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- ╔════════════════════════════════════════════════════════════════════════════╗
- ║ ║
- ║ C h e s s V i e w ║
- ║ ║
- ║ ver 2.50 ║
- ║ ║
- ║ Nightware ║
- ║ ║
- ║ Copyright 1991 All Rights Reserved ║
- ║ ║
- ║ *** SHAREWARE-BETA VERSION *** ║
- ║ ║
- ╚════════════════════════════════════════════════════════════════════════════╝
-
-
- This is SHAREWARE-BETA release of ChessView. The author would appreciate
- any bugs or enhancement suggestions to be forwarded either by mail or a
- message left on Decibel BBS or CompuServe. The addresses of each are provided
- in this document under the section Product Registration and Support.
-
- ChessView is a User Supported software product. It is not and has never
- been free software. You are granted a limited license for up to 30 days
- to evaluate ChessView. If you wish to continue using ChessView you must
- register by sending $25.00 to: ┌────────────────────────────────────────┐
- │ Nightware │
- │ 3532 Birchwood Trail │
- │ Snellville, GA 30278 - (404) 978-2893 │
- └────────────────────────────────────────┘
-
- Use your 'VISA - MASTERCARD - DINERS - CARTE BLANCHE' to register through
- our support BBS: ┌────────────────────────────────────────┐
- │ DECIBEL BBS Atlanta, GA. 24 hrs/day │
- │ (404) 288-6858 1200/2400/9600 (HST) │
- │ (404) 284-1152 1200/2400 │
- └────────────────────────────────────────┘
-
-
-
- TABLE of CONTENTS
-
-
- Introduction.................................................... 1.0
- Installation.................................................... 2.0
- System Requirements............................................. 3.0
- Menus........................................................... 4.0
- Libraries....................................................... 5.0
- Adding Files to Libraries....................................... 6.0
- Viewing a Game.................................................. 7.0
- Entering/Editing Comments..................................... 7.1
- Entering/Editing Moves........................................ 7.2
- Move Emphasis Characters...................................... 7.3
- Print Moves and Board Positions............................... 7.4
- Trouble Shooting Viewing Problems............................. 7.5
- ASCII or TEXT File Format....................................... 8.0
- Tournament Log.................................................. 9.0
- Product Support.................................................10.0
- Product Registration............................................11.0
- Product Reviews.................................................12.0
-
-
- 1.0 Introduction
-
- ChessView is a chess game viewing program along with tracking
- your tournament statistics. It will read a TEXT file and present
- the game for viewing. You can also enter games, move comments,
- auto-play, print game moves, comments and board positions. The
- print feature can help you create your own personalized book of
- games.
-
- You can use your favorite word processor or text editor to
- enter games as well as entering them online in ChessView.
- Communications programs usually contain a feature to capture
- text. If you play a version of BBS chess, you can capture the
- game moves in a text file for viewing with ChessView. It provides
- libraries so that you can group your games in special categories.
-
- The Tournament Log lets you enter tournament data to compliment
- the game viewing portion of ChessView. The tournament log calculates
- your tournament performance rating, estimated post tournament rating,
- points gained/lossed by overall tournament as well as by opponent.
- Analysis of tournament data contains items such as your performance
- by openings, by time controls, by round, by opponent and by rating
- class. This information can prove invaluable for preparing for your
- next tournament and opponents.
-
- ChessView is also great for postalite chess players. Log your
- moves with comments and score the outcome in the tournament log.
-
-
- 2.0 Installation
-
- To install ChessView, use the dos command MD to make a directory
- called CVIEW. Next copy all ChessView's files to that directory.
- The following files accompany ChessView and if any are missing,
- ChessView will not work. Please contact Nightware for an updated
- version.
