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- Resident data ends at 4014, program starts at 4014, file ends at 1c928
-
- Starting analysis pass at address 4014
-
- End of analysis pass, low address = 4014, high address = 1a15c
-
-
- [Start of text]
-
- S001: "The Lost Spellmaker"
- S002: "
- An Interactive Mission
- Written by Neil James Brown (c) 1997
- Entered into the Third Annual IF competition
- "
- S003: "960912"
- S004: "6/2"
- S005: "a"
- S006: "You can't go that way."
- S007: "the"
- S008: "the"
- S009: "the"
- S010: "the"
- S011: "the"
- S012: "the"
- S013: "the"
- S014: "the"
- S015: "the"
- S016: "the"
- S017: "the"
- S018: "the"
- S019: "Darkness"
- S020: "It is pitch dark, and you can't see a thing."
- S021: "As good-looking as ever."
- S022: "Nameless item"
- S023: "your former self"
- S024: "walks off"
- S025: "walks into the room"
- S026: " N = next option"
- S027: "P = previous"
- S028: " Q = resume game"
- S029: "Q = previous menu"
- S030: "RETURN = select option"
- S031: "sweet"
- S032: "sweets"
- S033: "A small spherical sweet made of icing sugar."
- S034: "Only the best is good enough for the main room of the Secret Service
- headquarters. The walls are oak-panelled, and covered with photographs of
- important-looking people; the floor sparkles so much that you suspect it has
- been enhanced with the aid of a spell; and the equipment is all
- top-of-the-range, including the Magic Weaver in the corner. The only exit is to
- the west."
- S035: "
-
-
-
-
- "
- S036: "T sits behind his desk, on a seat so large that his feet are left
- dangling a foot off the ground. He is wearing his famous conical hat with a
- letter "T" on it, a tradition started many centuries ago and still followed to
- this day."
- S037: "You can't say you recognise the people in the photographs - perhaps they
- were T's predecessors?"
- S038: "It is the most powerful and advanced Magic Weaver you have ever seen.
- The Secret Service get all the best equipment first."
- S039: "It looks like something to do with boring bureaucracy."
- S040: "It is a conical hat with the letter "T" on it. The history books suggest
- that the letter was originally "D", but over the years it changed."
- S041: "the"
- S042: "They bustle about, not quite used to shopping, but picking up the
- basics."
- S043: "This charming little shop is a pretty close approximation of what you
- imagine Heaven to be. The shelves are crammed full of jars of mints,
- gobstoppers, chocolate mice and all manner of other delicious things. Behind
- the main counter you see sherbet dips, jelly babies and exotic toffees. Life
- doesn't get much better than this. Thurman Street lies out to the east."
- S044: "Barnie might not be terribly bright but he is quite possibly the nicest
- person in the village, always eager to please, and thoroughly loyal to his
- friends."
- S045: "Although the Reverend means well, he has a tendency to irritate the
- local population by constantly talking about his cottage and the splendid
- collection of spells contained within. He is also reknowned for his poor
- command of the English language (you spent many sleepless nights wondering what
- on earth a 'lebsian' was) and the way he is always provoking Digga."
- S046: "the"
- S047: "hurries off"
- S048: "hurries along here"
- S049: "the"
- S050: "The villagefolk here look as if they don't get out much. They must be
- weaver geeks, forced to find some other form of entertainment what with the
- lack of decent new spells, and this argument is just that."
- S051: "The founder of the community, one Sam Cragone, is faithfully depicted by
- the stone monument, staring proudly at, erm, a brick wall across the way. The
- original intention had been for the statue to stand at one end of the village,
- looking down to the other end, but the architects got it wrong, so here he is
- now."
- S052: "Thurman Street runs here from the north and fades away into a dirt trail
- that leads southwest into a field. Houses are well spaced out at this quiet end
- of the road - one that stands out is the Reverend's cottage to the southeast,
- smoke gently trailing from a small chimney pot at the top."
