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-
- S001: "Competition '96"
- S002: "
- An Interactive Guide
- Copyright (c) 1997 by Lucian Smith.
- "
- S003: "970405"
- S004: "6/5"
- S005: "a"
- S006: "---"
- S007: "the"
- S008: "The "
- S009: "the "
- S010: "a "
- S011: "The "
- S012: "the "
- S013: "an "
- S014: "The "
- S015: "the "
- S016: "some "
- S017: "The "
- S018: "the "
- S019: "some "
- S020: "N = next subject"
- S021: "P = previous"
- S022: " Q = resume game"
- S023: "Q = previous menu"
- S024: "RETURN = read subject"
- S025: "Score: "
- S026: "Moves: "
- S027: "Time: "
- S028: "You can't go that way."
- S029: "your former self"
- S030: "yourself"
- S031: "Darkness"
- S032: "those things"
- S033: "that"
- S034: " or "
- S035: "nothing"
- S036: " is"
- S037: " are"
- S038: "is "
- S039: "are "
- S040: " and "
- S041: "whom "
- S042: "which "
- S043: "games of various types"
- S044: "Inform"
- S045: ".z5"
- S046: "an"
- S047: "Inform games"
- S048: "ftp://ftp.gmd.de/if-archive/infocom/interpreters/frotz/
- --and--
- ftp://ftp.gmd.de/if-archive/infocom/interpreters/zip/
- (as well as in other subdirectories under ../interpreters/)"
- S049: "Frotz222Std02.zip or frotzpl3.zip (frotz), or jzpc201g.zip or zip200.zip
- (zip)"
- S050: "WinFrotzR4.zip (frotz), or winf_05.zip or wzip21.zip (zip)"
- S051: "MaxZip-153.hqx, MultiAventures1.2.cpt, or ZIP_13_68k.cpt (zip)"
- S052: "frotz201_std02_os2b7.zip (frotz), or zip8os2 or zip8warp (zip)"
- S053: "ziplinux.patch (source code)"
- S054: "frotz201a_unixsrc.tar.gz (frotz) or zip.sh.Z (zip source code),
- zip-sgi.tar.gz (zip IRIX), or xzip161.tar.Z (X-Windows)"
- S055: "Frotz222Std02Amiga8.lha (frotz) or AmigaZIP_V8.lha (zip)"
- S056: "Acorn_Zip2000_Std0.2.spk (Acorn Archimedes), atarizip.zoo (Atari ST),
- jzip.bebox.tar.gz (BeBox), jzipstb3.zip (Atari 16/32 bit), zipgs1.0a1.sea
- (Apple IIGS)"
- S057: ".gam"
- S058: "TADS"
- S059: "TADS games"
- S060: "ftp://ftp.gmd.de/if-archive/programming/tads/executables/"
- S061: "pc-go32.tads2exe.zip or tads2exe.zip"
- S062: "MaxTADS-103.hqx or tads2exe.sit"
- S063: "tads2os2.zip"
- S064: "tads2exe-linuxelf.tar.gz"
- S065: "???? (can't find it! I have it myself! aaargh!)???"
- S066: "AmigaTADS2210.lha"
- S067: "AcornTADSruntime.spk (Acorn), atari.tads2exe.arc (Atari ST/TT/Falcon)"
- S068: ".bat"
- S069: "AGT"
- S070: "an"
- S071: "AGT games"
- S072: "ftp://ftp.gmd.de/if-archive/programming/agt/"
- S073: "(provided)"
- S074: "CompileAgt.cpt (compiles the source code), and MultiAventures1.2.cpt
- (plays the game) (it helps if you know French)"
- S075: "REXX Adventure"
- S076: ".rad"
- S077: "ftp://ftp.gmd.de/if-archive/programming/rexx-adventure/"
- S078: "RADF100.ZIP"
- S079: "In this tiny room, a carpet of debris is broken by stone-cut steps
- leading back down into the darkness from which you came. Though you got here
- late, it looks like those who came before had a great time.
- "
- S080: "You climb the walls for a bit, but it doesn't help."
- S081: "There doesn't seem to be any way out other than the way you got here."
- S082: "playable"
- S083: "This is the bin in which to put games that are playable on your
- computer. When you're finished, pull the lever to sort the games in here."
- S084: "unplayable"
- S085: "This is the bin in which to put games which are unplayable on your
- computer."
