly opaque, and swirls around in an unsettling and faintly
- nauseating manner."
- S315: "Your mimesis plant squats in its pot in a corner of the room, slowly
- photosynthesizing."
- S316: "This is a prizewinning specimen of the species "
- S317: ". It is dark green, with yellow stripes on its luxurious leaves. The
- mimesis plant thrives in low light and requires occasional watering. You've
- always preferred the variegated to the linear variety, yourself. This one is
- about ten inches high. "
- S318: "A large bite has been taken out of one leaf. "
- S319: "
-
- Your heart swells with pride as you consider your beautiful houseplant.
- "
- S320: "You plant a kiss on the mimesis. "
- S321: "Your kiss deepens. Your embrace becomes hot and heavy and you surrender
- to the delights of floral sex. In the words of Stiffy Makane, "
- S322: "Aaaaaaaaaaaahhhhhhhhhhhhahhhhhhhhhh!"
- S323: "You angrily rip a leaf from the mimesis plant."
- S324: "You haven't the heart to damage your lovely plant any farther."
- S325: "You gluttonously take a bite out of one of the plant's leaves. It's
- really nasty. Ugh."
- S326: "After that last taste of it? No, thank you."
- S327: "You have nothing with which to water the plant."
- S328: "You carefully water the plant, wishing that you had someone to nurture
- you. Lucky plant."
- S329: "You wouldn't want to over-water the plant."
- S330: "You greedily snatch at the mimesis.
- "
- S331: "You carefully set the mimesis down."
- S332: "He is a jolly, fat little devil, with thick glasses, a Moe haircut,
- short but sharp-looking horns, a long tail with a barb on the end, a pink
- T-shirt reading "IETF 28 Terminal Room", Birkenstocks (which look particularly
- silly on his hooves), too-tight cordouroy pants, and a pocket protector. His
- complexion manages, through the mysteries of the supernatural, to be
- simultaneously firebrick red and pasty white."
- S333: "A devil, looking for all the world like a cross between the BSD Unix
- devil and Bill Gates, slouches insolently in the corner."
- S334: "The devil glares at you and mumbles, "Bletch foobar to you too!""
- S335: ""Bob's the name! Interactive fiction's the game! Well, actually, the
- meta-game, I guess, because 'the game' properly ought to refer to an actual
- title, such as "
- S336: " or something. Say, <snort>, can I go out with your sister?"
- S337: ""<giggle> Can I <snort> go out with your sister?""
- S338: ""How did you know my <snort> name? Did you use DejaNews?""
- S339: ""That's my name! Don't wear it out! <snort>""
- S340: ""He wrote a really cool game with my <giggle> cousin in it.""
- S341: ""He wrote a really cool game with my <giggle> cousin in it.""
- S342: ""He wrote a really cool game with my <giggle> cousin in it.""
- S343: "" A hardy houseplant. I never was much into <snort> botany myself.
- Now, the <giggle> subtle manipulations of Turbo Pascal...<snort>""
- S344: ""Dihydrogen monoxide. Cool. <snort>""
- S345: ""I hope you're feeling sinful today, because otherwise <giggle> I can't
- let you leave.""
- S346: ""<snort> You gotta pay your dues before you can go, buddy.""
- S347: ""Sins, deadly. <snort> Pride, Avarice, Sloth <snort>, Gluttony, Envy,
- Wrath, and <giggle> Lust.""
- S348: ""The Internet Engineering Task Force is so cool! <snort> I got this
- shirt from some guy. Sucker wanted to buy a soul off me. I got the better end
- of that deal. <giggle>""
- S349: ""<snort> It's the best! Graham Nelson is mega-<giggle>-cool!"."
- S350: ""You know, greed. Like, uh, grabbing onto stuff and keeping it."
- S351: " epitomizes the snatch-and-hoard genre of IF."
- S352: ""Anger, rage. Whackin' on stuff <snort>."
- S353: " is unique among Infocom games for its RPG-like and too-oft repeated
- combat system."
- S354: ""Goeth before a fall <giggle>. Knowing you're the best, whether you are
- or not. Taking credit where maybe it isn't due."
- S355: " is ''It's become a matter of pride now not to give up.''"
- S356: ""That ol' green-eyed <snort> monster!"
- S357: " Cousin Herman, your nemesis in "
- S358: ""When in doubt, take a nap, I always say."
- S359: " is, in addition to being tedious, all about ennui, which is almost the
- same as sloth."
- S360: "'s worst feature is that it's really hard to find a food source before
- you starve to death at the beginning of the game."
