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File List | 1993-11-07 | 9.2 KB | 145 lines |
- Report for Lands of Lore
- Created by Universal Game Editor
-
- Num. Variable name OFFSET VAR.TYPE RANGE
- ===========================================================================
- This section tracks several items for each character.
- STATUS - Affects the character portrait.
- 0 = Not in party.
- 1 = Normal. In party.
- 129 = Poisoned picture. (Not really poisoned).
- 119 = Stoned picture. (Not really stoned).
- NAME - Character name may be up to 10 letters long.
- BODY TYPE - This determines whether a character will be able to
- carry a weapon, shield and 2 rings, or 2 weapons and 2 shields.
- Changing this value will not change the outline of your character,
- but will change the boxes that you put weapons, armor, etc. into.
- A body type of 0 or 1 will allow your character to carry 1 weapon,
- 1 shield, and 2 rings. A body type of 3 will allow the character
- to carry 2 weapons and 2 shields. Other body types make strange
- things happen.
- H.P. CURRENT - How many hit points this character currently has.
- H.P. MAX. - Maximum hit points for this character.
- MAGIC CURRENT - How many magic points this character currently has.
- MAGIC MAX. - Maximum magic points for this character.
- SKILL - This is the level for fighter, rogue and mage skills.
- EXP. - This is the number of experience points that the character
- has in fighter, rogue and mage. If you increase this number,
- then when this character next uses those skills he will gain
- some skill levels.
- 1 Char 1-Status 65 1 byte 0 thru 255
- 2 Char 1-Name 67 10 letters TEXT
- 3 Char 1-Body type 78 1 byte 0 thru 255
- 4 Char 1-H.P. current 122 2 bytes 0 thru 65,535
- 5 Char 1-H.P. max. 124 2 bytes 0 thru 65,535
- 6 Char 1-Magic current 126 2 bytes 0 thru 65,535
- 7 Char 1-Magic max. 128 2 bytes 0 thru 65,535
- 8 Char 1-Fighter skill 167 1 byte 0 thru 255
- 9 Char 1-Rogue skill 168 1 byte 0 thru 255
- 10 Char 1-Mage skill 169 1 byte 0 thru 255
- 11 Char 1-Fighter exp. 173 4 bytes +/- 2,147,483,648
- 12 Char 1-Rogue exp. 177 4 bytes +/- 2,147,483,648
- 13 Char 1-Mage exp. 181 4 bytes +/- 2,147,483,648
- 14 Char 2-Status 195 1 byte 0 thru 255
- 15 Char 2-Name 197 10 letters TEXT
- 16 Char 2-Body type 208 1 byte 0 thru 255
- 17 Char 2-H.P. current 252 2 bytes 0 thru 65,535
- 18 Char 2-H.P. max. 254 2 bytes 0 thru 65,535
- 19 Char 2-Magic current 256 2 bytes 0 thru 65,535
- 20 Char 2-Magic max. 258 2 bytes 0 thru 65,535
- 21 Char 2-Fighter skill 297 1 byte 0 thru 255
- 22 Char 2-Rogue skill 298 1 byte 0 thru 255
- 23 Char 2-Mage skill 299 1 byte 0 thru 255
- 24 Char 2-Fighter exp. 303 4 bytes +/- 2,147,483,648
- 25 Char 2-Rogue exp. 307 4 bytes +/- 2,147,483,648
- 26 Char 2-Mage exp. 311 4 bytes +/- 2,147,483,648
- 27 Char 3-Status 325 1 byte 0 thru 255
- 28 Char 3-Name 327 10 letters TEXT
- 29 Char 3-Body type 338 1 byte 0 thru 255
- 30 Char 3-H.P. current 382 2 bytes 0 thru 65,535
- 31 Char 3-H.P. max. 384 2 bytes 0 thru 65,535
- 32 Char 3-Magic current 386 2 bytes 0 thru 65,535
- 33 Char 3-Magic max. 388 2 bytes 0 thru 65,535
- 34 Char 3-Fighter skill 427 1 byte 0 thru 255
- 35 Char 3-Rogue skill 428 1 byte 0 thru 255
- 36 Char 3-Mage skill 429 1 byte 0 thru 255
- 37 Char 3-Fighter exp. 433 4 bytes +/- 2,147,483,648
- 38 Char 3-Rogue exp. 437 4 bytes +/- 2,147,483,648
- 39 Char 3-Mage exp. 441 4 bytes +/- 2,147,483,648
- ---------------------------------------------------------------------------
- This section keeps track of the items that the party is carrying.