- S086: "unsorted"
- S087: "This is the bin where the games start out. The games in the playable bin
- can't be sorted (by pulling the lever) until this bin is empty, and no games
- are left lying around or in your posession."
- S088: "Aayela"
- S089: "Magnus Olsson"
- S090: "An Interactive Vision."
- S091: "aayela"
- S092: "readme and walkthrough.txt"
- S093: "Alien Abduction?"
- S094: "Charles Gerlach"
- S095: "An Interactive Fiction Story."
- S096: "abduct"
- S097: "aaintro.txt, aaquanda.txt, and aawalkth.txt"
- S098: "Wearing the Claw"
- S099: "Paul O'Brian"
- S100: "an Interactive Fantasy"
- S101: "claw"
- S102: "Don't Be Late!"
- S103: "Grew Ewing"
- S104: "An Interactive Snippet"
- S105: "dbl"
- S106: "ALAN"
- S107: "an"
- S108: "ftp://ftp.gmd.de/if-archive/programming/alan/"
- S109: ".acd"
- S110: "arun262pc.zip"
- S111: "arun260amiga.lzh"
- S112: "arun2_5_1_mac.sit.hqx"
- S113: "arun261linux.tar.Z"
- S114: "arun260sun4.tar.Z (SunOS), arun260hp.tar.Z (HP/UX), or arun2_5_1_vms.lzc
- (VMS)"
- S115: "arun260solaris2.tar.Z (Solaris)"
- S116: "1req.txt, walkthru.txt, and dbl.dat"
- S117: "Delusions"
- S118: "(anonymous)"
- S119: "an Interactive Self-Discovery"
- S120: "delusns"
- S121: "Fear"
- S122: "(anonymous)"
- S123: "an Interactive Nightmare"
- S124: "fear"
- S125: "My First Stupid Game"
- S126: "Dan McPherson"
- S127: "first"
- S128: "first.*, first.sol, and source/* (for non-IBM users)"
- S129: "Of Forms Unknown"
- S130: "Chris Markwyn"
- S131: "an Interactive Excursion"
- S132: "forms"
- S133: "In the End"
- S134: "Joe Mason"
- S135: "intheend"
- S136: "The Curse of Eldor"
- S137: "Stuart Allen"
- S138: "an Adventure"
- S139: "eldor"
- S140: ".jac"
- S141: "JACL"
- S142: "ftp://ftp.gmd.de/if-archive/games/competition96/jacl/"
- S143: "jacl.exe (provided)"
- S144: "jacl.elf (provided; see 1req.txt)"
- S145: "jacl.*, eldor.ps, 1req.txt, and walkthru"
- S146: "Kissing the Buddha's Feet"
- S147: "(anonymous)"
- S148: "an Interactive Cramming"
- S149: "kissing"
- S150: "kissing.sol"
- S151: "Punkirita Quest One: Liquid"
- S152: "Rybread Celsius"
- S153: "a Viking's Funeral"
- S154: "liquid"
- S155: "liquid.sol"
- S156: "Lists and Lists"
- S157: "Andrew Plotkin"
- S158: "An Interactive Tutorial"
- S159: "lists"
- S160: "erykath@wherever"
- S161: "Maiden of the Moonlight"
- S162: "Brian P. Dean"
- S163: "maiden"
- S164: "readme.txt, maiden.ico, maiden.txt, and maiden.wlk"
- S165: "Phlegm"
- S166: "Adjacent Drooler"
- S167: "an Interactive Interactive"
- S168: "phlegm"
- S169: "The Land beyond the Picket Fence"
- S170: "standalone DOS"
- S171: "Martin Oehm"
- S172: "picket"
- S173: ".exe"
- S174: "picket.dat, picket.sol, handbook.doc, and 1req.txt"
- S175: "Piece of Mind"
- S176: "Giles Boutel"
- S177: "an Interactive Short Story"
- S178: "piece"
- S179: "Promoted!"