- S361: ""<giggle>The horizontal polka! The <snort> beast with two backs! My
- favorite sin of all...in theory, anyway. Starts with a little kiss, but
- quickly progresses to the unspeakably lewd."
- S362: " The obvious choice for a game about raw animal lust is, of course, "
- S363: "The Incredibly Erotic Adventures of Stiffy Makane"
- S364: ""That's for me to know <snort> and you to play!""
- S365: ""NAK! NAK! Re-transmit! <snort>""
- S366: ""You <snort> can't make me! I'm supernatural.""
- S367: ""No, you nincompoop! <snort> I'm not the target of your sins!""
- S368: ""You <giggle> earned it, you nasty bad sinner, you.""
- S369: "The devil peers into the case. "So, you think you're a sinner, huh?
- Well, let's see...so far you have "
- S370: "that's the complete set. Good job! Tell you what. Diskettes are so
- <snort> archaic. Let me..." The devil takes your diskette case and squeezes
- it hard while chanting "Fee, Fie, Foe, Foo!" Squashing it into a CD, he hands
- it to you. Then he gestures with his finger, and the front door swings open."
- S371: "You <snort> call this sinful? Your maiden aunt could do better!""
- S372: "You're getting closer. <giggle>""
- S373: "Just a couple of sins left. Well into the naughty realm, if not
- actually sinful.""
- S374: "<snort> Only one sin to go, before you're <giggle> very bad indeed!"
- S375: "The demon stares at you as if you are mad."
- S376: "Fashion is not this devil's strong point."
- S377: "Once upon a time, this was a scrapple factory. The floor would have
- been covered in piles of barely-identifiable pig parts, awash in blood and
- industrial chemicals. However, those times are long gone. The conveyor belt
- that used to connect the Scrappelizer to the reduction vat has long since
- rusted into immobility. There are no doors or windows; light comes from a bare
- light bulb hanging in the immense empty space. The rusted Scrappelizer squats
- to the north, and the vat is south."
- S378: "The bare light bulb, favored by tinpot dictators and goonish
- interrogators everywhere."
- S379: "The Scrappelizer was a fairly simple machine. You dumped pigs--or
- whatnot--into the hopper at the top, and with a hideous squealing noise, a mass
- of bloody pig--or whatnot--parts would emerge on the conveyor belt, to be
- carried to the vat, where heat, chemicals, and time would conspire to produce
- Scrapple."
- S380: "A rectangular hole, big enough to squeeze through."
- S381: "A rectangular hole allows access to the innards of the Scrappelizer."
- S382: "A rectangular hole allows access to the factory."
- S383: "
- [Unplugging the VR goggles first.]
-
- "
- S384: "Horrifyingly, the interior of the Scrappelizer has been remodelled into
- a home, of sorts. It is, in fact, the lair of a Kunkel, complete with
- multimedia PC."
- S385: "It's hard to see the goggles clearly, since they're on the Kunkel's
- face, and consequently twitching and swerving around."
- S386: "A pair of slightly charred VR goggles, currently "
- S387: "a pair of"
- S388: "As you approach, you see that the Kunkel's face has actually grown into
- the goggles. Revolted, you retreat."
- S389: "But the goggles are already unplugged!"
- S390: "But the goggles are already plugged in!"
- S391: "Not while the goggles are in the sack, you won't."
- S392: "You must specify something to plug the goggles into."
- S393: "You plug the goggles into the computer"
- S394: " The Kunkel sighs and closes the CD-ROM drive.
-
- "
- S395: "The Kunkel is awfully displeased at having its game interrupted."
- S396: "There's nothing into which to plug the goggles here."
- S397: "
- [Unplugging the VR goggles first.]
-
- "
- S398: "You put the goggles on, but they show nothing, so you remove them."
- S399: "
- Wow! Virtual reality really does work! With a sensation of great speed, you
- are transported to....
-
-
-
-
- "
- S400: "This must be the Kunkel's computer. It's the very latest in
- ultra-whiz-bang mega-expensive technology. It seems to have VR goggles, a
- CD-ROM drive, and big speakers. "
- S401: "You open the CD-ROM drive. The Kunkel's game must have come to a
- screeching halt, because it stops twitching, swears, and thumbs the drive door
- shut before you can react."
- S402: "By doing so, you are striking at the very reason for the Kunkel's
- existence. It is not pleased."
- S403: "It's a garishly printed CD entitled "
- S404: "You are inside the rendering vat of the abandoned scrapple factory.