-
- ┌─────────────────────────────────────────────────┐
- │ CVIEW.EXE - Program executable File │
- │ PLAY.EXE - Game Board Executable File │
- │ CHESS.FNT - Chess Board & Piece Fonts │
- │ CVIEW.DOC - Documentation File │
- │ CVIEW.HLP - Help Documentation File │
- │ COURB.FON - Character Font File │
- │ * CVIEW.CFG - Program Configuration File │
- │ * library.mst - Library Master File │
- │ * *.lib - Game Library Files │
- │ * tourney.log - Tournament Data │
- │ *analysis.log - Tournament Analysis Text │
- └─────────────────────────────────────────────────┘
-
- * These files are not required and will be created the first time
- ChessView is run.
-
- * WARNING - After creating libraries, do not delete the file
- CVIEW.CFG. This file contains some import indexing
- pointers to the libraries. If this file is ever
- deleted, the LIBRARIES will have to be re-created.
-
-
- 3.0 System Requirements
-
- This program requires a monitor capable of Black/White Hi-resoultion
- graphics and 300K of memory. A hard disk is recommended. A graphics
- printer is required for printing board positions.
-
-
- 4.0 Menus
-
- The Main Menu is listed vertically and each Submenu for a Main
- Menu selection is listed horizontally in the upper right half of the
- screen. The UP/DOWN cursor keys selects items from the Main Menu and
- the RIGHT/LEFT cursor keys selects Submenu items. A triangle will be
- placed to the immediate left of each selection. Most processing will
- take place in the window containing the submenu.
-
- At any time press F1 for HELP. The topic will be for the current
- Main Menu and submenu item.
-
- Libraries - Select this menu to Create Libraries or Edit the
- library title.
-
- Games - Select this menu to Add/Edit/Delete or View game
- files in a library.
-
- Tournament - Select this menu to create, view, modify and prepare
- analysis of your tournaments.
-
- Setup - Select to tell the program whether you are using a
- laptop pc. This causes the colors on the board
- squares and pieces to be reversed.
- * Note - When this feature is changed, you may need
- to exit ChessView and restart it for the
- proper monitor settings.
- You can also set the scaling for the size of board
- to print when printing board positions. Normally the
- verticle value must be at least 150 above the
- horizontal value for a proportional board.
-
- Also use this selection to select the appropriate
- graphics printer for printing board positions.
-
- Exit - Select this menu to exit ChessView.
-
-
- 5.0 Libraries
-
- ChessView let's you classify a set of games in a Library. A Library
- is simply a category to group certain games together. For example
- you may have want to create a library for a specific tournament that
- you participated, or maybe you have a set of games pertaining to a
- certain opening that you would like to have classified together.
- A library must exist before any chess files can be viewed. Select
- the "Create a Library" item from the Games menu to create a library.
- Examples of libraries might be "Best Games Ever", "Tournament Games",
- etc.
-
- To add a Library, choose the Select Submenu, then depress the INS
- key. A new line will be added to the end of the list.
-
- 6.0 Adding Files to Libraries
-
- After you have created a library, you can then add files to it for
- viewing. To do this, choose the Select Submenu from the Games Main
- Menu. Press the INS key and a new item will be added. Select this
- new item by highlighting it, then depressing the SPACE bar. The new
- selection will be displayed at the bottom of the screen. Then choose
- the Edit submenu selection to add the information about the game and
- the file name.
-
- *Entering New Games - If the file doesn't exist it will be created
- so game entry can be accomplished while on the
- game board.
-
- 1) Filename - This is the complete file name of your ASCII file
- containing your game to be viewed. It must also
- contain the file extension.
- 2) Date - Date of game
- 3) White - Who played white.
- 4) Black - Who played black.
- 5) Title - A description or title of the game.
-
- Items 2 through 5 will be displayed on the viewing board.
-
- After entering the above data, depress ENTER to save the file to the
- library. The TAB and SHIFT+TAB will move you through the fields.
-
- Upload the text files of games so others may add them to their
- libraries.
-
- *Note - You can place a game file in more than 1 library.
-
-
- 7.0 Viewing a Game
-
- To view a game, select the View submenu from the Games menu.
- Once you're in the game viewer you will be able to select the
- previous or next game, in the library, by depressing the RIGHT
- or LEFT cursor key.
