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- std.hlp
- IBM PC or COMPATIBLE INTERNAL SPEAKER
-
- The IBM PC or compatible is capable of producing
- monophonic sound when used with your Sierra game.
-
- Volume control is not available if this option is
- selected.
-
- %
- jr.hlp
- IBM PCjr
-
- The IBM PCjr is capable of playing three
- imultaneous instrument tones.
-
- %
- tandy3v.hlp
- TANDY 1000 SERIES
-
- The Tandy 1000 series can play three
- simultaneous instrument tones.
-
- %
- tandy.hlp
- TANDY 1000 TL, RL SERIES
-
- These Tandy 1000 computers are capable of
- recording and playing back digital sound samples
- in addition to three simultaneous instrument
- tones. However, due to computer hardware
- limitations, joystick control is not available
- when sampled sounds are played.
-
- %
- tandy.inf
- TANDY 1000 TL, RL SERIES OPERATION NOTES
-
- ATTENTION JOYSTICK PLAYERS:
-
- These computers are capable of producing realistic
- sampled sound effects. However, due to computer
- hardware limitations, joystick control is not
- available when these sounds are played.
-
- If you wish full joystick control, hit <esc> and
- select:
- "TANDY 1000 SERIES"
-
- %
- ibmps1.hlp
- IBM PS/1 AUDIO/JOYSTICK CARD
-
- The Audio/Joystick Card can playback three
- simultaneous instrument tones in addition to
- digital sampled sounds. This card may only be
- installed into IBM PS/1 computers.
-
- %
- cms.hlp
- CREATIVE MUSIC SYSTEM or GAME BLASTER CARD
-
- The CMS or Game Blaster synthesizer card is
- capable of producing 12 simultaneous voices.
-
- %
- sndblast.hlp
- CREATIVE LABS SOUND BLASTER CARD
-
- The Sound Blaster card can produce 9
- simultaneous voices plus realistic sampled
- sound effects.
-
-
- Contact Sierra On-Line to order the
- Sound Blaster Card.
-
- %
- adl.hlp
- ADLIB MUSIC SYNTHESIZER CARD
-
- The AdLib Music Synthesizer Card can produce
- 9 simultaneous voices. These voices are
- created using frequency modulation (FM) and
- can reproduce both melodic and percussive
- instruments.
-
- Contact Sierra On-Line to order the AdLib Music
- Synthesizer Card.
-
- %
- mt32.hlp
- ROLAND MT-32, MT-100, LAPC-1, CM-32L, or CM-64
-
- These Roland MIDI sound modules are capable
- of playing eight separate synthesizer parts in
- addition to 30 different rhythm sounds.
-
- Also required is a MIDI computer interface (such
- as the MPU-IPC) and an external amplifier/speaker
- (such as your home stereo) in order to use the
- modules with your Sierra game. NOTE: The LAPC-1
- card does not require a MIDI interface.
-
- Contact Sierra On-Line to order your Roland PC
- Desktop Music Studio.
- %
-
- mt32.inf
- ROLAND MT-32, MT-100, CM-32L, or CM-64
-
- Before running your game, be sure to:
-
- 1. Make sure the module is connected to your MIDI
- computer port and an external amplifier or stereo.
-
- 2. Turn the power switch to ON.
-
- 3. Set your volume to a moderate listening level.
-
- WARNING: THIS SOUND DRIVER WILL WRITE NEW SOUNDS INTO
- YOUR MT-32. IF YOU HAVE SPECIAL SOUNDS THAT
- YOU WANT TO KEEP, BACK THEM UP BEFORE RUNNING
- THE GAME!!! (This driver writes to unit #17)
- %
-
- mtblast.hlp
- ROLAND MT-32, MT-100, LAPC-1, CM-32L, or CM-64
- AND SOUND BLASTER
-
- These Roland MIDI sound modules are capable
- of playing eight separate synthesizer parts in
- addition to 30 different rhythm sounds.
-
- The Sound Blaster card can produce 9
- simultaneous voices plus realistic sampled
- sound effects.
-
- Also required is a MIDI computer interface (such
- as the MPU-IPC) and an external amplifier/speaker
- (such as your home stereo) in order to use the
- modules with your Sierra game. NOTE: The LAPC-1
- card does not require a MIDI interface.
-
- Contact Sierra On-Line to order your Roland PC
- Desktop Music Studio and Sound Blaster Card.