- Even now it reeks of despair and waste-meat food products."
- S405: "The stench in here is enough to make far stronger people than you "
- S406: "Great Scott! What can only be the rucksack of the Meldrews, fabled in
- song and story, lies here at the bottom of the rendering vat."
- S407: "Actually, it's very tatty and greasy, saturated with long-rancid lard,
- stained with blood (or worse), and beginning to give at the seams. It is "
- S408: "The sack smells revoltingly of pork byproducts."
- S409: "Something like pork rinds, only really disgusting."
- S410: "An exorbitantly expensive map of Paris circa 1993."
- S411: "the"
- S412: "One of the last remaining bits of Druidical Magic."
- S413: "
- With a 'pop' and a whiff of ozone, the devil appears. "Look, I <snort>
- shouldn't be doing this, but if you're one of the last three people in <snort>
- the world who hasn't played "
- S414: " then maybe you need some instructions. "
- S415: "To charge the rod, 'strike rod.' To use it 'point rod at <target>.'
- Got it?""
- S416: "
-
- There is another 'pop' and the devil is gone.
-
- "
- S417: "You need to be holding the rod before you can point it at something."
- S418: "As the rod is not charged, nothing happens."
- S419: "A flash of white light engulfs you"
- S420: " and you awaken on the hard metal floor of the Scrappelizer. The VR
- goggles lie next to you as you painfully regain your feet.
-
- "
- S421: "A flash of white light engulfs Black. There is a huge noise and white
- blots out your vision as the rod melts in your hands....
-
-
-
- "
- S422: "The Rod of Returning charges up, drawing power from ley lines, or
- something like that."
- S423: "the"
- S424: "The Kunkel is small and troll-like. It squats before its computer"
- S425: ", trying to plug in its VR goggles."
- S426: ", twitching occasionally as the virtual reality mittens on its hands
- control some action in the game going on in the VR goggles plugged into its
- computer."
- S427: "The dead Kunkel lies on the ground, its head blown open and its eyes
- popped out, revealing the emptiness of its cranial cavity."
- S428: "The Kunkel isn't good for much of anything anymore."
- S429: "The Kunkel somehow senses your impending attack. It rises and faces
- you."
- S430: "The Kunkel is far too engrossed in its multimedia extravaganza to notice
- you."
- S431: "The Kunkel isn't asleep, just...engrossed."
- S432: "The Kunkel smells of sweat, adrenaline, and poor hygiene. Add that to
- the stench of the Scrappelizer..."
- S433: "The Kunkel manages to plug the goggles back into the computer.
- "
- S434: "The Kunkel sighs and closes the CD-ROM drive.
- "
- S435: "The Kunkel is inordinately displeased that its game is no longer
- running."
- S436: "There is a muffled shriek from the Scrappelizer."
- S437: "The Kunkel sits stock-still, stunned by the loss of visual input."
- S438: "The Kunkel begins to fumble for the cord of its VR goggles."
- S439: "The Kunkel blunders around trying to reconnect the goggles."
- S440: "It looks as if the Kunkel is about to succeed in plugging in the
- goggles."
- S441: "The Kunkel, searching for its lost CD, sees you, and determines
- (correctly, as it happens), that you are the cause of its problems.
- "
- S442: "You are standing at the end of a road before a small brick building.
- Around you is a forest. A small stream flows out of the building and down a
- gully."
- S443: "You are standing in an open field west of a white house, with a boarded
- front door."
- S444: "The attics, full of low beams and awkward angles, begin here in a
- relatively tidy area which extends north, south and east. The wooden
- floorboards seem fairly sound, just as well considering how heavy all these
- teachests are. But the old wiring went years ago, and there's no electric
- light."
- S445: "This is a featureless corridor similar to every other corridor on the
- ship. It curves away to starboard, and a gangway leads up. To port is the
- entrance to one of the ship's primary escape pods. The pod bulkhead is closed."
- S446: "You stand at a point of decision on a road which makes a wide fork to
- the northeast and southeast, circling the base of the Lonely Mountain, which
- looms high overhead to the east. A very long and winding road starts here and
- stretches out of sight to the west through low, smoky hills."
- S447: "A tide of perambulators surges north along the crowded Broad Walk.
- Shaded glades stretch away to the northeast, and a hint of color marks the
- western edge of the Flower Walk."
- S448: "An undistinguished bar, yet the social center of Upper Sandusky. The
- front door is almost lost amidst the hazy maze of neon that shrouds the grimy
- glass of the south wall. Doors marked "Ladies" and "Gents" lead, respectively,
- northeast and northwest."