- S053: "The crowds of shoppers are particularly large in this part of the
- village, though you see no shops that appeal to you, and one - the Health Store
- - you find especially repulsive. Thurman Street meets with Rigg Street to the
- northeast, and runs off to the southwest."
- S054: "Horrible, horrible place. You don't want anything to do with it."
- S055: "Just off the village of Sacromys Pemcoangs, which is to the northeast,
- lies this field, the ownership of which has been disputed for centuries. It is
- nothing more than a large grass-covered plain, and does not even possess
- religious or magical significance, but a great deal of hostility arises
- regarding it nevertheless."
- S056: "Daisy spends most days chewing cud or sleeping like the lady of leisure
- she is. She has a very carefree life, no doubt helped by the fact that the
- entire population of the village are vegans."
- S057: "plods up here"
- S058: "plods off"
- S059: "the"
- S060: "The Reverend's famous spell collection has apparently grown so large
- that he has had to store some of the spells here in his living room."
- S061: "Looks very comfortable."
- S062: "The fire burns furiously, occasionally snapping and crackling. As you
- look closer, you realise that it isn't actually burning anything - it must be
- fuelled by magic."
- S063: "The cow munches thoughtfully on grass."
- S064: "Mrs Wisher, the housekeeper, hovers uncomfortably nearby."
- S065: "Mrs Wisher wears a pinny and is clutching a feather duster as if you
- have disturbed her in mid-clean."
- S066: "the"
- S067: "the"
- S068: "It is all in a language unreadable by most people, but the title in bold
- text proclaims it to be a spell of strength."
- S069: "Thurman Street, from the southwest, and Rigg Street, from the southeast,
- meet here at the north end of the village, in front of the great library. Stone
- statues of lions stand guard at either side of the entrance; they are said to
- have been treated magically to guard the precious books inside from any evil
- spirits. As long as they guard your true love within, you will be happy."
- S070: "Magically treated or not, the statues look impressive."
- S071: "In days of old, Rigg Street would be packed with crowds swarming around
- the spell markets. Alas, they are no more, the supply of spells having dried up
- many moons ago, and the road is quiet. Rigg Street meets with Thurman Street to
- the northwest, and runs down to the southeast. The old village well is along a
- dirt trail to the northeast."
- S072: "Alas, they are all closed until the evening. Shame, that."
- S073: "This is the high-class section of town, where all the rich merchants buy
- their goods and spend their evenings. The Rouge Rill restaurant is especially
- noted for its fine cuisine and pricing well out of your league. The only thing
- open at the moment is the Magic Weaver Showroom to the west, with
- top-of-the-range weavers in the window reading old spells at lightning speed.
- Rigg Street goes off to the north."
- S074: "the"
- S075: "It is closed at the moment, which is just as well because you could
- never afford to eat there."
- S076: "The building may be grand but there is precious little space for books.
- Only a few hundred have been squeezed onto the shelves, dealing mainly with
- local history, mechanics of the magic weavers and 'sure-fire' ways of writing
- working spells (which never are in practise). The exit lies to the south."
- S077: "Oh, how you long to tell Tilly how you feel. Her silken hair, her
- delicate nose, that coy manner she adopts when talking to you... But when it
- comes down to it, why would she like a dumpy, plump girl such as yourself?"
- S078: "None of the books here could help you with your quest, you fear."
- S079: "It looks as water should look."
- S080: "Every possible item you will never have any use for can be found in this
- shop. In addition, the proprietor seems to have a thing about brooms; there is
- an extremely large range of them on offer, of all different colours, sizes and
- materials, hanging from racks on the ceiling. Negotiating your way around the
- shop is understandably quite difficult. The exit is to the west."
- S081: "Unlike the others in the village, Edna has reverted to childhood in her
- old age: her energy, her enthusiasm for little things, the fact that she enjoys
- the commercial breaks more than the actual plays at the theatre. She is also an
- avid collector of brooms, which may seem odd, but then why do people collect
- garden gnomes or stamps?"