- S180: "Mike DeSanto"
- S181: "promoted"
- S182: "1req.txt"
- S183: "Ralph"
- S184: "Miron Schmidt"
- S185: "an Interactive Sniffing"
- S186: "ralph"
- S187: "Reverberations"
- S188: "Russell Wain Glasser"
- S189: "a Hectic Voltarian Adventure"
- S190: "reverb"
- S191: "Rippled Flesh"
- S192: "Rybread Celsius"
- S193: "an Interactive Goosing"
- S194: "ripflesh"
- S195: "ripflesh.sol"
- S196: "The Meteor, the Stone and a Long Glass of Sherbet"
- S197: "Angela M. Horns"
- S198: "The Interactive Memoirs of a Diplomat"
- S199: "sherbet"
- S200: "Small World"
- S201: "Andrew D. Pontious"
- S202: "Interactive Fiction"
- S203: "smallwld"
- S204: "BugHints.txt"
- S205: "The House of the Stalker"
- S206: "Jason Clayton White"
- S207: "stalker"
- S208: "readme.txt"
- S209: "Stargazer"
- S210: "Jonathan Fry"
- S211: "Prologue, an Adventure in Outfitting"
- S212: "stargaze"
- S213: "stargaze.sol"
- S214: "Tapestry"
- S215: "Daniel Ravipinto"
- S216: "an Interactive Destiny"
- S217: "tapestry"
- S218: "readme.1st, instruct.txt, and walkthru.txt"
- S219: "Sir Ramic Hobbs and the Oriental Wok"
- S220: "Gil Williamson"
- S221: "wok"
- S222: "1req.txt, mrun.exe, wok.*, and wok.wlk"
- S223: ".bat"
- S224: "AGT"
- S225: "an"
- S226: "Looking more closely, you see cables going from the various bins into
- the wall just below the lever."
- S227: "All the games have blurbs on them. I'm afraid you'll have to be more
- specific (or just 'READ <game>')."
- S228: "
- A piece of paper is tacked to one wall, with instructions."
- S229: ""To find out about a particular system (like Inform) just type 'READ AN
- INFORM GAME' (The same will work with TADS, AGT, and the rest of the game types
- in this competition.)""
- S230: "It's a Big Red Button Which, If You Push It, Will Make You Do Everything
- You Really Need To Do Automatically. What more do you want to know?"
- S231: "Inside the bins are representations of the various games in this
- contest. You can examine an individual game to get basic information about it,
- and to find out what rating you've given it. If you would like more detailed
- information, you can 'READ THE BLURB ON <game>' or simply 'READ <game>'. The
- blurb will give you the title and subtitle of the game, the directory where you
- can find it, and information about the interpreter(s) you can use to play it."
- S232: "When all of the games are sorted into either the 'playable' or
- 'unplayable' bin, the light will turn green, and you can pull the lever. This
- will cause a rack to rotate into the room, and all of the games from the
- 'playable' bin will be moved to this rack, sorted in a random order. If you
- find you have made a mistake, or wish to re-sort your games, pull the lever
- again, and it will deposit the games from the rack back into the 'playable'
- bin, where you can re-arrange them."
- S233: "The rack, when it appears, will hold all the games you indicated you
- could play, in a random order. A game must be inside the rack before you can
- rate it, which you can do by typing 'RATE <game> <number>', where <number> is a
- number (integer) between one and ten. The idea here is that you play the first
- game on your list first, then the next, and so on, until you either finish or
- run out of time. You can rate as you go, or wait until you finish and rate them
- then. You can always change your old ratings, and the program will not insist
- on you rating them in order (though it will comment on it).
-
- (The formatting is based on a fixed-width font, and assumes a screen width at
- least a few characters wider than the longest game name. I apologize if it
- looks bad on your interpreter.)"
- S234: "The buttons will (theoretically) output to a text file your list of
- games and ratings. The square button will save a list of just the games you've
- rated, while the round button will save the entire list, in the same order as
- is listed in the rack. It may not get good results on all interpreters, but I
- think I've worked out the major bugs. If it doesn't work for you, I'd recommend
- turning scripting on, examining the rack, then turning scripting off again.
- ('SCRIPT ON. EXAMINE RACK. SCRIPT OFF'). If your interpreter prompts you for a
- file name, then that's the file your list will turn up under. If it doesn't, it
- either didn't work, or turned up in the file "rating.txt" At any rate, if it
- works, you can use this file to mail to the vote collector, if you wish."
- S235: "This really needs no extensive documentation, as it does precisely what
- its title implies. You can think of it as an automatic 'walkthrough' for this
- game. All the typed commands you see yourself executing would actually work if
- you typed them yourself. The first, 'GET ALL GAMES FROM EVERYWHERE' is
- hardwired into this game, and can be shortened to 'GET ALL GAMES' or even 'GET
- ALL' (since the games are the only objects around you need to carry.)"
