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- MinTris Version 0.01 (c) 1996 By Min S. Kwon
-
- ****************DISCLAIMER**************************************
- I am absolutely, 100% NOT responsible for any damage this
- program may cause to you or your computer! Use at your own risk!
- ****************DISCLAIMER**************************************
-
- Hello =)
-
- This is my very first game! Needless to say, I am very
- excited. I have learned more from this game project than I
- have ever learned from any other projects I have done in the
- past!. Anyway, the game is Tetris -- which I renamed it to
- MinTris *grin*
-
- First of all, I would like to introduce myself. The game is free,
- but if you want to send me anything (like email, a phone call, or
- *MONEY*), I'll gladly accept them :P I am currently attending
- Paint Branch high school in Burtonsville, Maryland. If anyone
- would like to get together for a game project, just send me an
- email at times9@clark.net. I am a self-taught programmer who
- actually finds pleasure in programming. My short term goal is
- to get out of this mental institution (High School). God, I hate
- high school. Anyway, that's me. You probably aren't interested,
- but this is my show :)
-
- Now about the game. A tetris clone called MinTris. The game
- seemed simple enough that I thought I could program it with
- relative ease. I have always wanted to try programming
- graphics and games, but I never got around to it until only
- couple of weeks ago. Anyway, this is my first game. It was
- coded in Turbo C/C++ 3.0 with dabs of inline ASM. The
- background images used are by Highland Graphics. They can be
- reached at http://www.itsnet.com/home/highland/highland.html.
- The game is pretty simple at the moment. It keeps track of the
- number of lines a player has cleared, and increases speed at
- intervals of every 10 lines cleared. I will be adding music
- and sound effects when I get the chance. Currently, the
- game chooses a random background from a pool of 7 background
- images whenever a player restarts the game. I will change this
- so that it will automatically change with every level. The
- controls for the game are as follows:
-
- UP ARROW : ROTATE BLOCK
- DOWN ARROW : MOVE BLOCK DOWN
- RIGHT ARROW : MOVE BLOCK RIGHT
- LEFT ARROW : MOVE BLOCK LEFT
- SPACE : DROP BLOCK
- ESC : QUIT
-
- Any suggestions, questions, remarks -- anything? Feedbacks
- would be appreciated. My email is times9@clark.net. The latest
- version can be downloaded from ftp://ftp.clark.net/pub/times9
- or point your web browser to http://www.clark.net/pub/times9.
-
- Thanks =)
-