- S082: "Old Edna potters about nearby."
- S083: "A length of old rope lies among the junk."
- S084: "Just a tatty length of old rope."
- S085: "What a huge collection of brooms! Spectacular to see, but not much help
- on your quest."
- S086: "For people with plenty of money and good taste, why not buy a Sacromys
- Pemcoangs-made top-of-the-range Magic Weaver? All the latest high speed models
- are on sale here, outshining other models by virtue of the electrifying
- twinkliness they produce when rapidly weaving the spells into magic.
- Unfortunately, new spells are in short supply, and the weavers are not being
- pushed to their limits. A doorway to the east leads out to Rigg Street."
- S087: "The salesman is clearly a smooth operator in his expensive silken tunic
- and pointed shoes with the fashionable curl at the tip. His constant smile
- actually looks genuine, as if he is happy with his lot."
- S088: "the"
- S089: "All so very wonderful. All so very out of your price range."
- S090: "From here, a circular shaft leads up to the top of the well, with bright
- daylight pouring down. A ghost image of the 'water surface' illusion can be
- seen partway up the shaft; it was only meant to be convincing when looked down
- upon. A gloomy passageway leads south."
- S091: "From here, the illusion can only be made out by a kind of heat-shimmer
- effect, making the view of the rest of the shaft and the top of the well blur
- and contort."
- S092: "The rope hanging from the shaft of the well, is tied to the basket."
- S093: "This large dome-shaped area carved out of the rock appears to be some
- sort of half-way storage point. Passageways run off to the north and east, with
- nothing of particular interest here in the middle... with the possible
- exception of Drew Tungshinach, chained to a wall."
- S094: "You have a feeling that the passageway would lead far out of your way.
- You decide against going that way."
- S095: "Drew looks exhausted, his spirit broken. He barely has the strength to
- look at you."
- S096: "Poor old Drew. What torments, what indignities has he suffered down
- here? His lips are cracked; a purple bruise stains his left cheek."
- S097: "the"
- S098: "Incredibly, a green spherical blur hangs in mid-air almost expectantly."
- S099: "It is mainly transparent, and looks almost like the blur you get in your
- eyes when you stare at a strong light for too long. The difference with this is
- that it is set, and doesn't follow the movement of your eyes."
- S100: "A strong length of rope."
- S101: "the"
- S102: "A fairly large and strong wicker basket."
- S103: "Tilly, the most gorgeous librarian in the world, stands attentively at
- your side."
- S104: "Tilly stands proudly by your side."
- S105: "the"
- S106: "A reasonably tall young man with a slight stoop and heavy eyebrows."
- S107: "The author stands behind T's desk, looking a little awkward."
- S108: "You are Mattie, an agent of the secret service and member of the dwarf
- village Sacromys Pemcoangs. The village relies heavily on magic, which is
- formed by feeding spells into 'magic weaver' devices. While there are plenty of
- good magic weavers around, new spells are in short supply, and the villagers
- are getting restless. Your task is to hunt down the last great spellmaker to
- disappear - one Drew Tungshinach. He couldn't have just walked off without
- someone noticing, so what's happened to him?
- "
- S109: "Many thanks to the following people:
-
- Beta testers: Michael Alexander Cumings-Steen, Howard Liu, Douglas McNeil,
- Stephen Robert Norris, Leisa ReFalo, Christine Simoes Tilden and Nate
- Schwartzman.
-
- Inform development system and Menus library extension file: Graham Nelson
-
- Competition organisation: G. Kevin Wilson
-
- "Follower" library extension file: Gareth Rees and Andrew Clover.
-
- Drama: MH, CD
-
- Agony Uncle: Rob
- "
- S110: "See if T can help you with your problem. He knows a fair bit about the
- village and the folk living in it, and can help you out if you make a mistake
- that you can't rectify yourself. Type HINTS to summon the magic door, and then
- open and enter it to return to HQ.