- %
-
- mtblast.inf
- ROLAND MT-32, MT-100, CM-32L, or CM-64/SOUND BLASTER
-
- Before running your game, be sure to:
-
- 1. Make sure the module is connected to your MIDI
- computer port and an external amplifier or stereo.
- 2. Turn the power switch to ON.
- 3. Connect both your MT-32 and Sound Blaster to your
- amp via a y-cable or mixer.
- 4. Set your volume on the MT-32 to a listening level
- that balances with your sound blaster. Sampled
- sounds and voices will be played through the Sound
- Blaster while music will come from the MT-32.
-
- WARNING: THIS SOUND DRIVER WILL WRITE NEW SOUNDS INTO
- YOUR MT-32. IF YOU HAVE SPECIAL SOUNDS THAT
- YOU WANT TO KEEP, BACK THEM UP BEFORE RUNNING
- THE GAME!!! (This driver writes to unit #17)
- %
-
- cga320bw.hlp
- This combination works with an IBM Color
- Graphics Adaptor and an RGB OR
- COMPOSITE monitor. It will produce black
- and white images, with various dot patterns
- used to simulate color.
- See also CGA 4 color.
- %
-
- cga320c.hlp
- This combination works with an IBM Color
- Graphics Adaptor and an RGB OR
- COMPOSITE monitor. It will produce four
- color images, with various combinations
- used to simulate 16 colors.
- See also CGA 2 color.
- %
-
- mcga320.hlp
- This combination should be selected for use
- on an IBM PS/2 Model 25 or Model 30, OR any
- computer that supports the MCGA standard. If
- you have a newer IBM PS/2 Model 30/286, you may
- realize a slight speed increase if you select
- the EGA/VGA with RGB option.
- %
-
- hercmono.hlp
- This combination will work with the Hercules
- Monochrome Graphics Adaptor (or compatible)
- and a monochrome monitor. It uses various
- patterns to produce 16 shades of gray.
- %
-
-
- vga320.hlp
- This combination works with any card and
- monitor that claims VGA compatibility.
- You must have a VGA card and a VGA monitor.
- This selection will allow 256 colors with
- 320 x 200 pixel resolution.
- %
-
-
- ega320.hlp
- This combination works with any adaptor that
- claims CHIP LEVEL compatibility with an IBM
- Enhanced Graphics Adaptor. You do NOT need an
- EGA monitor. Any monitor compatible with an
- IBM Color Display will work.
- %
-
- tandy320.hlp
- This combination works with the built-in video
- circuitry of a TANDY 1000 series computer.
- If you have installed an additional graphics
- adaptor in your system, you may select that
- adaptor instead, but you must ensure that your
- monitor is connected to the correct plug.
- %
-
- joystick.hlp
- If you answer YES to this question, you MUST have
- an IBM compatible joystick attached to PORT 1
- of your GAME CONTROL ADAPTOR at all times while
- playing the game.
- Before you start your game, be sure that the
- JOYSTICK control is CENTERED. If it is not, you
- may experience difficulties controlling your
- player. Do not adjust joystick centering after
- starting game play.
- %
-
- joystick.inf
- Please ensure that the joystick is centered before
- you start the game. Do not adjust joystick after
- starting game play.
- %
-
- tandykbd.hlp
- Select this keyboard if you have an original
- TANDY 1000 keyboard. It will allow TANDY 1000
- owners to control their character with the
- numeric keypad. Certain later model TANDY 1000s
- come equipped with an IBM compatible key layout,
- and these owners should select the IBM Compatible
- Keyboard.
- The original TANDY 1000 series keyboard uses a
- key layout that differs significantly from the
- IBM standard. This keyboard can be identified
- by the location of the CAPS LOCK key in the
- LOWER/LEFT corner of the keyboard.
- %
-
- stdmouse.hlp
- This program supports any mouse that is supplied
- with a MicroSoft compatible driver. The mouse
- driver must be installed before starting the game.
- %
-
- ibmkbd.hlp
- Select this keyboard if you have any of the many
- IBM compatible key layouts. You will be able to
- control your character using the numeric keypad.
- %
- ibmkbd.inf
- Make certain that NUMLOCK is OFF if you wish to
- use your numeric keypad to control your character.
- %
- tandykbd.inf
- Make certain that NUMLOCK is ON if you wish to
- use your numeric keypad to control your character.
- %