-
- When the game board is displayed the following keys are used:
-
- F1 - Displays Help Window
- F2 - Inverts or flip flops the board.
- F3 - Toggles Comments On/Off
- F4 - Enters/Exits Comment Edit mode
- ALT+C : Change or enter comments
- ESC : returns control to the game
- F5 - Toggles auto play On/Off. Toggling it
- on will permit the program to replay the
- game for you. Set the number of seconds
- to pause between moves under the Setup
- Menu.
- F6 - Prints entire game moves.
- F7 - Prints current board position.
- F8 - Auto print of game.
- *see section on printing games.
- F9 - Edit/Enter Game Moves
- This option permits the entry or changing existing
- moves. Refer to the Section "Entering / Editing
- Moves"
- HOME- Key resets the game back to the first move
- ESC - Exits to the main menu
- Right Cursor Key - Selects next available game.
- Left Cursor Key - Selects the previous game.
- Down Cursor Key - Makes the next game move.
- Up Cursor Key - Takes back the last game move.
- ! + ? and BACKSPACE - Used for adding/editing exclamatory move notations.
-
-
- 7.1 Entering/Editing Comments
-
- Comments can be entered and edited while you're viewing the game.
- After the game is displayed, depress F4 to toggle the edit mode
- on. At this time a temporary file will be created, organizing the
- moves and comments. To enter or edit comments, depress ALT+C. The
- you can now enter or edit comments. To return to the game, depress
- ESC. Repeat the ALT+C/ESC process for each move's comments. After
- you have completed the comments, depress F4 again to exit the
- comment edit mode. The game will be saved with the new comments
- inserted and the temporary file is deleted.
-
- *NOTE - While in edit mode, the new comments can only be seen when
- ALT+C has been depressed. Otherwise the old comments will be
- displayed. Once exiting the edit mode by depressing F4, the
- the new comments can then be seen normally.
-
- 7.2 Entering / Editing Moves
-
- Moves can be entered or edited by depressing F9 while on the
- game board. To enter a game from scratch, add the file name
- (the one that ChessView will create) for your game to a library.
- Then access that file for viewing. Then depress F9 to enter the
- game moves.
-
- A cursor will appear on the screen. Use the cursor arrow keys to
- move it about the screen. To select a piece to move, place the
- cursor in the same square as the piece and depress ENTER. A second
- cursor will appear in the square indicating this piece is marked
- for moving. Position the cursor to the new square and press ENTER
- again to move the piece. Depressing ESC cancels the move in progress.
-
- Depress F1 for help when in the edit mode.
-
- When you enter the move edit mode, you can also enter/edit comments
- as well. Depress ALT+C to edit/enter a comment and ESC to return to
- the move edit. If you need to take back a move, exit the edit mode,
- take back the move, then re-enter the edit mode again.
-
- Key functions while in the move edit mode.
-
- F5 Save the Game. (only while in move edit mode)
- F9 Exits Edit Mode
- ALT+C Edit Comments
- ESC Exits From Comment Edit
- or Aborts move in progress.
- END Game Ending Annotation
- Records Draw,Win or Loss
-
- *Note - Don't forget to save the game before exiting the viewing
- board or loading another game.
-
-
- 7.3 Move Emphasis Characters
-
- Characters such as +, ! and ? can be entered for any move.
- Up to 3 of these emphasis characters can be entered for each move.
- To do so, make the move then depress any of the above character
- keys. To erase or change, depress the BACKSPACE key to erase the
- emphasis character.
-
-
- 7.4 Printing Games and Board Positions
-
- Printing games or board positions can be accomplished while viewing
- a game. You can print the games in several ways.
-
- 1) Depressing F6 prints the entire game moves.
- No board positions are printed.
- 2) Depressing F7 prints the current board position only.
- 3) F8 turns the auto print on and off. When the auto print
- is on the current move is printed with comments. Use the
- F7 key to print the current board position.
- If you turn on the AUTO-MOVE feature after turning on the
- AUTO-PRINT, the game will be printed automatically. Board
- positions will be printed whenever comments are encounterd.