- S449: "If nothing else, you have a good seat. The stage is only a few rows to
- the north. People are jammed on benches in every direction; you think the aisle
- is somewhere to the west."
- S450: "You are on a wide lawn just north of the entrance to the Robner estate.
- Directly north at the end of a pebbled path is the Robner house, flanked to the
- northeast and northwest by a vast expanse of well-kept lawn. Beyond the house
- can be seen the lakefront."
- S451: "The bedroom is a mess.
- It is a small bedroom with a faded carpet and old wallpaper. There is a
- washbasin, a chair with a tatty dressing gown slung over it, and a window with
- the curtains drawn. Near the exit leading south is a phone."
- S452: "Well now, you just did an end run around the whole idea of the Curse Of
- The Meldrews, didn't you? Your impulsive action has destroyed the entire
- fabric of the multiverse, and you along with it."
- S453: "A dull metal corridor, lit by flickering lights. The corridor continues
- west and ends in a pink door to the northeast with a pink keyhole. Painted in
- drippy blood on the wall are the word Shangri-La and an arrow pointing west."
- S454: "You stumble down the corridor and into a large room.
-
- "
- S455: "
-
- SHANGRI-LA
- <---------
-
- "
- S456: "This is a pink door, about six feet high, with curved sides, tapering to
- a point at the top and bottom. It has a keyhole of a similar shape in its
- center"
- S457: "The pink door bars passage to the northeast."
- S458: "The pink door yawns open, promising tantalizing secrets within."
- S459: " the key into the keyhole. It throbs "
- S460: "and vanishes. The door opens, like a flower blooming."
- S461: "
- Once opened, these doors can no longer be closed.
- "
- S462: "This is a tiny room full of evil-looking machines and flashing lights.
- The only exit is southwest."
- S463: "Yes, this is just scenery. Just like in "
- S464: "As attractive as ever. Black appears to be unconscious and bolted into
- some sort of evil-looking machine."
- S465: "You beast! Fortunately, (at least for karmic justice) before you can
- attack, there comes a noise from the doorway.
-
- "
- S466: "This is hardly the time for romance."
- S467: "Black mumbles slightly, but does not awaken."
- S468: "Black can neither see nor hear you."
- S469: "It is a pink cylindrical key, several inches long, and about an inch
- thick, with one rounded end."
- S470: "BIG GUN KICK THE HELL OUTTA YOU!"
- S471: "Every Russ Meyer film you have ever seen."
- S472: "You hear a sinister giggling from the west somewhere."
- S473: "A fearsome "HONK, HONK!" echoes from the western corridor."
- S474: "Loud, sensual moans are coming from the west and approaching rapidly."
- S475: ""Pwoik, pwoik, pwoik" resounds from the west, quite nearby."
- S476: "A girlish shriek comes from just down the corridor."
- S477: "Just outside the door, someone screams
- "Aaaaaaaaaaaahhhhhhhhhhhhahhhhhhhhhh!""
- S478: ""EEEEEK!" comes from the southwest"
- S479: "You hear a girlish voice reminiscing about the delights of "Cabin Boy",
- just to the southwest."
- S480: "You hear the squeaking of silicone-enhanced breasts rubbing together,
- coming your way!"