-
- If T cannot help you, then you may wish (for the purposes of judging the
- competition) to take a peek at the walkthrough solution, which can be accessed
- by typing the command WALKTHROUGH.
- "
- S111: "...which means that you do not have to pay for it! It also means that
- you are not allowed to charge more than a nominal fee for distribution.
-
- "The Lost Spellmaker" is copyright (c) Neil James Brown
- (neil@highmount.demon.co.uk). There is no warranty supplied with this game. All
- characters, places and events are fictional - similarities with real life are
- coincidental.
- "
- S112: "...leading Daisy to the sweet shop or the library?"
- S113: "......or the Secret Service HQ?"
- S114: "...leading Silk to HQ?"
- S115: "...asking T about T?"
- S116: "...asking Mrs Wisher about the tea while you are holding it?"
- S117: "...attacking Daisy the cow?"
- S118: "...examining or entering the Health Shop?"
- S119: "...making the hints door appear next to the various characters?"
- S120: "...entering the strength magic?"
- S121: "...tying up Silk with the rope?"
- S122: "...the magic word XYZZY?"
- S123: "...sprinkling grated cheese over chips? (It's really nice :-)"
- S124: "This game is guarded by a special spell which crashes the hard drives of
- anyone using a disassembler on it. Oops, too late! Still, you didn't really
- want all that data anyway, did you?"
- S125: "write to"
- S126: "read"
- S127: "recreate"
- S128: "destroy"
- S129: "copy"
- S130: "copy"
- S131: "send message"
- S132: "increment"
- S133: "apply 'ofclass' for"
- S134: ""name""
- S135: ""create""
- S136: ""recreate""
- S137: ""destroy""
- S138: ""remaining""
- S139: ""copy""
- S140: ""call""
- S141: ""print""
- S142: ""print_to_array""
- S143: ""before""
- S144: ""after""
- S145: ""life""
- S146: ""n_to/door_to""
- S147: ""s_to/when_closed/when_off""
- S148: ""e_to/with_key""
- S149: ""w_to/door_dir""
- S150: ""ne_to/react_before""
- S151: ""se_to/add_to_scope""
- S152: ""nw_to/react_after""
- S153: ""sw_to/list_together""
- S154: ""u_to/invent""
- S155: ""d_to/plural""
- S156: ""in_to/grammar""
- S157: ""out_to/orders""
- S158: ""initial/when_open/when_on""
- S159: ""description""
- S160: ""describe""
- S161: ""article""
- S162: ""cant_go""
- S163: ""found_in""
- S164: ""time_left""
- S165: ""number""
- S166: ""time_out/daemon""
- S167: ""each_turn""
- S168: ""capacity""
- S169: ""short_name""
- S170: ""parse_name""
- S171: ""follow_action""
- S172: ""follow_object""
- S173: ""npc_open""
- S174: ""after_action""
- S175: ""before_action""
- S176: ""walkoff""
- S177: ""walkon""
- S178: ""move_type""
- S179: ""npc_dirs""
- S180: ""npc_stage""
- S181: ""prepath_name""
- S182: ""npc_blocked""
- S183: ""prepath_size""
- S184: ""npc_arrived""
- S185: ""npc_target""
- S186: ""npc_ifblocked""
- S187: ""npc_backtrack""
- S188: ""emblazon""
- S189: ""select""
- S190: ""tied_one""
- S191: ""tied_two""
- S192: ""ropedesc""
- S193: ""greeting""
- S194: ""react_to_silk""
- S195: ""NoticePlayer""
- S196: ""speechposition""
- S197: ""heorshe""
- S198: ""capheorshe""
- S199: ""himorher""
- S200: ""tea_type""
- S201: ""wisher_stop""
- S202: ""make_tea""
- S203: ""tea_inside""
- S204: ""position""
- S205: ""tied_to""
- S206: ""namegiven""
- S207: ""where_is_player""
-
- [End of text]
-
- [End of file]
-