-
- *Note - Because graphic printing on black/white printers becomes a
- negative of the screen, meaning black items are white and
- white items are black, the pieces and board squares colors
- will be reversed while in the auto print mode. Upon exiting
- the auto print mode the correct colors will be restored.
-
- 7.5 Trouble Shooting Viewing Problems
-
- This section is provided to alert you to some possible problem
- situations when viewing/editing a game.
-
- 1) When viewing a game, and an unexpected result appears on the
- board as a move, please check the text file containing your
- game for validity. More than likely it is an annotation type
- that ChessView does not support, or an invalid move.
-
- 2) The above situation can occur upon editing a game. For example
- you are viewing a game, containing 30 or so moves, and you are
- presently on move 5. You decide to edit the move and change it.
- Because the remaining game moves may not be compatible with the
- one you entered, an unexpected occurance will appear.
-
- 3) Correcting the above situations can be obtained by:
-
- a) Correcting the game file
- b) Resetting the game to the first move by depressing home.
- c) Exiting the viewing screen then reselecting the game.
-
- 4) If the none of the above correct the situation, if you could send
- a copy of the game and an explanation of the problem to Nightware,
- it will be corrected.
-
-
- 8.0 ASCII or TEXT File Format
-
- The file to be viewed must be an ASCII or TEXT file. This can be
- accomplished through word processors or text editors. Please refer
- to your editor documentation on text files. EACH GAME must be in a
- separate file.
-
- The following rules must apply,
-
- 1) The notation must be in long algebraic form such as e2-e4
- or semi-short algebraic form such as e4,Nf6,Qxc4 etc. Although the
- program interprets short notation, it will be displayed in
- long algebraic.
-
- 2) Either a "-" , ";" or "x" can be used as the move separator.
- example e2-e4 or e2;e4 or e2xe4 (usually only for captures)
-
- 3) The move number, white's move and black's move must always be
- on the same line. Unexpected results will occur if this rule is
- not followed. Also it is VERY IMPORTANT to have a move number
- at the beginning of a new line.
-
- example 1 e2-e4 g7-g6
- 2 d2-d4 f8-g7
-
- or
-
- 1.e2-e4 g7-g6 2.d2-d4 f8-g7 3.g1-f3 d7-d6
-
- do not - > 1 e2-e4
- g7-g6
-
- 4) Non-displayed Comments
-
- Use @ signs as the first character of line where you might want
- to insert as a comment. Once the @ sign is encountered, the line
- is no longer scanned for moves. This is for internal comments.
- These comments will not be displayed when viewing the game.
-
- example comment @ a better move was h2-h4
-
- 5) Displayed Comments
-
- After entering a move, you may enter comments that will be
- displayed after the move is made. The first character of the
- comment line must be a '#' (for white move comments) or a '$'
- (for black move comments). Do not place comments and moves on
- the same line. The moves will be ignored. If you enter comments
- before the first move, use the '#' sign. Comments can only be
- 3 lines and limited to 79 characters each. The following is an
- example of displayed comments.
-
- a) #Bird's Opening
- 1 f2-f4 d7-d5
- b) #This is comments concerning white's move
- #for move number 1. You can have up to 3
- #comment lines of up to 79 characters each.
- c) $This is comments concerning black's move
- $for move number 1. You can have up to 3
- $comment lines of up to 79 characters each.
-
- a) Will be displayed before the first move is made.
- b) Will be displayed after white's first move.
- c) Will be displayed after black's first move.
-
-
- 6) To designate whether the game was drawn, resigned or mate occured
- use the following format.
- drawn game example 23 c1-e1 draw or 0-0
- resignation example 23 c1-e1 resig or 1-0 or 0-1
- mate example 23 c1-e1 mate or 1-0 or 0-1
- These are the only words the program recognizes, any others may
- cause unexpected results.
-
- 7) Pawn promotion is designated with a Q (queen), R (rook), N (knight)
- or B (bishop) directly with the move.