- S236: "Once all the games are sorted, you may refer to the first game on the
- list which you haven't rated as 'next', as in EXAMINE NEXT or RATE NEXT. This
- is a convenience so you don't have to look at the rack each time you want to
- figure out which game is next on the docket."
- S237: "October 20, 1996 - Votes will begin to be accepted at:
- ct@ecs.ox.ac.uk
-
- November 30, 1996 - The voting account will close. No further votes will be
- accepted after midnight on this date. (Midnight for the person whose account
- this is. Save yourself grief and vote early.)
-
- December 1-5, 1996 - The winners of the competition will be announced at
- various places of interest on the internet."
- S238: " The Judging system this year was debated at large, and it was finally
- decided that this game would indeed be official. Whizzard hasn't published a
- revised Judging section yet, but as far as I can tell, it will be the same as
- last year, with the exception that partial judging entries are allowable. This
- still means that if you can by any means judge all the games, you should do so.
- But if you can't, you should judge them in a randomized order, whether through
- this game or in some other manner. In any case, please judge as many as you
- can, so that we will have statistically significant results.
-
- Betatesters may vote in the main competition this year, unlike last year. There
- are currently no plans for a MISS CONGENIALITY award for votes from game
- authors, but there have been rumors of a desire for one amongst some of us.
- Presumably, once we have an official vote counter, we could bug them to collate
- separate MISS CONGENIALITY votes, or we can organize one ourselves. Bugging
- Whizzard about it is probably NOT the way to go, since he's tired, overworked,
- and cranky ;-)"
- S239: "In brief: it doesn't, not really. I intended this game as a tool,
- nothing more. If you don't like it, push the Big Red Button and quit. If you do
- like it, use it as a scratchpad to record your ratings and print them out. Use
- it to find where the odd interpreters reside on the archive, or to find out if
- your platform has a new interpreter somewhere. If you absolutely hate it,
- either rate all the games or find another way to choose which games to play
- first. Any option will work."
- S240: "Greetings! This is Release 1 (the first official release) of my very
- first Inform game. Of course, it's not much of a game, per se, but it did teach
- me a lot about Inform. There's still a lot more features I'd like to add to
- this, but I've been working on my actual Competition game so much none of the
- following have been implemented. Still, hope springs eternal.
-
- The features I'd like to add:
-
- -A helpful janitor, who could interact with you, ask you questions about how
- you wanted things set up, and who would set things up for you if you didn't
- want to do them yourself. He'd also be able to answer questions you had about
- parts of the game.
-
- -A rate-o-meter, an optional item you could use to help you rate the games, by
- giving it levels of how much you liked the plot, characters, coding, puzzles,
- etc.
-
- -A way of recording one- or two-line sentences about your feelings on each
- game, for later reference.
-
- If you have comments, bug reports, ideas, whatever, feel free to contact me at:
-
- lpsmith@rice.edu
-
- Enjoy!"
- S241: "write to"
- S242: "read"
- S243: "send message"
- S244: "apply 'ofclass' for"
- S245: "recreate"
- S246: "destroy"
- S247: "copy"
- S248: "copy"
- S249: "<unknown attribute>"
- S250: "name"
- S251: "create"
- S252: "recreate"
- S253: "destroy"
- S254: "remaining"
- S255: "copy"
- S256: "call"
- S257: "print"
- S258: "print_to_array"
- S259: "animate"
- S260: "absent"
- S261: "clothing"
- S262: "concealed"