- In this game, each individual item is assigned a code when it is
- first found in the game. The code for the same items will vary from
- game to game depending on the order in which you find them. The
- variables in this section allow you to locate item codes in the
- party backpack, and to put those codes into other positions in the
- party backpack. This will allow you to duplicate any item that you
- can find the code for. When you start a new game, only the first
- three positions in the party backpack are filled. If a backpack
- position has a code 0 in it, then that position is empty.
- 40 Backpack item #01 607 2 bytes 0 thru 65,535
- 41 Backpack item #02 609 2 bytes 0 thru 65,535
- 42 Backpack item #03 611 2 bytes 0 thru 65,535
- 43 Backpack item #04 613 2 bytes 0 thru 65,535
- 44 Backpack item #05 615 2 bytes 0 thru 65,535
- 45 Backpack item #06 617 2 bytes 0 thru 65,535
- 46 Backpack item #07 619 2 bytes 0 thru 65,535
- 47 Backpack item #08 621 2 bytes 0 thru 65,535
- 48 Backpack item #09 623 2 bytes 0 thru 65,535
- 49 Backpack item #10 625 2 bytes 0 thru 65,535
- 50 Backpack item #11 627 2 bytes 0 thru 65,535
- 51 Backpack item #12 629 2 bytes 0 thru 65,535
- 52 Backpack item #13 631 2 bytes 0 thru 65,535
- 53 Backpack item #14 633 2 bytes 0 thru 65,535
- 54 Backpack item #15 635 2 bytes 0 thru 65,535
- 55 Backpack item #16 637 2 bytes 0 thru 65,535
- 56 Backpack item #17 639 2 bytes 0 thru 65,535
- 57 Backpack item #18 641 2 bytes 0 thru 65,535
- 58 Backpack item #19 643 2 bytes 0 thru 65,535
- 59 Backpack item #20 645 2 bytes 0 thru 65,535
- 60 Backpack item #21 647 2 bytes 0 thru 65,535
- 61 Backpack item #22 649 2 bytes 0 thru 65,535
- 62 Backpack item #23 651 2 bytes 0 thru 65,535
- 63 Backpack item #24 653 2 bytes 0 thru 65,535
- 64 Backpack item #25 655 2 bytes 0 thru 65,535
- 65 Backpack item #26 657 2 bytes 0 thru 65,535
- 66 Backpack item #27 659 2 bytes 0 thru 65,535
- 67 Backpack item #28 661 2 bytes 0 thru 65,535
- 68 Backpack item #29 663 2 bytes 0 thru 65,535
- 69 Backpack item #30 665 2 bytes 0 thru 65,535
- 70 Backpack item #31 667 2 bytes 0 thru 65,535
- 71 Backpack item #32 669 2 bytes 0 thru 65,535
- 72 Backpack item #33 671 2 bytes 0 thru 65,535
- 73 Backpack item #34 673 2 bytes 0 thru 65,535
- 74 Backpack item #35 675 2 bytes 0 thru 65,535
- 75 Backpack item #36 677 2 bytes 0 thru 65,535
- 76 Backpack item #37 679 2 bytes 0 thru 65,535
- 77 Backpack item #38 681 2 bytes 0 thru 65,535
- 78 Backpack item #39 683 2 bytes 0 thru 65,535
- 79 Backpack item #40 685 2 bytes 0 thru 65,535
- 80 Backpack item #41 687 2 bytes 0 thru 65,535
- 81 Backpack item #42 689 2 bytes 0 thru 65,535
- 82 Backpack item #43 691 2 bytes 0 thru 65,535
- 83 Backpack item #44 693 2 bytes 0 thru 65,535
- 84 Backpack item #45 695 2 bytes 0 thru 65,535
- 85 Backpack item #46 697 2 bytes 0 thru 65,535
- 86 Backpack item #47 699 2 bytes 0 thru 65,535
- 87 Backpack item #48 701 2 bytes 0 thru 65,535
- ---------------------------------------------------------------------------
- This variable determines whether the party possesses a lantern,
- atlas, spell scroll and compass. The following values will create
- the following items:
- 0 = No items
- 8 = Lantern
- 16 = Atlas
- 32 = Spell scroll window
- 64 = Compass
- In addition, these values are cumulative. That means, if you want
- to create a lantern and a compass, you would enter 72 (lantern=8
- plus compass=64). A value of 120 will create all four items.
- 88 Special items 740 1 byte 0 thru 255
- ---------------------------------------------------------------------------
- The party may have a maximum of 32,767 silver crowns.
- 89 Money purse 1113 2 bytes +/- 32,767
-
-