- promotion example 23 g7-g8=Q (promoted pawn to a queen)
-
- No matter what annotation method is used, always depict pawn
- promotion with the = (equal) and piece letter. Do not place
- any spaces between the move and the promoted piece.
-
- =Q Queen
- =R Rook
- =B Bishop
- =N Knight
-
- 8) Do not place move numbers without moves, unexpected results may
- occur. example 23 (no move annotated)
-
- 9) The following characters are ignored when reading a game file:
-
- (.)period
-
- 10) Exclamatory signs can be added to moves such as +, ! or ? signs.
- Up to 3 signs per move (either White or Black) can entered. Do
- not place any spaces between the move and the exclamatory sign.
-
- example: 15. QxR+!?
-
- 11) Castling notation must be entered either in long algebraic or the
- following: O-O castling kingside (Capital letter O's only)
- O-O-O castling queenside (Capital letter O's only)
-
-
- Review the game files that accompany the program in your text editor
- for more examples.
-
- The program does not alter the original ASCII file. You can change
- this file in your word processor or text file and the changes will
- immediately be in effect in the ChessView program. Remember to put
- these files in the DIRECTORY containing your ChessView program.
-
-
- 9.0 Tournament Log
-
-
- To move about the fields, use the TAB key for forward tabbing, use
- the SHIFT+TAB to tab backwards. The RETURN will save the data to
- the TOURNEY.LOG file. The following is an example and explanation
- of the data fields. Depress F1 for help.
-
-
- Tournament Log
-
- Event Name Date
-
- Time Controls / Pairing Number Current USCF Rating
-
- Performance Rating ( ) New Estimated Rating ( ) Points +/-( )
-
- RD Opponent Rate Pr# Opening C S Pts
- -- ------------------------- ---- --- ------------------------- - - ---
- 1| | | | | | |
- 2| | | | | | |
- 3| | | | | | |
- 4| | | | | | |
- 5| | | | | | |
- 6| | | | | | |
- 7| | | | | | |
- 8| | | | | | |
- 9| | | | | | |
- 10| | | | | | |
-
-
- Event Name : Enter the tournament title here.
- Date : Enter the event date in the MMDDCCYY format.
- Time controls: i.e. 35 / 90 35 moves in 90 minutes.
- Pairing numb : Your pairing number in the tournament.
- USCF rating : Your rating entering the tournament.
-
- The Performance, Estimated and Points will be calculated for you.
- Depressing F4 will calculate based on the current data and then
- will be displayed on the screen.
-
-
- Opening : The opening that was played.
- Opponent : Your opponent.
- Rate : Your opponent's rating.
- PR# : Your opponent's pairing number.
- Opening : The opening that was played.
- C : The color of pieces you played
- Enter W for white B for Black.
- S : Your score.
- W=win L=loss D=drawn
- PTS : Points gained or lost on the game. This is
- calculated for you.
- F3 : Prints the tournament data.
- F4 : Depressing M while holding down the ALT key
- will calculate the Performance rating, New estimated
- rating and points gained or lost.
- RETURN : Saves the entered plus the calculated data.
-
-
- 9.1 Analysis Samples
-
- The tourament analysis creates summary information items such as
- performance by rating class, tournament round, time controls,
- opening and opponent for all tournaments entered in ChessView.
- This is analysis is stored in a text file called ANALYSIS.LOG
- and is replaced each time a new analysis is performed.
-
- The analysis shows how well you performed playing White, Black
- and both. The following is a sample of the analysis available.
- The sample only includes a single tournament. For example if you
- entered data for 10 tournaments, and won 8 games as White against
- a class A player, under the heading White (wins) for class A would
- be 8 instead of the 0 showing in the sample.
