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- Resident data ends at 2f24, program starts at 2f24, file ends at 10984
-
- Starting analysis pass at address 2f22
-
- End of analysis pass, low address = 2f24, high address = f590
-
-
- [Start of text]
-
- S001: "INHUMANE"
- S002: "950201"
- S003: "5/8"
- S004: "a"
- S005: "You can't go that way."
- S006: "the"
- S007: "the"
- S008: "the"
- S009: "the"
- S010: "the"
- S011: "the"
- S012: "the"
- S013: "the"
- S014: "the"
- S015: "the"
- S016: "the"
- S017: "the"
- S018: "It is pitch dark, and you can't see a thing."
- S019: "As good-looking as ever."
- S020: "your former self"
- S021: "It is very dark. Before you can do anything, something begins gnawing on
- you."
- S022: "You are in your tent in the encampment. The tent appears to have been
- completely cleaned out. It is very hot in here and getting hotter. The tent
- flap to the south is open."
- S023: "This is the center of your camp. The entire place seems to be completely
- deserted. You can see Roboff's tent to the south and the storage tent west.
- East is open desert."
- S024: "This is where the party kept all its supplies. However Roboff seems to
- have cleaned everything out that was of any use. Several arrows of Da-Glo paint
- on the wall attract your attention to the empty food and water chests."
- S025: "It is an ordinary electric torch with an auto-ignite button on the
- handle."
- S026: "The radio has only one button, which will start a distress/locator
- beacon."
- S027: "All you can see in any direction is sand and sunlight. You are sweating
- like a pig."
- S028: "You are at the bottom of the hole you just dug. The floor of the hole is
- a stone slab with a little slot in it. You can nearly smell the riches that
- must be buried beneath your feet!"
- S029: "What?! Leave when the riches of the pyramid await you?"
- S030: "You see nothing interesting about the little slot."
- S031: "This is a sandy pit with stone walls. You are not likely to be able to
- climb out. The only thing here is a note taped to the wall."
- S032: "Fat chance."
- S033: "Stairways go down to the north, south, east, and west. Which way do you
- want to go?"
- S034: "The east/west corridor branches to the south here."
- S035: "West is a large round pit about 65 feet deep. Running down the center of
- the pit is an axle with a platform attached at the level of this hall. The
- platform is swinging around the wall of the pit. You see another hall west
- across the pit."
- S036: "You are standing on a wooden platform swinging clockwise around the pit
- wall. The floor is 65 feet down but halls leave the pit at this level on the
- east and west sides."
- S037: "The pit with the swinging platform is east of this intersection. Halls
- go north and south."
- S038: "In the center of this room is a stone block. There is a stone disk on
- the top surface of the block. Directly above the disk is suspended a glass
- globe just full of spiders and little snakes and scorpions. Exits are north and
- south."
- S039: "The contents look nasty."
- S040: "This room is full of carved demons and devils doing nasty thing to
- innocent people. There is quite a bit of gold-leaf fresco and bas-relief. Very
- nice if you don't mind the subject matter. The only exit is south."
- S041: "This room is decorated in various textures of black stone. A hall leads
- north. Carved on the floor is an ornate pentacle. This room is very
- depressing."
- S042: "The hall ends in an alcove to the south. The intersection in north.
- Odd... The floor feels a bit shaky here. Nothing to worry about though."
- S043: "It seems to be filled with green gas."
- S044: "The corridor goes north to the stairs and south from here. There are
- alcoves to the east and west. In the floor between the alcoves is a quartz
- window."
- S045: "You can dimly see into a tiny room under this corridor. In the tiny room
- rests a huge glittering diamond!"
- S046: "This alcove is empty but the floor has a separate stone platform set in
- it. The platform moves slightly when stepped on but does not move up or down.
- Directly above the platform is a hole in the ceiling."
- S047: "This alcove has a stone platform set in the floor. The platform shifts a
- little but does not move when you step on it. Sticking out of the platform is
- an iron crank."
- S048: "You are on the crank platform at the bottom of the shaft under the
- alcove. There is an opening to the east."
- S049: "This is a tiny room. The only exit is back west. You can see the quartz
- window directly above your head."
- S050: "You are at the end of the hall. To the south is a wooden door with a
- steel knob on it."
- S051: "This room is empty except for a small chest at one end. The only exit is
- the door to the north."
- S052: "To the hall goes east from here. To the west is the stairway to the
- round room. A narrow passage leads south."
- S053: "A wide chasm crosses the passage at this point. Fortunately someone has
- built a wooden bridge across it. The narrow passage continues south past the
- bridge and north to the intersection."
- S054: "The hall goes east and west from here and there is a doorway to the
- north."
- S055: "This is the south end of a long room. The walls and floor and ceiling
- are covered with thousands of metal gadgets that you might want to examine more
- carefully. There is a path free of gadgets to the north end of the room."
- S056: "The room stretches away back south. The metal gadgets are clustered even
- more densely here."
- S057: "You are in a deep pit up to your chin in sticky grayish glue. You can
- probably climb out using a rough set of handholds on the east wall. (Probably
- carved by a previous sucker.)"
- S058: "There's no way up on that side."
- S059: "The hall ends in a door to the east. To the west is that pit of glue."
- S060: "You are wading through knee-deep piles of the fur that is stuck all over
- you. The door is to the west is jammed open by more of the stuff. The hall
- continues east."
- S061: "The walls of this east/west corridor are thick panes of glass over the
- normal stone blocks. So is the floor which makes it hard to walk on your furry
- feet."
- S062: "The hall ends in another glass-covered wall. On this wall is an iron
- shelf bolted onto the glass. (Actually the bolts go through the glass into the
- stone wall.) "
- S063: "This is a landing on the stairway. You can go down to the north or up to
- the south. A passage leads east."
- S064: "You are at the bottom of a ladder that goes up a shaft from here. To the
- south is the stairway up."
- S065: "The hallway goes east and west here with a branch north."
- S066: "The north hall ends at a door. Stretched from wall to wall and floor to
- roof in the hall are long thin metal blades that you have to worm between very
- carefully."
- S067: "You are at the south end of a room. There is a door to the south. The
- floor is covered with hundreds of stalagmites."
- S068: "This is the north end of the stalagmite room. On the north wall is a
- button with something written on it. The only way out is back south."
- S069: "You are outside an ornate door with an ornate iron lock. The
- hieroglyphics on the door seems to indicate that it leads into the central tomb
- where the gold coffin is!"
- S070: "This is the antechamber to the crypt where legends say the many bodies
- of the Great Lord are buried. There is a brightly painted fresco running around
- the chamber. The Great Door is west and the sacred crypt is south."
- S071: "The fresco depicts the pharaoh stepping into a tall blue box, carefully
- inspecting a large machine and a pile of trash, eating a pizza, and laughing
- his head off at someone who looks very much like you."
- S072: "At last! The tomb of the many bodies! Scattered around the room are
- frescos that must represent the different bodies. The whole room is shockingly
- valuable."
- S073: "The bodies depicted seems to decrease in age. The first is an old
- geezer, the second is rather younger, the third is quite young and wearing a
- scarf and a coat, etc."
- S074: "Select a topic:
-
- Why Inhumane sucks
- The history of Infobom
- Rating
- Credits
- "
- S075: "About Inhumane"
- S076: "Why Inhumane Sucks"
- S077: "The History of Infobom"
- S078: "Rating"
- S079: "Credits"
- S080: "BUG CITY"
-
- [End of text]
-
- [End of file]
-