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- MICROPROSE DEVELOPING ONE OF THIS YEAR'S HOTTEST LICENSES
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- MAGIC: THE GATHERING
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- The Interactive On-line Multiplayer or Stand-Alone
- Personal Computer Version Epitomizes the Fantasy
- Trading Card Game That Has Sold More Than 500 Million
- Cards Worldwide
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- CONSUMER ELECTRONICS SHOW, Las Vegas, Jan. 6, 1995-
- MicroProse Software, a subsidiary of Spectrum HoloByte,
- Inc. (NASDAQ: SBYT), and Wizards of the Coast, Inc. will
- be at CES to debut Magic: The Gathering software game.
- Filled with wizards, spell casting and strategy, the Magic
- software game is based on Wizards of the Coast"s popular
- trading card game of the same name. Magic will be the first
- on-line multiplayer game for both companies.
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- Touted by the Chicago Tribune (Nov. 25, 1994) as a
- "breakthrough game" and by Time International (Sept 12,1994)
- as "a multimedia marketing phenomenon", the Magic trading
- card game has carved a niche in the gaming industry. With
- sales of more than 500 million cards, Magic claims space
- on toy and computer retail store shelves worldwide.
- According to Computer Entertainment News (Oct. 17, 1994),
- Magic is one of the fastest-moving items at several national
- software retailers.
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- "When I first began playing Magic more than a year ago, I
- realized that the game would "gather" people together because
- it appeals to both men and women of all ages," said David
- Etheredge, game designer at MicroProse who proposed the idea
- of a computer version. "The computer game will allow people
- to challenge players from all over the U.S. through the
- on-line service."
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- "MicroProse has many employees who are fans of the paper
- card game and employees outside of our Magic team have
- been instrumental in giving us feedback and ideas,
- " according to Arnold Hendrick, producer of mass-market
- products at MicroProse. "We are eager to create a computer
- game worthy of the Magic license and to include features
- that make the original game so popular-the art, social aspect,
- challenging gameplay, customization of decks, and trading
- of cards to name a few."
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- More Complex Than Chess but Simple To Learn
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- "Programming has been a challenge because with chess,
- players know the set rules. However, the rules in Magic
- change as people play the game. For example, Magic contains
- cards that break other rules, " according to Jeff Billings,
- lead programmer. "In spite of this fact, players are
- challenged by the complexity but not overwhelmed by it
- because the computer will interpret the rules. From a
- programmer's perspective, the biggest challenge involves
- making the cards work like they do in the paper game."
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- Two Ways To Play
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- Stand-alone Game
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- The apprentice mode acts as a tutorial because it gives
- beginners the chance to learn about the game and gain
- confidence in their playing ability. Once beginners are
- more knowledgeable about the game, they may play any deck
- they can image with the 1,000 cards available against the
- computer or artificial intelligence (AI) or play a
- quest-based story game that emulates the on-line environment.
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- Multiplayer Game
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- On-line gamers can challenge other players. Players will be
- able to duel one player at a time yet the number of
- simultaneous network users will be large and expandable. In
- the roundtable area, people may interact, trade and chat with
- other players, making it a social environment.
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- Prizes and Perks-Reward System
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- Both the stand-alone and multiplayer game have a reward
- system where players gain cards based on how well and how
- often they play. Special rewards will be established for
- those who win tournaments and events online. From time to
- time, Magic celebrity guests will duel players and offer
- tips.
- Best Graphics of Any Current On-line Product
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- "We wanted to be faithful to the theme and look of the
- original card game and we believe that has been achieved,
- " said Frank Frazier, lead artist. "The Super VGA computer
- graphics reflect the same personality of the paper cards
- and are created in a way to be as bold and stunning on the
- personal computer as they are in the original card game.
- The art will support 256 colors and be the best graphics
- of any on-line product currently on the market."
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- "The Magic art appeals to so many people because it has
- something for everyone-its wide variety of styles include
- Art Nouveau, Impressionism and Realism to name a few,
- " said Todd Bilger, artist. "Some people even collect cards
- from a particular artist, just as museums collect paintings
- from a certain artist."
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- Description: On-line and stand-alone computer
- fantasy trading card game
- Era: Medieval/fantasy
- Format: CD-ROM/IBM and compatible.
- Launches from Windows or MS-DOS 5.0
- or higher
- Requirements: CD requirements include a CD-ROM
- drive only. MS-DOS 5.0 or higher.
- IBM-PC 386, 486 and most compatibles,
- 33 MHz, 4 MB RAM, SVGA Graphics,
- and mouse.
- Supports: Sound Blaster/Sound Blaster Pro,
- Pro Audio Spectrum , Ad Lib, Roland MT
- 32/CM-32L, General MIDI, Covox Sound
- Master II sound systems, and 256 colors,
- 2400 baud modem or higher
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- Spectrum HoloByte designs and markets a full line of
- entertainment software for personal computers and video
- cartridge systems. The products are available nationally
- and internationally through major distributors, retailers
- and mass merchants. For consumer orders only,
- call 1-800-879-PLAY.
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- Wizards of the Coast, a privately-held game company, has
- enjoyed world-wide success and industry-wide acclaim since
- the release of Magic. The four-year old company continues
- to create and market quality roleplaying, board and card
- games.
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- All trademarks are the property of their respective
- trademark holders.
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