- S263: "container"
- S264: "door"
- S265: "edible"
- S266: "enterable"
- S267: "general"
- S268: "light"
- S269: "lockable"
- S270: "locked"
- S271: "moved"
- S272: "on"
- S273: "open"
- S274: "openable"
- S275: "proper"
- S276: "scenery"
- S277: "scored"
- S278: "static"
- S279: "supporter"
- S280: "switchable"
- S281: "talkable"
- S282: "transparent"
- S283: "visited"
- S284: "workflag"
- S285: "worn"
- S286: "male"
- S287: "female"
- S288: "neuter"
- S289: "pluralname"
- S290: "before"
- S291: "after"
- S292: "life"
- S293: "n_to"
- S294: "s_to"
- S295: "e_to"
- S296: "w_to"
- S297: "ne_to"
- S298: "se_to"
- S299: "nw_to"
- S300: "sw_to"
- S301: "u_to"
- S302: "d_to"
- S303: "in_to"
- S304: "out_to"
- S305: "door_to"
- S306: "with_key"
- S307: "door_dir"
- S308: "invent"
- S309: "plural"
- S310: "add_to_scope"
- S311: "list_together"
- S312: "react_before"
- S313: "react_after"
- S314: "grammar"
- S315: "orders"
- S316: "initial"
- S317: "when_open"
- S318: "when_closed"
- S319: "when_on"
- S320: "when_off"
- S321: "description"
- S322: "describe"
- S323: "article"
- S324: "cant_go"
- S325: "found_in"
- S326: "time_left"
- S327: "number"
- S328: "time_out"
- S329: "daemon"
- S330: "each_turn"
- S331: "capacity"
- S332: "short_name"
- S333: "short_name_indef"
- S334: "parse_name"
- S335: "articles"
- S336: "inside_description"
- S337: "play"
- S338: "Pronouns"
- S339: "Quit"
- S340: "Restart"
- S341: "Restore"
- S342: "Save"
- S343: "Verify"
- S344: "ScriptOn"
- S345: "ScriptOff"
- S346: "NotifyOn"
- S347: "NotifyOff"
- S348: "Places"
- S349: "Objects"
- S350: "Score"
- S351: "FullScore"
- S352: "Inv"
- S353: "Take"
- S354: "Drop"
- S355: "Remove"
- S356: "PutOn"
- S357: "Insert"
- S358: "EmptyT"
- S359: "Give"
- S360: "Show"
- S361: "Enter"
- S362: "GetOff"
- S363: "Exit"
- S364: "VagueGo"
- S365: "Go"
- S366: "LMode1"
- S367: "LMode2"
- S368: "LMode3"
- S369: "Look"
- S370: "Examine"
- S371: "LookUnder"
- S372: "Search"
- S373: "Unlock"
- S374: "Lock"
- S375: "SwitchOn"
- S376: "SwitchOff"
- S377: "Open"
- S378: "Close"
- S379: "Disrobe"
- S380: "Wear"
- S381: "Eat"
- S382: "Yes"
- S383: "No"
- S384: "Burn"
- S385: "Pray"
- S386: "Wake"
- S387: "WakeOther"
- S388: "Kiss"
- S389: "Think"
- S390: "Smell"
- S391: "Listen"
- S392: "Taste"
- S393: "Touch"
- S394: "Dig"
- S395: "Cut"
- S396: "Jump"
- S397: "JumpOver"
- S398: "Tie"
- S399: "Drink"
- S400: "Fill"
- S401: "Sorry"
- S402: "Strong"
- S403: "Mild"
- S404: "Attack"
- S405: "Swim"
- S406: "Swing"
- S407: "Blow"
- S408: "Rub"
- S409: "Set"
- S410: "SetTo"
- S411: "WaveHands"
- S412: "Wave"
- S413: "Pull"
- S414: "Push"
- S415: "Turn"
- S416: "PushDir"
- S417: "Squeeze"
- S418: "ThrowAt"
- S419: "Tell"
- S420: "Answer"
- S421: "Ask"
- S422: "Buy"
- S423: "Sing"
- S424: "Climb"
- S425: "Wait"
- S426: "Sleep"
- S427: "Consult"
- S428: "parse_input"
- S429: "AskFor"
- S430: "GiveR"
- S431: "ShowR"
- S432: "begin_action"
- S433: "end_turn_sequence"
- S434: "Transfer"
- S435: "standalone_DOS"
- S436: "rating"
- S437: "title"
- S438: "game_type"
- S439: "author"
- S440: "Read"
- S441: "subtitle"
- S442: "filename"
- S443: "ext"
- S444: "other_files"
- S445: "interp_directory"
- S446: "DOS_interp"
- S447: "Win_interp"
- S448: "Mac_interp"
- S449: "OS2_interp"
- S450: "Lnx_interp"
- S451: "Unix_interp"
- S452: "Amg_interp"
- S453: "Other_interp"
- S454: "email"
- S455: "ranking"
- S456: "adj"
- S457: "desc"
- S458: "title_length"
- S459: "readiness"
- S460: "max_title_len"
- S461: "mimics"
- S462: "select"
- S463: "operate"
- S464: "emblazon"
- S465: "Version"
- S466: "Empty"
- S467: "InvTall"
- S468: "InvWide"
- S469: "GoIn"
- S470: "ReadAbout"
- S471: "Play"
- S472: "Rate"
- S473: "NumRate"
- S474: "MyScore"
- S475: "Help"
- S476: "GetAllGames"
-
- [End of text]
-
- [End of file]
-