- S481: "read"
- S482: "send message"
- S483: "apply 'ofclass' for"
- S484: "recreate"
- S485: "destroy"
- S486: "copy"
- S487: "copy"
- S488: "<unknown attribute>"
- S489: "name"
- S490: "create"
- S491: "recreate"
- S492: "destroy"
- S493: "remaining"
- S494: "copy"
- S495: "call"
- S496: "print"
- S497: "print_to_array"
- S498: "animate"
- S499: "absent"
- S500: "clothing"
- S501: "concealed"
- S502: "container"
- S503: "door"
- S504: "edible"
- S505: "enterable"
- S506: "general"
- S507: "light"
- S508: "lockable"
- S509: "locked"
- S510: "moved"
- S511: "on"
- S512: "open"
- S513: "openable"
- S514: "proper"
- S515: "scenery"
- S516: "scored"
- S517: "static"
- S518: "supporter"
- S519: "switchable"
- S520: "talkable"
- S521: "transparent"
- S522: "visited"
- S523: "workflag"
- S524: "worn"
- S525: "male"
- S526: "female"
- S527: "neuter"
- S528: "pluralname"
- S529: "before"
- S530: "after"
- S531: "life"
- S532: "n_to"
- S533: "s_to"
- S534: "e_to"
- S535: "w_to"
- S536: "ne_to"
- S537: "se_to"
- S538: "nw_to"
- S539: "sw_to"
- S540: "u_to"
- S541: "d_to"
- S542: "in_to"
- S543: "out_to"
- S544: "door_to"
- S545: "with_key"
- S546: "door_dir"
- S547: "invent"
- S548: "plural"
- S549: "add_to_scope"
- S550: "list_together"
- S551: "react_before"
- S552: "react_after"
- S553: "grammar"
- S554: "orders"
- S555: "initial"
- S556: "when_open"
- S557: "when_closed"
- S558: "when_on"
- S559: "when_off"
- S560: "description"
- S561: "describe"
- S562: "article"
- S563: "cant_go"
- S564: "found_in"
- S565: "time_left"
- S566: "number"
- S567: "time_out"
- S568: "daemon"
- S569: "each_turn"
- S570: "capacity"
- S571: "short_name"
- S572: "short_name_indef"
- S573: "parse_name"
- S574: "articles"
- S575: "inside_description"
- S576: "play"
- S577: "Pronouns"
- S578: "Quit"
- S579: "Restart"
- S580: "Restore"
- S581: "Save"
- S582: "Verify"
- S583: "ScriptOn"
- S584: "ScriptOff"
- S585: "NotifyOn"
- S586: "NotifyOff"
- S587: "Places"
- S588: "Objects"
- S589: "Score"
- S590: "FullScore"
- S591: "Inv"
- S592: "Take"
- S593: "Drop"
- S594: "Remove"
- S595: "PutOn"
- S596: "Insert"
- S597: "EmptyT"
- S598: "Give"
- S599: "Show"
- S600: "Enter"
- S601: "GetOff"
- S602: "Exit"
- S603: "VagueGo"
- S604: "Go"
- S605: "LMode1"
- S606: "LMode2"
- S607: "LMode3"
- S608: "Look"
- S609: "Examine"
- S610: "LookUnder"
- S611: "Search"
- S612: "Unlock"
- S613: "Lock"
- S614: "SwitchOn"
- S615: "SwitchOff"
- S616: "Open"
- S617: "Close"
- S618: "Disrobe"
- S619: "Wear"
- S620: "Eat"
- S621: "Yes"
- S622: "No"
- S623: "Burn"
- S624: "Pray"
- S625: "Wake"
- S626: "WakeOther"
- S627: "Kiss"
- S628: "Think"
- S629: "Smell"
- S630: "Listen"
- S631: "Taste"
- S632: "Touch"
- S633: "Dig"
- S634: "Cut"
- S635: "Jump"
- S636: "JumpOver"
- S637: "Tie"
- S638: "Drink"
- S639: "Fill"
- S640: "Sorry"
- S641: "Strong"
- S642: "Mild"
- S643: "Attack"
- S644: "Swim"
- S645: "Swing"
- S646: "Blow"
- S647: "Rub"
- S648: "Set"
- S649: "SetTo"
- S650: "WaveHands"
- S651: "Wave"
- S652: "Pull"
- S653: "Push"
- S654: "Turn"
- S655: "PushDir"
- S656: "Squeeze"
- S657: "ThrowAt"
- S658: "Tell"
- S659: "Answer"
- S660: "Ask"
- S661: "Buy"
- S662: "Sing"
- S663: "Climb"
- S664: "Wait"
- S665: "Sleep"
- S666: "Consult"
- S667: "parse_input"
- S668: "AskFor"
- S669: "GiveR"
- S670: "ShowR"
- S671: "begin_action"
- S672: "end_turn_sequence"
- S673: "Transfer"
- S674: "Version"
- S675: "Empty"
- S676: "InvTall"
- S677: "InvWide"
- S678: "GoIn"
- S679: "kissed"
- S680: "attacked"
- S681: "watered"
- S682: "select"
- S683: "doname"
- S684: "emblazon"
- S685: "titles"
- S686: "execute"
- S687: "title_bar"
- S688: "printsn"
- S689: "GiveHint"
- S690: "HelpOff"
- S691: "Help"
- S692: "GoToBed"
- S693: "Lewd"
- S694: "Racy"
- S695: "Tame"
- S696: "Xyzzy"
- S697: "ShootSelf"
- S698: "CheckLewd"
- S699: "Water"
- S700: "Strike"
- S701: "Point"
- S702: "Plug2"
- S703: "Plug"
- S704: "Unplug"
- S705: "dir_to"
-
- [End of text]
-
- [End of file]
-