-
- ************************ ANALYSIS BY RATING CLASS ***************************
-
- ------WHITE------ ------BLACK------ ------TOTAL------
- Description Wins Loss Draws Wins Loss Draws Wins Loss Draws
- ==================== ===== ===== ===== ===== ===== ===== ===== ===== =====
- Master 2200 & Up 0 0 0 0 0 0 0 0 0
- Expert 2000 - 2199 0 0 0 0 0 0 0 0 0
- A 1800 - 1999 0 0 0 1 1 1 1 1 1
- B 1600 - 1799 1 0 0 0 0 0 1 0 0
- C 1400 - 1599 1 0 0 0 0 0 1 0 0
- D 1200 - 1399 0 0 0 0 0 0 0 0 0
- E 1199 & Below 0 0 0 0 0 0 0 0 0
-
-
- ************************ ANALYSIS BY ROUND **********************************
- ------WHITE------ ------BLACK------ ------TOTAL------
- Description Wins Loss Draws Wins Loss Draws Wins Loss Draws
- ==================== ===== ===== ===== ===== ===== ===== ===== ===== =====
- Round 1 1 0 0 0 0 0 1 0 0
- Round 2 0 0 0 0 0 1 0 0 1
- Round 3 1 0 0 0 0 0 1 0 0
- Round 4 0 0 0 0 1 0 0 1 0
- Round 5 0 0 0 1 0 0 1 0 0
-
-
- ************************ ANALYSIS BY TIME CONTROL ***************************
- ------WHITE------ ------BLACK------ ------TOTAL------
- Description Wins Loss Draws Wins Loss Draws Wins Loss Draws
- ==================== ===== ===== ===== ===== ===== ===== ===== ===== =====
- Moves:35 Time:90 2 0 0 1 1 1 3 1 1
-
-
- ************************ ANALYSIS BY OPENING ********************************
- ------WHITE------ ------BLACK------ ------TOTAL------
- Description Wins Loss Draws Wins Loss Draws Wins Loss Draws
- ==================== ===== ===== ===== ===== ===== ===== ===== ===== =====
- English 2 0 0 0 0 0 2 0 0
- CK 0 0 0 0 0 1 0 0 1
- Slav 0 0 0 1 1 0 1 1 0
-
- ************************ ANALYSIS BY OPPONENT ******************************
- ------WHITE------ ------BLACK------ ------TOTAL------
- Description Wins Loss Draws Wins Loss Draws Wins Loss Draws
- ==================== ===== ===== ===== ===== ===== ===== ===== ===== =====
- Evans 1 0 0 0 0 0 1 0 0
- Belcher 0 0 0 0 0 1 0 0 1
- Brooker 1 0 0 0 0 0 1 0 0
- Drexler 0 0 0 0 1 0 0 1 0
- Smith 0 0 0 1 0 0 1 0 0
-
-
- 10.0 Product Support
-
- Questions or inquiries can be directed to the following sources:
-
- Nightware (404) 978-2893
- 3532 Birchwood Trail
- Snellville, GA 30278
-
- GEnie mail address : V.Bradley
- CompuServe mail address: 71520,1316
- Decibel BBS Atlanta, GA: Bud Bradley
- (404) 288-6858 1200/2400/9600 (HST)
- (404) 284-1152 1200/2400
-
- Whether you're a supporting user or not, we appreciate your
- suggestions on improving our products.
-
- Registered users recieve 90 days free support from the point
- of registration.
-
-
- DEFINITION OF SHAREWARE
-
- Shareware distribution gives users a chance to try software
- before buying it. If you try a Shareware program and continue
- using it, you are expected to register. Individual programs
- differ on details -- some request registration while others
- require it, some specify a maximum trial period. With
- registration, you get anything from the simple right to continue
- using the software to an updated program with printed manual.
-
- Copyright laws apply to both Shareware and commercial software,
- and the copyright holder retains all rights, with a few specific
- exceptions as stated below. Shareware authors are accomplished
- programmers, just like commercial authors, and the programs are
- of comparable quality. (In both cases, there are good programs
- and bad ones!) The main difference is in the method of
- distribution. The author specifically grants the right to copy
- and distribute the software, either to all and sundry or to a
- specific group. For example, some authors require written
- permission before a commercial disk vendor may copy their
- Shareware.
-
- Shareware is a distribution method, not a type of software. You
- should find software that suits your needs and pocketbook,
- whether it's commercial or Shareware. The Shareware system makes
- fitting your needs easier, because you can try before you buy.
- And because the overhead is low, prices are low also. Shareware
- has the ultimate money-back guarantee -- if you don't use the
- product, you don't pay for it.
-
- DISCLAIMER - AGREEMENT
-
- Users of ChessView must accept this disclaimer of warranty:
- "ChessView is supplied as is. The author disclaims all
- warranties, expressed or implied, including, without limitation,
- the warranties of merchantability and of fitness for any purpose.
- The author assumes no liability for damages, direct or conse-
- quential, which may result from the use of ChessView."
-
- ChessView is a "shareware program" and is provided at no charge
- to the user for evaluation. Feel free to share it with your
- friends, but please do not give it away altered or as part of
- another system. The essence of "user-supported" software is to
- provide personal computer users with quality software without
- high prices, and yet to provide incentive for programmers to
-
-
- continue to develop new products. If you find this program
- useful and find that you are using ChessView and continue to use
- ChessView after a reasonable trial period, you must make a reg-
- istration payment of $25.00 to Nightware. The $25.00
- registration fee will license one copy for use on any one
- computer at any one time. You must treat this software just like
- a book. An example is that this software may be used by any
- number of people and may be freely moved from one computer
- location to another, so long as there is no possibility of it
- being used at one location while it's being used at another.
- Just as a book cannot be read by two different persons at the
- same time.
-
- Commercial users of ChessView must register and pay for their
- copies of ChessView within 30 days of first use or their license
- is withdrawn. Site-License arrangements may be made by con-
- tacting Nightware.
-
- Anyone distributing ChessView for any kind of remuneration must
- first contact Nightware at the address below for authorization.
- This authorization will be automatically granted to distributors
- recognized by Nightware as adhering to its guidelines for
- shareware distributors, and such distributors may begin offering
- ChessView immediately (However Nightware must still be advised so
- that the distributor can be kept up-to-date with the latest
- version of ChessView.).
-
- You are encouraged to pass a copy of ChessView along to your
- friends for evaluation. Please encourage them to register their
- copy if they find that they can use it. All registered users
- will receive a copy of the latest version of the ChessView
- system along with 90 days free support.
-
-
- 11.0 To register ChessView send $25.00 in the form of check or money order
- to:
-
- Nightware
- 3532 Birchwood Trail
- Snellville, GA 30278
-
- By registering ChessView, you will receive 90 days free support
- and the latest registered version of ChessView. You will also
- be notified when future releases are available. These upgrades
- will be available to you at great savings over the registration
- price.
-
- Rapid charge orders for ChessView are accepted via Decibel BBS.
- Use VISA, MasterCard, Diners Club or Carte Blanche for all
- ONLINE Nightware product registrations. Decibel BBS also
- provides you with DIRECT access to the ChessView author and
- other fine software authors.
-
- Decibel BBS - Atlanta, GA
- Tom Brady, Sysop
-
- (404) 288-6858 1200/2400/9600 (HST)
- (404) 284-1152 1200/2400 (with MNP)
-
- After logging on to Decibel BBS, use the Q command from the Main
- menu to access the Registration Questionaires for charge card
- registration of ChessView. Following charge verification
- (within 24 hours), you will be able to DOWNLOAD the latest and
- complete registered ChessView package! The $1.50 shipping and
- handling fee is waived for online registrations.
-
-
-
- --------------------------------------------------------------------------
-
- N I G H T W A R E
-
-
-
-
- Your Name
- --------------------------------
- Address
- --------------------------------
- Address
- --------------------------------
- City ST ZIP
- -------------------------------- ---- ----------
-
- Computer System Description
- -------------------------------------------
-
- -------------------------------------------
-
- PRODUCT QUANTITY PRICE EA. TOTAL PRICE
- --------------------------- -------- --------- -----------
-
- ChessView X $25.00
- --------- --------- -----------
-
-
-
- Subtotal
- -----------
- Add Shipping and Handling $1.50
- -----------
-
- Total
- -----------
-
-
-
- --------------------------------------------------------------------------
-
-
-